🔥 Remove compatibility stuff from the core
This commit is contained in:
parent
e3e3d8a255
commit
2696f0af0e
@ -87,7 +87,6 @@ binary.sources = [
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'libraries.cpp',
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'vector.cpp',
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'sorting.cpp',
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'amxmod_compat.cpp',
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'nongpl_matches.cpp',
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'CFlagManager.cpp',
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'datastructs.cpp',
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@ -33,7 +33,6 @@
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#include "amxmodx.h"
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#include "CLang.h"
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#include "format.h"
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#include "amxmod_compat.h"
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#if defined(__linux__) || defined(__APPLE__)
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#define _snprintf snprintf
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@ -289,23 +288,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
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static char outbuf[4096];
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cell *addr = get_amxaddr(amx, params[parm++]);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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if (*addr & BCOMPAT_TRANSLATE_BITS)
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{
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const char *key, *def;
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if (!translate_bcompat(amx, addr, &key, &def))
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{
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goto normal_string;
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}
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len = atcprintf(outbuf, sizeof(outbuf)-1, def, amx, params, &parm);
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} else {
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goto normal_string;
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}
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} else {
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normal_string:
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len = atcprintf(outbuf, sizeof(outbuf)-1, addr, amx, params, &parm);
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}
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len = atcprintf(outbuf, sizeof(outbuf)-1, addr, amx, params, &parm);
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return outbuf;
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}
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@ -20,7 +20,7 @@ OBJECTS = meta_api.cpp CFile.cpp CVault.cpp vault.cpp float.cpp file.cpp modules
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amxxfile.cpp CLang.cpp md5.cpp emsg.cpp CForward.cpp CPlugin.cpp CModule.cpp \
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CMenu.cpp util.cpp amx.cpp amxdbg.cpp natives.cpp newmenus.cpp debugger.cpp \
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optimizer.cpp format.cpp messages.cpp libraries.cpp vector.cpp sorting.cpp \
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amxmod_compat.cpp nongpl_matches.cpp CFlagManager.cpp datastructs.cpp \
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nongpl_matches.cpp CFlagManager.cpp datastructs.cpp \
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trie_natives.cpp CDataPack.cpp datapacks.cpp
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##############################################
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@ -322,7 +322,7 @@ enum {
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#define AMX_FLAG_COMPACT 0x04 /* compact encoding */
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#define AMX_FLAG_BYTEOPC 0x08 /* opcode is a byte (not a cell) */
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#define AMX_FLAG_NOCHECKS 0x10 /* no array bounds checking; no STMT opcode */
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#define AMX_FLAG_OLDFILE 0x20 /* Old AMX Mod plugin */
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/* AMX_FLAG_OLDFILE 0x20 Old AMX Mod plugin */
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#define AMX_FLAG_PRENIT 0x100 /* pre-initialized, do not check natives */
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#define AMX_FLAG_NTVREG 0x1000 /* all native functions are registered */
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#define AMX_FLAG_JITC 0x2000 /* abstract machine is JIT compiled */
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@ -1,122 +0,0 @@
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#include "amxmodx.h"
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#include "amxmod_compat.h"
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#include "format.h"
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bool GetTranslation(amxtrans_t trans, int &key, int &dest, int &lang)
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{
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key = (trans & BCOMPAT_TRANSLATE_KEYMASK);
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dest = (trans >> BCOMPAT_TRANSLATE_DESTRSH) & BCOMPAT_TRANSLATE_DESTMASK;
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lang = (trans >> BCOMPAT_TRANSLATE_LANGRSH) & BCOMPAT_TRANSLATE_LANGMASK;
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if (dest == 0x3F)
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{
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dest = -1;
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}
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if (lang == 0x1F)
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{
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lang = -1;
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}
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return true;
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}
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bool translate_bcompat(AMX *amx, cell *source, const char **_key, const char **_def)
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{
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amxtrans_t trans = static_cast<amxtrans_t>(*source);
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int key, _dest, lang;
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if (!GetTranslation(trans, key, _dest, lang))
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{
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return false;
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}
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//not optimized but it works, eh
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//if someone cares they can make a translate() wrapper that takes the key # in directly
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const char *r_key = g_langMngr.GetKey(key);
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if (!r_key)
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{
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return false;
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}
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cell amx_addr, *phys_addr;
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if (amx_Allot(amx, 3, &amx_addr, &phys_addr) != AMX_ERR_NONE)
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{
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return false;
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}
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if (_dest == -1)
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{
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*phys_addr = LANG_PLAYER;
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} else if (_dest == 0) {
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*phys_addr = LANG_SERVER;
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} else if (lang >= 0 && lang < g_langMngr.GetLangsNum()) {
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const char *name = g_langMngr.GetLangName(lang);
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phys_addr[0] = static_cast<cell>(name[0]);
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phys_addr[1] = static_cast<cell>(name[1]);
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phys_addr[2] = static_cast<cell>('\0');
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} else {
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*phys_addr = LANG_SERVER;
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}
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const char *def = translate(amx, amx_addr, r_key);
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if (!def)
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{
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def = r_key;
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}
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amx_Release(amx, amx_addr);
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*_key = g_langMngr.GetKey(key);
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*_def = def;
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return true;
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}
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static cell AMX_NATIVE_CALL amx_translate(AMX *amx, cell *params)
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{
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int len;
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char *key = get_amxstring(amx, params[1], 0, len);
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amxtrans_t trans;
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int suki = g_langMngr.GetKeyEntry(key);
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//Some AMX Mod plugins do not register everything they need. Prevent a crash.
