Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)

Note: this has been modified a bit later in cs_is_valid_itemid() commit.
This commit is contained in:
Arkshine
2015-07-26 18:26:12 +02:00
parent 600a15a57b
commit 23b0450938
4 changed files with 98 additions and 10 deletions

View File

@ -1054,14 +1054,6 @@ native any:cs_get_item_id(const name[], &CsWeaponClassType:classid = CS_WEAPONCL
*/
native bool:cs_get_translated_item_alias(const alias[], itemname[], maxlength);
/**
*
*/
stock cs_get_weapon_class(weapon_id)
{
}
/**
* Returns some information about a weapon.
*
@ -1073,6 +1065,58 @@ stock cs_get_weapon_class(weapon_id)
*/
native any:cs_get_weapon_info(weapon_id, CsWeaponInfo:type);
/**
* Returns a weapon class id associated with a weapon id.
*
* @param weapon_id Weapon id (CSI_* constants)
*
* @return Weapon class id (CS_WEAPONCLASS_* constants)
*/
stock CsWeaponClassType:cs_get_weapon_class(weapon_id)
{
new CsWeaponClassType:type = CS_WEAPONCLASS_NONE;
if (CSI_NONE <= weapon_id <= CSI_LAST_WEAPON || weapon_id == CSI_SHIELDGUN || weapon_id == CSI_SHIELD)
{
new const bits = (1 << weapon_id);
if (bits & (1 << CSI_KNIFE))
{
type = CS_WEAPONCLASS_KNIFE;
}
else if(bits & CSI_ALL_PISTOLS || weapon_id == CSI_SHIELDGUN || weapon_id == CSI_SHIELD)
{
type = CS_WEAPONCLASS_PISTOL;
}
else if(bits & CSI_ALL_GRENADES)
{
type = CS_WEAPONCLASS_GRENADE;
}
else if(bits & CSI_ALL_SMGS)
{
type = CS_WEAPONCLASS_SUBMACHINEGUN;
}
else if(bits & CSI_ALL_SHOTGUNS)
{
type = CS_WEAPONCLASS_SHOTGUN;
}
else if(bits & CSI_ALL_MACHINEGUNS)
{
type = CS_WEAPONCLASS_MACHINEGUN;
}
else if(bits & CSI_ALL_RIFLES)
{
type = CS_WEAPONCLASS_RIFLE;
}
else if(bits & CSI_ALL_SNIPERRIFLES)
{
type = CS_WEAPONCLASS_SNIPERRIFLE;
}
}
return type;
}
/**
* Called when CS internally fires a command to a player.
*