initial import

This commit is contained in:
David Anderson 2006-04-23 01:10:06 +00:00
parent 3ba923e4c0
commit 27d8cde394
38 changed files with 11324 additions and 0 deletions

425
dlls/mysqlx/basic_sql.cpp Normal file
View File

@ -0,0 +1,425 @@
#include <stdio.h>
#include "sh_list.h"
#include "mysql2_header.h"
using namespace SourceMod;
using namespace SourceHook;
MysqlDriver g_Mysql;
List<unsigned int> g_ConnectionInfo;
void FreeConnection(void *p, unsigned int num)
{
SQL_Connection *cn = (SQL_Connection *)p;
free(cn->host);
free(cn->user);
free(cn->pass);
free(cn->db);
g_ConnectionInfo.remove(num);
delete cn;
}
void FreeQuery(void *p, unsigned int num)
{
AmxQueryInfo *qry = (AmxQueryInfo *)p;
qry->pQuery->FreeHandle();
delete qry;
}
void FreeDatabase(void *p, unsigned int num)
{
IDatabase *db = (IDatabase *)p;
db->FreeHandle();
}
static cell AMX_NATIVE_CALL SQL_MakeDbTuple(AMX *amx, cell *params)
{
SQL_Connection *sql = new SQL_Connection;
int len;
char *host = strdup(MF_GetAmxString(amx, params[1], 0, &len));
char *p = strchr(host, ':');
if (p)
{
sql->port = atoi(p+1);
*p = '\0';
} else {
sql->port = 0;
}
sql->host = host;
sql->user = strdup(MF_GetAmxString(amx, params[2], 0, &len));
sql->pass = strdup(MF_GetAmxString(amx, params[3], 0, &len));
sql->db = strdup(MF_GetAmxString(amx, params[4], 0, &len));
unsigned int num = MakeHandle(sql, Handle_Connection, FreeConnection);
g_ConnectionInfo.push_back(num);
return num;
}
static cell AMX_NATIVE_CALL SQL_FreeHandle(AMX *amx, cell *params)
{
if (!FreeHandle(params[1]))
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL SQL_Connect(AMX *amx, cell *params)
{
SQL_Connection *sql = (SQL_Connection *)GetHandle(params[1], Handle_Connection);
if (!sql)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
DatabaseInfo nfo;
nfo.database = sql->db;
nfo.user = sql->user;
nfo.pass = sql->pass;
nfo.port = sql->port;
nfo.host = sql->host;
char buffer[512];
int errcode;
IDatabase *pDb = g_Mysql.Connect(&nfo, &errcode, buffer, sizeof(buffer)-1);
if (!pDb)
{
cell *c_err = MF_GetAmxAddr(amx, params[2]);
*c_err = errcode;
MF_SetAmxString(amx, params[3], buffer, params[4]);
return 0;
}
return MakeHandle(pDb, Handle_Database, FreeDatabase);
}
static cell AMX_NATIVE_CALL SQL_PrepareQuery(AMX *amx, cell *params)
{
IDatabase *pDb = (IDatabase *)GetHandle(params[1], Handle_Database);
if (!pDb)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
int len;
char *fmt = MF_FormatAmxString(amx, params, 2, &len);
IQuery *pQuery = pDb->PrepareQuery(fmt);
if (!pQuery)
return 0;
AmxQueryInfo *qinfo = new AmxQueryInfo;
qinfo->pQuery = pQuery;
memset(&qinfo->info, 0, sizeof(QueryInfo));
return MakeHandle(qinfo, Handle_Query, FreeQuery);
}
static cell AMX_NATIVE_CALL SQL_Execute(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
qInfo->error[0] = '\0';
memset(&qInfo->info, 0, sizeof(QueryInfo));
if (!qInfo->pQuery->Execute(&qInfo->info, qInfo->error, 254))
return 0;
return 1;
}
static cell AMX_NATIVE_CALL SQL_QueryError(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
MF_SetAmxString(amx, params[2], qInfo->error, params[3]);
return qInfo->info.errorcode;
}
static cell AMX_NATIVE_CALL SQL_MoreResults(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
if (!qInfo->info.rs)
return 0;
return (qInfo->info.rs->IsDone() ? 0 : 1);
}
static cell AMX_NATIVE_CALL SQL_IsNull(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
unsigned int col = static_cast<unsigned int>(params[2]);
if (col >= rs->FieldCount())
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid column: %d", col);
return 0;
}
IResultRow *rr = rs->GetRow();
return rr->IsNull(col) ? 1 : 0;
}
static cell AMX_NATIVE_CALL SQL_ReadResult(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
IResultRow *row = rs->GetRow();
unsigned int col = static_cast<unsigned int>(params[2]);
if (col >= rs->FieldCount())
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid column: %d", col);
return 0;
}
cell numparams = params[0] / sizeof(cell);
switch (numparams)
{
case 4:
{
const char *str = row->GetString(col);
if (!str)
str = "";
cell *len = MF_GetAmxAddr(amx, params[4]);
MF_SetAmxString(amx, params[3], str, (int)*len);
break;
}
case 3:
{
REAL num = row->GetFloat(col);
cell *addr = MF_GetAmxAddr(amx, params[3]);
*addr = amx_ftoc(num);
break;
}
case 2:
{
int num = row->GetInt(col);
return num;
break;
}
default:
{
MF_LogError(amx, AMX_ERR_NATIVE, "Bad number of arguments passed.");
break;
}
}
return 1;
}
static cell AMX_NATIVE_CALL SQL_NextRow(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
rs->NextRow();
return 1;
}
static cell AMX_NATIVE_CALL SQL_AffectedRows(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
return static_cast<cell>(qInfo->info.affected_rows);
}
static cell AMX_NATIVE_CALL SQL_NumResults(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
return rs->RowCount();
}
static cell AMX_NATIVE_CALL SQL_NumColumns(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
return rs->FieldCount();
}
static cell AMX_NATIVE_CALL SQL_FieldNumToName(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
unsigned int col = static_cast<unsigned int>(params[2]);
const char *namewa = rs->FieldNumToName(col);
if (!namewa)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid column: %d", col);
return 0;
}
MF_SetAmxString(amx, params[3], namewa, params[4]);
return 1;
}
static cell AMX_NATIVE_CALL SQL_FieldNameToNum(AMX *amx, cell *params)
{
AmxQueryInfo *qInfo = (AmxQueryInfo *)GetHandle(params[1], Handle_Query);
if (!qInfo)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
IResultSet *rs = qInfo->info.rs;
if (!rs || rs->IsDone())
{
MF_LogError(amx, AMX_ERR_NATIVE, "No result set in this query!");
return 0;
}
int len;
char *namewa = MF_GetAmxString(amx, params[2], 0, &len);
unsigned int columnId;
if (!rs->FieldNameToNum(namewa, &columnId))
return -1;
return columnId;
}
extern AMX_NATIVE_INFO g_BaseSqlNatives[] =
{
{"SQL_MakeDbTuple", SQL_MakeDbTuple},
{"SQL_FreeHandle", SQL_FreeHandle},
{"SQL_Connect", SQL_Connect},
{"SQL_PrepareQuery", SQL_PrepareQuery},
{"SQL_Execute", SQL_Execute},
{"SQL_QueryError", SQL_QueryError},
{"SQL_MoreResults", SQL_MoreResults},
{"SQL_IsNull", SQL_IsNull},
{"SQL_ReadResult", SQL_ReadResult},
{"SQL_NextRow", SQL_NextRow},
{"SQL_AffectedRows", SQL_AffectedRows},
{"SQL_NumResults", SQL_NumResults},
{"SQL_NumColumns", SQL_NumColumns},
{"SQL_FieldNumToName", SQL_FieldNumToName},
{"SQL_FieldNameToNum", SQL_FieldNameToNum},
{NULL, NULL},
};

80
dlls/mysqlx/handles.cpp Normal file
View File

@ -0,0 +1,80 @@
#include <string.h>
#include "sh_stack.h"
#include "CVector.h"
#include "mysql2_header.h"
struct QHandle
{
void *_ptr;
FREEHANDLE _func;
HandleType type;
bool isfree;
};
CVector<QHandle *> g_Handles;
CStack<unsigned int> g_FreeHandles;
unsigned int MakeHandle(void *ptr, HandleType type, FREEHANDLE f)
{
unsigned int num;
QHandle *h;
if (g_FreeHandles.size())
{
num = g_FreeHandles.front();
g_FreeHandles.pop();
h = g_Handles[num];
} else {
h = new QHandle;
g_Handles.push_back(h);
num = static_cast<unsigned int>(g_Handles.size()) - 1;
}
h->_ptr = ptr;
h->type = type;
h->_func = f;
h->isfree = false;
return num + 1;
}
void *GetHandle(unsigned int num, HandleType type)
{
if (num == 0)
return NULL;
num--;
if (num >= g_Handles.size())
return NULL;
QHandle *h = g_Handles[num];
if (h->isfree || (h->type != type))
return NULL;
return h->_ptr;
}
bool FreeHandle(unsigned int num)
{
if (num == 0)
return false;
unsigned int _num = num;
num--;
if (num >= g_Handles.size())
return false;
QHandle *h = g_Handles[num];
if (h->isfree)
return false;
h->_func(h->_ptr, _num);
h->_ptr = NULL;
h->_func = NULL;
h->isfree = true;
g_FreeHandles.push(num);
return true;
}

8
dlls/mysqlx/module.cpp Normal file
View File

@ -0,0 +1,8 @@
#include "amxxmodule.h"
#include "mysql2_header.h"
void OnAmxxAttach()
{
MF_AddNatives(g_BaseSqlNatives);
MF_AddNatives(g_ThreadSqlNatives);
}

View File

@ -0,0 +1,136 @@
#ifndef _INCLUDE_SOURCEMOD_DATABASE2_H
#define _INCLUDE_SOURCEMOD_DATABASE2_H
#include <stdarg.h>
namespace SourceMod
{
class IResultRow
{
public:
/**
* This will return NULL if the entry is NULL.
* Remember that in SQL, a field can have NULL
* entries, which are not the same as 0 or "".
*/
virtual const char *GetString(unsigned int columnId) =0;
virtual double GetDouble(unsigned int columnId) =0;
virtual float GetFloat(unsigned int columnId) =0;
virtual int GetInt(unsigned int columnId) =0;
virtual bool IsNull(unsigned int columnId) =0;
/**
* NULL can be returned. The length will be zero if so.
*/
virtual const char *GetRaw(unsigned int columnId, size_t *length) =0;
};
class IResultSet
{
public:
//free the handle if necessary (see IQuery).
virtual void FreeHandle() =0;
public: //Basic stuff
virtual unsigned int RowCount() =0;
virtual unsigned int FieldCount() =0;
virtual const char *FieldNumToName(unsigned int num) =0;
virtual bool FieldNameToNum(const char *name, unsigned int *columnId) =0;
public: //iteration
/**
* Returns true if there are no more handles left.
*/
virtual bool IsDone() =0;
/**
* Returns the current row. If "IsDone()" is false
* this is guaranteed to return non-NULL.
* Handles to IResultRow are guaranteed to not leak
* (you don't need to free them), however,
* they should be considered volatile - don't cache
* them.
*/
virtual IResultRow *GetRow() =0;
/**
* Advances to the next row. Note that you need to
* call IsDone() after each call to NextRow().
*/
virtual void NextRow() =0;
};
struct QueryInfo
{
IResultSet *rs;
unsigned long long affected_rows;
int errorcode;
bool success;
};
class IQuery
{
public:
//you must free the handle when done
virtual void FreeHandle() =0;
public:
/**
* Executes the query. Specify optional error string buffer.
* If "info" is NULL, no results will be stored.
* Returns false on failure.
* Calling Execute() multiple times will cause each result handle
* to be freed in succession. That means that you do not need to
* explicitly free IResultSets when using Execute(), but their
* handles are deep-invalidated on succesive calls, and
* thus Execute() is also not thread safe.
*/
virtual bool Execute(QueryInfo *info, char *error, size_t maxlength) =0;
/**
* Same as above, except result handles are not freed for you.
*/
virtual bool ExecuteR(QueryInfo *info, char *error, size_t maxlength) =0;
};
class ISQLDriver;
class IDatabase
{
public:
/**
* Closes the database and frees the handle.
*/
virtual void FreeHandle() =0;
/**
* Returns the parent driver.
*/
virtual ISQLDriver *Driver() =0;
public:
/**
* Query preparation.
*/
virtual IQuery *PrepareQueryFmt(const char *fmt, ...) =0;
virtual IQuery *PrepareQueryFmt(const char *fmt, va_list ap) =0;
virtual IQuery *PrepareQuery(const char *query) =0;
/**
* Quotes a string properly.
* Returns 0 on success. On failure, returns
* the size of the buffer needed, or a negative number
* on internal failure.
*/
virtual int QuoteString(const char *str, char buffer[], size_t maxlen, size_t *newsize) =0;
};
struct DatabaseInfo
{
const char *host;
const char *database;
const char *user;
const char *pass;
unsigned int port;
};
class ISQLDriver
{
public:
virtual IDatabase *Connect(DatabaseInfo *info, int *errcode, char *error, size_t maxlength) =0;
virtual const char *NameString() =0;
virtual bool IsCompatDriver(const char *namestring) =0;
};
};
#endif //_INCLUDE_SOURCEMOD_DATABASE2_H