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if (suki == -1)
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{
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suki = g_langMngr.AddKeyEntry(key);
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}
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if (suki > BCOMPAT_TRANSLATE_KEYMASK)
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{
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LogError(amx, AMX_ERR_NATIVE, "Not enough translation space, aborting!");
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return 0;
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}
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trans = suki & BCOMPAT_TRANSLATE_KEYMASK;
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int dest = static_cast<int>(params[2]);
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int lang = static_cast<int>(params[3]);
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if (dest == -1)
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{
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trans |= (0x3F << BCOMPAT_TRANSLATE_DESTRSH);
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} else {
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trans |= (dest & BCOMPAT_TRANSLATE_DESTMASK) << BCOMPAT_TRANSLATE_DESTRSH;
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}
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if (lang == -1)
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{
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trans |= (0x1F << BCOMPAT_TRANSLATE_LANGRSH);
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} else {
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trans |= (lang & BCOMPAT_TRANSLATE_LANGMASK) << BCOMPAT_TRANSLATE_LANGRSH;
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}
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trans |= BCOMPAT_TRANSLATE_BITS;
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return static_cast<cell>(trans);
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}
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AMX_NATIVE_INFO g_BcompatNatives[] =
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{
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{"translate", amx_translate},
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{NULL, NULL},
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};
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@ -1,28 +0,0 @@
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#ifndef _INCLUDE_AMXMOD_CORE_COMPAT_H
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#define _INCLUDE_AMXMOD_CORE_COMPAT_H
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/**
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* New format for translation:
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* Note that we only support:
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* 4k keys
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* 32 languages
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* 0000 0000 0000 0000 0000 0000 0000 0000
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* | key id |
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* | | <- dest id
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* | | <- lang id
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*/
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#define BCOMPAT_TRANSLATE_BITS 0xFF000000
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#define BCOMPAT_TRANSLATE_KEYMASK 0xFFF
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#define BCOMPAT_TRANSLATE_DESTMASK 0x3F
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#define BCOMPAT_TRANSLATE_DESTRSH 12
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#define BCOMPAT_TRANSLATE_LANGMASK 0x1F
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#define BCOMPAT_TRANSLATE_LANGRSH 18
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typedef unsigned int amxtrans_t;
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bool GetTranslation(amxtrans_t trans, int &key, int &dest, int &lang);
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extern AMX_NATIVE_INFO g_BcompatNatives[];
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#endif //_INCLUDE_AMXMOD_CORE_COMPAT_H
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@ -1859,18 +1859,6 @@ static cell AMX_NATIVE_CALL server_cmd(AMX *amx, cell *params) /* 1 param */
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g_langMngr.SetDefLang(LANG_SERVER);
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char* cmd = format_amxstring(amx, params, 1, len);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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if (strncmp("meta ",cmd,5)==0)
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{
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return len+1;
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}
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if (strncmp("quit", cmd,4)==0)
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{
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return len+1;
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}
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}
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cmd[len++] = '\n';
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cmd[len] = 0;
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@ -1929,19 +1917,6 @@ static cell AMX_NATIVE_CALL get_cvar_string(AMX *amx, cell *params) /* 3 param *
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int ilen;
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char* sptemp = get_amxstring(amx, params[1], 0, ilen);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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/* :HACKHACK: Pretend we're invisible to old plugins for backward compatibility */
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char *cvar = sptemp;
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for (unsigned int i=0; i<5; i++)
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{
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if (strcmp(cvar, invis_cvar_list[i]) == 0)
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{
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return 0;
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}
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}
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}
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const char *value = CVAR_GET_STRING(sptemp);
