Gamedata: Add HLDM entities classes

This commit is contained in:
Arkshine 2015-08-08 00:28:53 +02:00
parent e0d80639b3
commit 222b1c651b
140 changed files with 11925 additions and 0 deletions

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CActAnimating"
{
"Offsets"
{
"m_Activity" // Activity
{
"windows" "112"
"linux" "128"
"mac" "128"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CActAnimating
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAGrunt"
{
"Offsets"
{
"m_fCanHornetAttack" // BOOL
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flNextHornetAttackCheck" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flNextPainTime" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_flNextSpeakTime" // float
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_flNextWordTime" // float
{
"windows" "732"
"linux" "752"
"mac" "752"
}
"m_iLastWord" // int
{
"windows" "736"
"linux" "756"
"mac" "756"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CAGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAirtank"
{
"Offsets"
{
"m_state" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CAirtank
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAmbientGeneric"
{
"Offsets"
{
"m_flAttenuation" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_dpv" // dynpitchvol_t
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_fActive" // BOOL
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_fLooping" // BOOL
{
"windows" "192"
"linux" "208"
"mac" "208"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CApache"
{
"Offsets"
{
"m_iRockets" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flForce" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flNextRocket" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_vecTarget" // Vector
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_posTarget" // Vector
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_vecDesired" // Vector
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_posDesired" // Vector
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_vecGoal" // Vector
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_angGun" // Vector
{
"windows" "732"
"linux" "752"
"mac" "752"
}
"m_flLastSeen" // float
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_flPrevSeen" // float
{
"windows" "748"
"linux" "768"
"mac" "768"
}
"m_iSoundState" // int
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_iSpriteTexture" // int
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_iExplode" // int
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_iBodyGibs" // int
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flGoalSpeed" // float
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_iDoSmokePuff" // int
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_pBeam" // CBeam*
{
"windows" "776"
"linux" "796"
"mac" "796"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CApache
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CApacheHVR"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vecForward" // Vector
{
"windows" "668"
"linux" "688"
"mac" "688"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CApacheHVR
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAutoTrigger"
{
"Offsets"
{
"m_globalstate" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"triggerType" // USE_TYPE
{
"windows" "96"
"linux" "112"
"mac" "112"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CAutoTrigger
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBarnacle"
{
"Offsets"
{
"m_flAltitude" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flKillVictimTime" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_cGibs" // int
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_fTongueExtended" // BOOL
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_fLiftingPrey" // BOOL
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_flTongueAdj" // float
{
"windows" "680"
"linux" "700"
"mac" "700"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBarnacle
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBarney"
{
"Offsets"
{
"m_fGunDrawn" // BOOL
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_painTime" // float
{
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_checkAttackTime" // float
{
"windows" "780"
"linux" "800"
"mac" "800"
}
"m_lastAttackCheck" // BOOL
{
"windows" "784"
"linux" "804"
"mac" "804"
}
"m_flPlayerDamage" // float
{
"windows" "788"
"linux" "808"
"mac" "808"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CTalkMonster
* CBarney
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseAnimating"
{
"Offsets"
{
"m_flFrameRate" // float
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_flGroundSpeed" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_flLastEventCheck" // float
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_fSequenceFinished" // BOOL
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_fSequenceLoops" // BOOL
{
"windows" "108"
"linux" "124"
"mac" "124"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseButton"
{
"Offsets"
{
"m_fStayPushed" // BOOL
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_fRotating" // BOOL
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_strChangeTarget" // string_t
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_ls" // locksound_t
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_bLockedSound" // BYTE
{
"windows" "288"
"linux" "308"
"mac" "308"
}
"m_bLockedSentence" // BYTE
{
"windows" "289"
"linux" "309"
"mac" "309"
}
"m_bUnlockedSound" // BYTE
{
"windows" "290"
"linux" "310"
"mac" "310"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "291"
"linux" "311"
"mac" "311"
}
"m_sounds" // int
{
"windows" "292"
"linux" "312"
"mac" "312"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDelay"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iszKillTarget" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseDoor"
{
"Offsets"
{
"m_bHealthValue" // BYTE
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_bMoveSnd" // BYTE
{
"windows" "241"
"linux" "261"
"mac" "261"
}
"m_bStopSnd" // BYTE
{
"windows" "242"
"linux" "262"
"mac" "262"
}
"m_ls" // locksound_t
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_bLockedSound" // BYTE
{
"windows" "280"
"linux" "300"
"mac" "300"
}
"m_bLockedSentence" // BYTE
{
"windows" "281"
"linux" "301"
"mac" "301"
}
"m_bUnlockedSound" // BYTE
{
"windows" "282"
"linux" "302"
"mac" "302"
}
"m_bUnlockedSentence" // BYTE
{
"windows" "283"
"linux" "303"
"mac" "303"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseEntity"
{
"Offsets"
{
"pev" // entvars_t*
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_pGoalEnt" // CBaseEntity*
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"m_pLink" // CBaseEntity*
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_pfnThink" // (*__pfn)(CBaseEntity*)
{
"windows" "16"
"linux" "16"
"mac" "16"
}
"m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{
"windows" "20"
"linux" "24"
"mac" "24"
}
"m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
{
"windows" "24"
"linux" "32"
"mac" "32"
}
"m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{
"windows" "28"
"linux" "40"
"mac" "40"
}
"ammo_9mm" // int
{
"windows" "32"
"linux" "48"
"mac" "48"
}
"ammo_357" // int
{
"windows" "36"
"linux" "52"
"mac" "52"
}
"ammo_bolts" // int
{
"windows" "40"
"linux" "56"
"mac" "56"
}
"ammo_buckshot" // int
{
"windows" "44"
"linux" "60"
"mac" "60"
}
"ammo_rockets" // int
{
"windows" "48"
"linux" "64"
"mac" "64"
}
"ammo_uranium" // int
{
"windows" "52"
"linux" "68"
"mac" "68"
}
"ammo_hornets" // int
{
"windows" "56"
"linux" "72"
"mac" "72"
}
"ammo_argrens" // int
{
"windows" "60"
"linux" "76"
"mac" "76"
}
"m_flStartThrow" // float
{
"windows" "64"
"linux" "80"
"mac" "80"
}
"m_flReleaseThrow" // float
{
"windows" "68"
"linux" "84"
"mac" "84"
}
"m_chargeReady" // int
{
"windows" "72"
"linux" "88"
"mac" "88"
}
"m_fInAttack" // int
{
"windows" "76"
"linux" "92"
"mac" "92"
}
"m_fireState" // int
{
"windows" "80"
"linux" "96"
"mac" "96"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
* CBMortar
* CBaseDelay
* CAutoTrigger
* CBaseAnimating
* CActAnimating