View File

@ -0,0 +1,81 @@
#include <stdio.h>
#include "MysqlDriver.h"
#include "MysqlDatabase.h"
#include "MysqlQuery.h"
#if defined WIN32 && !defined vsnprintf
#define vsnprintf _vsnprintf
#endif
using namespace SourceMod;
MysqlDatabase::MysqlDatabase(MYSQL *mysql, MysqlDriver *drvr) :
m_pMysql(mysql), m_pParent(drvr)
{
}
MysqlDatabase::~MysqlDatabase()
{
Disconnect();
}
void MysqlDatabase::Disconnect()
{
mysql_close(m_pMysql);
m_pMysql = NULL;
}
void MysqlDatabase::FreeHandle()
{
delete this;
}
ISQLDriver *MysqlDatabase::Driver()
{
return static_cast<ISQLDriver *>(m_pParent);
}
IQuery *MysqlDatabase::PrepareQuery(const char *query)
{
MysqlQuery *mquery = new MysqlQuery(query, this);
return static_cast<IQuery *>(mquery);
}
IQuery *MysqlDatabase::PrepareQueryFmt(const char *fmt, va_list ap)
{
char buffer[4096];
vsnprintf(buffer, sizeof(buffer)-1, fmt, ap);
return PrepareQuery(buffer);
}
IQuery *MysqlDatabase::PrepareQueryFmt(const char *fmt, ...)
{
va_list ap;
IQuery *qry;
va_start(ap, fmt);
qry = PrepareQueryFmt(fmt, ap);
va_end(ap);
return qry;
}
int MysqlDatabase::QuoteString(const char *str, char buffer[], size_t maxlen, size_t *newsize)
{
unsigned long size = static_cast<unsigned long>(strlen(str));
unsigned long needed = size*2 + 1;
if (size < needed)
return (int)needed;
needed = mysql_real_escape_string(m_pMysql, buffer, str, size);
if (newsize)
*newsize = static_cast<size_t>(needed);
return 0;
}

View File

@ -0,0 +1,34 @@
#ifndef _INCLUDE_SOURCEMOD_MYSQL_DATABASE_H
#define _INCLUDE_SOURCEMOD_MYSQL_DATABASE_H
#include "MysqlHeaders.h"
#include "MysqlDriver.h"
namespace SourceMod
{
class MysqlDriver;
class MysqlDatabase : public IDatabase
{
friend class MysqlQuery;
public:
MysqlDatabase(MYSQL *mysql, MysqlDriver *drvr);
~MysqlDatabase();
public:
void FreeHandle();
ISQLDriver *Driver();
public:
IQuery *PrepareQueryFmt(const char *fmt, ...);
IQuery *PrepareQueryFmt(const char *fmt, va_list ap);
IQuery *PrepareQuery(const char *query);
int QuoteString(const char *str, char buffer[], size_t maxlen, size_t *newsize);
private:
void Disconnect();
private:
MYSQL *m_pMysql;
MysqlDriver *m_pParent;
};
};
#endif //_INCLUDE_SOURCEMOD_MYSQL_DATABASE_H

View File

@ -0,0 +1,57 @@
#include <stdio.h>
#include <string.h>
#include "MysqlDriver.h"
#include "MysqlDatabase.h"
#if defined WIN32
#define snprintf _snprintf
#define strncasecmp strnicmp
#endif
using namespace SourceMod;
bool MysqlDriver::IsCompatDriver(const char *namestring)
{
return (strncasecmp(namestring, "mysql", 5) == 0);
}
const char *MysqlDriver::NameString()
{
return "mysql";
}
IDatabase *MysqlDriver::Connect(DatabaseInfo *info, int *errcode, char *error, size_t maxlength)
{
MYSQL *mysql = mysql_init(NULL);
if (!mysql)
{
if (errcode)
*errcode = -1;
if (error && maxlength)
{
snprintf(error, maxlength, "Initialization failed");
}
return false;
}
if (mysql_real_connect(mysql,
info->host,
info->user,
info->pass,
info->database,
info->port,
NULL,
0) == NULL)
{
if (errcode)
*errcode = mysql_errno(mysql);
if (error && maxlength)
snprintf(error, maxlength, "%s", mysql_error(mysql));
return false;
}
MysqlDatabase *pMysql = new MysqlDatabase(mysql, this);
return static_cast<IDatabase *>(pMysql);
}

View File

@ -0,0 +1,17 @@
#ifndef _INCLUDE_SOURCEMOD_MYSQL_DRIVER_H
#define _INCLUDE_SOURCEMOD_MYSQL_DRIVER_H
#include "MysqlHeaders.h"
namespace SourceMod
{
class MysqlDriver : public ISQLDriver
{
public:
IDatabase *Connect(DatabaseInfo *info, int *errcode, char *error, size_t maxlength);
const char *NameString();
bool IsCompatDriver(const char *namestring);
};
};
#endif //_INCLUDE_SOURCEMOD_MYSQL_DRIVER_H

View File

@ -0,0 +1,10 @@
#ifndef _INCLUDE_SOURCEMOD_MYSQL_HEADERS_H
#define _INCLUDE_SOURCEMOD_MYSQL_HEADERS_H
#include <ISQLDriver.h>
#if defined WIN32 || defined _WIN32
#include <winsock.h>
#endif
#include <mysql.h>
#endif //_INCLUDE_SOURCEMOD_MYSQL_HEADERS_H

View File

@ -0,0 +1,95 @@
#include <stdio.h>
#include <string.h>
#include "MysqlQuery.h"
#include "MysqlDatabase.h"
#include "MysqlResultSet.h"
#if defined WIN32
#define snprintf _snprintf
#endif
using namespace SourceMod;
MysqlQuery::MysqlQuery(const char *querystring, MysqlDatabase *db) :
m_pDatabase(db)
{
m_QueryLen = strlen(querystring);
m_QueryString = new char[m_QueryLen + 1];
m_LastRes = NULL;
strcpy(m_QueryString, querystring);
}
MysqlQuery::~MysqlQuery()
{
if (m_LastRes)
{
m_LastRes->FreeHandle();
}
delete [] m_QueryString;
}
void MysqlQuery::FreeHandle()
{
delete this;
}
bool MysqlQuery::Execute(QueryInfo *info, char *error, size_t maxlength)
{
bool res = ExecuteR(info, error, maxlength);
if (m_LastRes)
m_LastRes->FreeHandle();
m_LastRes = (MysqlResultSet *)info->rs;
return res;
}
bool MysqlQuery::ExecuteR(QueryInfo *info, char *error, size_t maxlength)
{
int err;
if ( (err=mysql_real_query(m_pDatabase->m_pMysql, m_QueryString, (unsigned long)m_QueryLen)) )
{
info->errorcode = mysql_errno(m_pDatabase->m_pMysql);
info->success = false;
info->affected_rows = 0;
info->rs = NULL;
if (error && maxlength)
{
snprintf(error, maxlength, "%s", mysql_error(m_pDatabase->m_pMysql));
}
} else {
MYSQL_RES *res = mysql_store_result(m_pDatabase->m_pMysql);
if (!res)
{
if (mysql_field_count(m_pDatabase->m_pMysql) > 0)
{
//error !111!!11
info->errorcode = mysql_errno(m_pDatabase->m_pMysql);
info->success = false;
info->affected_rows = 0;
info->rs = NULL;
} else {
info->errorcode = 0;
info->success = true;
info->affected_rows = mysql_affected_rows(m_pDatabase->m_pMysql);
info->rs = NULL;
}
} else {
info->errorcode = 0;
info->success = true;
info->affected_rows = mysql_affected_rows(m_pDatabase->m_pMysql);
MysqlResultSet *rs = new MysqlResultSet(res);
info->rs = rs;
}
}
if (info->success && error && maxlength)
{
*error = '\0';
}
return info->success;
}

View File

@ -0,0 +1,28 @@
#ifndef _INCLUDE_SOURCEMOD_MYSQL_QUERY_H
#define _INCLUDE_SOURCEMOD_MYSQL_QUERY_H
#include "MysqlHeaders.h"
namespace SourceMod
{
class MysqlDatabase;
class MysqlResultSet;
class MysqlQuery : public IQuery
{
public:
MysqlQuery(const char *querystring, MysqlDatabase *db);
~MysqlQuery();
public:
void FreeHandle();
bool Execute(QueryInfo *info, char *error, size_t maxlength);
bool ExecuteR(QueryInfo *info, char *error, size_t maxlength);
private:
MysqlDatabase *m_pDatabase;
char *m_QueryString;
size_t m_QueryLen;
MysqlResultSet *m_LastRes;
};
};
#endif //_INCLUDE_SOURCEMOD_MYSQL_QUERY_H

View File

@ -0,0 +1,148 @@
#include <stdlib.h>
#include "MysqlResultSet.h"
using namespace SourceMod;
MysqlResultRow::MysqlResultRow() :
m_Columns(0), m_CurRow(NULL)
{
}
const char *MysqlResultRow::GetRaw(unsigned int columnId, size_t *length)
{
if (columnId >= m_Columns)
{
if (length)
*length = 0;
return NULL;
}
*length = static_cast<size_t>(m_Lengths[columnId]);
return m_CurRow[columnId];
}
bool MysqlResultRow::IsNull(unsigned int columnId)
{
if (columnId >= m_Columns)
return true;
return (m_CurRow[columnId] == NULL);
}
const char *MysqlResultRow::GetStringSafe(unsigned int columnId)
{
if (columnId >= m_Columns)
return "";
return (m_CurRow[columnId] ? m_CurRow[columnId] : "");
}
const char *MysqlResultRow::GetString(unsigned int columnId)
{
if (columnId >= m_Columns)
return NULL;
return m_CurRow[columnId];
}
double MysqlResultRow::GetDouble(unsigned int columnId)
{
return atof(GetStringSafe(columnId));
}
float MysqlResultRow::GetFloat(unsigned int columnId)
{
return (float)atof(GetStringSafe(columnId));
}
int MysqlResultRow::GetInt(unsigned int columnId)
{
return atoi(GetStringSafe(columnId));
}
MysqlResultSet::MysqlResultSet(MYSQL_RES *res) :
m_pRes(res)
{
m_Rows = (unsigned int)mysql_num_rows(res);
m_Columns = (unsigned int)mysql_num_fields(res);
if (m_Rows > 0)
{
NextRow();
}
m_kRow.m_Columns = m_Columns;
}
MysqlResultSet::~MysqlResultSet()
{
mysql_free_result(m_pRes);
}
void MysqlResultSet::FreeHandle()
{
delete this;
}
IResultRow *MysqlResultSet::GetRow()
{
return static_cast<IResultRow *>(&m_kRow);
}
unsigned int MysqlResultSet::RowCount()
{
return m_Rows;
}
const char *MysqlResultSet::FieldNumToName(unsigned int num)
{
if (num >= m_Columns)
return NULL;
MYSQL_FIELD *field = mysql_fetch_field_direct(m_pRes, num);
if (!field || !field->name)
return "";
return field->name;
}
bool MysqlResultSet::FieldNameToNum(const char *name, unsigned int *columnId)
{
MYSQL_FIELD *field;
for (unsigned int i=0; i<m_Columns; i++)
{
field = mysql_fetch_field_direct(m_pRes, i);
if (!field || !field->name)
continue;
if (strcmp(name, field->name) == 0)
{
if (columnId)
*columnId = i;
return true;
}
}
return false;
}
unsigned int MysqlResultSet::FieldCount()
{
return m_Columns;
}
bool MysqlResultSet::IsDone()
{
return (m_kRow.m_CurRow == NULL);
}
void MysqlResultSet::NextRow()
{
MYSQL_ROW row = mysql_fetch_row(m_pRes);
m_kRow.m_CurRow = row;
if (row)
{
unsigned long *lengths = mysql_fetch_lengths(m_pRes);
m_kRow.m_Lengths = lengths;
}
}

View File

@ -0,0 +1,54 @@
#ifndef _INCLUDE_SOURCEMOD_MYSQL_RESULTSET_H
#define _INCLUDE_SOURCEMOD_MYSQL_RESULTSET_H
#include "MysqlHeaders.h"
namespace SourceMod
{
class MysqlResultSet;
class MysqlResultRow : public IResultRow
{
friend class MysqlResultSet;
public:
MysqlResultRow();
public:
const char *GetString(unsigned int columnId);
double GetDouble(unsigned int columnId);
float GetFloat(unsigned int columnId);
int GetInt(unsigned int columnId);
bool IsNull(unsigned int columnId);
const char *GetRaw(unsigned int columnId, size_t *length);
private:
const char *GetStringSafe(unsigned int columnId);
private:
MYSQL_ROW m_CurRow;
unsigned long *m_Lengths;
unsigned int m_Columns;
};
class MysqlResultSet : public IResultSet
{
public:
MysqlResultSet(MYSQL_RES *res);
~MysqlResultSet();
public:
void FreeHandle();
public:
unsigned int RowCount();
unsigned int FieldCount();
const char *FieldNumToName(unsigned int num);
bool FieldNameToNum(const char *name, unsigned int *columnId);
public:
bool IsDone();
IResultRow *GetRow();
void NextRow();
private:
MYSQL_RES *m_pRes;
MysqlResultRow m_kRow;
unsigned int m_Columns;
unsigned int m_Rows;
};
};
#endif //_INCLUDE_SOURCEMOD_MYSQL_RESULTSET_H

21
dlls/mysqlx/mysql2.sln Normal file
View File

@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mysql2", "mysql2.vcproj", "{7877D370-E48E-4A85-8EE4-131863A5B09F}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{7877D370-E48E-4A85-8EE4-131863A5B09F}.Debug.ActiveCfg = Debug|Win32
{7877D370-E48E-4A85-8EE4-131863A5B09F}.Debug.Build.0 = Debug|Win32
{7877D370-E48E-4A85-8EE4-131863A5B09F}.Release.ActiveCfg = Release|Win32
{7877D370-E48E-4A85-8EE4-131863A5B09F}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