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return set_amxstring_utf8(amx, params[2], value, strlen(value), params[3] + 1); // + EOS
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}
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@ -1964,19 +1939,6 @@ static cell AMX_NATIVE_CALL get_cvar_float(AMX *amx, cell *params) /* 1 param */
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{
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int ilen;
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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/* :HACKHACK: Pretend we're invisible to old plugins for backward compatibility */
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char *cvar = get_amxstring(amx, params[1], 0, ilen);
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for (unsigned int i=0; i<5; i++)
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{
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if (strcmp(cvar, invis_cvar_list[i]) == 0)
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{
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return 0;
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}
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}
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}
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REAL pFloat = CVAR_GET_FLOAT(get_amxstring(amx, params[1], 0, ilen));
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return amx_ftoc(pFloat);
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@ -2019,18 +1981,6 @@ static cell AMX_NATIVE_CALL get_pcvar_num(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL get_cvar_num(AMX *amx, cell *params) /* 1 param */
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{
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int ilen;
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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/* :HACKHACK: Pretend we're invisible to old plugins for backward compatibility */
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char *cvar = get_amxstring(amx, params[1], 0, ilen);
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for (unsigned int i=0; i<5; i++)
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{
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if (strcmp(cvar, invis_cvar_list[i]) == 0)
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{
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return 0;
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}
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}
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}
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return (int)CVAR_GET_FLOAT(get_amxstring(amx, params[1], 0, ilen));
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}
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@ -2627,18 +2577,6 @@ static cell AMX_NATIVE_CALL task_exists(AMX *amx, cell *params) /* 1 param */
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static cell AMX_NATIVE_CALL cvar_exists(AMX *amx, cell *params) /* 1 param */
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{
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int ilen;
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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/* :HACKHACK: Pretend we're invisible to old plugins for backward compatibility */
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char *cvar = get_amxstring(amx, params[1], 0, ilen);
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for (unsigned int i=0; i<5; i++)
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{
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if (strcmp(cvar, invis_cvar_list[i]) == 0)
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{
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return 0;
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}
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}
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}
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return (CVAR_GET_POINTER(get_amxstring(amx, params[1], 0, ilen)) ? 1 : 0);
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}
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@ -3176,19 +3114,6 @@ static cell AMX_NATIVE_CALL get_cvar_flags(AMX *amx, cell *params)
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int ilen;
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char* sCvar = get_amxstring(amx, params[1], 0, ilen);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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/* :HACKHACK: Pretend we're invisible to old plugins for backward compatibility */
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char *cvar = sCvar;
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for (unsigned int i=0; i<5; i++)
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{
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if (strcmp(cvar, invis_cvar_list[i]) == 0)
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{
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return 0;
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}
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}
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}
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cvar_t* pCvar = CVAR_GET_POINTER(sCvar);
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return pCvar ? pCvar->flags : 0;
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@ -1,7 +1,6 @@
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#include "amxmodx.h"
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#include "format.h"
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#include "datastructs.h"
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#include "amxmod_compat.h"
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//Adapted from Quake3's vsprintf
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// thanks to cybermind for linking me to this :)
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@ -634,24 +633,6 @@ reswitch:
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}
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case 's':
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CHECK_ARGS(0);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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cell *addr = get_amxaddr(amx, params[arg]);
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if (*addr & BCOMPAT_TRANSLATE_BITS)
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{
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const char *key, *def;
