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This commit is contained in:
Felix Geyer
2004-02-15 02:29:51 +00:00
parent 6eb236f8b7
commit 21d870c57a
15 changed files with 997 additions and 245 deletions

View File

@ -1,35 +1,27 @@
/* Fun functions
*
* (c) 2002-2004, OLO
* modified by BAILOPAN, Manip, PM, SniperBeamer
*
* This file is provided as is (no warranties).
*/
*
* (c) 2004, the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
/* Sets who can listen who. Function returns 0
* if for some reasons this setting can't be done. */
native set_user_listening(receiver,sender,listen);
/* (untested) Returns 1 if receiver hears sender via voice communication. */
native get_client_listen(receiver, sender);
/* Returns 1 if receiver hears sender via voice communication. */
native get_user_listening(receiver,sender);
/* (untested) Sets who can listen who. Function returns 0 if for some reasons this setting can't be done. */
native set_client_listen(receiver, sender, listen);
/* Sets player godmode. If you want to disable godmode set only first parameter. */
native set_user_godmode(index,godmode = 0);
native set_user_godmode(index, godmode = 0);
/* Returns 1 if godmode is set. */
/* (untested) Returns 1 if godmode is set. */
native get_user_godmode(index);
/* Sets player noclip. If you want to disable noclip set only first parameter. */
native set_user_noclip(index,noclip = 0);
/* Returns 1 if noclip is set. */
native get_user_noclip(index);
/* Sets player frags. */
native set_user_frags(index,frags);
/* Sets player frags. Doesn't autoupdate scoreboard, as Olo's version didn't. Fix? */
native set_user_frags(index, frags);
/* Sets player armor. */
native set_user_armor(index,armor);
native set_user_armor(index, armor);
/* Sets player health. */
native set_user_health(index, health);
@ -38,46 +30,61 @@ native set_user_health(index, health);
native set_user_origin(index, origin[3]);
/* Sets player rendering mode. */
native set_user_rendering(index,fx = kRenderFxNone, r=255,g=255,b=255, render = kRenderNormal,amount=16);
native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
/* Gives item to player, name of item can start
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
native give_item(index,const item[]);
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
native give_item(index, const item[]);
/* Sets hit zones for player. This event is announced
* with proper message to all players.
* Parts of body are as bits:
* 2 - head
* 4 - chest
* 8 - stomach
* 16 - left arm
* 32 - right arm
* 64 - left leg
* 128 - right leg*/
native set_user_hitzones(index=0,target=0,body=255);
/* (not yet implemented, don't know how to use native)
* Sets hit zones for player. This event is announced
* with proper message to all players.
* Parts of body are as bits:
* 2 - head
* 4 - chest
* 8 - stomach
* 16 - left arm
* 32 - right arm
* 64 - left leg
* 128 - right leg */
native set_hitzones(body = 255);
/* Returns hit zones for player. */
native get_user_hitzones(index,target);
/* backwards compatibility */
stock set_user_hitzones(index=0,target=0,body=255)
return set_hitzones(body)
/* Makes that player spawns. This event is announced
* with proper message to all players. */
native user_spawn(index);
/* Get current hitzones. */
native get_hitzones();
/* backwards compatibility */
stock get_user_hitzones(index,target)
return get_hitzones()
/* Sets users max. speed. */
native set_user_maxspeed(index,Float:speed=-1.0);
native set_user_maxspeed(index, Float:speed = -1.0);
/* Returns users max. speed. */
native Float:get_user_maxspeed(index);
/* Sets users gravity. */
native set_user_gravity(index,Float:gravity=1.0);
native set_user_gravity(index, Float:gravity = 1.0);
/* Returns users gravity. */
native Float:get_user_gravity(index);
native get_user_gravity(index);
/* Gives money to user. */
native set_user_money(index,money,flash=1);
native set_user_money(index, money, flash = 1);
/* Returns users money. */
native get_user_money(index);
/* Spawns entity. */
native spawn(index);
/* backwards compatibility */
stock user_spawn(index)
return spawn(index)
/* CS: Set deaths(should be removed to CS module later) (doesn't update info right away? fix later?) */
native set_user_deaths_cs(index, newdeaths);