252
dlls/mysqlx/mysql2.vcproj Normal file
View File

@ -0,0 +1,252 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="mysql2"
ProjectGUID="{7877D370-E48E-4A85-8EE4-131863A5B09F}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="mysql;thread;sdk;."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="wsock32.lib mysqlclient.lib"
OutputFile="$(OutDir)/mysqlx_amxx.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBCMT"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/mysql2.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/mysql2.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/mysql2.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/mysql2.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\basic_sql.cpp">
</File>
<File
RelativePath=".\handles.cpp">
</File>
<File
RelativePath=".\module.cpp">
</File>
<File
RelativePath=".\threading.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\mysql2_header.h">
</File>
<File
RelativePath=".\threading.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
<Filter
Name="Threader"
Filter="">
<File
RelativePath=".\thread\IThreader.h">
</File>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath=".\thread\BaseWorker.cpp">
</File>
<File
RelativePath=".\thread\ThreadWorker.cpp">
</File>
<File
RelativePath=".\thread\WinThreads.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath=".\thread\BaseWorker.h">
</File>
<File
RelativePath=".\thread\ThreadSupport.h">
</File>
<File
RelativePath=".\thread\ThreadWorker.h">
</File>
<File
RelativePath=".\thread\WinThreads.h">
</File>
</Filter>
</Filter>
<Filter
Name="Database"
Filter="">
<File
RelativePath=".\mysql\ISQLDriver.h">
</File>
<Filter
Name="Header Files"
Filter="">
<File
RelativePath=".\mysql\MysqlDatabase.h">
</File>
<File
RelativePath=".\mysql\MysqlDriver.h">
</File>
<File
RelativePath=".\mysql\MysqlHeaders.h">
</File>
<File
RelativePath=".\mysql\MysqlQuery.h">
</File>
<File
RelativePath=".\mysql\MysqlResultSet.h">
</File>
</Filter>
<Filter
Name="Source Files"
Filter="">
<File
RelativePath=".\mysql\MysqlDatabase.cpp">
</File>
<File
RelativePath=".\mysql\MysqlDriver.cpp">
</File>
<File
RelativePath=".\mysql\MysqlQuery.cpp">
</File>
<File
RelativePath=".\mysql\MysqlResultSet.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="SDK"
Filter="">
<File
RelativePath=".\sdk\amxxmodule.cpp">
</File>
<File
RelativePath=".\sdk\amxxmodule.h">
</File>
<File
RelativePath=".\sdk\CVector.h">
</File>
<File
RelativePath=".\sdk\moduleconfig.h">
</File>
<File
RelativePath=".\sdk\sh_list.h">
</File>
<File
RelativePath=".\sdk\sh_stack.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,48 @@
#ifndef _INCLUDE_AMXMODX_MYSQL2_HEADER_H
#define _INCLUDE_AMXMODX_MYSQL2_HEADER_H
#include "MysqlDriver.h"
#include "amxxmodule.h"
#include "ThreadSupport.h"
#include "ThreadWorker.h"
#define MYSQL2_THREADED
struct AmxQueryInfo
{
IQuery *pQuery;
QueryInfo info;
char error[255];
};
enum HandleType
{
Handle_Invalid = -1,
Handle_Connection = 0,
Handle_Database,
Handle_Query,
Handle_ThreadQuery,
};
struct SQL_Connection
{
char *host;
char *user;
char *pass;
char *db;
int port;
};
typedef void (*FREEHANDLE)(void *, unsigned int);
unsigned int MakeHandle(void *ptr, HandleType type, FREEHANDLE f);
void *GetHandle(unsigned int num, HandleType type);
bool FreeHandle(unsigned int num);
extern AMX_NATIVE_INFO g_BaseSqlNatives[];
extern AMX_NATIVE_INFO g_ThreadSqlNatives[];
extern MainThreader g_Threader;
extern ThreadWorker *g_pWorker;
extern SourceMod::MysqlDriver g_Mysql;
#endif //_INCLUDE_AMXMODX_MYSQL2_HEADER_H

491
dlls/mysqlx/sdk/CVector.h Executable file
View File

@ -0,0 +1,491 @@
/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef __CVECTOR_H__
#define __CVECTOR_H__
#include <assert.h>
// Vector
template <class T> class CVector
{
bool Grow()
{
// automatic grow
size_t newSize = m_Size * 2;
if (newSize == 0)
newSize = 8; // a good init value
T *newData = new T[newSize];
if (!newData)
return false;
if (m_Data)
{
for (size_t i=0; i<m_CurrentUsedSize; i++)
newData[i] = m_Data[i];
delete [] m_Data;
}
m_Data = newData;
m_Size = newSize;
return true;
}
bool GrowIfNeeded()
{
if (m_CurrentUsedSize >= m_Size)
return Grow();
else
return true;
}
bool ChangeSize(size_t size)
{
// change size
if (size == m_Size)
return true;
if (!size)
{
if (m_Data)
{
delete [] m_Data;
m_Data = NULL;
m_Size = 0;
}
return true;
}
T *newData = new T[size];
if (!newData)
return false;
if (m_Data)
{
size_t end = (m_CurrentUsedSize < size) ? (m_CurrentUsedSize) : size;
for (size_t i=0; i<end; i++)
newData[i] = m_Data[i];
delete [] m_Data;
}
m_Data = newData;
m_Size = size;
if (m_CurrentUsedSize > m_Size)
m_CurrentUsedSize = m_Size;
return true;
}
void FreeMemIfPossible()
{
if (!m_Data)
return;
if (!m_CurrentUsedSize)
{
ChangeSize(0);
return;
}
size_t newSize = m_Size;
while (m_CurrentUsedSize <= newSize / 2)
newSize /= 2;
if (newSize != m_Size)
ChangeSize(newSize);
}
protected:
T *m_Data;
size_t m_Size;
size_t m_CurrentUsedSize;
public:
class iterator
{
protected:
T *m_Ptr;
public:
// constructors / destructors
iterator()
{
m_Ptr = NULL;
}
iterator(T * ptr)
{
m_Ptr = ptr;
}
// member functions
T * base()
{
return m_Ptr;
}
const T * base() const
{
return m_Ptr;
}
// operators
T & operator*()
{
return *m_Ptr;
}
T * operator->()
{
return m_Ptr;
}
iterator & operator++() // preincrement
{
++m_Ptr;
return (*this);
}
iterator operator++(int) // postincrement
{
iterator tmp = *this;
++m_Ptr;
return tmp;
}
iterator & operator--() // predecrement
{
--m_Ptr;
return (*this);
}
iterator operator--(int) // postdecrememnt
{
iterator tmp = *this;
--m_Ptr;
return tmp;
}
bool operator==(T * right) const
{
return (m_Ptr == right);
}
bool operator==(const iterator & right) const
{
return (m_Ptr == right.m_Ptr);
}
bool operator!=(T * right) const
{
return (m_Ptr != right);
}
bool operator!=(const iterator & right) const
{
return (m_Ptr != right.m_Ptr);
}
iterator & operator+=(size_t offset)
{
m_Ptr += offset;
return (*this);
}
iterator & operator-=(size_t offset)
{
m_Ptr -= offset;
return (*this);
}
iterator operator+(size_t offset) const
{
iterator tmp(*this);
tmp.m_Ptr += offset;
return tmp;
}
iterator operator-(size_t offset) const
{
iterator tmp(*this);
tmp.m_Ptr -= offset;
return tmp;
}
T & operator[](size_t offset)
{
return (*(*this + offset));
}
const T & operator[](size_t offset) const
{
return (*(*this + offset));
}
bool operator<(const iterator & right) const
{
return m_Ptr < right.m_Ptr;
}
bool operator>(const iterator & right) const
{
return m_Ptr > right.m_Ptr;
}
bool operator<=(const iterator & right) const
{
return m_Ptr <= right.m_Ptr;
}
bool operator>=(const iterator & right) const
{
return m_Ptr >= right.m_Ptr;
}
size_t operator-(const iterator & right) const
{
return m_Ptr - right.m_Ptr;
}
};
// constructors / destructors
CVector<T>()
{
m_Size = 0;
m_CurrentUsedSize = 0;
m_Data = NULL;
}
CVector<T>(const CVector<T> & other)
{
// copy data
m_Data = new T [other.m_CurrentUsedSize];
m_Size = other.m_CurrentUsedSize;
m_CurrentUsedSize = other.m_CurrentUsedSize;
for (size_t i=0; i<other.m_CurrentUsedSize; i++)
m_Data[i] = other.m_Data[i];
}
~CVector<T>()
{
clear();
}
// interface
size_t size() const
{
return m_CurrentUsedSize;
}
size_t capacity() const
{
return m_Size;
}
iterator begin() const
{
return iterator(m_Data);
}
iterator end() const
{
return iterator(m_Data + m_CurrentUsedSize);
}
iterator iterAt(size_t pos)
{
if (pos > m_CurrentUsedSize)
assert(0);
return iterator(m_Data + pos);
}
bool reserve(size_t newSize)
{
if (newSize > m_Size)
return ChangeSize(newSize);
return true;
}
bool push_back(const T & elem)
{
++m_CurrentUsedSize;
if (!GrowIfNeeded())
{
--m_CurrentUsedSize;
return false;
}
m_Data[m_CurrentUsedSize - 1] = elem;
return true;
}
void pop_back()
{
--m_CurrentUsedSize;
if (m_CurrentUsedSize < 0)
m_CurrentUsedSize = 0;
FreeMemIfPossible();
}
bool resize(size_t newSize)
{
if (!ChangeSize(newSize))
return false;
m_CurrentUsedSize = newSize;
return true;
}
bool empty() const
{
return (m_CurrentUsedSize == 0);
}
T & at(size_t pos)
{
if (pos > m_CurrentUsedSize)
{
assert(0);
}
return m_Data[pos];
}
const T & at(size_t pos) const
{
if (pos > m_CurrentUsedSize)
{
assert(0);
}
return m_Data[pos];
}
T & operator[](size_t pos)
{
return at(pos);
}
const T & operator[](size_t pos) const
{
return at(pos);
}
T & front()
{
if (m_CurrentUsedSize < 1)
{
assert(0);
}
return m_Data[0];
}
const T & front() const
{
if (m_CurrentUsedSize < 1)
{
assert(0);
}
return m_Data[0];
}
T & back()
{
if (m_CurrentUsedSize < 1)
{
assert(0);
}
return m_Data[m_CurrentUsedSize - 1];
}
const T & back() const
{
if (m_CurrentUsedSize < 1)
{
assert(0);
}
return m_Data[m_CurrentUsedSize - 1];
}
iterator insert(iterator where, const T & value)
{
// validate iter
if (where < m_Data || where > (m_Data + m_CurrentUsedSize))
return iterator(0);
size_t ofs = where - begin();
++m_CurrentUsedSize;
if (!GrowIfNeeded())
{
--m_CurrentUsedSize;
return false;
}
where = begin() + ofs;
// Move subsequent entries
for (T *ptr = m_Data + m_CurrentUsedSize - 2; ptr >= where.base(); --ptr)
*(ptr + 1) = *ptr;
*where.base() = value;
return where;
}
iterator erase(iterator where)
{
// validate iter
if (where < m_Data || where >= (m_Data + m_CurrentUsedSize))
return iterator(0);
size_t ofs = where - begin();
if (m_CurrentUsedSize > 1)
{
// move
T *theend = m_Data + m_CurrentUsedSize;
for (T *ptr = where.base() + 1; ptr < theend; ++ptr)
*(ptr - 1) = *ptr;
}
--m_CurrentUsedSize;
FreeMemIfPossible();
return begin() + ofs;
}
void clear()
{
m_Size = 0;
m_CurrentUsedSize = 0;
if (m_Data)
{
delete [] m_Data;
m_Data = NULL;
}
}
};
#endif // __CVECTOR_H__

3090
dlls/mysqlx/sdk/amxxmodule.cpp Executable file

File diff suppressed because it is too large Load Diff

2281
dlls/mysqlx/sdk/amxxmodule.h Executable file

File diff suppressed because it is too large Load Diff

472
dlls/mysqlx/sdk/moduleconfig.h Executable file
View File

@ -0,0 +1,472 @@
// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "MySQL X"
#define MODULE_VERSION "1.00"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "MySQLX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
//#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX detach
#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
#define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