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if (!translate_bcompat(amx, addr, &key, &def))
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{
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goto break_to_normal_string;
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}
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arg++;
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size_t written = atcprintf(buf_p, llen, def, amx, params, &arg);
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buf_p += written;
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llen -= written;
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break;
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}
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}
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break_to_normal_string:
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AddString(&buf_p, llen, get_amxaddr(amx, params[arg]), width, prec);
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arg++;
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break;
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@ -6,6 +6,5 @@ template <typename D, typename S>
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size_t atcprintf(D *buffer, size_t maxlen, const S *format, AMX *amx, cell *params, int *param);
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const char *translate(AMX *amx, cell amxaddr, const char *key);
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bool translate_bcompat(AMX *amx, cell *source, const char **_key, const char **_def);
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#endif //_INCLUDE_FORMATTING_H
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@ -46,7 +46,6 @@
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#include "optimizer.h"
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#include "libraries.h"
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#include "messages.h"
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#include "amxmod_compat.h"
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#include "datastructs.h"
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#include "CFlagManager.h"
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@ -51,7 +51,6 @@
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#include "binlog.h"
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#include "libraries.h"
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#include "messages.h"
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#include "amxmod_compat.h"
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#include "trie_natives.h"
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#include "CDataPack.h"
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@ -171,7 +170,6 @@ int load_amxscript(AMX *amx, void **program, const char *filename, char error[64
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*error = 0;
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size_t bufSize;
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*program = (void *)g_plugins.ReadIntoOrFromCache(filename, bufSize);
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bool oldfile = false;
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if (!*program)
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{
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CAmxxReader reader(filename, PAWN_CELL_SIZE / 8);
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@ -225,8 +223,6 @@ int load_amxscript(AMX *amx, void **program, const char *filename, char error[64
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strcpy(error, "Unknown error");
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return (amx->error = AMX_ERR_NOTFOUND);
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}
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oldfile = reader.IsOldFile();
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} else {
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g_plugins.InvalidateFileInCache(filename, false);
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}
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@ -381,17 +377,6 @@ int load_amxscript(AMX *amx, void **program, const char *filename, char error[64
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}
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#endif
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if (oldfile)
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{
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amx->flags |= AMX_FLAG_OLDFILE;
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} else {
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cell addr;
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if (amx_FindPubVar(amx, "__b_old_plugin", &addr) == AMX_ERR_NONE)
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{
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amx->flags |= AMX_FLAG_OLDFILE;
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}
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}
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CScript* aa = new CScript(amx, *program, filename);
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g_loadedscripts.put(aa);
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@ -568,8 +553,7 @@ int set_amxnatives(AMX* amx, char error[128])
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for (size_t i = 0; i < cm->m_NewNatives.size(); i++)
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{
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if (!(amx->flags & AMX_FLAG_OLDFILE))
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amx_Register(amx, cm->m_NewNatives[i], -1);
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amx_Register(amx, cm->m_NewNatives[i], -1);
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}
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}
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@ -590,11 +574,6 @@ int set_amxnatives(AMX* amx, char error[128])
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amx_Register(amx, trie_Natives, -1);
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amx_Register(amx, g_DatapackNatives, -1);
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if (amx->flags & AMX_FLAG_OLDFILE)
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{
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amx_Register(amx, g_BcompatNatives, -1);
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}
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//we're not actually gonna check these here anymore