* CXenHair
* CXenPLight
* CXenSpore
* CXenSporeLarge
* CXenSporeMed
* CXenSporeSmall
* CXenTree
* CBasePlayerItem
* CBasePlayerWeapon
* CCrossbow
* CCrowbar
* CEgon
* CGauss
* CGlock
* CHandGrenade
* CHgun
* CMP5
* CPython
* CRpg
* CSatchel
* CShotgun
* CSqueak
* CTripmine
* CWeaponCycler
* CBaseToggle
* CBaseButton
* CRotButton
* CBaseDoor
* CRotDoor
* CBaseMonster
* CApache
* CBarnacle
* CBasePlayer
* CBaseTurret
* CMiniTurret
* CSentry
* CTurret
* CBigMomma
* CBloater
* CBullsquid
* CCineMonster
* CCineAI
* CControllerHeadBall
* CControllerZapBall
* CCycler
* CCyclerProbe
* CGenericCycler
* CDeadBarney
* CDeadHEV
* CDeadHGrunt
* CDeadScientist
* CEnvExplosion
* CFlockingFlyer
* CFlockingFlyerFlock
* CFlyingMonster
* CIchthyosaur
* CFurniture
* CGMan
* CGargantua
* CGenericMonster
* CGrenade
* CAirtank
* CApacheHVR
* CMortar
* CRpgRocket
* CSatchelCharge
* CSqueakGrenade
* CTripmineGrenade
* CGunTarget
* CHAssassin
* CHGruntRepel
* CHeadCrab
* CBabyCrab
* CHornet
* CLeech
* CLegacyCineMonster
* CCine2HeavyWeapons
* CCine2Scientist
* CCine2Slave
* CCine3Barney
* CCine3Scientist
* CCineBarney
* CCinePanther
* CCineScientist
* CMonsterMaker
* CNihilanth
* CNihilanthHVR
* COsprey
* CRat
* CRoach
* CSquadMonster
* CAGrunt
* CController
* CHGrunt
* CHoundeye
* CISlave
* CTalkMonster
* CBarney
* CScientist
* CSittingScientist
* CTentacle
* CTentacleMaw
* CTestHull
* CWreckage
* CZombie
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
* CFuncTrackAuto
* CFuncTrain
* CBaseTrigger
* CChangeLevel
* CLadder
* CTriggerCDAudio
* CTriggerCounter
* CTriggerEndSection
* CTriggerGravity
* CTriggerHurt
* CTriggerMonsterJump
* CTriggerMultiple
* CTriggerOnce
* CTriggerPush
* CTriggerSave
* CTriggerTeleport
* CFuncIllusionary
* CFuncMortarField
* CMomentaryDoor
* CMomentaryRotButton
* CMultiManager
* CRecharge
* CScriptedSentence
* CWallHealth
* CBreakable
* CPushable
* CEnvBeverage
* CEnvFunnel
* CFireAndDie
* CGibShooter
* CEnvShooter
* CTestEffect
* CTriggerCamera
* CTriggerChangeTarget
* CTriggerRelay
* CBasePlayerAmmo
* CCrossbowAmmo
* CEgonAmmo
* CGaussAmmo
* CGlockAmmo
* CMP5AmmoClip
* CMP5AmmoGrenade
* CMP5Chainammo
* CPythonAmmo
* CRpgAmmo
* CShotgunAmmo
* CBaseSpectator
* CBeam
* CLaser
* CLightning
* CBloodSplat
* CBubbling
* CButtonTarget
* CCineBlood
* CCorpse
* CCrossbowBolt
* CCyclerSprite
* CDecal
* CEnvSpark
* CFrictionModifier
* CFuncRotating
* CFuncTank
* CFuncTankGun
* CFuncTankLaser
* CFuncTankMortar
* CFuncTankRocket
* CFuncTankControls
* CFuncTrackTrain
* CFuncTrainControls
* CFuncWall
* CFuncConveyor
* CFuncMonsterClip
* CFuncWallToggle
* CGib
* CItem
* CHealthKit
* CItemAntidote
* CItemBattery
* CItemLongJump
* CItemSecurity
* CItemSuit
* CItemSoda
* CLaserSpot
* CNodeEnt
* CNodeViewer
* CNullEntity
* CPendulum
* CPlatTrigger
* CPointEntity
* CBaseDMStart
* CBlood
* CEnvGlobal
* CEnvSound
* CFade
* CGlow
* CInfoBM
* CInfoIntermission
* CLight
* CEnvLight
* CMessage
* CMultiSource
* CPathCorner
* CPathTrack
* CRevertSaved
* CShake
* CSprite
* CStripWeapons
* CTargetCDAudio
* CTriggerVolume
* CXenHull
* CRenderFxManager
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
* CRulePointEntity
* CGameCounter
* CGameCounterSet
* CGameEnd
* CGamePlayerEquip
* CGamePlayerHurt
* CGamePlayerTeam
* CGameScore
* CGameTeamMaster
* CGameTeamSet
* CGameText
* CShower
* CSmoker
* CSoundEnt
* CSpeaker
* CSpiral
* CSprayCan
* CSquidSpit
* CStomp
* CWeaponBox
* CWorld
* CWorldItem
* CXenTreeTrigger
*/

View File

@ -0,0 +1,351 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_afConditions" // int
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_hEnemy" // EHANDLE
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_hTargetEnt" // EHANDLE
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_hOldEnemy" // EHANDLE[4]
{
"windows" "260"
"linux" "280"
"mac" "280"
}
"m_vecOldEnemy" // Vector[4]
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_flFieldOfView" // float
{
"windows" "340"
"linux" "360"
"mac" "360"
}
"m_flWaitFinished" // float
{
"windows" "344"
"linux" "364"
"mac" "364"
}
"m_flMoveWaitFinished" // float
{
"windows" "348"
"linux" "368"
"mac" "368"
}
"m_Activity" // Activity
{
"windows" "352"
"linux" "372"
"mac" "372"
}
"m_IdealActivity" // Activity
{
"windows" "356"
"linux" "376"
"mac" "376"
}
"m_LastHitGroup" // int
{
"windows" "360"
"linux" "380"
"mac" "380"
}
"m_MonsterState" // MONSTERSTATE
{
"windows" "364"
"linux" "384"
"mac" "384"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"windows" "368"
"linux" "388"
"mac" "388"
}
"m_iTaskStatus" // int
{
"windows" "372"
"linux" "392"
"mac" "392"
}
"m_pSchedule" // class Schedule_t*
{
"windows" "376"
"linux" "396"
"mac" "396"
}
"m_iScheduleIndex" // int
{
"windows" "380"
"linux" "400"
"mac" "400"
}
"m_Route" // struct WayPoint_t[8]
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_movementGoal" // int
{
"windows" "512"
"linux" "532"
"mac" "532"
}
"m_iRouteIndex" // int
{
"windows" "516"
"linux" "536"
"mac" "536"
}
"m_moveWaitTime" // float
{
"windows" "520"
"linux" "540"
"mac" "540"
}
"m_vecMoveGoal" // Vector
{
"windows" "524"
"linux" "544"
"mac" "544"
}
"m_movementActivity" // Activity
{
"windows" "536"
"linux" "556"
"mac" "556"
}
"m_iAudibleList" // int
{
"windows" "540"
"linux" "560"
"mac" "560"
}
"m_afSoundTypes" // int
{
"windows" "544"
"linux" "564"
"mac" "564"
}
"m_vecLastPosition" // Vector
{
"windows" "548"
"linux" "568"
"mac" "568"
}
"m_iHintNode" // int
{
"windows" "560"
"linux" "580"
"mac" "580"
}
"m_afMemory" // int
{
"windows" "564"
"linux" "584"
"mac" "584"
}
"m_iMaxHealth" // int
{
"windows" "568"
"linux" "588"
"mac" "588"
}
"m_vecEnemyLKP" // Vector
{
"windows" "572"
"linux" "592"
"mac" "592"
}
"m_cAmmoLoaded" // int
{
"windows" "584"
"linux" "604"
"mac" "604"
}
"m_afCapability" // int
{
"windows" "588"
"linux" "608"
"mac" "608"
}
"m_flNextAttack" // float
{
"windows" "592"
"linux" "612"
"mac" "612"
}
"m_bitsDamageType" // int
{
"windows" "596"
"linux" "616"
"mac" "616"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"windows" "600"
"linux" "620"
"mac" "620"
}
"m_lastDamageAmount" // int
{
"windows" "608"
"linux" "628"
"mac" "628"
}
"m_bloodColor" // int
{
"windows" "612"
"linux" "632"
"mac" "632"
}
"m_failSchedule" // int
{
"windows" "616"
"linux" "636"
"mac" "636"
}
"m_flHungryTime" // float
{
"windows" "620"
"linux" "640"
"mac" "640"
}
"m_flDistTooFar" // float
{
"windows" "624"
"linux" "644"
"mac" "644"
}
"m_flDistLook" // float
{
"windows" "628"
"linux" "648"
"mac" "648"
}
"m_iTriggerCondition" // int
{
"windows" "632"
"linux" "652"
"mac" "652"
}
"m_iszTriggerTarget" // string_t
{
"windows" "636"
"linux" "656"
"mac" "656"
}
"m_HackedGunPos" // Vector
{
"windows" "640"
"linux" "660"
"mac" "660"
}
"m_scriptState" // SCRIPTSTATE
{
"windows" "652"
"linux" "672"
"mac" "672"
}
"m_pCine" // CCineMonster*
{
"windows" "656"
"linux" "676"
"mac" "676"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/

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@ -0,0 +1,57 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlatTrain"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_bStopSnd" // BYTE
{
"windows" "241"
"linux" "261"
"mac" "261"
}
"m_volume" // float
{
"windows" "244"
"linux" "264"
"mac" "264"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
*/

View File

@ -0,0 +1,653 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayer"
{
"Offsets"
{
"m_hObserverTarget" // EHANDLE
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flNextObserverInput" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_iObserverWeapon" // int
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_iObserverLastMode" // int
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"random_seed" // int
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_iPlayerSound" // int
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_iTargetVolume" // int
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_iWeaponVolume" // int
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_iExtraSoundTypes" // int
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_iWeaponFlash" // int