291
dlls/mysqlx/sdk/sh_list.h Normal file
View File

@ -0,0 +1,291 @@
/* ======== SourceMM ========
* Copyright (C) 2004-2005 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): David "BAILOPAN" Anderson
* ============================
*/
#ifndef _INCLUDE_SMM_LIST_H
#define _INCLUDE_SMM_LIST_H
#include <new>
#include <malloc.h>
namespace SourceHook
{
//This class is from CSDM for AMX Mod X
/*
A circular, doubly-linked list with one sentinel node
Empty:
m_Head = sentinel
m_Head->next = m_Head;
m_Head->prev = m_Head;
One element:
m_Head = sentinel
m_Head->next = node1
m_Head->prev = node1
node1->next = m_Head
node1->prev = m_Head
Two elements:
m_Head = sentinel
m_Head->next = node1
m_Head->prev = node2
node1->next = node2
node1->prev = m_Head
node2->next = m_Head
node2->prev = node1
*/
template <class T>
class List
{
public:
class iterator;
friend class iterator;
class ListNode
{
public:
ListNode(const T & o) : obj(o) { };
ListNode() { };
T obj;
ListNode *next;
ListNode *prev;
};
private:
// Initializes the sentinel node.
// BAIL used malloc instead of new in order to bypass the need for a constructor.
ListNode *_Initialize()
{
ListNode *n = (ListNode *)malloc(sizeof(ListNode));
n->next = n;
n->prev = n;
return n;
}
public:
List() : m_Head(_Initialize()), m_Size(0)
{
}
List(const List &src) : m_Head(_Initialize()), m_Size(0)
{
iterator iter;
for (iter=src.begin(); iter!=src.end(); iter++)
push_back( (*iter) );
}
~List()
{
clear();
// Don't forget to free the sentinel
if (m_Head)
{
free(m_Head);
m_Head = NULL;
}
}
void push_back(const T &obj)
{
ListNode *node = new ListNode(obj);
node->prev = m_Head->prev;
node->next = m_Head;
m_Head->prev->next = node;
m_Head->prev = node;
m_Size++;
}
size_t size()
{
return m_Size;
}
void clear()
{
ListNode *node = m_Head->next;
ListNode *temp;
m_Head->next = m_Head;
m_Head->prev = m_Head;
// Iterate through the nodes until we find g_Head (the sentinel) again
while (node != m_Head)
{
temp = node->next;
delete node;
node = temp;
}
m_Size = 0;
}
bool empty()
{
return (m_Size == 0);
}
T & back()
{
return m_Head->prev->obj;
}
private:
ListNode *m_Head;
size_t m_Size;
public:
class iterator
{
friend class List;
public:
iterator()
{
m_This = NULL;
}
iterator(const List &src)
{
m_This = src.m_Head;
}
iterator(ListNode *n) : m_This(n)
{
}
iterator(const iterator &where)
{
m_This = where.m_This;
}
//pre decrement
iterator & operator--()
{
if (m_This)
m_This = m_This->prev;
return *this;
}
//post decrement
iterator operator--(int)
{
iterator old(*this);
if (m_This)
m_This = m_This->prev;
return old;
}
//pre increment
iterator & operator++()
{
if (m_This)
m_This = m_This->next;
return *this;
}
//post increment
iterator operator++(int)
{
iterator old(*this);
if (m_This)
m_This = m_This->next;
return old;
}
const T & operator * () const
{
return m_This->obj;
}
T & operator * ()
{
return m_This->obj;
}
T * operator -> ()
{
return &(m_This->obj);
}
const T * operator -> () const
{
return &(m_This->obj);
}
bool operator != (const iterator &where) const
{
return (m_This != where.m_This);
}
bool operator ==(const iterator &where) const
{
return (m_This == where.m_This);
}
private:
ListNode *m_This;
};
public:
iterator begin() const
{
return iterator(m_Head->next);
}
iterator end() const
{
return iterator(m_Head);
}
iterator erase(iterator &where)
{
ListNode *pNode = where.m_This;
iterator iter(where);
iter++;
// Works for all cases: empty list, erasing first element, erasing tail, erasing in the middle...
pNode->prev->next = pNode->next;
pNode->next->prev = pNode->prev;
delete pNode;
m_Size--;
return iter;
}
iterator insert(iterator where, const T &obj)
{
// Insert obj right before where
ListNode *node = new ListNode(obj);
ListNode *pWhereNode = where.m_This;
pWhereNode->prev->next = node;
node->prev = pWhereNode->prev;
pWhereNode->prev = node;
node->next = pWhereNode;
m_Size++;
return iterator(node);
}
public:
void remove(const T & obj)
{
iterator b;
for (b=begin(); b!=end(); b++)
{
if ( (*b) == obj )
{
erase( b );
break;
}
}
}
template <typename U>
iterator find(const U & equ)
{
iterator iter;
for (iter=begin(); iter!=end(); iter++)
{
if ( (*iter) == equ )
return iter;
}
return end();
}
List & operator =(const List &src)
{
clear();
iterator iter;
for (iter=src.begin(); iter!=src.end(); iter++)
push_back( (*iter) );
return *this;
}
};
}; //NAMESPACE
#endif //_INCLUDE_CSDM_LIST_H

219
dlls/mysqlx/sdk/sh_stack.h Executable file
View File

@ -0,0 +1,219 @@
/* ======== SourceMM ========
* Copyright (C) 2004-2005 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): Pavol "PM OnoTo" Marko
* ============================
*/
#ifndef __SH_STACK_H__
#define __SH_STACK_H__
#define SH_STACK_DEFAULT_SIZE 4
//namespace SourceHook
//{/
// Vector
template <class T> class CStack
{
T *m_Elements;
size_t m_AllocatedSize;
size_t m_UsedSize;
public:
friend class iterator;
class iterator
{
CStack<T> *m_pParent;
size_t m_Index;
public:
iterator(CStack<T> *pParent, size_t id) : m_pParent(pParent), m_Index(id)
{
}
iterator(CStack<T> *pParent) : m_pParent(pParent), m_Index(0)
{
}
iterator() : m_pParent(NULL), m_Index(0)
{
}
T &operator *()
{
return m_pParent->m_Elements[m_Index];
}
const T &operator *() const
{
return m_pParent->m_Elements[m_Index];
}
T * operator->()
{
return m_pParent->m_Elements + m_Index;
}
const T * operator->() const
{
return m_pParent->m_Elements + m_Index;
}
iterator & operator++() // preincrement
{
++m_Index;
return (*this);
}
iterator operator++(int) // postincrement
{
iterator tmp = *this;
++m_Index;
return tmp;
}
iterator & operator--() // predecrement
{
--m_Index;
return (*this);
}
iterator operator--(int) // postdecrememnt
{
iterator tmp = *this;
--m_Index;
return tmp;
}
bool operator==(const iterator & right) const
{
return (m_pParent == right.m_pParent && m_Index == right.m_Index);
}
bool operator!=(const iterator & right) const
{
return !(*this == right);
}
};
CStack() : m_Elements(new T[SH_STACK_DEFAULT_SIZE]),
m_AllocatedSize(SH_STACK_DEFAULT_SIZE),
m_UsedSize(0)
{
}
CStack(size_t size) : m_Elements(new T[size]),
m_AllocatedSize(size),
m_UsedSize(0)
{
}
CStack(const CStack &other) : m_Elements(NULL),
m_AllocatedSize(0),
m_UsedSize(0)
{
reserve(other.m_AllocatedSize);
m_UsedSize = other.m_UsedSize;
for (size_t i = 0; i < m_UsedSize; ++i)
m_Elements[i] = other.m_Elements[i];
}
~CStack()
{
if (m_Elements)
delete [] m_Elements;
}
void operator=(const CStack &other)
{
if (m_AllocatedSize < other.m_AllocatedSize)
{
if (m_Elements)
delete [] m_Elements;
m_Elements = new T[other.m_AllocatedSize];
m_AllocatedSize = other.m_AllocatedSize;
}
m_UsedSize = other.m_UsedSize;
for (size_t i = 0; i < m_UsedSize; ++i)
m_Elements[i] = other.m_Elements[i];
}
bool push(const T &val)
{
if (m_UsedSize + 1 == m_AllocatedSize)
{
// zOHNOES! REALLOCATE!
m_AllocatedSize *= 2;
T *newElements = new T[m_AllocatedSize];
if (!newElements)
{
m_AllocatedSize /= 2;
return false;
}
if (m_Elements)
{
for (size_t i = 0; i < m_UsedSize; ++i)
newElements[i] = m_Elements[i];
delete [] m_Elements;
}
m_Elements = newElements;
}
m_Elements[m_UsedSize++] = val;
return true;
}
void pop()
{
--m_UsedSize;
}
T &front()
{
return m_Elements[m_UsedSize - 1];
}
const T &front() const
{
return m_Elements[m_UsedSize - 1];
}
iterator begin()
{
return iterator(this, 0);
}
iterator end()
{
return iterator(this, m_UsedSize);
}
size_t size()
{
return m_UsedSize;
}
size_t capacity()
{
return m_AllocatedSize;
}
bool empty()
{
return m_UsedSize == 0 ? true : false;
}
bool reserve(size_t size)
{
if (size > m_AllocatedSize)
{
T *newElements = new T[size];
if (!newElements)
return false;
if (m_Elements)
{
for (size_t i = 0; i < m_UsedSize; ++i)
newElements[i] = m_Elements[i];
delete [] m_Elements;
}
m_Elements = newElements;
m_AllocatedSize = size;
}
return true;
}
};
//}; //namespace SourceHook
#endif

367
dlls/mysqlx/sdk/sh_string.h Executable file
View File

@ -0,0 +1,367 @@
/* ======== SourceMM ========
* Copyright (C) 2004-2005 Metamod:Source Development Team
* No warranties of any kind
*
* License: zlib/libpng
*
* Author(s): David "BAILOPAN" Anderson
* ============================
*/
/* AMX Mod X
*
* by the AMX Mod X Development Team
*/
#ifndef _INCLUDE_CSTRING_H
#define _INCLUDE_CSTRING_H
#include <string.h>
#include <stdio.h>
namespace SourceHook
{
class String
{
public:
String()
{
v = NULL;
a_size = 0;
//assign("");
}
~String()
{
if (v)
delete [] v;
}
String(const char *src)
{
v = NULL;
a_size = 0;
assign(src);
}
String(const String &src)
{
v = NULL;
a_size = 0;
assign(src.c_str());
}
const char *c_str() { return v?v:""; }
const char *c_str() const { return v?v:""; }
void append(const char *t)
{
Grow(size() + strlen(t) + 1);
strcat(v, t);
}
void append(const char c)
{
size_t len = size();
Grow(len + 2);
v[len] = c;
v[len + 1] = '\0';
}
void append(String &d)
{
append(d.c_str());
}
void assign(const String &src)
{
assign(src.c_str());
}
void assign(const char *d)
{
if (!d)
{
clear();
} else {
Grow(strlen(d) + 1, false);
strcpy(v, d);
}
}
void clear()
{
if (v)
v[0] = '\0';
}
int compare (const char *d)
{
if (!v)
return strcmp("", d);
else
return strcmp(v, d);
}
//Added this for amxx inclusion
bool empty()
{
if (!v)
return true;
if (v[0] == '\0')
return true;
return false;
}
size_t size()
{
if (v)
return strlen(v);
else
return 0;
}
int find(const char c, int index = 0)
{
int len = static_cast<int>(size());
if (len < 1)
return npos;
if (index >= len || index < 0)
return npos;
int i = 0;
for (i=index; i<len; i++)
{
if (v[i] == c)
{
return i;
}
}
return npos;
}
bool is_space(int c)
{
if (c == '\f' || c == '\n' ||
c == '\t' || c == '\r' ||
c == '\v' || c == ' ')
{
return true;
}
return false;
}
void trim()
{
if (!v)
return;
unsigned int i = 0;
unsigned int j = 0;
size_t len = strlen(v);
if (len == 1)
{
if (is_space(v[i]))
{
clear();
return;
}
}
unsigned char c0 = v[0];
if (is_space(c0))
{
for (i=0; i<len; i++)
{
if (!is_space(v[i]) || (is_space(v[i]) && ((unsigned char)i==len-1)))
{
erase(0, i);
break;
}
}
}
len = strlen(v);
if (len < 1)
{
return;
}
if (is_space(v[len-1]))
{
for (i=len-1; i>=0; i--)
{
if (!is_space(v[i])
|| (is_space(v[i]) && i==0))
{
erase(i+1, j);
break;
}
j++;
}
}
if (len == 1)
{
if (is_space(v[0]))
{
clear();
return;
}
}
}
void erase(unsigned int start, int num = npos)
{
if (!v)
return;
unsigned int i = 0;
size_t len = size();
//check for bounds
if (num == npos || start+num > len-start)
num = len - start;
//do the erasing
bool copyflag = false;
for (i=0; i<len; i++)
{
if (i>=start && i<start+num)
{
if (i+num < len)
{
v[i] = v[i+num];
} else {
v[i] = 0;
}
copyflag = true;
} else if (copyflag) {
if (i+num < len)
{
v[i] = v[i+num];
} else {
v[i] = 0;
}
}
}
len -= num;
v[len] = 0;
}
String substr(unsigned int index, int num = npos)
{
if (!v)
{
String b("");
return b;
}
String ns;
size_t len = size();
if (index >= len || !v)
return ns;
if (num == npos)
{
num = len - index;
} else if (index+num >= len) {
num = len - index;
}
unsigned int i = 0;
unsigned int nslen = num + 2;
ns.Grow(nslen);
for (i=index; i<index+num; i++)
ns.append(v[i]);
return ns;
}
void toLower()
{
if (!v)
return;
unsigned int i = 0;
size_t len = strlen(v);
for (i=0; i<len; i++)
{
if (v[i] >= 65 && v[i] <= 90)
v[i] &= ~(1<<5);
}
}
String & operator = (const String &src)
{
assign(src);
return *this;
}
String & operator = (const char *src)
{
assign(src);
return *this;
}
char operator [] (unsigned int index)
{
if (index > size() || !v)
{
return -1;
} else {
return v[index];
}
}
int at(int a)
{
if (a < 0 || a >= (int)size() || !v)
return -1;
return v[a];
}
bool at(int at, char c)
{
if (at < 0 || at >= (int)size() || !v)
return false;
v[at] = c;
return true;
}
private:
void Grow(unsigned int d, bool copy=true)
{
if (d <= a_size)
return;
char *n = new char[d + 1];
if (copy && v)
strcpy(n, v);
if (v)
delete [] v;
else
strcpy(n, "");
v = n;
a_size = d + 1;
}
char *v;
unsigned int a_size;
public:
static const int npos = -1;
};
}; //NAMESPACE
#endif //_INCLUDE_CSTRING_H