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amx->flags |= AMX_FLAG_PRENIT;
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@ -285,7 +285,6 @@
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<ClCompile Include="..\amx.cpp" />
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<ClCompile Include="..\amxcore.cpp" />
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<ClCompile Include="..\amxdbg.cpp" />
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<ClCompile Include="..\amxmod_compat.cpp" />
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<ClCompile Include="..\amxmodx.cpp" />
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<ClCompile Include="..\amxtime.cpp" />
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<ClCompile Include="..\amxxfile.cpp" />
|
||||
@ -350,7 +349,6 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amx.h" />
|
||||
<ClInclude Include="..\amxdbg.h" />
|
||||
<ClInclude Include="..\amxmod_compat.h" />
|
||||
<ClInclude Include="..\amxmodx.h" />
|
||||
<ClInclude Include="..\amxxfile.h" />
|
||||
<ClInclude Include="..\amxxlog.h" />
|
||||
|
@ -36,9 +36,6 @@
|
||||
<ClCompile Include="..\amxdbg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\amxmod_compat.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\amxmodx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -185,9 +182,6 @@
|
||||
<ClInclude Include="..\amxdbg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\amxmod_compat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\amxmodx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
@ -33,7 +33,6 @@
|
||||
#include "amxmodx.h"
|
||||
#include "format.h"
|
||||
#include "binlog.h"
|
||||
#include "amxmod_compat.h"
|
||||
|
||||
const char* stristr(const char* str, const char* substr)
|
||||
{
|
||||
@ -147,21 +146,8 @@ extern "C" size_t get_amxstring_r(AMX *amx, cell amx_addr, char *destination, in
|
||||
register char *dest = destination;
|
||||
char *start = dest;
|
||||
|
||||
if ( (amx->flags & AMX_FLAG_OLDFILE) &&
|
||||
(*source & BCOMPAT_TRANSLATE_BITS) )
|
||||
{
|
||||
const char *def, *key;
|
||||
if (!translate_bcompat(amx, source, &key, &def))
|
||||
{
|
||||
goto normal_string;
|
||||
}
|
||||
while (maxlen-- && *def)
|
||||
*dest++=(*source++);
|
||||
} else {
|
||||
normal_string:
|
||||
while (maxlen-- && *source)
|
||||
*dest++=(char)(*source++);
|
||||
}
|
||||
while (maxlen-- && *source)
|
||||
*dest++=(char)(*source++);
|
||||
|
||||
*dest = '\0';
|
||||
|
||||
@ -536,40 +522,16 @@ static cell AMX_NATIVE_CALL copy(AMX *amx, cell *params) /* 4 param */
|
||||
cell *src = get_amxaddr(amx, params[3]);
|
||||
int c = params[2];
|
||||
|
||||
if (amx->flags & AMX_FLAG_OLDFILE)
|
||||
cell *dest = get_amxaddr(amx, params[1]);
|
||||
cell *start = dest;
|
||||
|
||||
while (c-- && *src)
|
||||
{
|
||||
if (*src & BCOMPAT_TRANSLATE_BITS)
|
||||
{
|
||||
const char *key, *def;
|
||||
if (!translate_bcompat(amx, src, &key, &def))
|
||||
{
|
||||
goto normal_string;
|
||||
}
|
||||
cell *dest = get_amxaddr(amx, params[1]);
|
||||
cell *start = dest;
|
||||
while (c-- && *def)
|
||||
{
|
||||
*dest++ = static_cast<cell>(*def++);
|
||||
}
|
||||
*dest = '\0';
|
||||
|
||||
return dest-start;
|
||||
} else {
|
||||
goto normal_string;
|
||||
}
|
||||
} else {
|
||||
normal_string:
|
||||
cell *dest = get_amxaddr(amx, params[1]);
|
||||
cell *start = dest;
|
||||
|
||||
while (c-- && *src)
|
||||
{
|
||||
*dest++ = *src++;
|
||||
}
|
||||
*dest = '\0';
|
||||
|
||||
return (dest - start);
|
||||
*dest++ = *src++;
|
||||
}
|
||||
*dest = '\0';
|
||||
|
||||
return (dest - start);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL copyc(AMX *amx, cell *params) /* 4 param */
|
||||
@ -688,23 +650,7 @@ static cell AMX_NATIVE_CALL format(AMX *amx, cell *params) /* 3 param */
|
||||
int param = 4;
|
||||
size_t total = 0;
|
||||
|
||||
if (amx->flags & AMX_FLAG_OLDFILE)
|
||||
{
|
||||
if (*fmt & BCOMPAT_TRANSLATE_BITS)
|
||||
{
|
||||
const char *key, *def;
|
||||
if (!translate_bcompat(amx, fmt, &key, &def))
|
||||
{
|
||||
goto normal_string;
|
||||
}
|
||||
total = atcprintf(buf, maxlen, def, amx, params, ¶m);
|
||||
} else {
|
||||
goto normal_string;
|
||||
}
|
||||
} else {
|
||||
normal_string:
|
||||
total = atcprintf(buf, maxlen, fmt, amx, params, ¶m);
|
||||
}
|
||||
total = atcprintf(buf, maxlen, fmt, amx, params, ¶m);
|
||||
|
||||
if (copy)
|
||||
{
|
||||
|
@ -10,7 +10,6 @@ binary.sources = [
|
||||
'entity.cpp',
|
||||
'globals.cpp',
|
||||
'forwards.cpp',
|
||||
'amxmod_compat.cpp',
|
||||
]
|
||||
|
||||
AMXX.modules += [builder.Add(binary)]
|
||||
|
@ -14,8 +14,7 @@ MM_ROOT = ../../../metamod/metamod
|
||||
|
||||
PROJECT = engine
|
||||
|
||||
OBJECTS = sdk/amxxmodule.cpp amxxapi.cpp engine.cpp entity.cpp globals.cpp forwards.cpp \
|
||||
amxmod_compat.cpp
|
||||
OBJECTS = sdk/amxxmodule.cpp amxxapi.cpp engine.cpp entity.cpp globals.cpp forwards.cpp
|
||||
|
||||
##############################################
|
||||
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
|
||||
|
@ -1,453 +0,0 @@
|
||||
#include "engine.h"
|
||||
#include <cbase.h>
|
||||
|
||||
static cvar_t *sv_knockback1 = NULL;
|
||||
static cvar_t *sv_knockback2 = NULL;
|
||||
static cvar_t *sv_friendlyfire = NULL;
|
||||
static bool g_ff_check = false;
|
||||
static bool g_kb1_check = false;
|
||||
static bool g_kb2_check = false;
|
||||
static int gmsgDamage = 0;
|
||||
static int gmsgDeathMsg = 0;
|
||||
static int gmsgScoreInfo = 0;
|
||||
|
||||
//From VexdUM (AMX Mod 2006.2)
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
BOOL is_breakable(edict_t* pBreak)
|
||||
{
|
||||
if (FStrEq("func_breakable", STRING(pBreak->v.classname))
|
||||
|| (FStrEq("func_pushable", STRING(pBreak->v.classname))
|
||||
&& pBreak->v.spawnflags & SF_PUSH_BREAKABLE))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//From VexdUM (AMX Mod 2006.2)
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
BOOL is_monster(edict_t* pMonster)
|
||||
{
|
||||
if(pMonster->v.flags & FL_MONSTER)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//From VexdUM (AMX Mod 2006.2)
|
||||
// Damage Monsters
|
||||
void hurt_monster(edict_t* pMonster, float dmg, int bit, const float *origin)
|
||||
{
|
||||
int mdmg = (int)pMonster->v.health;
|
||||
pMonster->v.health -= dmg;
|
||||
|
||||
// No need to create a trigger_hurt unless we are going to kill the monster ;)
|
||||
if((int)pMonster->v.health < 1)
|
||||
{
|
||||
int hurt = MAKE_STRING("trigger_hurt");
|
||||
char hbit[16];
|
||||
char horigin[16];
|
||||
snprintf(hbit, 15, "%i", bit);
|
||||
snprintf(horigin, 15, "%f %f %f", origin[0], origin[1], origin[2]);
|
||||
|
||||
edict_t* pEntity = CREATE_NAMED_ENTITY(hurt);