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_flStopExtraSoundTime" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_flFlashLightTime" // float
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_iFlashBattery" // int
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_afButtonLast" // int
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_afButtonPressed" // int
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_afButtonReleased" // int
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_pentSndLast" // edict_t*
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_flSndRoomtype" // float
{
"windows" "732"
"linux" "752"
"mac" "752"
}
"m_flSndRange" // float
{
"windows" "736"
"linux" "756"
"mac" "756"
}
"m_flFallVelocity" // float
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_rgItems" // int[5]
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_fKnownItem" // int
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_fNewAmmo" // int
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_afPhysicsFlags" // unsigned int
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_fNextSuicideTime" // float
{
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_flTimeStepSound" // float
{
"windows" "780"
"linux" "800"
"mac" "800"
}
"m_flTimeWeaponIdle" // float
{
"windows" "784"
"linux" "804"
"mac" "804"
}
"m_flSwimTime" // float
{
"windows" "788"
"linux" "808"
"mac" "808"
}
"m_flDuckTime" // float
{
"windows" "792"
"linux" "812"
"mac" "812"
}
"m_flWallJumpTime" // float
{
"windows" "796"
"linux" "816"
"mac" "816"
}
"m_flSuitUpdate" // float
{
"windows" "800"
"linux" "820"
"mac" "820"
}
"m_rgSuitPlayList" // int[4]
{
"windows" "804"
"linux" "824"
"mac" "824"
}
"m_iSuitPlayNext" // int
{
"windows" "820"
"linux" "840"
"mac" "840"
}
"m_rgiSuitNoRepeat" // int[32]
{
"windows" "824"
"linux" "844"
"mac" "844"
}
"m_rgflSuitNoRepeatTime" // float[32]
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_lastDamageAmount" // int
{
"windows" "1080"
"linux" "1100"
"mac" "1100"
}
"m_tbdPrev" // float
{
"windows" "1084"
"linux" "1104"
"mac" "1104"
}
"m_flgeigerRange" // float
{
"windows" "1088"
"linux" "1108"
"mac" "1108"
}
"m_flgeigerDelay" // float
{
"windows" "1092"
"linux" "1112"
"mac" "1112"
}
"m_igeigerRangePrev" // int
{
"windows" "1096"
"linux" "1116"
"mac" "1116"
}
"m_iStepLeft" // int
{
"windows" "1100"
"linux" "1120"
"mac" "1120"
}
"m_szTextureName" // char[13]
{
"windows" "1104"
"linux" "1124"
"mac" "1124"
}
"m_chTextureType" // char
{
"windows" "1117"
"linux" "1137"
"mac" "1137"
}
"m_idrowndmg" // int
{
"windows" "1120"
"linux" "1140"
"mac" "1140"
}
"m_idrownrestored" // int
{
"windows" "1124"
"linux" "1144"
"mac" "1144"
}
"m_bitsHUDDamage" // int
{
"windows" "1128"
"linux" "1148"
"mac" "1148"
}
"m_fInitHUD" // BOOL
{
"windows" "1132"
"linux" "1152"
"mac" "1152"
}
"m_fGameHUDInitialized" // BOOL
{
"windows" "1136"
"linux" "1156"
"mac" "1156"
}
"m_iTrain" // int
{
"windows" "1140"
"linux" "1160"
"mac" "1160"
}
"m_fWeapon" // BOOL
{
"windows" "1144"
"linux" "1164"
"mac" "1164"
}
"m_pTank" // EHANDLE
{
"windows" "1148"
"linux" "1168"
"mac" "1168"
}
"m_fDeadTime" // float
{
"windows" "1156"
"linux" "1176"
"mac" "1176"
}
"m_fNoPlayerSound" // BOOL
{
"windows" "1160"
"linux" "1180"
"mac" "1180"
}
"m_fLongJump" // BOOL
{
"windows" "1164"
"linux" "1184"
"mac" "1184"
}
"m_tSneaking" // float
{
"windows" "1168"
"linux" "1188"
"mac" "1188"
}
"m_iUpdateTime" // int
{
"windows" "1172"
"linux" "1192"
"mac" "1192"
}
"m_iClientHealth" // int
{
"windows" "1176"
"linux" "1196"
"mac" "1196"
}
"m_iClientBattery" // int
{
"windows" "1180"
"linux" "1200"
"mac" "1200"
}
"m_iHideHUD" // int
{
"windows" "1184"
"linux" "1204"
"mac" "1204"
}
"m_iClientHideHUD" // int
{
"windows" "1188"
"linux" "1208"
"mac" "1208"
}
"m_iFOV" // int
{
"windows" "1192"
"linux" "1212"
"mac" "1212"
}
"m_iClientFOV" // int
{
"windows" "1196"
"linux" "1216"
"mac" "1216"
}
"m_rgpPlayerItems" // CBasePlayerItem*[6]
{
"windows" "1200"
"linux" "1220"
"mac" "1220"
}
"m_pActiveItem" // CBasePlayerItem*
{
"windows" "1224"
"linux" "1244"
"mac" "1244"
}
"m_pClientActiveItem" // CBasePlayerItem*
{
"windows" "1228"
"linux" "1248"
"mac" "1248"
}
"m_pLastItem" // CBasePlayerItem*
{
"windows" "1232"
"linux" "1252"
"mac" "1252"
}
"m_rgAmmo" // int[32]
{
"windows" "1236"
"linux" "1256"
"mac" "1256"
}
"m_rgAmmoLast" // int[32]
{
"windows" "1364"
"linux" "1384"
"mac" "1384"
}
"m_vecAutoAim" // Vector
{
"windows" "1492"
"linux" "1512"
"mac" "1512"
}
"m_fOnTarget" // BOOL
{
"windows" "1504"
"linux" "1524"
"mac" "1524"
}
"m_iDeaths" // int
{
"windows" "1508"
"linux" "1528"
"mac" "1528"
}
"m_iRespawnFrames" // float
{
"windows" "1512"
"linux" "1532"
"mac" "1532"
}
"m_lastx" // int
{
"windows" "1516"
"linux" "1536"
"mac" "1536"
}
"m_lasty" // int
{
"windows" "1520"
"linux" "1540"
"mac" "1540"
}
"m_nCustomSprayFrames" // int
{
"windows" "1524"
"linux" "1544"
"mac" "1544"
}
"m_flNextDecalTime" // float
{
"windows" "1528"
"linux" "1548"
"mac" "1548"
}
"m_szTeamName" // char[16]
{
"windows" "1532"
"linux" "1552"
"mac" "1552"
}
"m_szAnimExtention" // char[32]
{
"windows" "1548"
"linux" "1568"
"mac" "1568"
}
"m_flStartCharge" // float
{
"windows" "1580"
"linux" "1600"
"mac" "1600"
}
"m_flAmmoStartCharge" // float
{
"windows" "1584"
"linux" "1604"
"mac" "1604"
}
"m_flPlayAftershock" // float
{
"windows" "1588"
"linux" "1608"
"mac" "1608"
}
"m_flNextAmmoBurn" // float
{
"windows" "1592"
"linux" "1612"
"mac" "1612"
}
"m_izSBarState" // int[4]
{
"windows" "1596"
"linux" "1616"
"mac" "1616"
}
"m_flNextSBarUpdateTime" // float
{
"windows" "1612"
"linux" "1632"
"mac" "1632"
}
"m_flStatusBarDisappearDelay" // float
{
"windows" "1616"
"linux" "1636"
"mac" "1636"
}
"m_SbarString0" // char[128]
{
"windows" "1620"
"linux" "1640"
"mac" "1640"
}
"m_SbarString1" // char[128]
{
"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_flNextChatTime" // float
{
"windows" "1876"
"linux" "1896"
"mac" "1896"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
*/

View File

@ -0,0 +1,56 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerItem"
{
"Offsets"
{
"m_pPlayer" // CBasePlayer*
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_pNext" // CBasePlayerItem*
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_iId" // int
{
"windows" "120"
"linux" "136"
"mac" "136"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/

View File

@ -0,0 +1,148 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBasePlayerWeapon"
{
"Offsets"
{
"m_iPlayEmptySound" // int
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_fFireOnEmpty" // int
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_flPumpTime" // float
{
"windows" "132"
"linux" "148"
"mac" "148"
}
"m_fInSpecialReload" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flNextPrimaryAttack" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_flNextSecondaryAttack" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_flTimeWeaponIdle" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_iPrimaryAmmoType" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_iSecondaryAmmoType" // int
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_iClip" // int
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_iClientClip" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_iClientWeaponState" // int
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_fInReload" // int
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_iDefaultAmmo" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_flPrevPrimaryAttack" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_flLastFireTime" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_flActivateFinished" // float
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_flMoveDistance" // float
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_flWait" // float
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_flLip" // float
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_flTWidth" // float
{
"windows" "132"
"linux" "148"
"mac" "148"
}
"m_flTLength" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_vecPosition1" // Vector
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_vecPosition2" // Vector
