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@ -1,35 +1,27 @@
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/* Fun functions
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*
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* (c) 2002-2004, OLO
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* modified by BAILOPAN, Manip, PM, SniperBeamer
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*
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* This file is provided as is (no warranties).
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*/
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*
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* (c) 2004, the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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/* Sets who can listen who. Function returns 0
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* if for some reasons this setting can't be done. */
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native set_user_listening(receiver,sender,listen);
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/* (untested) Returns 1 if receiver hears sender via voice communication. */
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native get_client_listen(receiver, sender);
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/* Returns 1 if receiver hears sender via voice communication. */
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native get_user_listening(receiver,sender);
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/* (untested) Sets who can listen who. Function returns 0 if for some reasons this setting can't be done. */
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native set_client_listen(receiver, sender, listen);
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/* Sets player godmode. If you want to disable godmode set only first parameter. */
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native set_user_godmode(index,godmode = 0);
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native set_user_godmode(index, godmode = 0);
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/* Returns 1 if godmode is set. */
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/* (untested) Returns 1 if godmode is set. */
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native get_user_godmode(index);
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/* Sets player noclip. If you want to disable noclip set only first parameter. */
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native set_user_noclip(index,noclip = 0);
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/* Returns 1 if noclip is set. */
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native get_user_noclip(index);
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/* Sets player frags. */
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native set_user_frags(index,frags);
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/* Sets player frags. Doesn't autoupdate scoreboard, as Olo's version didn't. Fix? */
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native set_user_frags(index, frags);
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/* Sets player armor. */
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native set_user_armor(index,armor);
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native set_user_armor(index, armor);
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/* Sets player health. */
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native set_user_health(index, health);
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@ -38,46 +30,61 @@ native set_user_health(index, health);
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native set_user_origin(index, origin[3]);
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/* Sets player rendering mode. */
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native set_user_rendering(index,fx = kRenderFxNone, r=255,g=255,b=255, render = kRenderNormal,amount=16);
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native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
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/* Gives item to player, name of item can start
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index,const item[]);
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index, const item[]);
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/* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg*/
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native set_user_hitzones(index=0,target=0,body=255);
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/* (not yet implemented, don't know how to use native)
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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native set_hitzones(body = 255);
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/* Returns hit zones for player. */
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native get_user_hitzones(index,target);
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/* backwards compatibility */
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stock set_user_hitzones(index=0,target=0,body=255)
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return set_hitzones(body)
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/* Makes that player spawns. This event is announced
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* with proper message to all players. */
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native user_spawn(index);
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/* Get current hitzones. */
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native get_hitzones();
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/* backwards compatibility */
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stock get_user_hitzones(index,target)
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return get_hitzones()
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/* Sets users max. speed. */
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native set_user_maxspeed(index,Float:speed=-1.0);
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native set_user_maxspeed(index, Float:speed = -1.0);
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/* Returns users max. speed. */
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native Float:get_user_maxspeed(index);
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/* Sets users gravity. */
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native set_user_gravity(index,Float:gravity=1.0);
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native set_user_gravity(index, Float:gravity = 1.0);
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/* Returns users gravity. */
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native Float:get_user_gravity(index);
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native get_user_gravity(index);
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/* Gives money to user. */
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native set_user_money(index,money,flash=1);
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native set_user_money(index, money, flash = 1);
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/* Returns users money. */
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native get_user_money(index);
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/* Spawns entity. */
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native spawn(index);
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/* backwards compatibility */
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stock user_spawn(index)
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return spawn(index)
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/* CS: Set deaths(should be removed to CS module later) (doesn't update info right away? fix later?) */
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native set_user_deaths_cs(index, newdeaths);
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