|
||||
KeyValueData pkvd1;
|
||||
pkvd1.szClassName = "trigger_hurt";
|
||||
pkvd1.szKeyName = "dmg";
|
||||
pkvd1.szValue = "1.0";
|
||||
pkvd1.fHandled = FALSE;
|
||||
MDLL_KeyValue(pEntity, &pkvd1);
|
||||
|
||||
KeyValueData pkvd2;
|
||||
pkvd2.szClassName = "trigger_hurt";
|
||||
pkvd2.szKeyName = "damagetype";
|
||||
pkvd2.szValue = hbit;
|
||||
pkvd2.fHandled = FALSE;
|
||||
MDLL_KeyValue(pEntity, &pkvd2);
|
||||
|
||||
KeyValueData pkvd3;
|
||||
pkvd3.szClassName = "trigger_hurt";
|
||||
pkvd3.szKeyName = "origin";
|
||||
pkvd3.szValue = horigin;
|
||||
pkvd3.fHandled = FALSE;
|
||||
MDLL_KeyValue(pEntity, &pkvd3);
|
||||
|
||||
MDLL_Spawn(pEntity);
|
||||
MDLL_Touch(pEntity, pMonster);
|
||||
REMOVE_ENTITY(pEntity);
|
||||
}
|
||||
mdmg -= (int)pMonster->v.health;
|
||||
//~dvander - Note, not porting the forward until this function is known to be truly wrapped
|
||||
//g_forwards.executeForward(FF_MonsterHurt, ENTINDEX(pMonster), ENTINDEX(pMonster->v.dmg_inflictor), mdmg);
|
||||
}
|
||||
|
||||
//From VexdUM (AMX Mod 2006.2)
|
||||
//This appears to be from the HLSDK CBasePlayer::TakeDamage() function.
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
float ArmorDamage(edict_t* pVictim, float dmg, int bit)
|
||||
{
|
||||
float flRatio = 0.2;
|
||||
float flBonus = 0.5;
|
||||
if(bit & DMG_BLAST)
|
||||
{
|
||||
// blasts damage armor more.
|
||||
flBonus *= 2;
|
||||
}
|
||||
if(pVictim->v.armorvalue && !(bit & (DMG_FALL | DMG_DROWN)))
|
||||
{
|
||||
// armor doesn't protect against fall or drown damage!
|
||||
float flNew = dmg * flRatio;
|
||||
float flArmor = (dmg - flNew) * flBonus;
|
||||
|
||||
// Does this use more armor than we have?
|
||||
if(flArmor > pVictim->v.armorvalue)
|
||||
{
|
||||
flArmor = pVictim->v.armorvalue;
|
||||
flArmor *= (1/flBonus);
|
||||
flNew = dmg - flArmor;
|
||||
pVictim->v.armorvalue = 0;
|
||||
} else {
|
||||
pVictim->v.armorvalue -= flArmor;
|
||||
}
|
||||
dmg = flNew;
|
||||
}
|
||||
// Lets knock the view about abit
|
||||
pVictim->v.punchangle.x = -4;
|
||||
return dmg;
|
||||
}
|
||||
|
||||
// Death emulation
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
void Death(edict_t* pVictim, edict_t* pKiller, const char* weapon, int hs)
|
||||
{
|
||||
|
||||
if (!gmsgDeathMsg)
|
||||
{
|
||||
gmsgDeathMsg = GET_USER_MSG_ID(PLID, "DeathMsg", NULL);
|
||||
}
|
||||
|
||||
if (!gmsgScoreInfo)
|
||||
{
|
||||
gmsgScoreInfo = GET_USER_MSG_ID(PLID, "ScoreInfo", NULL);
|
||||
}
|
||||
|
||||
// Make sure an entity is allowed to take damage
|
||||
if(pVictim->v.takedamage > DAMAGE_NO)
|
||||
{
|
||||
// Breakable Check
|
||||
if(is_breakable(pVictim))
|
||||
{
|
||||
MDLL_Use(pVictim, pKiller);
|
||||
}
|
||||
// Monster Check
|
||||
if (is_monster(pVictim))
|
||||
{
|
||||
pVictim->v.dmg_inflictor = pKiller;
|
||||
float dmg = pVictim->v.health;
|
||||
int bit = DMG_BULLET;
|
||||
const float *origin = pVictim->v.origin;
|
||||
hurt_monster(pVictim, dmg, bit, origin);
|
||||
}
|
||||
// Player Check
|
||||
if (pVictim->v.flags & (FL_CLIENT | FL_FAKECLIENT))
|
||||
{
|
||||
pVictim->v.dmg_inflictor = pKiller;
|
||||
edict_t* inflictor = pKiller->v.owner;
|
||||
int inflictorId = FNullEnt(inflictor) ? ENTINDEX(inflictor) : 0;
|
||||
|
||||
// See if it is a player attacking with a default weapon
|
||||
if (pKiller->v.flags & (FL_CLIENT | FL_FAKECLIENT))
|
||||
{
|
||||
// We only modify the weapon if it = 0, otherwise its been specified
|
||||
if(strcmp(weapon, "") == 0)
|
||||
{
|
||||
char view_weapon[64];
|
||||
// Get the name from the view model
|
||||
weapon = STRING(pKiller->v.viewmodel);
|
||||
|
||||
// Strip out the beginning of the viewmodel (models/v_)
|
||||
if(strncmp(weapon, "models/v_", 9) == 0)
|
||||
{
|
||||
strcpy(view_weapon, weapon + 9);
|
||||
}
|
||||
|
||||
// Strip out the end of viewmodel (.mdl)
|
||||
view_weapon[strlen(view_weapon) - 4] = '\0';
|
||||
weapon = view_weapon;
|
||||
}
|
||||
// See if its an entity attacking, if so lets find its owner
|
||||
} else if (inflictorId >= 1 && inflictorId <= gpGlobals->maxClients) {
|
||||
// We only modify the weapon if it = 0, otherwise its been specified
|
||||
if(strcmp(weapon, "") == 0)
|
||||
{
|
||||
weapon = STRING(pKiller->v.classname);
|
||||
// Strip out the default part of weapon name (HLSDK)
|
||||
if(strncmp(weapon, "weapon_", 7) == 0)
|
||||
{
|
||||
weapon += 7;
|
||||
} else if(strncmp(weapon, "monster_", 8) == 0) {
|
||||
weapon += 8;
|
||||
} else if(strncmp(weapon, "func_", 5) == 0) {
|
||||
weapon += 5;
|
||||
}
|
||||
}
|
||||
// Check to see if the victim is the owner
|
||||
if(inflictor == pVictim)
|
||||
{
|
||||
pKiller = pVictim;
|
||||
} else {
|
||||
pKiller = inflictor;
|
||||
}
|
||||
}
|
||||
// Send the Death Event
|
||||
int killerId = ENTINDEX(pKiller);
|
||||
int victimId = ENTINDEX(pVictim);
|
||||
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
|
||||
WRITE_BYTE( killerId > gpGlobals->maxClients ? 0 : killerId );
|
||||
WRITE_BYTE( victimId );
|
||||
WRITE_BYTE( hs );
|
||||
WRITE_STRING( weapon );
|
||||
MESSAGE_END();
|
||||
// Log this kill
|
||||
if(pVictim == pKiller)
|
||||
{
|
||||
// killed self
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed self with \"%s\"\n",
|
||||
STRING( pVictim->v.netname ),
|
||||
GETPLAYERUSERID( pVictim ),
|
||||
GETPLAYERAUTHID( pVictim ),
|
||||
MF_GetPlayerTeam(victimId),
|
||||
weapon );
|
||||
// Killed by another player
|
||||
} else if(pKiller->v.flags & (FL_CLIENT | FL_FAKECLIENT)) {
|
||||
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n",
|
||||
STRING( pKiller->v.netname ),
|
||||
GETPLAYERUSERID( pKiller ),
|
||||
GETPLAYERAUTHID( pKiller ),
|
||||
MF_GetPlayerTeam(killerId),
|
||||
STRING( pVictim->v.netname ),
|
||||
GETPLAYERUSERID( pVictim ),
|
||||
GETPLAYERAUTHID( pVictim ),
|
||||
MF_GetPlayerTeam(victimId),
|
||||
weapon);
|
||||
|
||||
int killerTeam = MF_GetPlayerTeamID(killerId);
|
||||
int victimTeam = MF_GetPlayerTeamID(victimId);
|
||||
if (killerTeam != victimTeam)
|
||||
{
|
||||
// Give Killer credit for this kill
|
||||
pKiller->v.frags += 1;
|
||||
} else {
|
||||
pKiller->v.frags -= 1;
|
||||
}
|
||||
// Update the scoreboard for the killer
|
||||
if (gmsgScoreInfo)
|
||||
{
|
||||
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
||||
WRITE_BYTE( killerId );
|
||||
WRITE_SHORT( (int)pKiller->v.frags );
|
||||
WRITE_SHORT( MF_GetPlayerDeaths(killerId) );
|
||||
WRITE_SHORT( 0 );
|
||||
WRITE_SHORT( MF_GetPlayerTeamID(killerId) );
|
||||
MESSAGE_END();
|
||||
}
|
||||
// Give Victim back 1 point since they didn't kill themselves
|
||||
pVictim->v.frags += 1;
|
||||
}
|
||||
// Killed by something else?