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_vecAngle1" // Vector
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_vecAngle2" // Vector
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_cTriggersLeft" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flHeight" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_hActivator" // EHANDLE
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_vecFinalDest" // Vector
{
"windows" "208"
"linux" "228"
"mac" "228"
}
"m_vecFinalAngle" // Vector
{
"windows" "220"
"linux" "240"
"mac" "240"
}
"m_bitsDamageInflict" // int
{
"windows" "232"
"linux" "252"
"mac" "252"
}
"m_sMaster" // string_t
{
"windows" "236"
"linux" "256"
"mac" "256"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_iSpin" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_pEyeGlow" // CSprite*
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_eyeBrightness" // int
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_iDeployHeight" // int
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_iRetractHeight" // int
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_iMinPitch" // int
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_iBaseTurnRate" // int
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_fTurnRate" // float
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_iOrientation" // int
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_iOn" // int
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_fBeserk" // int
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_iAutoStart" // int
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_vecLastSight" // Vector
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_flLastSight" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_flMaxWait" // float
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_iSearchSpeed" // int
{
"windows" "732"
"linux" "752"
"mac" "752"
}
"m_flStartYaw" // float
{
"windows" "736"
"linux" "756"
"mac" "756"
}
"m_vecCurAngles" // Vector
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_vecGoalAngles" // Vector
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_flPingTime" // float
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flSpinUpTime" // float
{
"windows" "768"
"linux" "788"
"mac" "788"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBigMomma"
{
"Offsets"
{
"m_nodeTime" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_crabTime" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_mortarTime" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_painSoundTime" // float
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_crabCount" // int
{
"windows" "676"
"linux" "696"
"mac" "696"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBigMomma
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBMortar"
{
"Offsets"
{
"m_maxFrame" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBMortar
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"m_Material" // Materials
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_Explosion" // Explosions
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_idShard" // int
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_angle" // float
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_iszGibModel" // int
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_iszSpawnObject" // int
{
"windows" "112"
"linux" "128"
"mac" "128"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBubbling"
{
"Offsets"
{
"m_density" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_frequency" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_bubbleModel" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_state" // int
{
"windows" "96"
"linux" "112"
"mac" "112"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBubbling
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBullsquid"
{
"Offsets"
{
"m_fCanThreatDisplay" // BOOL
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flLastHurtTime" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flNextSpitTime" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBullsquid
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CChangeLevel"
{
"Offsets"
{
"m_szMapName" // char[32]
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_szLandmarkName" // char[32]
{
"windows" "272"
"linux" "292"
"mac" "292"
}
"m_changeTarget" // int
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_changeTargetDelay" // float
{
"windows" "308"
"linux" "328"
"mac" "328"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CChangeLevel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCineMonster"
{
"Offsets"
{
"m_iszIdle" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_iszPlay" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_iszEntity" // int
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_fMoveTo" // int
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_iFinishSchedule" // int
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_flRadius" // float
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_flRepeat" // float
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_iDelay" // int
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_startTime" // float
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_saved_movetype" // int
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_saved_solid" // int
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_saved_effects" // int
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_interruptable" // BOOL
{
"windows" "708"
"linux" "728"
"mac" "728"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCineMonster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CController"
{
"Offsets"
{
"m_flNextFlinch" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flShootTime" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flShootEnd" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_pBall" // CSprite*[2]
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_iBall" // int[2]
{
"windows" "736"
"linux" "756"
"mac" "756"
}
"m_iBallTime" // float[2]
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_iBallCurrent" // int[2]
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_vecEstVelocity" // Vector
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_velocity" // Vector
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_fInCombat" // int
{
"windows" "784"
"linux" "804"
"mac" "804"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CController
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControllerHeadBall"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flNextAttack" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vecIdeal" // Vector
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_hOwner" // EHANDLE
{
"windows" "680"
"linux" "700"
"mac" "700"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CControllerHeadBall
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CControllerZapBall"
{
"Offsets"
{
"m_hOwner" // EHANDLE
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CControllerZapBall
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCrossbow"
{
"Offsets"
{
"m_fInZoom" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_usCrossbow" // short unsigned int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_usCrossbow2" // short unsigned int
{
"windows" "194"
"linux" "210"
"mac" "210"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrossbow
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCrossbowBolt"
{
"Offsets"
{
"m_iTrail" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CCrossbowBolt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCrowbar"
{
"Offsets"
{
"m_iSwing" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_trHit" // TraceResult
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_usCrowbar" // short unsigned int
{
"windows" "248"
"linux" "264"
"mac" "264"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CCrowbar
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCycler"
{
"Offsets"
{
"m_animate" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCycler
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCyclerSprite"
{
"Offsets"
