Initial Import.

This commit is contained in:
David Anderson 2004-02-05 05:15:37 +00:00
parent 63fa8a2335
commit 238cbbd0fb
4 changed files with 277 additions and 19 deletions

10
dlls/engine/engine.def Executable file
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@ -0,0 +1,10 @@
LIBRARY engine
EXPORTS
GiveFnptrsToDll @1
Meta_Attach @2
Meta_Detach @3
Meta_Query @4
AMX_Attach @5
AMX_Detach @7
SECTIONS
.data READ WRITE

121
dlls/engine/engine.dsp Executable file
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29
dlls/engine/engine.dsw Executable file
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@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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@ -1,15 +1,12 @@
/* <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
* Project:Vexd Utility Module
* By: Vexd
/****************************************************************************
* Project: AMX Mod X
* By: BAILOPAN, JohnnyGotHisGun, Manip, PM, SniperBeamer
*
* Purpose:This module provides more options for working with entities and other
* things that are half-life related using amxmod scripts.
* Purpose:Engine and entity related natives for AMXX scripting.
*
* Notes: This module is in 1 large file because it used to be multiple smaller
* modules. I never intended this module to have so many functions, but I kept
* adding things, never splitting into more files, so it ended up like this.
* You must have the Half-life software development kit, and the include directories
* properly set up to compile this module. You also may need the metamod source.
* Notes: Many core functions of this module were originally made by VexD.
* VexD gets the credit for setting up the framework for this, as it was
* Originally VexD Utilities
*
* Licence:
* This program is free software; you can redistribute it and/or modify
@ -28,7 +25,7 @@
*
* Full licence can be found at:
* http://www.gnu.org/licenses/gpl.txt
* <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> */
***************************************************************************/
#include <extdll.h>
#include <meta_api.h>
@ -59,10 +56,11 @@ std::vector<AmxCall> vTouchCallList;
std::vector<AmxCall> vServerFrameCallList;
//This was originally by VexD
//Thank you for an excellent piece of work, VexD!
#define NAME "Engine Module"
#define AUTHOR "BAILOPAN"
#define VERSION "0.1"
#define VERSION "0.2"
#define URL "No Website"
#define LOGTAG "AMXXE"
#define DATE __DATE__
@ -257,7 +255,7 @@ struct GlobalInfo {
GlobalInfo GlInfo;
cvar_t vx_version = {"vx_version", VERSION, FCVAR_SERVER, 0};
cvar_t amxxe_version = {"amxxe_version", VERSION, FCVAR_SERVER, 0};
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
@ -281,6 +279,101 @@ module_info_s AMXInfo = {
/********************* Begin Utility Functions ******************************/
//(BAILOPAN)
//Sets a pvPrivateData offset for a player (player, offset, val, float=0)
static cell AMX_NATIVE_CALL set_offset(AMX *amx, cell *params)
{
int index = params[1];
int off = params[2];
if (index < 1 || index > gpGlobals->maxClients) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *Player = INDEXENT(index);
#ifndef __linux__
off -= 5;
#endif
*((int *)Player->pvPrivateData + off) = params[3];
return 1;
}
//(BAILOPAN)
//Sets a pvPrivateData offset for a player (player, offset, Float:val)
static cell AMX_NATIVE_CALL set_offset_float(AMX *amx, cell *params)
{
int index = params[1];
int off = params[2];
if (index < 1 || index > gpGlobals->maxClients) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *Player = INDEXENT(index);
#ifndef __linux__
off -= 5;
#endif
*((float *)Player->pvPrivateData + off) = params[3];
return 1;
}
//(BAILOPAN)
//Gets a pvPrivateData offset for a player (player, offset, float=0)
static cell AMX_NATIVE_CALL get_offset(AMX *amx, cell *params)
{
int index = params[1];
int off = params[2];
if (index < 1 || index > gpGlobals->maxClients) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *Player = INDEXENT(index);
#ifndef __linux__
off -= 5;
#endif
return (int)*((int *)Player->pvPrivateData + off);
return 1;
}
//(BAILOPAN)
//Gets a pvPrivateData offset for a player (player, offset, float=0)
static cell AMX_NATIVE_CALL get_offset_float(AMX *amx, cell *params)
{
int index = params[1];
int off = params[2];
float retVal;
if (index < 1 || index > gpGlobals->maxClients) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *Player = INDEXENT(index);
#ifndef __linux__
off -= 5;
#endif
retVal = ((float)*((float *)Player->pvPrivateData + off));
return *(cell*)((void *)&retVal);
return 1;
}
// Finds edict points that are in a sphere, used in RadiusDamage.
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius) {
if (!pStart) pStart = NULL;
@ -2370,7 +2463,7 @@ static cell AMX_NATIVE_CALL FakeTouch(AMX *amx, cell *params) {
// This is where we register any Console-variables we have.
void GameInit(void) {
CVAR_REGISTER(&vx_version);
CVAR_REGISTER(&amxxe_version);
}
// Check if they are using a model, if so, don't let CS know.
@ -2725,11 +2818,16 @@ AMX_NATIVE_INFO Engine_Exports[] = {
{"RemoveEntity", RemoveEntity},
{"EntityCount", EntityCount},
{ "get_user_velocity", get_user_velocity },
{ "set_user_velocity", set_user_velocity },
{ "get_grenade_id", get_grenade_id },
{ "set_user_footsteps", set_user_footsteps },
{ "get_user_footsteps", set_user_footsteps },
{"get_user_velocity", get_user_velocity },
{"set_user_velocity", set_user_velocity },
{"get_grenade_id", get_grenade_id },
{"set_user_footsteps", set_user_footsteps },
{"get_user_footsteps", set_user_footsteps },
{"get_offset", get_offset},
{"get_offset_float", get_offset_float},
{"set_offset", set_offset},
{"set_offset_float", set_offset_float},
{"TraceLn", TraceLn},
{"TraceNormal", TraceNormal},