161
dlls/mysqlx/sqlx.inc Normal file
View File

@ -0,0 +1,161 @@
//NOTE: no pragma library yet...
enum Handle
{
Empty_Handle
};
/**
* Creates a connection tuple.
* This tuple must be passed into connection routines.
* Freeing the tuple is not necessary, but is a good idea if you
* create many of them. You can cache these handles globally.
*/
native Handle:SQL_MakeDbTuple(const host[], const user[], const pass[], const db[]);
/**
* Frees an SQL handle.
* The handle can be to anything (tuple, connection, query, results, etc).
* If you free a database connection, it closes the connection as well.
*/
native SQL_FreeHandle(Handle:h);
/**
* Opens a database connection.
* Returns an SQL handle, which must be freed.
* Returns Empty_Handle on failure.
*/
native Handle:SQL_Connect(Handle:cn_tuple, &errcode, error[], maxlength);
/**
* Prepares a query.
* The query must always be freed.
* This does not actually do the query!
*/
native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...);
#define TQUERY_CONNECT_FAILED -2
#define TQUERY_QUERY_FAILED -1
#define TQUERY_SUCCESS 0
/**
* Prepares and executes a threaded query.
* This will not interrupt gameplay in the event of a poor/lossed
* connection, however, the interface is more complicated and
* asynchronous. Furthermore, a new connection/disconnection is
* made each time.
* The handler should look like:
*
* @param failstate - One of the three TQUERY_ defines.
* @param query - Handle to the query, do not free it.
* @param error - An error message, if any.
* @param errnum - An error code, if any.
* @param data - Data array you passed in.
* @param size - Size of the data array you passed in.
*
* public QueryHandler(failstate, Handle:query, error[], errnum, data[], size)
*
* Note! The handle does not need to be freed.
* Also note: This function is not guaranteed to be in another thread
* (in fact - it's not). You're seeing data "after the fact",
* and as such to execute another query you should run
* SQL_ThreadQuery again.
*
*/
native SQL_ThreadQuery(Handle:cn_tuple, const handler[], const query[], const data[]="", dataSize=0);
/**
* Executes a query.
* Returns 1 if the query succeeded.
* Returns 0 if the query failed.
* NOTE: You can call this multiple times as long as its parent
* connection is kept open. Each time the result set will be freed
* from the previous call.
*/
native SQL_Execute(Handle:query);
/**
* Gets information about a failed query error.
* Returns the errorcode.
*/
native SQL_QueryError(Handle:query, error[], maxlength);
/**
* Returns 1 if there are more results to be read,
* 0 otherwise.
*/
native SQL_MoreResults(Handle:query);
/**
* Tells whether a specific column in the current row
* is NULL or not.
*/
native SQL_IsNull(Handle:query, column);
/**
* Retrieves the current result.
* A successful query starts at the first result,
* so you should not call SQL_NextRow() first.
* Passing no extra params - return int
* Passing one extra param - return float in 1st extra arg
* Passing two extra params - return string in 1st arg, max length in 2nd
* Example:
* new num = SQL_ReadResult(query, 0)
* new Float:num2
* new str[32]
* SQL_ReadResult(query, 1, num2)
* SQL_ReadResult(query, 2, str, 31)
*/
native SQL_ReadResult(Handle:query, column, ...);
/**
* Advances to the next result (return value should be ignored).
*/
native SQL_NextRow(Handle:query);
/**
* Returns the number of affected rows.
*/
native SQL_AffectedRows(Handle:query);
/**
* Returns the number of rows total.
*/
native SQL_NumResults(Handle:query);
/**
* Returns the number of columns total.
*/
native SQL_NumColumns(Handle:query);
/**
* Returns the name of a column.
* Errors on a bad field number.
*/
native SQL_FieldNumToName(Handle:query, num, name[], maxlength);
/**
* Returns the number of a named column, or -1 if not found.
*/
native SQL_FieldNameToNum(Handle:query, const name[]);
/**
* Sets driver affinity (NOT IMPLEMENTED).
*/
// native SQL_SetAffinity(Handle:connection, const driver[]);

120
dlls/mysqlx/sqlxtest.sma Normal file
View File

@ -0,0 +1,120 @@
#include <amxmodx>
#include <amxmisc>
#include <sqlx>
new Handle:g_DbInfo
new g_QueryNum
public plugin_init()
{
register_plugin("SQLX Test", "1.0", "BAILOPAN")
register_srvcmd("sqlx_test_normal", "SqlxTest_Normal")
register_srvcmd("sqlx_test_thread", "SqlxTest_Thread")
new configsDir[64]
get_configsdir(configsDir, 63)
server_cmd("exec %s/sql.cfg", configsDir)
server_exec()
}
public plugin_cfg()
{
new host[64]
new user[64]
new pass[64]
new db[64]
get_cvar_string("amx_sql_host", host, 63)
get_cvar_string("amx_sql_user", user, 63)
get_cvar_string("amx_sql_pass", pass, 63)
get_cvar_string("amx_sql_db", db, 63)
g_DbInfo = SQL_MakeDbTuple(host, user, pass, db)
}
PrintQueryData(Handle:query)
{
new columns = SQL_NumColumns(query)
new rows = SQL_NumResults(query)
server_print("Query columns: %d rows: %d", columns, rows)
new num
new row
new str[32]
new cols[2][32]
SQL_FieldNumToName(query, 0, cols[0], 31)
SQL_FieldNumToName(query, 1, cols[1], 31)
while (SQL_MoreResults(query))
{
num = SQL_ReadResult(query, 0)
SQL_ReadResult(query, 1, str, 31)
server_print("[%d]: %s=%d, %s=%s", row, cols[0], num, cols[1], str)
SQL_NextRow(query)
row++
}
}
public GetMyStuff(failstate, Handle:query, error[], errnum, data[], size)
{
server_print("Resolved query %d at: %f", data[0], get_gametime())
if (failstate)
{
if (failstate == TQUERY_CONNECT_FAILED)
{
server_print("Connection failed!")
} else if (failstate == TQUERY_QUERY_FAILED) {
server_print("Query failed!")
}
server_print("Error code: %d (Message: ^"%s^")", errnum, error)
} else {
PrintQueryData(query)
}
}
public SqlxTest_Thread()
{
new query[512]
new data[1]
data[0] = g_QueryNum
format(query, 511, "SELECT * FROM gaben")
server_print("Adding to %d queue at: %f", g_QueryNum, get_gametime())
SQL_ThreadQuery(g_DbInfo, "GetMyStuff", query, data, 1)
g_QueryNum++
}
public SqlxTest_Normal()
{
new errnum, error[255]
new Handle:db = SQL_Connect(g_DbInfo, errnum, error, 254)
if (!db)
{
server_print("Query failure: [%d] %s", errnum, error)
return
}
new Handle:query = SQL_PrepareQuery(db, "SELECT * FROM gaben")
if (!SQL_Execute(query))
{
errnum = SQL_QueryError(query, error, 254)
server_print("Query failure: [%d] %s", errnum, error)
SQL_FreeHandle(query)
SQL_FreeHandle(db)
return
}
PrintQueryData(query)
SQL_FreeHandle(query)
SQL_FreeHandle(db)
}
public plugin_end()
{
SQL_FreeHandle(g_DbInfo)
}

View File

@ -0,0 +1,249 @@
#include "BaseWorker.h"
BaseWorker::BaseWorker() :
m_perFrame(SM_DEFAULT_THREADS_PER_FRAME),
m_state(Worker_Stopped)
{
}
BaseWorker::~BaseWorker()
{
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void BaseWorker::MakeThread(IThread *pThread)
{
ThreadParams pt;
pt.flags = Thread_AutoRelease;
pt.prio = ThreadPrio_Normal;
MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams pt;
pt.flags = flags;
pt.prio = ThreadPrio_Normal;
return MakeThread(pThread, &pt);
}
IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (m_state != Worker_Running)
return NULL;
SWThreadHandle *swt = new SWThreadHandle(this, params, pThread);
AddThreadToQueue(swt);
return swt;
}
void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
unsigned int BaseWorker::Flush(bool flush_cancel)
{
SWThreadHandle *swt;
unsigned int num = 0;
while ((swt=PopThreadFromQueue()) != NULL)
{
swt->m_state = Thread_Done;
if (!flush_cancel)
swt->pThread->RunThread(swt);
swt->pThread->OnTerminate(swt, flush_cancel);
if (swt->m_params.flags & Thread_AutoRelease)
delete swt;
num++;
}
return num;
}
SWThreadHandle *BaseWorker::PopThreadFromQueue()
{
if (!m_ThreadQueue.size())
return NULL;
SourceHook::List<SWThreadHandle *>::iterator begin;
SWThreadHandle *swt;
begin = m_ThreadQueue.begin();
swt = (*begin);
m_ThreadQueue.erase(begin);
return swt;
}
void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
m_ThreadQueue.push_back(pHandle);
}
unsigned int BaseWorker::GetMaxThreadsPerFrame()
{
return m_perFrame;
}
WorkerState BaseWorker::GetStatus(unsigned int *threads)
{
if (threads)
*threads = m_perFrame;
return m_state;
}
unsigned int BaseWorker::RunFrame()
{
unsigned int done = 0;
unsigned int max = GetMaxThreadsPerFrame();
SWThreadHandle *swt = NULL;
IThread *pThread = NULL;
while (done < max)
{
if ((swt=PopThreadFromQueue()) == NULL)
break;
pThread = swt->pThread;
swt->m_state = Thread_Running;
pThread->RunThread(swt);
swt->m_state = Thread_Done;
pThread->OnTerminate(swt, false);
if (swt->m_params.flags & Thread_AutoRelease)
delete swt;
done++;
}
return done;
}
void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads)
{
m_perFrame = threads;
}
bool BaseWorker::Start()
{
if (m_state != Worker_Invalid && m_state != Worker_Stopped)
{
return false;
}
m_state = Worker_Running;
return true;
}
bool BaseWorker::Stop(bool flush_cancel)
{
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
return false;
if (m_state == Worker_Paused)
{
if (!Unpause())
return false;
}
m_state = Worker_Stopped;
Flush(flush_cancel);
return true;
}
bool BaseWorker::Pause()
{
if (m_state != Worker_Running)
return false;
m_state = Worker_Paused;
return true;
}
bool BaseWorker::Unpause()
{
if (m_state != Worker_Paused)
return false;
m_state = Worker_Running;
return true;
}
/***********************
* THREAD HANDLE STUFF *
***********************/
void SWThreadHandle::DestroyThis()
{
delete this;
}
void SWThreadHandle::GetParams(ThreadParams *p)
{
*p = m_params;
}
ThreadPriority SWThreadHandle::GetPriority()
{
return m_params.prio;
}
ThreadState SWThreadHandle::GetState()
{
return m_state;
}
IThreadCreator *SWThreadHandle::Parent()
{
return m_parent;
}
bool SWThreadHandle::SetPriority(ThreadPriority prio)
{
if (m_params.prio != ThreadPrio_Normal)
return false;
m_params.prio = prio;
return true;
}
bool SWThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
return true;
}
bool SWThreadHandle::WaitForThread()
{
return false;
}
SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) :
m_parent(parent), m_params(*p), pThread(thread), m_state(Thread_Paused)
{
}
IThread *SWThreadHandle::GetThread()
{
return pThread;
}

View File

@ -0,0 +1,72 @@
#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
#define _INCLUDE_SOURCEMOD_BASEWORKER_H
#include "sh_list.h"
#include "ThreadSupport.h"
#define SM_DEFAULT_THREADS_PER_FRAME 1
class BaseWorker;
//SW = Simple Wrapper
class SWThreadHandle : public IThreadHandle
{
friend class BaseWorker;
public:
SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
IThread *GetThread();
public:
//NOTE: We don't support this by default.
//It's specific usage that'd require many mutexes
virtual bool WaitForThread();
public:
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
public:
//Priorities not supported by default.
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
public:
virtual ThreadState GetState();
virtual bool Unpause();
private:
ThreadState m_state;
ThreadParams m_params;
IThreadCreator *m_parent;
IThread *pThread;
};
class BaseWorker : public IWorker
{
public:
BaseWorker();
virtual ~BaseWorker();
public: //IWorker
virtual unsigned int RunFrame();
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//Flushes out any remaining threads
virtual unsigned int Flush(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
public: //IThreadCreator
virtual void MakeThread(IThread *pThread);
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
virtual void SetMaxThreadsPerFrame(unsigned int threads);
virtual unsigned int GetMaxThreadsPerFrame();
protected:
SourceHook::List<SWThreadHandle *> m_ThreadQueue;
unsigned int m_perFrame;
volatile WorkerState m_state;
};
#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H