{
"m_animate" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_lastTime" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_maxFrame" // float
{
"windows" "92"
"linux" "108"
"mac" "108"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadBarney"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadBarney
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadHEV"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadHEV
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadHGrunt"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadHGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CDeadScientist"
{
"Offsets"
{
"m_iPose" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadScientist
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEgon"
{
"Offsets"
{
"m_flAmmoUseTime" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_pBeam" // CBeam*
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_pNoise" // CBeam*
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_pSprite" // CSprite*
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_usEgonStop" // short unsigned int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_shootTime" // float
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_fireMode" // enum EGON_FIREMODE
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_shakeTime" // float
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_deployed" // BOOL
{
"windows" "220"
"linux" "236"
"mac" "236"
}
"m_usEgonFire" // short unsigned int
{
"windows" "224"
"linux" "240"
"mac" "240"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CEgon
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvExplosion"
{
"Offsets"
{
"m_iMagnitude" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_spriteScale" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CEnvExplosion
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvFunnel"
{
"Offsets"
{
"m_iSprite" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CEnvFunnel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvGlobal"
{
"Offsets"
{
"m_globalstate" // string_t
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_triggermode" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_initialstate" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvGlobal
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSound"
{
"Offsets"
{
"m_flRadius" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_flRoomtype" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvSound
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CEnvSpark"
{
"Offsets"
{
"m_flDelay" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvSpark
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFlockingFlyer"
{
"Offsets"
{
"m_pSquadLeader" // CFlockingFlyer*
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_pSquadNext" // CFlockingFlyer*
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_fTurning" // BOOL
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_fCourseAdjust" // BOOL
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_fPathBlocked" // BOOL
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_vecReferencePoint" // Vector
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_vecAdjustedVelocity" // Vector
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_flGoalSpeed" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_flLastBlockedTime" // float
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_flFakeBlockedTime" // float
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_flAlertTime" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flFlockNextSoundTime" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CFlockingFlyer
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFlockingFlyerFlock"
{
"Offsets"
{
"m_cFlockSize" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flFlockRadius" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CFlockingFlyerFlock
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFlyingMonster"
{
"Offsets"
{
"m_vecTravel" // Vector
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flightSpeed" // float
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_stopTime" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_momentum" // float
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_pFlapSound" // const char*
{
"windows" "684"
"linux" "704"
"mac" "704"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CFlyingMonster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFrictionModifier"
{
"Offsets"
{
"m_frictionFraction" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFrictionModifier
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncMortarField"
{
"Offsets"
{
"m_iszXController" // int
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_iszYController" // int
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_flSpread" // float
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_flDelay" // float
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_iCount" // int
{
"windows" "256"
"linux" "276"
"mac" "276"
}
"m_fControl" // int
{
"windows" "260"
"linux" "280"
"mac" "280"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CFuncMortarField
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncPlatRot"
{
"Offsets"
{
"m_end" // Vector
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_start" // Vector
{
"windows" "260"
"linux" "280"
"mac" "280"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncRotating"
{
"Offsets"
{
"m_flFanFriction" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_flAttenuation" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_flVolume" // float
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_pitch" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_sounds" // int
{
"windows" "100"
"linux" "116"
"mac" "116"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncRotating
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTank"
{
"Offsets"
{
"m_pController" // CBasePlayer*
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_flNextAttack" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_vecControllerUsePos" // Vector
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_yawCenter" // float
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_yawRate" // float
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_yawRange" // float
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_yawTolerance" // float
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_pitchCenter" // float
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_pitchRate" // float
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_pitchRange" // float
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_pitchTolerance" // float
{
"windows" "132"
"linux" "148"
"mac" "148"
}
"m_fireLast" // float
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_fireRate" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_lastSightTime" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_persist" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_minRange" // float
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_maxRange" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_barrelPos" // Vector
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_spriteScale" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_iszSpriteSmoke" // int
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_iszSpriteFlash" // int
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_bulletType" // enum TANKBULLET
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_iBulletDamage" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_sightOrigin" // Vector
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_spread" // int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_iszMaster" // int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankControls"
{
"Offsets"
{
"m_pTank" // CFuncTank*
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTankControls
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTankLaser"
{
"Offsets"
{
"m_pLaser" // CLaser*
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_laserTime" // float
{
"windows" "216"
"linux" "232"