|
||||
else {
|
||||
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed by \"%s\"\n",
|
||||
STRING( pVictim->v.netname ),
|
||||
GETPLAYERUSERID( pVictim ),
|
||||
GETPLAYERAUTHID( pVictim ),
|
||||
MF_GetPlayerTeam(victimId),
|
||||
weapon );
|
||||
// Give Victim back 1 point since they didn't commit suicide
|
||||
pVictim->v.frags += 1;
|
||||
}
|
||||
#if 0
|
||||
//still a todo on this one
|
||||
gInfo.logBlock = true;
|
||||
#endif
|
||||
int opt = BLOCK_ONCE;
|
||||
MF_MessageBlock(MSGBLOCK_SET, gmsgDeathMsg, &opt);
|
||||
// Kill the client, since the relevent logging blocks are in place
|
||||
MDLL_ClientKill(pVictim);
|
||||
// Restore the old message type
|
||||
MF_MessageBlock(MSGBLOCK_SET, gmsgDeathMsg, &opt);
|
||||
// Show the Victim the killing location
|
||||
pVictim->v.iuser3 = (killerId > gpGlobals->maxClients) ? 0 : killerId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Damage emulation
|
||||
// From VexdUM (AMX Mod 2006.2)
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
void Damage(edict_t *pVictim,
|
||||
edict_t *pAttacker,
|
||||
const float *origin,
|
||||
float dmg,
|
||||
int bit,
|
||||
const char *weapon,
|
||||
int hs)
|
||||
{
|
||||
if (!g_ff_check && !sv_friendlyfire)
|
||||
{
|
||||
sv_friendlyfire = CVAR_GET_POINTER("sv_friendlyfire");
|
||||
g_ff_check = true;
|
||||
}
|
||||
|
||||
if (!gmsgDamage)
|
||||
{
|
||||
gmsgDamage = GET_USER_MSG_ID(PLID, "Damage", NULL);
|
||||
}
|
||||
|
||||
// Make sure an entity is allowed to take damage
|
||||
if(pVictim->v.takedamage > DAMAGE_NO)
|
||||
{
|
||||
// Breakable Check
|
||||
if(is_breakable(pVictim) && (int)dmg > 0)
|
||||
{
|
||||
MDLL_Use(pVictim, pAttacker);
|
||||
}
|
||||
// Monster Check
|
||||
if(is_monster(pVictim) && (int)dmg > 0)
|
||||
{
|
||||
pVictim->v.dmg_inflictor = pAttacker;
|
||||
hurt_monster(pVictim, dmg, bit, origin);
|
||||
}
|
||||
// Player Check
|
||||
if(pVictim->v.flags & (FL_CLIENT | FL_FAKECLIENT))
|
||||
{
|
||||
int AttackerId = ENTINDEX(pAttacker);
|
||||
int AttackerOwnerId = ENTINDEX(pAttacker->v.owner);
|
||||
int VictimId = ENTINDEX(pVictim);
|
||||
int vTeam = MF_GetPlayerTeamID(VictimId);
|
||||
int aTeam = 0;
|
||||
if (AttackerId >= 1 && AttackerId <= gpGlobals->maxClients)
|
||||
{
|
||||
aTeam = MF_GetPlayerTeamID(AttackerId);
|
||||
} else if (AttackerOwnerId >= 1 && AttackerOwnerId <= gpGlobals->maxClients) {
|
||||
aTeam = MF_GetPlayerTeamID(AttackerOwnerId);
|
||||
}
|
||||
if((sv_friendlyfire && (int)sv_friendlyfire->value) || (vTeam != aTeam))
|
||||
{
|
||||
// Recalculate the damage since we might have armor
|
||||
dmg = ArmorDamage(pVictim, dmg, bit);
|
||||
// Only allow damage to process if more than 0.5
|
||||
if((int)dmg > 0)
|
||||
{
|
||||
// Setting to externally flag who last attacked the Victim, pretty neat huh?
|
||||
pVictim->v.dmg_inflictor = pAttacker;
|
||||
pVictim->v.dmg_take += dmg;
|
||||
// Register the Damage Event
|
||||
MESSAGE_BEGIN( MSG_ONE, gmsgDamage, NULL, pVictim );
|
||||
WRITE_BYTE( (int)pVictim->v.dmg_save );
|
||||
WRITE_BYTE( (int)pVictim->v.dmg_take );
|
||||
WRITE_LONG( bit );
|
||||
WRITE_COORD( origin[0] );
|
||||
WRITE_COORD( origin[1] );
|
||||
WRITE_COORD( origin[2] );
|
||||
MESSAGE_END();
|
||||
|
||||
if((int)dmg >= (int)pVictim->v.health)
|
||||
{
|
||||
// Kill the victim
|
||||
pVictim->v.health = 0.0;
|
||||
// Send info to Death system
|
||||
Death(pVictim, pAttacker, weapon, hs);
|
||||
}else {
|
||||
// Take health away from victim
|
||||
pVictim->v.health -= dmg;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Radius Damage emulation -
|
||||
// From VexdUM (AMX Mod 2006.2)
|
||||
//This is not exposed, and is only provided as a compatibility helper.
|
||||
void RadiusDamage_AMXMod_Base(edict_t *pAttacker,
|
||||
float dmg,
|
||||
Vector vecSrc,
|
||||
float rad,
|
||||
int bit,
|
||||
const char *weapon,
|
||||
int hs)
|
||||
{
|
||||
edict_t *pTarget = NULL;
|
||||
TraceResult tr;
|
||||
float falloff;
|
||||
Vector vecSpot;
|
||||
Vector vecSee;
|
||||
|
||||
if (!g_kb1_check && !sv_knockback1)
|
||||
{
|
||||
sv_knockback1 = CVAR_GET_POINTER("sv_knockback1");
|
||||
g_kb1_check = true;
|
||||
}
|
||||
if (!g_kb2_check && !sv_knockback2)
|
||||
{
|
||||
sv_knockback2 = CVAR_GET_POINTER("sv_knockback2");
|
||||
g_kb2_check = true;
|
||||
}
|
||||
|
||||
if(rad > 0.0)
|
||||
{
|
||||
falloff = dmg / rad;
|
||||
} else {
|
||||
falloff = 1.0;
|
||||
}
|
||||
vecSrc.z += 1; // In case grenade is lying on the ground
|
||||
|
||||
int hitId;
|
||||
int targetId;
|
||||
|
||||
while ((pTarget = UTIL_FindEntityInSphere(pTarget, vecSrc, rad)) != NULL)
|
||||
{
|
||||
// Make sure an entity is allowed to take damage
|
||||
if (pTarget->v.takedamage > DAMAGE_NO)
|
||||
{
|
||||
//none of this code was working so I simplified it
|
||||
//damage doesn't check for visibility now (it probably shouldn't anyway)
|
||||
//for this to work it seems like an exception needs to be made for world OR
|
||||
// the spot/see things aren't being calculated right.