View File

@ -0,0 +1,222 @@
#ifndef _INCLUDE_SOURCEMOD_THREADER_H
#define _INCLUDE_SOURCEMOD_THREADER_H
namespace SourceMod
{
enum ThreadFlags
{
Thread_Default = 0,
//auto release handle on finish
//you are not guaranteed the handle for this is valid after
// calling MakeThread(), so never use it until OnTerminate is called.
Thread_AutoRelease = 1,
//Thread is created "suspended", meaning
// it is inactive until unpaused.
Thread_CreateSuspended = 2,
};
enum ThreadPriority
{
ThreadPrio_Minimum = -8,
ThreadPrio_Low = -3,
ThreadPrio_Normal = 0,
ThreadPrio_High = 3,
ThreadPrio_Maximum = 8,
};
enum ThreadState
{
Thread_Running = 0,
Thread_Paused = 1,
Thread_Done = 2,
};
struct ThreadParams
{
ThreadParams() :
flags(Thread_Default),
prio(ThreadPrio_Normal)
{
};
ThreadFlags flags;
ThreadPriority prio;
};
class IThreadCreator;
/**
* Describes a handle to a thread
*/
class IThreadHandle
{
public:
virtual ~IThreadHandle() { };
public:
/**
* Pauses parent thread until this thread completes.
*/
virtual bool WaitForThread() =0;
/**
* Destroys the thread handle.
* This will not necessarily cancel the thread.
*/
virtual void DestroyThis() =0;
/**
* Returns the parent threader.
*/
virtual IThreadCreator *Parent() =0;
/**
* Returns the thread states.
*/
virtual void GetParams(ThreadParams *ptparams) =0;
/**
* Returns priority
*/
virtual ThreadPriority GetPriority() =0;
/**
* Sets thread priority
*/
virtual bool SetPriority(ThreadPriority prio) =0;
/**
* Gets thread state
*/
virtual ThreadState GetState() =0;
/**
* Attempts to unpause a paused thread.
*/
virtual bool Unpause() =0;
};
/**
* Describes a single unit of execution/context flow
*/
class IThread
{
public:
//Called when the thread runs
virtual void RunThread(IThreadHandle *pHandle) =0;
//Called when the thread terminates.
//"Cancel" is true if the thread did not finish
//(this could mean suspended or terminated abruptly)
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel) =0;
};
/**
* Describes a thread creator
*/
class IThreadCreator
{
public:
//Makes a thread and cleans up the handle for you
virtual void MakeThread(IThread *pThread) =0;
//Makes a thread with flag specified
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) =0;
//Makes a thread, full options can be specified
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) =0;
//Return priority bounds
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) =0;
};
/**
* Basic Mutex
*/
class IMutex
{
public:
virtual ~IMutex() { };
public:
/**
* Attempts to lock, but returns instantly.
*/
virtual bool TryLock() =0;
/**
* Attempts to lock by waiting for release.
*/
virtual void Lock() =0;
/**
* Unlocks mutex.
*/
virtual void Unlock() =0;
/**
* Frees the mutex handle.
*/
virtual void DestroyThis() =0;
};
class IEventSignal
{
public:
/**
* Waits for the signal.
*/
virtual void Wait() =0;
/**
* Triggers the signal.
* Resets the signals after triggering.
*/
virtual void Signal() =0;
/**
* Frees the signal handle.
*/
virtual void DestroyThis() =0;
};
/**
* Describes a threading system
*/
class IThreader : public IThreadCreator
{
public:
virtual IMutex *MakeMutex() =0;
virtual void MakeThread(IThread *pThread) =0;
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) =0;
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) =0;
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) =0;
virtual void ThreadSleep(unsigned int ms) =0;
/**
* Creates a non-signalled event.
*/
virtual IEventSignal *MakeEventSignal() =0;
};
enum WorkerState
{
Worker_Invalid = -3,
Worker_Stopped = -2,
Worker_Paused = -1,
Worker_Running,
};
/**
* This is an extension of the threader that is implemented.
* It "simulates" threading in a queue, and processes the queue whenever
* RunFrame is called (leaving it up to the implementation).
* Worker may or may not be started upon instantiation.
*/
class IWorker : public IThreadCreator
{
public:
virtual unsigned int RunFrame() =0;
virtual void MakeThread(IThread *pThread) =0;
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags) =0;
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params) =0;
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) =0;
public:
//Controls the worker
virtual bool Pause() =0;
virtual bool Unpause() =0;
virtual bool Start() =0;
//If flush is true, all remaining tasks will be cancelled.
//Otherwise, it will wait until the tasks have been depleted, then
// end.
virtual bool Stop(bool flush_cancel) =0;
//Flushes out any remaining threads
virtual unsigned int Flush(bool flush_cancel) =0;
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads) =0;
};
};
#endif //_INCLUDE_SOURCEMOD_THREADER_H

View File

@ -0,0 +1,263 @@
#include <unistd.h>
#include "PosixThreads.h"
void PosixThreader::ThreadSleep(unsigned int ms)
{
usleep( ms * 1000 );
}
void PosixThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Normal;
min = ThreadPrio_Normal;
}
IMutex *PosixThreader::MakeMutex()
{
pthread_mutex_t mutex;
if (pthread_mutex_init(&mutex, NULL) != 0)
return NULL;
PosixMutex *pMutex = new PosixMutex(mutex);
return pMutex;
}
void PosixThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void *Posix_ThreadGate(void *param)
{
PosixThreader::ThreadHandle *pHandle =
reinterpret_cast<PosixThreader::ThreadHandle *>(param);
//Block this thread from being started initially.
pthread_mutex_lock(&pHandle->m_runlock);
//if we get here, we've obtained the lock and are allowed to run.
//unlock and continue.
pthread_mutex_unlock(&pHandle->m_runlock);
pHandle->m_run->RunThread(pHandle);
ThreadParams params;
pthread_mutex_lock(&pHandle->m_statelock);
pHandle->m_state = Thread_Done;
pHandle->GetParams(&params);
pthread_mutex_unlock(&pHandle->m_statelock);
pHandle->m_run->OnTerminate(pHandle, false);
if (params.flags & Thread_AutoRelease)
delete pHandle;
return 0;
}
ThreadParams g_defparams;
IThreadHandle *PosixThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
PosixThreader::ThreadHandle *pHandle =
new PosixThreader::ThreadHandle(this, pThread, params);
pthread_mutex_lock(&pHandle->m_runlock);
int err;
err = pthread_create(&pHandle->m_thread, NULL, Posix_ThreadGate, (void *)pHandle);
if (err != 0)
{
pthread_mutex_unlock(&pHandle->m_runlock);
delete pHandle;
return NULL;
}
//Don't bother setting priority...
if (!(pHandle->m_params.flags & Thread_CreateSuspended))
{
pHandle->m_state = Thread_Running;
err = pthread_mutex_unlock(&pHandle->m_runlock);
if (err != 0)
pHandle->m_state = Thread_Paused;
}
return pHandle;
}
IEventSignal *PosixThreader::MakeEventSignal()
{
return new PosixEventSignal();
}
/*****************
**** Mutexes ****
*****************/
PosixThreader::PosixMutex::~PosixMutex()
{
pthread_mutex_destroy(&m_mutex);
}
bool PosixThreader::PosixMutex::TryLock()
{
int err = pthread_mutex_trylock(&m_mutex);
return (err == 0);
}
void PosixThreader::PosixMutex::Lock()
{
pthread_mutex_lock(&m_mutex);
}
void PosixThreader::PosixMutex::Unlock()
{
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixMutex::DestroyThis()
{
delete this;
}
/******************
* Thread Handles *
******************/
PosixThreader::ThreadHandle::ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params) :
m_parent(parent), m_run(run), m_params(*params), m_state(Thread_Paused)
{
pthread_mutex_init(&m_runlock, NULL);
pthread_mutex_init(&m_statelock, NULL);
}
PosixThreader::ThreadHandle::~ThreadHandle()
{
pthread_mutex_destroy(&m_runlock);
pthread_mutex_destroy(&m_statelock);
}
bool PosixThreader::ThreadHandle::WaitForThread()
{
void *arg;
if (pthread_join(m_thread, &arg) != 0)
return false;
return true;
}
ThreadState PosixThreader::ThreadHandle::GetState()
{
ThreadState state;
pthread_mutex_lock(&m_statelock);
state = m_state;
pthread_mutex_unlock(&m_statelock);
return state;
}
IThreadCreator *PosixThreader::ThreadHandle::Parent()
{
return m_parent;
}
void PosixThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void PosixThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority PosixThreader::ThreadHandle::GetPriority()
{
return ThreadPrio_Normal;
}
bool PosixThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
return (prio == ThreadPrio_Normal);
}
bool PosixThreader::ThreadHandle::Unpause()
{
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
if (pthread_mutex_unlock(&m_runlock) != 0)
{
m_state = Thread_Paused;
return false;
}
return true;
}
/*****************
* EVENT SIGNALS *
*****************/
PosixThreader::PosixEventSignal::PosixEventSignal()
{
pthread_cond_init(&m_cond, NULL);
pthread_mutex_init(&m_mutex, NULL);
}
PosixThreader::PosixEventSignal::~PosixEventSignal()
{
pthread_cond_destroy(&m_cond);
pthread_mutex_destroy(&m_mutex);
}
void PosixThreader::PosixEventSignal::Wait()
{
pthread_mutex_lock(&m_mutex);
pthread_cond_wait(&m_cond, &m_mutex);
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixEventSignal::Signal()
{
pthread_mutex_lock(&m_mutex);
pthread_cond_broadcast(&m_cond);
pthread_mutex_unlock(&m_mutex);
}
void PosixThreader::PosixEventSignal::DestroyThis()
{
delete this;
}

View File

@ -0,0 +1,82 @@
#ifndef _INCLUDE_POSIXTHREADS_H_
#define _INCLUDE_POSIXTHREADS_H_
#include <pthread.h>
#include "IThreader.h"
using namespace SourceMod;
void *Posix_ThreadGate(void *param);
class PosixThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class PosixThreader;
friend void *Posix_ThreadGate(void *param);
public:
ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
protected:
IThreader *m_parent; //Parent handle
pthread_t m_thread; //Windows HANDLE
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
pthread_mutex_t m_statelock;
pthread_mutex_t m_runlock;
ThreadState m_state; //internal state
};
class PosixMutex : public IMutex
{
public:
PosixMutex(pthread_mutex_t m) : m_mutex(m)
{
};
virtual ~PosixMutex();
public:
virtual bool TryLock();
virtual void Lock();
virtual void Unlock();
virtual void DestroyThis();
protected:
pthread_mutex_t m_mutex;
};
class PosixEventSignal : public IEventSignal
{
public:
PosixEventSignal();
virtual ~PosixEventSignal();
public:
virtual void Wait();
virtual void Signal();
virtual void DestroyThis();
protected:
pthread_cond_t m_cond;
pthread_mutex_t m_mutex;
};
public:
virtual IMutex *MakeMutex();
virtual void MakeThread(IThread *pThread);
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
virtual void ThreadSleep(unsigned int ms);
virtual IEventSignal *MakeEventSignal();
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER PosixThreader;
typedef class PosixThreader MainThreader;
#endif
#endif //_INCLUDE_POSIXTHREADS_H_

View File

@ -0,0 +1,10 @@
#ifndef _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#define _INCLUDE_SOURCEMOD_THREAD_SUPPORT_H
#if defined __linux__
#include "PosixThreads.h"
#elif defined WIN32
#include "WinThreads.h"
#endif
#endif //_INCLUDE_SOURCEMOD_THREAD_SUPPORT_H

View File

@ -0,0 +1,245 @@
#include "ThreadWorker.h"
ThreadWorker::ThreadWorker() :
m_Threader(NULL),
m_QueueLock(NULL),
m_StateLock(NULL),
m_PauseSignal(NULL),
m_AddSignal(NULL),
me(NULL),
m_think_time(DEFAULT_THINK_TIME_MS)
{
m_state = Worker_Invalid;
}
ThreadWorker::ThreadWorker(IThreader *pThreader, unsigned int thinktime) :
m_Threader(pThreader),
m_QueueLock(NULL),
m_StateLock(NULL),
m_PauseSignal(NULL),
m_AddSignal(NULL),
me(NULL),
m_think_time(thinktime)
{
if (m_Threader)
{
m_state = Worker_Stopped;
} else {
m_state = Worker_Invalid;
}
}
ThreadWorker::~ThreadWorker()
{
if (m_state != Worker_Stopped || m_state != Worker_Invalid)
Stop(true);
if (m_ThreadQueue.size())
Flush(true);
}
void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
//we don't particularly care
return;
}
void ThreadWorker::RunThread(IThreadHandle *pHandle)
{
WorkerState this_state;
size_t num;
while (true)
{
/**
* Check number of items in the queue
*/
m_QueueLock->Lock();
num = m_ThreadQueue.size();
if (!num)
{
/**
* if none, wait for an item
*/
m_Waiting = true;
m_QueueLock->Unlock();
m_AddSignal->Wait();
m_Waiting = false;
} else {
m_QueueLock->Unlock();
}
/**
* Pause in the case of .. pausing!
*/
m_StateLock->Lock();
this_state = m_state;
m_StateLock->Unlock();
if (this_state != Worker_Running)
{
if (this_state == Worker_Stopped)
{
//if we're supposed to flush cleanly,
// run all of the remaining frames first.
// also, don't sleep.
if (!m_FlushType)
{
while (m_ThreadQueue.size())
RunFrame();
}
break;
}
if (this_state == Worker_Paused)
{
//wait until the lock is cleared.
m_PauseSignal->Wait();
}
}
/**
* Run the frame.
*/
RunFrame();
/**
* wait in between threads if specified
*/
if (m_think_time)
m_Threader->ThreadSleep(m_think_time);
}
}
SWThreadHandle *ThreadWorker::PopThreadFromQueue()
{
if (m_state <= Worker_Stopped && !m_QueueLock)
return NULL;
SWThreadHandle *swt;
m_QueueLock->Lock();
swt = BaseWorker::PopThreadFromQueue();
m_QueueLock->Unlock();
return swt;
}
void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
{
if (m_state <= Worker_Stopped)
return;
m_QueueLock->Lock();
BaseWorker::AddThreadToQueue(pHandle);
if (m_Waiting)
{
m_AddSignal->Signal();
}
m_QueueLock->Unlock();
}
WorkerState ThreadWorker::GetStatus(unsigned int *threads)
{
WorkerState state;
m_StateLock->Lock();
state = BaseWorker::GetStatus(threads);
m_StateLock->Unlock();
return state;
}
bool ThreadWorker::Start()
{
if (m_state == Worker_Invalid)
{
if (m_Threader == NULL)
return false;
} else if (m_state != Worker_Stopped) {
return false;
}
m_Waiting = false;
m_QueueLock = m_Threader->MakeMutex();
m_StateLock = m_Threader->MakeMutex();
m_PauseSignal = m_Threader->MakeEventSignal();
m_AddSignal = m_Threader->MakeEventSignal();
m_state = Worker_Running;
ThreadParams pt;
pt.flags = Thread_Default;
pt.prio = ThreadPrio_Normal;
me = m_Threader->MakeThread(this, &pt);
return true;
}
bool ThreadWorker::Stop(bool flush_cancel)
{
if (m_state == Worker_Invalid || m_state == Worker_Stopped)
return false;
if (m_state == Worker_Paused)
{
if (!Unpause())
return false;
}
//set new state
m_StateLock->Lock();
m_state = Worker_Stopped;
m_StateLock->Unlock();
m_FlushType = flush_cancel;
//wait for thread to catch up
if (m_Waiting)
{
m_AddSignal->Signal();
}
me->WaitForThread();
//destroy it
me->DestroyThis();
//flush all remaining events
Flush(true);
//free mutex locks
m_QueueLock->DestroyThis();
m_StateLock->DestroyThis();
m_PauseSignal->DestroyThis();
m_AddSignal->DestroyThis();
//invalidizzle
m_QueueLock = NULL;
m_StateLock = NULL;
m_PauseSignal = NULL;
m_AddSignal = NULL;
me = NULL;
return true;
}
bool ThreadWorker::Pause()
{
if (m_state != Worker_Running)
return false;
m_StateLock->Lock();
m_state = Worker_Paused;
m_StateLock->Unlock();
return true;
}
bool ThreadWorker::Unpause()
{
if (m_state != Worker_Paused)
return false;
m_StateLock->Lock();
m_state = Worker_Running;
m_StateLock->Unlock();
m_PauseSignal->Signal();
if (m_Waiting)
{
m_AddSignal->Signal();
}
return true;
}