"mac" "232"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
* CFuncTankLaser
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackChange"
{
"Offsets"
{
"m_trackTop" // CPathTrack*
{
"windows" "272"
"linux" "292"
"mac" "292"
}
"m_trackBottom" // CPathTrack*
{
"windows" "276"
"linux" "296"
"mac" "296"
}
"m_train" // CFuncTrackTrain*
{
"windows" "280"
"linux" "300"
"mac" "300"
}
"m_trackTopName" // int
{
"windows" "284"
"linux" "304"
"mac" "304"
}
"m_trackBottomName" // int
{
"windows" "288"
"linux" "308"
"mac" "308"
}
"m_trainName" // int
{
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_code" // TRAIN_CODE
{
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_targetState" // int
{
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_use" // int
{
"windows" "304"
"linux" "324"
"mac" "324"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrackTrain"
{
"Offsets"
{
"m_ppath" // CPathTrack*
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_length" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_height" // float
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_speed" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_dir" // float
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_startSpeed" // float
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_controlMins" // Vector
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_controlMaxs" // Vector
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_soundPlaying" // int
{
"windows" "132"
"linux" "148"
"mac" "148"
}
"m_sounds" // int
{
"windows" "136"
"linux" "152"
"mac" "152"
}
"m_flVolume" // float
{
"windows" "140"
"linux" "156"
"mac" "156"
}
"m_flBank" // float
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_oldSpeed" // float
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_usAdjustPitch" // short unsigned int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTrackTrain
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CFuncTrain"
{
"Offsets"
{
"m_pevCurrentTarget" // entvars_t*
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_sounds" // int
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_activated" // BOOL
{
"windows" "256"
"linux" "276"
"mac" "276"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerEquip"
{
"Offsets"
{
"m_weaponNames" // unsigned int[32]
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_weaponCount" // int[32]
{
"windows" "216"
"linux" "232"
"mac" "232"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGamePlayerEquip
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGamePlayerZone"
{
"Offsets"
{
"m_iszInTarget" // string_t
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_iszOutTarget" // string_t
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_iszInCount" // string_t
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_iszOutCount" // string_t
{
"windows" "100"
"linux" "116"
"mac" "116"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameTeamMaster"
{
"Offsets"
{
"m_teamIndex" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"triggerType" // USE_TYPE
{
"windows" "92"
"linux" "108"
"mac" "108"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameTeamMaster
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGameText"
{
"Offsets"
{
"m_textParms" // hudtextparms_t
{
"windows" "88"
"linux" "104"
"mac" "104"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameText
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGargantua"
{
"Offsets"
{
"m_pEyeGlow" // CSprite*
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_pFlame" // CBeam*[4]
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_eyeBrightness" // int
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_seeTime" // float
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_flameTime" // float
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_painSoundTime" // float
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_streakTime" // float
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_flameX" // float
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_flameY" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGargantua
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGauss"
{
"Offsets"
{
"m_iBalls" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_iGlow" // int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_iBeam" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_iSoundState" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_fPrimaryFire" // BOOL
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_usGaussFire" // short unsigned int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_usGaussSpin" // short unsigned int
{
"windows" "210"
"linux" "226"
"mac" "226"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGauss
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGib"
{
"Offsets"
{
"m_bloodColor" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_cBloodDecals" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_material" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_lifeTime" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CGib
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGibShooter"
{
"Offsets"
{
"m_iGibs" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_iGibCapacity" // int
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_iGibMaterial" // int
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_iGibModelIndex" // int
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_flGibVelocity" // float
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_flVariance" // float
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_flGibLife" // float
{
"windows" "116"
"linux" "132"
"mac" "132"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CGibShooter
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGlock"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_usFireGlock1" // short unsigned int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_usFireGlock2" // short unsigned int
{
"windows" "194"
"linux" "210"
"mac" "210"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGlock
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGlow"
{
"Offsets"
{
"m_lastTime" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_maxFrame" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CGlow
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGMan"
{
"Offsets"
{
"m_hPlayer" // EHANDLE
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_hTalkTarget" // EHANDLE
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_flTalkTime" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGMan
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGrenade"
{
"Offsets"
{
"m_fRegisteredSound" // BOOL
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGunTarget"
{
"Offsets"
{
"m_on" // BOOL
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGunTarget
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHAssassin"
{
"Offsets"
{
"m_flLastShot" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flDiviation" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flNextJump" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_vecJumpVelocity" // Vector
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_flNextGrenadeCheck" // float
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_vecTossVelocity" // Vector
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_fThrowGrenade" // BOOL
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_iTargetRanderamt" // int
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_iFrustration" // int
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_iShell" // int
{
"windows" "712"
"linux" "732"
"mac" "732"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CHAssassin
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHGrunt"
{
"Offsets"
{
"m_flNextGrenadeCheck" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flNextPainTime" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flLastEnemySightTime" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_vecTossVelocity" // Vector
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_fThrowGrenade" // BOOL