|
||||
#if 0
|
||||
vecSpot = (pTarget->v.absmin + pTarget->v.absmax) * 0.5;
|
||||
vecSee = (pAttacker->v.absmin + pAttacker->v.absmax) * 0.5;
|
||||
TRACE_LINE(vecSee, vecSpot, FALSE, pAttacker, &tr);
|
||||
// Explosion can 'see' this entity, so hurt them!
|
||||
#endif
|
||||
TRACE_LINE(vecSrc, pTarget->v.origin, FALSE, pAttacker, &tr);
|
||||
hitId = ENTINDEX(tr.pHit);
|
||||
targetId = ENTINDEX(pTarget);
|
||||
if(tr.flFraction < 1.0 || (hitId == targetId))
|
||||
{
|
||||
// Work out the distance between impact and entity
|
||||
float dist = (tr.vecEndPos - vecSrc).Length() * falloff;
|
||||
// Damage algorithm, its just that easy :)
|
||||
dmg -= dist;
|
||||
// Knockback Effect
|
||||
if(pTarget->v.flags & (FL_CLIENT | FL_FAKECLIENT) && (bit & (DMG_BLAST | DMG_CLUB | DMG_SHOCK | DMG_SONIC | DMG_ENERGYBEAM | DMG_MORTAR)))
|
||||
{
|
||||
Vector vecPush = (pTarget->v.origin - (pAttacker->v.absmin + pAttacker->v.absmax) * 0.5).Normalize();
|
||||
if(dmg < 60.0)
|
||||
{
|
||||
pTarget->v.velocity = pTarget->v.velocity + vecPush * dmg * (sv_knockback1 ? sv_knockback1->value : 1.0f);
|
||||
} else {
|
||||
pTarget->v.velocity = pTarget->v.velocity + vecPush * dmg * (sv_knockback2 ? sv_knockback2->value : 1.0f);
|
||||
}
|
||||
}
|
||||
// Send info to Damage system
|
||||
Damage(pTarget, pAttacker, vecSrc, dmg, bit, weapon, hs);
|
||||
}
|
||||
}
|
||||
}
|
||||
pTarget = NULL;
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
#ifndef _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
|
||||
#define _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
|
||||
|
||||
BOOL is_breakable(edict_t* pBreak);
|
||||
BOOL is_monster(edict_t* pMonster);
|
||||
void hurt_monster(edict_t* pMonster, float dmg, int bit, const float *origin);
|
||||
float ArmorDamage(edict_t* pVictim, float dmg, int bit);
|
||||
void Death(edict_t* pVictim, edict_t* pKiller, const char* weapon, int hs);
|
||||
void Damage(edict_t *pVictim,
|
||||
edict_t *pAttacker,
|
||||
const float *origin,
|
||||
float dmg,
|
||||
int bit,
|
||||
const char *weapon,
|
||||
int hs);
|
||||
void RadiusDamage_AMXMod_Base(edict_t *pAttacker,
|
||||
float dmg,
|
||||
Vector vecSrc,
|
||||
float rad,
|
||||
int bit,
|
||||
const char *weapon,
|
||||
int hs);
|
||||
|
||||
#endif //_INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
|
||||
|
@ -1,5 +1,4 @@
|
||||
#include "engine.h"
|
||||
#include "amxmod_compat.h"
|
||||
|
||||
struct usercmd_s *g_cmd;
|
||||
struct PlayerInfo plinfo[33];
|
||||
|
@ -94,7 +94,6 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\amxmod_compat.cpp" />
|
||||
<ClCompile Include="..\amxxapi.cpp" />
|
||||
<ClCompile Include="..\engine.cpp" />
|
||||
<ClCompile Include="..\entity.cpp" />
|
||||
@ -103,7 +102,6 @@
|
||||
<ClCompile Include="..\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amxmod_compat.h" />
|
||||
<ClInclude Include="..\engine.h" />
|
||||
<ClInclude Include="..\entity.h" />
|
||||
<ClInclude Include="..\gpglobals.h" />
|
||||
|
@ -23,9 +23,6 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\amxmod_compat.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\amxxapi.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
@ -46,9 +43,6 @@
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amxmod_compat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\engine.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
@ -262,7 +262,7 @@ enum {
|
||||
#define AMX_FLAG_COMPACT 0x04 /* compact encoding */
|
||||
#define AMX_FLAG_BYTEOPC 0x08 /* opcode is a byte (not a cell) */
|
||||
#define AMX_FLAG_NOCHECKS 0x10 /* no array bounds checking; no STMT opcode */
|
||||
#define AMX_FLAG_OLDFILE 0x20 /* Old AMX Mod plugin */
|
||||
/* AMX_FLAG_OLDFILE 0x20 Old AMX Mod plugin */
|
||||
#define AMX_FLAG_NTVREG 0x1000 /* all native functions are registered */
|
||||
#define AMX_FLAG_JITC 0x2000 /* abstract machine is JIT compiled */
|
||||
#define AMX_FLAG_BROWSE 0x4000 /* busy browsing */
|
||||
|
Loading…
Reference in New Issue
Block a user