View File

@ -0,0 +1,40 @@
#ifndef _INCLUDE_SOURCEMOD_THREADWORKER_H
#define _INCLUDE_SOURCEMOD_THREADWORKER_H
#include "BaseWorker.h"
#define DEFAULT_THINK_TIME_MS 500
class ThreadWorker : public BaseWorker, public IThread
{
public:
ThreadWorker();
ThreadWorker(IThreader *pThreader, unsigned int thinktime=DEFAULT_THINK_TIME_MS);
virtual ~ThreadWorker();
public: //IThread
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel);
virtual void RunThread(IThreadHandle *pHandle);
public: //IWorker
//Controls the worker
virtual bool Pause();
virtual bool Unpause();
virtual bool Start();
virtual bool Stop(bool flush_cancel);
//returns status and number of threads in queue
virtual WorkerState GetStatus(unsigned int *numThreads);
public: //BaseWorker
virtual void AddThreadToQueue(SWThreadHandle *pHandle);
virtual SWThreadHandle *PopThreadFromQueue();
protected:
IThreader *m_Threader;
IMutex *m_QueueLock;
IMutex *m_StateLock;
IEventSignal *m_PauseSignal;
IEventSignal *m_AddSignal;
IThreadHandle *me;
unsigned int m_think_time;
bool m_Waiting;
bool m_FlushType;
};
#endif //_INCLUDE_SOURCEMOD_THREADWORKER_H

View File

@ -0,0 +1,289 @@
#include "WinThreads.h"
void WinThreader::ThreadSleep(unsigned int ms)
{
Sleep((DWORD)ms);
}
IMutex *WinThreader::MakeMutex()
{
HANDLE mutex = CreateMutexA(NULL, FALSE, NULL);
if (mutex == NULL)
return NULL;
WinMutex *pMutex = new WinMutex(mutex);
return pMutex;
}
IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
ThreadParams defparams;
defparams.flags = flags;
defparams.prio = ThreadPrio_Normal;
return MakeThread(pThread, &defparams);
}
void WinThreader::MakeThread(IThread *pThread)
{
ThreadParams defparams;
defparams.flags = Thread_AutoRelease;
defparams.prio = ThreadPrio_Normal;
MakeThread(pThread, &defparams);
}
DWORD WINAPI Win32_ThreadGate(LPVOID param)
{
WinThreader::ThreadHandle *pHandle =
reinterpret_cast<WinThreader::ThreadHandle *>(param);
pHandle->m_run->RunThread(pHandle);
ThreadParams params;
EnterCriticalSection(&pHandle->m_crit);
pHandle->m_state = Thread_Done;
pHandle->GetParams(&params);
LeaveCriticalSection(&pHandle->m_crit);
pHandle->m_run->OnTerminate(pHandle, false);
if (params.flags & Thread_AutoRelease)
delete pHandle;
return 0;
}
void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
max = ThreadPrio_Maximum;
min = ThreadPrio_Minimum;
}
ThreadParams g_defparams;
IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
if (params == NULL)
params = &g_defparams;
WinThreader::ThreadHandle *pHandle =
new WinThreader::ThreadHandle(this, NULL, pThread, params);
DWORD tid;
pHandle->m_thread =
CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
if (!pHandle->m_thread)
{
delete pHandle;
return NULL;
}
if (pHandle->m_params.prio != ThreadPrio_Normal)
{
pHandle->SetPriority(pHandle->m_params.prio);
}
if (!(pHandle->m_params.flags & Thread_CreateSuspended))
{
pHandle->Unpause();
}
return pHandle;
}
IEventSignal *WinThreader::MakeEventSignal()
{
HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
if (!event)
return NULL;
WinEvent *pEvent = new WinEvent(event);
return pEvent;
}
/*****************
**** Mutexes ****
*****************/
WinThreader::WinMutex::~WinMutex()
{
if (m_mutex)
{
CloseHandle(m_mutex);
m_mutex = NULL;
}
}
bool WinThreader::WinMutex::TryLock()
{
if (!m_mutex)
return false;
if (WaitForSingleObject(m_mutex, 0) != WAIT_FAILED)
return true;
return false;
}
void WinThreader::WinMutex::Lock()
{
if (!m_mutex)
return;
WaitForSingleObject(m_mutex, INFINITE);
}
void WinThreader::WinMutex::Unlock()
{
if (!m_mutex)
return;
ReleaseMutex(m_mutex);
}
void WinThreader::WinMutex::DestroyThis()
{
delete this;
}
/******************
* Thread Handles *
******************/
WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) :
m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
m_state(Thread_Paused)
{
InitializeCriticalSection(&m_crit);
}
WinThreader::ThreadHandle::~ThreadHandle()
{
if (m_thread)
{
CloseHandle(m_thread);
m_thread = NULL;
}
DeleteCriticalSection(&m_crit);
}
bool WinThreader::ThreadHandle::WaitForThread()
{
if (m_thread == NULL)
return false;
if (WaitForSingleObject(m_thread, INFINITE) != 0)
return false;
return true;
}
ThreadState WinThreader::ThreadHandle::GetState()
{
ThreadState state;
EnterCriticalSection(&m_crit);
state = m_state;
LeaveCriticalSection(&m_crit);
return state;
}
IThreadCreator *WinThreader::ThreadHandle::Parent()
{
return m_parent;
}
void WinThreader::ThreadHandle::DestroyThis()
{
if (m_params.flags & Thread_AutoRelease)
return;
delete this;
}
void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
if (!ptparams)
return;
*ptparams = m_params;
}
ThreadPriority WinThreader::ThreadHandle::GetPriority()
{
return m_params.prio;
}
bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
if (!m_thread)
return false;
BOOL res = FALSE;
if (prio >= ThreadPrio_Maximum)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
else if (prio <= ThreadPrio_Minimum)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
else if (prio == ThreadPrio_Normal)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
else if (prio == ThreadPrio_High)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
else if (prio == ThreadPrio_Low)
res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
m_params.prio = prio;
return (res != FALSE);
}
bool WinThreader::ThreadHandle::Unpause()
{
if (!m_thread)
return false;
if (m_state != Thread_Paused)
return false;
m_state = Thread_Running;
if (ResumeThread(m_thread) == -1)
{
m_state = Thread_Paused;
return false;
}
return true;
}
/*****************
* EVENT SIGNALS *
*****************/
WinThreader::WinEvent::~WinEvent()
{
CloseHandle(m_event);
}
void WinThreader::WinEvent::Wait()
{
WaitForSingleObject(m_event, INFINITE);
}
void WinThreader::WinEvent::Signal()
{
SetEvent(m_event);
}
void WinThreader::WinEvent::DestroyThis()
{
delete this;
}

View File

@ -0,0 +1,82 @@
#ifndef _INCLUDE_WINTHREADS_H_
#define _INCLUDE_WINTHREADS_H_
#include <windows.h>
#include "IThreader.h"
using namespace SourceMod;
DWORD WINAPI Win32_ThreadGate(LPVOID param);
class WinThreader : public IThreader
{
public:
class ThreadHandle : public IThreadHandle
{
friend class WinThreader;
friend DWORD WINAPI Win32_ThreadGate(LPVOID param);
public:
ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params);
virtual ~ThreadHandle();
public:
virtual bool WaitForThread();
virtual void DestroyThis();
virtual IThreadCreator *Parent();
virtual void GetParams(ThreadParams *ptparams);
virtual ThreadPriority GetPriority();
virtual bool SetPriority(ThreadPriority prio);
virtual ThreadState GetState();
virtual bool Unpause();
protected:
IThreader *m_parent; //Parent handle
HANDLE m_thread; //Windows HANDLE
ThreadParams m_params; //Current Parameters
IThread *m_run; //Runnable context
ThreadState m_state; //internal state
CRITICAL_SECTION m_crit;
};
class WinMutex : public IMutex
{
public:
WinMutex(HANDLE mutex) : m_mutex(mutex)
{
};
virtual ~WinMutex();
public:
virtual bool TryLock();
virtual void Lock();
virtual void Unlock();
virtual void DestroyThis();
protected:
HANDLE m_mutex;
};
class WinEvent : public IEventSignal
{
public:
WinEvent(HANDLE event) : m_event(event)
{
};
virtual ~WinEvent();
public:
virtual void Wait();
virtual void Signal();
virtual void DestroyThis();
public:
HANDLE m_event;
};
public:
virtual IMutex *MakeMutex();
virtual void MakeThread(IThread *pThread);
virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
virtual void ThreadSleep(unsigned int ms);
virtual IEventSignal *MakeEventSignal();
};
#if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER
#define SM_MAIN_THREADER WinThreader;
typedef class WinThreader MainThreader;
#endif
#endif //_INCLUDE_WINTHREADS_H_

View File

@ -0,0 +1,51 @@
// threader.cpp : Defines the entry point for the console application.
//
#include <stdio.h>
#include "WinThreads.h"
#include "ThreadWorker.h"
using namespace SourceMod;
unsigned int g_count = 0;
class Sai : public IThread
{
public:
virtual void RunThread(IThreadHandle *pHandle)
{
printf("[%02d] Ran at: %d\n", ++g_count, GetTickCount());
}
virtual void OnTerminate(IThreadHandle *pHandle, bool cancel)
{
}
};
int main(int argc, char* argv[])
{
WinThreader kWt;
ThreadWorker kWorker(&kWt, 0);
Sai sai;
printf("Queueing three threads:\n");
kWorker.Start();
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
printf("Waiting 10 seconds...\n");
Sleep(10000);
printf("Done waiting, adding 5 threads...\n");
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
kWorker.MakeThread(&sai);
printf("Pausing...\n");
kWorker.Pause();
printf("Sleeping for 10 seconds... \n");
Sleep(10000);
printf("Unpausing... \n");
kWorker.Unpause();
printf("Sleeping for 10 seconds... \n");
Sleep(10000);
}

