oh hello PM, here is another optimization
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@ -84,16 +84,12 @@ stock get_entity_flags(ent)
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/* Get the distance between two entities */
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/* Get the distance between two entities */
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stock get_entity_distance(ent1, ent2)
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stock get_entity_distance(ent1, ent2)
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{
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{
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new Float:orig1[3], Float:orig2[3], origin1[3], origin2[3]
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new Float:orig1[3], Float:orig2[3]
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entity_get_vector(ent1, EV_VEC_origin, orig1)
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entity_get_vector(ent1, EV_VEC_origin, orig1)
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for(new a = 0; a < 3; a++)
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origin1[a] = floatround(orig1[a])
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entity_get_vector(ent2, EV_VEC_origin, orig2)
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entity_get_vector(ent2, EV_VEC_origin, orig2)
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for(new b = 0; b < 3; b++)
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origin2[b] = floatround(orig2[b])
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return get_distance(origin1, origin2)
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return floatround(get_distance_f(orig1, orig2))
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}
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}
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/* Get grenade thrown by this user */
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/* Get grenade thrown by this user */
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