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_fStanding" // BOOL
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_fFirstEncounter" // BOOL
{
"windows" "748"
"linux" "768"
"mac" "768"
}
"m_cClipSize" // int
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_voicePitch" // int
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_iBrassShell" // int
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_iShotgunShell" // int
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_iSentence" // int
{
"windows" "768"
"linux" "788"
"mac" "788"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CHGrunt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHGruntRepel"
{
"Offsets"
{
"m_iSpriteTexture" // int
{
"windows" "660"
"linux" "680"
"mac" "680"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CHGruntRepel
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHgun"
{
"Offsets"
{
"m_flNextAnimTime" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_flRechargeTime" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_iFirePhase" // int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_usHornetFire" // short unsigned int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CHgun
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHornet"
{
"Offsets"
{
"m_flStopAttack" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_iHornetType" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flFlySpeed" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CHornet
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHoundeye"
{
"Offsets"
{
"m_iSpriteTexture" // int
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_fAsleep" // BOOL
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_fDontBlink" // BOOL
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_vecPackCenter" // Vector
{
"windows" "728"
"linux" "748"
"mac" "748"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CHoundeye
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CIchthyosaur"
{
"Offsets"
{
"m_SaveVelocity" // Vector
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_idealDist" // float
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_flBlink" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_flEnemyTouched" // float
{
"windows" "708"
"linux" "728"
"mac" "728"
}
"m_bOnAttack" // BOOL
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_flMaxSpeed" // float
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_flMinSpeed" // float
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flMaxDist" // float
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_pBeam" // CBeam*
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_flNextAlert" // float
{
"windows" "732"
"linux" "752"
"mac" "752"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CFlyingMonster
* CIchthyosaur
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CInfoBM"
{
"Offsets"
{
"m_preSequence" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CInfoBM
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CISlave"
{
"Offsets"
{
"m_iBravery" // int
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_pBeam" // CBeam*[8]
{
"windows" "720"
"linux" "740"
"mac" "740"
}
"m_iBeams" // int
{
"windows" "752"
"linux" "772"
"mac" "772"
}
"m_flNextAttack" // float
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_voicePitch" // int
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_hDead" // EHANDLE
{
"windows" "764"
"linux" "784"
"mac" "784"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CISlave
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLaser"
{
"Offsets"
{
"m_pSprite" // CSprite*
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iszSpriteName" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_firePosition" // Vector
{
"windows" "92"
"linux" "108"
"mac" "108"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLaser
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLeech"
{
"Offsets"
{
"m_flTurning" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_fPathBlocked" // BOOL
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_flAccelerate" // float
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_obstacle" // float
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_top" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_bottom" // float
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_height" // float
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_waterTime" // float
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_sideTime" // float
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_zTime" // float
{
"windows" "696"
"linux" "716"
"mac" "716"
}
"m_stateTime" // float
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_attackSoundTime" // float
{
"windows" "704"
"linux" "724"
"mac" "724"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CLeech
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLight"
{
"Offsets"
{
"m_iStyle" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iszPattern" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CLight
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iszStartEntity" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_iszEndEntity" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_life" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_boltWidth" // int
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_noiseAmplitude" // int
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_brightness" // int
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_speed" // int
{
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_restrike" // float
{
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_spriteTexture" // int
{
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_iszSpriteName" // int
{
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_frameStart" // int
{
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_radius" // float
{
"windows" "132"
"linux" "148"
"mac" "148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryDoor"
{
"Offsets"
{
"m_bMoveSnd" // BYTE
{
"windows" "240"
"linux" "260"
"mac" "260"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryDoor
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMomentaryRotButton"
{
"Offsets"
{
"m_lastUsed" // int
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_direction" // int
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_returnSpeed" // float
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_start" // Vector
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_end" // Vector
{
"windows" "264"
"linux" "284"
"mac" "284"
}
"m_sounds" // int
{
"windows" "276"
"linux" "296"
"mac" "296"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryRotButton
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMonsterMaker"
{
"Offsets"
{
"m_iszMonsterClassname" // string_t
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_cNumMonsters" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_cLiveChildren" // int
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_iMaxLiveChildren" // int
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_flGround" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_fActive" // BOOL
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_fFadeChildren" // BOOL
{
"windows" "684"
"linux" "704"
"mac" "704"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CMonsterMaker
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMortar"
{
"Offsets"
{
"m_spriteTexture" // int
{
"windows" "664"
"linux" "684"
"mac" "684"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CMortar
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMP5"
{
"Offsets"
{
"m_flNextAnimTime" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_iShell" // int
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_usMP5" // short unsigned int
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_usMP52" // short unsigned int
{
"windows" "198"
"linux" "214"
"mac" "214"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMP5
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiManager"
{
"Offsets"
{
"m_cTargets" // int
{
"windows" "240"
"linux" "260"
"mac" "260"
}