621
dlls/mysqlx/threading.cpp Normal file
View File

@ -0,0 +1,621 @@
#include "amxxmodule.h"
#include "mysql2_header.h"
#include "threading.h"
using namespace SourceMod;
using namespace SourceHook;
MainThreader g_Threader;
ThreadWorker *g_pWorker = NULL;
extern DLL_FUNCTIONS *g_pFunctionTable;
StringPool g_StringPool;
IMutex *g_QueueLock = NULL;
CStack<MysqlThread *> g_ThreadQueue;
CStack<MysqlThread *> g_FreeThreads;
float g_lasttime = 0.0f;
void OnAmxxDetach()
{
if (g_pWorker)
{
g_pWorker->Stop(true);
delete g_pWorker;
g_pWorker = NULL;
}
g_QueueLock->Lock();
while (!g_ThreadQueue.empty())
{
delete g_ThreadQueue.front();
g_ThreadQueue.pop();
}
while (!g_FreeThreads.empty())
{
delete g_FreeThreads.front();
g_FreeThreads.pop();
}
g_QueueLock->Unlock();
g_QueueLock->DestroyThis();
}
//public QueryHandler(state, Handle:query, error[], errnum, data[], size)
//native SQL_ThreadQuery(Handle:cn_tuple, const handler[], const query[], const data[]="", dataSize=0);
static cell AMX_NATIVE_CALL SQL_ThreadQuery(AMX *amx, cell *params)
{
if (!g_pWorker)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Thread worker was unable to start.");
return 0;
}
SQL_Connection *cn = (SQL_Connection *)GetHandle(params[1], Handle_Connection);
if (!cn)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid handle: %d", params[1]);
return 0;
}
int len;
const char *handler = MF_GetAmxString(amx, params[2], 0, &len);
int fwd = MF_RegisterSPForwardByName(amx, handler, FP_CELL, FP_CELL, FP_STRING, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
if (fwd < 1)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Function not found: %s", handler);
return 0;
}
MysqlThread *kmThread;
g_QueueLock->Lock();
if (g_FreeThreads.empty())
{
kmThread = new MysqlThread();
} else {
kmThread = g_FreeThreads.front();
g_FreeThreads.pop();
}
g_QueueLock->Unlock();
kmThread->SetInfo(cn->host, cn->user, cn->pass, cn->db, cn->port);
kmThread->SetForward(fwd);
kmThread->SetQuery(MF_GetAmxString(amx, params[3], 1, &len));
kmThread->SetCellData(MF_GetAmxAddr(amx, params[4]), (ucell)params[5]);
g_pWorker->MakeThread(kmThread);
return 1;
}
MysqlThread::MysqlThread()
{
m_fwd = 0;
m_data = NULL;
m_datalen = 0;
m_maxdatalen = 0;
}
MysqlThread::~MysqlThread()
{
if (m_fwd)
{
MF_UnregisterSPForward(m_fwd);
m_fwd = 0;
}
delete [] m_data;
m_data = NULL;
}
void MysqlThread::SetCellData(cell data[], ucell len)
{
if (len > m_maxdatalen)
{
delete [] m_data;
m_data = new cell[len];
m_maxdatalen = len;
}
if (len)
{
m_datalen = len;
memcpy(m_data, data, len*sizeof(cell));
}
}
void MysqlThread::SetForward(int forward)
{
m_fwd = forward;
}
void MysqlThread::SetInfo(const char *host, const char *user, const char *pass, const char *db, int port)
{
m_host.assign(host);
m_user.assign(user);
m_pass.assign(pass);
m_db.assign(db);
m_port = port;
}
void MysqlThread::SetQuery(const char *query)
{
m_query.assign(query);
}
void MysqlThread::RunThread(IThreadHandle *pHandle)
{
DatabaseInfo info;
info.database = m_db.c_str();
info.pass = m_pass.c_str();
info.user = m_user.c_str();
info.host = m_host.c_str();
info.port = m_port;
memset(&m_qrInfo, 0, sizeof(m_qrInfo));
IDatabase *pDatabase = g_Mysql.Connect(&info, &m_qrInfo.amxinfo.info.errorcode, m_qrInfo.amxinfo.error, 254);
IQuery *pQuery = NULL;
if (!pDatabase)
{
m_qrInfo.connect_success = false;
m_qrInfo.query_success = false;
} else {
m_qrInfo.connect_success = true;
pQuery = pDatabase->PrepareQuery(m_query.c_str());
if (!pQuery->Execute(&m_qrInfo.amxinfo.info, m_qrInfo.amxinfo.error, 254))
{
m_qrInfo.query_success = false;
} else {
m_qrInfo.query_success = true;
}
}
if (m_qrInfo.query_success && m_qrInfo.amxinfo.info.rs)
{
m_atomicResult.CopyFrom(m_qrInfo.amxinfo.info.rs);
m_qrInfo.amxinfo.pQuery = NULL;
m_qrInfo.amxinfo.info.rs = &m_atomicResult;
}
if (pQuery)
{
pQuery->FreeHandle();
pQuery = NULL;
}
if (pDatabase)
{
pDatabase->FreeHandle();
pDatabase = NULL;
}
}
void MysqlThread::Invalidate()
{
m_atomicResult.FreeHandle();
}
void MysqlThread::OnTerminate(IThreadHandle *pHandle, bool cancel)
{
if (cancel)
{
Invalidate();
g_QueueLock->Lock();
g_FreeThreads.push(this);
g_QueueLock->Unlock();
} else {
g_QueueLock->Lock();
g_ThreadQueue.push(this);
g_QueueLock->Unlock();
}
}
void NullFunc(void *ptr, unsigned int num)
{
}
//public QueryHandler(state, Handle:query, error[], errnum, data[], size)
void MysqlThread::Execute()
{
cell data_addr;
if (m_datalen)
{
data_addr = MF_PrepareCellArray(m_data, m_datalen);
} else {
static cell tmpdata[1] = {0};
data_addr = MF_PrepareCellArray(tmpdata, 1);
}
int state = 0;
if (!m_qrInfo.connect_success)
{
state = -2;
} else if (!m_qrInfo.query_success) {
state = -1;
}
if (state != 0)
{
MF_ExecuteForward(m_fwd,
(cell)state,
(cell)0,
m_qrInfo.amxinfo.error,
m_qrInfo.amxinfo.info.errorcode,
data_addr,
m_datalen);
} else {
unsigned int hndl = MakeHandle(&m_qrInfo.amxinfo, Handle_Query, NullFunc);
MF_ExecuteForward(m_fwd,
(cell)0,
(cell)hndl,
"",
0,
data_addr,
m_datalen);
FreeHandle(hndl);
}
}
/*****************
* METAMOD STUFF *
*****************/
int DispatchSpawn(edict_t *pEnt)
{
if (g_pWorker)
{
RETURN_META_VALUE(MRES_IGNORED, 0);
}
if (!g_StringPool.IsThreadable())
{
g_StringPool.SetMutex(g_Threader.MakeMutex());
g_QueueLock = g_Threader.MakeMutex();
}
g_pWorker = new ThreadWorker(&g_Threader, 250);
if (!g_pWorker->Start())
{
delete g_pWorker;
g_pWorker = NULL;
}
g_pFunctionTable->pfnSpawn = NULL;
g_lasttime = 0.0f;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void StartFrame()
{
if (g_lasttime < gpGlobals->time)
{
g_lasttime = gpGlobals->time + 0.3f;
g_QueueLock->Lock();
size_t remaining = g_ThreadQueue.size();
if (remaining)
{
MysqlThread *kmThread;
do
{
kmThread = g_ThreadQueue.front();
g_ThreadQueue.pop();
g_QueueLock->Unlock();
kmThread->Execute();
kmThread->Invalidate();
g_FreeThreads.push(kmThread);
g_QueueLock->Lock();
} while (!g_ThreadQueue.empty());
}
g_QueueLock->Unlock();
}
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate()
{
g_pFunctionTable->pfnSpawn = DispatchSpawn;
if (!g_pWorker)
RETURN_META(MRES_IGNORED);
g_pWorker->Stop(false);
delete g_pWorker;
g_pWorker = NULL;
RETURN_META(MRES_IGNORED);
}
/***********************
* ATOMIC RESULT STUFF *
***********************/
AtomicResult::AtomicResult()
{
m_IsFree = true;
m_CurRow = 0;
}
AtomicResult::~AtomicResult()
{
if (!m_IsFree)
{
FreeHandle();
}
}
unsigned int AtomicResult::RowCount()
{
return m_RowCount;
}
bool AtomicResult::IsNull(unsigned int columnId)
{
return (GetString(columnId) == NULL);
}
unsigned int AtomicResult::FieldCount()
{
return m_FieldCount;
}
bool AtomicResult::FieldNameToNum(const char *name, unsigned int *columnId)
{
for (unsigned int i=0; i<m_FieldCount; i++)
{
if (strcmp(g_StringPool.GetString(m_Fields[i]), name) == 0)
{
if (*columnId)
*columnId = i;
return true;
}
}
return false;
}
const char *AtomicResult::FieldNumToName(unsigned int num)
{
if (num >= m_FieldCount)
return NULL;
return g_StringPool.GetString(m_Fields[num]);
}
double AtomicResult::GetDouble(unsigned int columnId)
{
return atof(GetStringSafe(columnId));
}
float AtomicResult::GetFloat(unsigned int columnId)
{
return atof(GetStringSafe(columnId));
}
int AtomicResult::GetInt(unsigned int columnId)
{
return atoi(GetStringSafe(columnId));
}
const char *AtomicResult::GetRaw(unsigned int columnId, size_t *length)
{
//we don't support this yet...
*length = 0;
return "";
}
const char *AtomicResult::GetStringSafe(unsigned int columnId)
{
const char *str = GetString(columnId);
return str ? str : "";
}
const char *AtomicResult::GetString(unsigned int columnId)
{
if (columnId >= m_FieldCount)
return NULL;
return g_StringPool.GetString(m_Rows[m_CurRow][columnId]);
}
IResultRow *AtomicResult::GetRow()
{
return static_cast<IResultRow *>(this);
}
bool AtomicResult::IsDone()
{
if (m_CurRow >= m_RowCount)
return true;
return false;
}
void AtomicResult::NextRow()
{
m_CurRow++;
}
void AtomicResult::_InternalClear()
{
if (m_IsFree)
return;
m_IsFree = true;
g_StringPool.StartHardLock();
for (size_t i=0; i<m_Fields.size(); i++)
g_StringPool.FreeString(m_Fields[i]);
for (size_t i=0; i<m_Rows.size(); i++)
{
size_t maxi = m_Rows[i].size();
for (size_t j=0; j<maxi; j++)
g_StringPool.FreeString(m_Rows[i][j]);
}
g_StringPool.StopHardLock();
}
void AtomicResult::FreeHandle()
{
_InternalClear();
}
void AtomicResult::CopyFrom(IResultSet *rs)
{
if (!m_IsFree)
{
_InternalClear();
}
m_IsFree = false;
m_FieldCount = rs->FieldCount();
m_RowCount = rs->RowCount();
m_Fields.resize(m_FieldCount);
m_Rows.resize(m_RowCount);
m_CurRow = 0;
g_StringPool.StartHardLock();
IResultRow *row;
unsigned int idx = 0;
while (!rs->IsDone())
{
row = rs->GetRow();
m_Rows[idx].resize(m_FieldCount);
for (size_t i=0; i<m_FieldCount; i++)
m_Rows[idx][i] = g_StringPool.MakeString(row->GetString(i));
rs->NextRow();
idx++;
}
for (unsigned int i=0; i<m_FieldCount; i++)
m_Fields[i] = g_StringPool.MakeString(rs->FieldNumToName(i));
g_StringPool.StopHardLock();
}
/*********************
* STRING POOL STUFF *
*********************/
StringPool::StringPool()
{
m_mutex = NULL;
m_stoplock = false;
}
StringPool::~StringPool()
{
if (m_stoplock)
StopHardLock();
if (m_mutex)
UnsetMutex();
for (size_t i=0; i<m_Strings.size(); i++)
delete m_Strings[i];
m_Strings.clear();
m_UseTable.clear();
while (!m_FreeStrings.empty())
m_FreeStrings.pop();
}
bool StringPool::IsThreadable()
{
return (m_mutex != NULL);
}
const char *StringPool::GetString(stridx_t idx)
{
if (idx < 0 || idx >= (int)m_Strings.size() || !m_UseTable[idx])
return NULL;
return m_Strings[idx]->c_str();
}
void StringPool::FreeString(stridx_t idx)
{
if (idx < 0 || idx >= (int)m_Strings.size())
return;
if (!m_stoplock && m_mutex)
m_mutex->Lock();
if (m_UseTable[idx])
{
m_FreeStrings.push(idx);
m_UseTable[idx] = 0;
}
if (!m_stoplock && m_mutex)
m_mutex->Unlock();
}
stridx_t StringPool::MakeString(const char *str)
{
if (!str)
return StringPool::NullString;
if (!m_stoplock && m_mutex)
m_mutex->Lock();
stridx_t idx;
if (m_FreeStrings.empty())
{
idx = static_cast<stridx_t>(m_Strings.size());
SourceHook::String *shString = new SourceHook::String(str);
m_Strings.push_back(shString);
m_UseTable.push_back(1);
} else {
idx = m_FreeStrings.front();
m_FreeStrings.pop();
m_UseTable[idx] = 1;
m_Strings[idx]->assign(str);
}
if (!m_stoplock && m_mutex)
m_mutex->Unlock();
return idx;
}
void StringPool::SetMutex(IMutex *m)
{
m_mutex = m;
}
void StringPool::UnsetMutex()
{
if (m_mutex)
{
m_mutex->DestroyThis();
m_mutex = NULL;
}
}
void StringPool::StartHardLock()
{
if (m_stoplock)
return;
m_mutex->Lock();
m_stoplock = true;
}
void StringPool::StopHardLock()
{
if (!m_stoplock)
return;
m_mutex->Unlock();
m_stoplock = false;
}
AMX_NATIVE_INFO g_ThreadSqlNatives[] =
{
{"SQL_ThreadQuery", SQL_ThreadQuery},
{NULL, NULL},
};

112
dlls/mysqlx/threading.h Normal file
View File

@ -0,0 +1,112 @@
#ifndef _INCLUDE_MYSQL_THREADING_H
#define _INCLUDE_MYSQL_THREADING_H
#include "IThreader.h"
#include "ISQLDriver.h"
#include "sh_string.h"
#include "CVector.h"
#include "sh_stack.h"
struct QueuedResultInfo
{
AmxQueryInfo amxinfo;
bool connect_success;
bool query_success;
};
typedef int stridx_t;
class StringPool
{
public:
StringPool();
~StringPool();
void SetMutex(IMutex *m);
void UnsetMutex();
bool IsThreadable();
public:
virtual stridx_t MakeString(const char *str);
virtual void FreeString(stridx_t idx);
virtual const char *GetString(stridx_t idx);
virtual void StartHardLock();
virtual void StopHardLock();
public:
static const int NullString = -1;
private:
CStack<stridx_t> m_FreeStrings;
CVector<stridx_t> m_UseTable;
CVector<SourceHook::String *> m_Strings;
IMutex *m_mutex;
bool m_stoplock;
};
class AtomicResult :
public IResultSet,
public IResultRow
{
friend class MysqlThread;
public:
AtomicResult();
~AtomicResult();
public:
//free the handle if necessary (see IQuery).
virtual void FreeHandle();
virtual unsigned int RowCount();
virtual unsigned int FieldCount();
virtual const char *FieldNumToName(unsigned int num);
virtual bool FieldNameToNum(const char *name, unsigned int *columnId);
virtual bool IsDone();
virtual IResultRow *GetRow();
virtual void NextRow();
public:
virtual const char *GetString(unsigned int columnId);
virtual const char *GetStringSafe(unsigned int columnId);
virtual double GetDouble(unsigned int columnId);
virtual float GetFloat(unsigned int columnId);
virtual int GetInt(unsigned int columnId);
virtual bool IsNull(unsigned int columnId);
virtual const char *GetRaw(unsigned int columnId, size_t *length);
public:
void CopyFrom(IResultSet *rs);
private:
void _InternalClear();
private:
unsigned int m_RowCount;
unsigned int m_FieldCount;
CVector<stridx_t> m_Fields;
CVector<CVector<stridx_t> > m_Rows;
unsigned int m_CurRow;
bool m_IsFree;
};
class MysqlThread : public IThread
{
public:
MysqlThread();
~MysqlThread();
public:
void SetInfo(const char *host, const char *user, const char *pass, const char *db, int port);
void SetQuery(const char *query);
void SetCellData(cell data[], ucell len);
void SetForward(int forward);
void Invalidate();
void Execute();
public:
void RunThread(IThreadHandle *pHandle);
void OnTerminate(IThreadHandle *pHandle, bool cancel);
private:
SourceHook::String m_query;
SourceHook::String m_host;
SourceHook::String m_user;
SourceHook::String m_pass;
SourceHook::String m_db;
int m_port;
cell *m_data;
ucell m_datalen;
size_t m_maxdatalen;
int m_fwd;
QueuedResultInfo m_qrInfo;
AtomicResult m_atomicResult;
};
#endif //_INCLUDE_MYSQL_THREADING_H