"m_index" // int
{
"windows" "244"
"linux" "264"
"mac" "264"
}
"m_startTime" // float
{
"windows" "248"
"linux" "268"
"mac" "268"
}
"m_iTargetName" // int[16]
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_flTargetDelay" // float[16]
{
"windows" "316"
"linux" "336"
"mac" "336"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMultiManager
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMultiSource"
{
"Offsets"
{
"m_rgEntities" // EHANDLE[32]
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_rgTriggered" // int[32]
{
"windows" "340"
"linux" "356"
"mac" "356"
}
"m_iTotal" // int
{
"windows" "468"
"linux" "484"
"mac" "484"
}
"m_globalstate" // string_t
{
"windows" "472"
"linux" "488"
"mac" "488"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMultiSource
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNihilanth"
{
"Offsets"
{
"m_flForce" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_flNextPainSound" // float
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_velocity" // Vector
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_avelocity" // Vector
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_vecTarget" // Vector
{
"windows" "692"
"linux" "712"
"mac" "712"
}
"m_posTarget" // Vector
{
"windows" "704"
"linux" "724"
"mac" "724"
}
"m_vecDesired" // Vector
{
"windows" "716"
"linux" "736"
"mac" "736"
}
"m_posDesired" // Vector
{
"windows" "728"
"linux" "748"
"mac" "748"
}
"m_flMinZ" // float
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_flMaxZ" // float
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_vecGoal" // Vector
{
"windows" "748"
"linux" "768"
"mac" "768"
}
"m_flLastSeen" // float
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_flPrevSeen" // float
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_irritation" // int
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_iLevel" // int
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_iTeleport" // int
{
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_hRecharger" // EHANDLE
{
"windows" "780"
"linux" "800"
"mac" "800"
}
"m_hSphere" // EHANDLE[20]
{
"windows" "788"
"linux" "808"
"mac" "808"
}
"m_iActiveSpheres" // int
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_flAdj" // float
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_pBall" // CSprite*
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_szRechargerTarget" // char[64]
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_szDrawUse" // char[64]
{
"windows" "1024"
"linux" "1044"
"mac" "1044"
}
"m_szTeleportUse" // char[64]
{
"windows" "1088"
"linux" "1108"
"mac" "1108"
}
"m_szTeleportTouch" // char[64]
{
"windows" "1152"
"linux" "1172"
"mac" "1172"
}
"m_szDeadUse" // char[64]
{
"windows" "1216"
"linux" "1236"
"mac" "1236"
}
"m_szDeadTouch" // char[64]
{
"windows" "1280"
"linux" "1300"
"mac" "1300"
}
"m_flShootEnd" // float
{
"windows" "1344"
"linux" "1364"
"mac" "1364"
}
"m_flShootTime" // float
{
"windows" "1348"
"linux" "1368"
"mac" "1368"
}
"m_hFriend" // EHANDLE[3]
{
"windows" "1352"
"linux" "1372"
"mac" "1372"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CNihilanth
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNihilanthHVR"
{
"Offsets"
{
"m_flIdealVel" // float
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_vecIdeal" // Vector
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_pNihilanth" // CNihilanth*
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_hTouch" // EHANDLE
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_nFrames" // int
{
"windows" "688"
"linux" "708"
"mac" "708"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CNihilanthHVR
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNodeEnt"
{
"Offsets"
{
"m_sHintType" // short int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_sHintActivity" // short int
{
"windows" "86"
"linux" "102"
"mac" "102"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CNodeEnt
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNodeViewer"
{
"Offsets"
{
"m_iBaseNode" // int
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iDraw" // int
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_nVisited" // int
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_aFrom" // int[128]
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_aTo" // int[128]
{
"windows" "608"
"linux" "624"
"mac" "624"
}
"m_iHull" // int
{
"windows" "1120"
"linux" "1136"
"mac" "1136"
}
"m_afNodeType" // int
{
"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_vecColor" // Vector
{
"windows" "1128"
"linux" "1144"
"mac" "1144"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CNodeViewer
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COsprey"
{
"Offsets"
{
"m_pGoalEnt" // CBaseEntity*
{
"windows" "660"
"linux" "680"
"mac" "680"
}
"m_vel1" // Vector
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vel2" // Vector
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_pos1" // Vector
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_pos2" // Vector
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_ang1" // Vector
{
"windows" "712"
"linux" "732"
"mac" "732"
}
"m_ang2" // Vector
{
"windows" "724"
"linux" "744"
"mac" "744"
}
"m_startTime" // float
{
"windows" "736"
"linux" "756"
"mac" "756"
}
"m_dTime" // float
{
"windows" "740"
"linux" "760"
"mac" "760"
}
"m_velocity" // Vector
{
"windows" "744"
"linux" "764"
"mac" "764"
}
"m_flIdealtilt" // float
{
"windows" "756"
"linux" "776"
"mac" "776"
}
"m_flRotortilt" // float
{
"windows" "760"
"linux" "780"
"mac" "780"
}
"m_flRightHealth" // float
{
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flLeftHealth" // float
{
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_iUnits" // int
{
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_hGrunt" // EHANDLE[24]
{
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_vecOrigin" // Vector[24]
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_hRepel" // EHANDLE[4]
{
"windows" "1256"
"linux" "1276"
"mac" "1276"
}
"m_iSoundState" // int
{
"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_iSpriteTexture" // int
{
"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_iPitch" // int
{
"windows" "1296"
"linux" "1316"
"mac" "1316"
}
"m_iExplode" // int
{
"windows" "1300"
"linux" "1320"
"mac" "1320"
}
"m_iTailGibs" // int
{
"windows" "1304"
"linux" "1324"
"mac" "1324"
}
"m_iBodyGibs" // int
{
"windows" "1308"
"linux" "1328"
"mac" "1328"
}
"m_iEngineGibs" // int
{
"windows" "1312"
"linux" "1332"
"mac" "1332"
}
"m_iDoLeftSmokePuff" // int
{
"windows" "1316"
"linux" "1336"
"mac" "1336"
}
"m_iDoRightSmokePuff" // int
{
"windows" "1320"
"linux" "1340"
"mac" "1340"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COsprey
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathCorner"
{
"Offsets"
{
"m_flWait" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathCorner
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPathTrack"
{
"Offsets"
{
"m_length" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_altName" // string_t
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_pnext" // CPathTrack*
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_pprevious" // CPathTrack*
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_paltpath" // CPathTrack*
{
"windows" "100"
"linux" "116"
"mac" "116"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathTrack
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CPendulum"
{
"Offsets"
{
"m_accel" // float
{
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_distance" // float
{
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_time" // float
{
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_damp" // float
{
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_maxSpeed" // float
{
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_dampSpeed" // float
{
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_center" // Vector
{
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_start" // Vector
{
"windows" "120"
"linux" "136"
"mac" "136"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CPendulum
*/

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