initial import
This commit is contained in:
491
dlls/mysqlx/sdk/CVector.h
Executable file
491
dlls/mysqlx/sdk/CVector.h
Executable file
@ -0,0 +1,491 @@
|
||||
/* AMX Mod X
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
* originally developed by OLO
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*/
|
||||
|
||||
#ifndef __CVECTOR_H__
|
||||
#define __CVECTOR_H__
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
// Vector
|
||||
template <class T> class CVector
|
||||
{
|
||||
bool Grow()
|
||||
{
|
||||
// automatic grow
|
||||
size_t newSize = m_Size * 2;
|
||||
if (newSize == 0)
|
||||
newSize = 8; // a good init value
|
||||
T *newData = new T[newSize];
|
||||
if (!newData)
|
||||
return false;
|
||||
if (m_Data)
|
||||
{
|
||||
for (size_t i=0; i<m_CurrentUsedSize; i++)
|
||||
newData[i] = m_Data[i];
|
||||
delete [] m_Data;
|
||||
}
|
||||
m_Data = newData;
|
||||
m_Size = newSize;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GrowIfNeeded()
|
||||
{
|
||||
if (m_CurrentUsedSize >= m_Size)
|
||||
return Grow();
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ChangeSize(size_t size)
|
||||
{
|
||||
// change size
|
||||
if (size == m_Size)
|
||||
return true;
|
||||
|
||||
if (!size)
|
||||
{
|
||||
if (m_Data)
|
||||
{
|
||||
delete [] m_Data;
|
||||
m_Data = NULL;
|
||||
m_Size = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
T *newData = new T[size];
|
||||
if (!newData)
|
||||
return false;
|
||||
if (m_Data)
|
||||
{
|
||||
size_t end = (m_CurrentUsedSize < size) ? (m_CurrentUsedSize) : size;
|
||||
for (size_t i=0; i<end; i++)
|
||||
newData[i] = m_Data[i];
|
||||
delete [] m_Data;
|
||||
}
|
||||
m_Data = newData;
|
||||
m_Size = size;
|
||||
if (m_CurrentUsedSize > m_Size)
|
||||
m_CurrentUsedSize = m_Size;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void FreeMemIfPossible()
|
||||
{
|
||||
if (!m_Data)
|
||||
return;
|
||||
|
||||
if (!m_CurrentUsedSize)
|
||||
{
|
||||
ChangeSize(0);
|
||||
return;
|
||||
}
|
||||
|
||||
size_t newSize = m_Size;
|
||||
while (m_CurrentUsedSize <= newSize / 2)
|
||||
newSize /= 2;
|
||||
|
||||
if (newSize != m_Size)
|
||||
ChangeSize(newSize);
|
||||
}
|
||||
protected:
|
||||
T *m_Data;
|
||||
size_t m_Size;
|
||||
size_t m_CurrentUsedSize;
|
||||
public:
|
||||
class iterator
|
||||
{
|
||||
protected:
|
||||
T *m_Ptr;
|
||||
public:
|
||||
// constructors / destructors
|
||||
iterator()
|
||||
{
|
||||
m_Ptr = NULL;
|
||||
}
|
||||
|
||||
iterator(T * ptr)
|
||||
{
|
||||
m_Ptr = ptr;
|
||||
}
|
||||
|
||||
// member functions
|
||||
T * base()
|
||||
{
|
||||
return m_Ptr;
|
||||
}
|
||||
|
||||
const T * base() const
|
||||
{
|
||||
return m_Ptr;
|
||||
}
|
||||
|
||||
// operators
|
||||
T & operator*()
|
||||
{
|
||||
return *m_Ptr;
|
||||
}
|
||||
|
||||
T * operator->()
|
||||
{
|
||||
return m_Ptr;
|
||||
}
|
||||
|
||||
iterator & operator++() // preincrement
|
||||
{
|
||||
++m_Ptr;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator operator++(int) // postincrement
|
||||
{
|
||||
iterator tmp = *this;
|
||||
++m_Ptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
iterator & operator--() // predecrement
|
||||
{
|
||||
--m_Ptr;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator operator--(int) // postdecrememnt
|
||||
{
|
||||
iterator tmp = *this;
|
||||
--m_Ptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
bool operator==(T * right) const
|
||||
{
|
||||
return (m_Ptr == right);
|
||||
}
|
||||
|
||||
bool operator==(const iterator & right) const
|
||||
{
|
||||
return (m_Ptr == right.m_Ptr);
|
||||
}
|
||||
|
||||
bool operator!=(T * right) const
|
||||
{
|
||||
return (m_Ptr != right);
|
||||
}
|
||||
|
||||
bool operator!=(const iterator & right) const
|
||||
{
|
||||
return (m_Ptr != right.m_Ptr);
|
||||
}
|
||||
|
||||
iterator & operator+=(size_t offset)
|
||||
{
|
||||
m_Ptr += offset;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator & operator-=(size_t offset)
|
||||
{
|
||||
m_Ptr -= offset;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator operator+(size_t offset) const
|
||||
{
|
||||
iterator tmp(*this);
|
||||
tmp.m_Ptr += offset;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
iterator operator-(size_t offset) const
|
||||
{
|
||||
iterator tmp(*this);
|
||||
tmp.m_Ptr -= offset;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
T & operator[](size_t offset)
|
||||
{
|
||||
return (*(*this + offset));
|
||||
}
|
||||
|
||||
const T & operator[](size_t offset) const
|
||||
{
|
||||
return (*(*this + offset));
|
||||
}
|
||||
|
||||
bool operator<(const iterator & right) const
|
||||
{
|
||||
return m_Ptr < right.m_Ptr;
|
||||
}
|
||||
|
||||
bool operator>(const iterator & right) const
|
||||
{
|
||||
return m_Ptr > right.m_Ptr;
|
||||
}
|
||||
|
||||
bool operator<=(const iterator & right) const
|
||||
{
|
||||
return m_Ptr <= right.m_Ptr;
|
||||
}
|
||||
|
||||
bool operator>=(const iterator & right) const
|
||||
{
|
||||
return m_Ptr >= right.m_Ptr;
|
||||
}
|
||||
|
||||
size_t operator-(const iterator & right) const
|
||||
{
|
||||
return m_Ptr - right.m_Ptr;
|
||||
}
|
||||
};
|
||||
|
||||
// constructors / destructors
|
||||
CVector<T>()
|
||||
{
|
||||
m_Size = 0;
|
||||
m_CurrentUsedSize = 0;
|
||||
m_Data = NULL;
|
||||
}
|
||||
|
||||
CVector<T>(const CVector<T> & other)
|
||||
{
|
||||
// copy data
|
||||
m_Data = new T [other.m_CurrentUsedSize];
|
||||
m_Size = other.m_CurrentUsedSize;
|
||||
m_CurrentUsedSize = other.m_CurrentUsedSize;
|
||||
for (size_t i=0; i<other.m_CurrentUsedSize; i++)
|
||||
m_Data[i] = other.m_Data[i];
|
||||
}
|
||||
|
||||
~CVector<T>()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
// interface
|
||||
size_t size() const
|
||||
{
|
||||
return m_CurrentUsedSize;
|
||||
}
|
||||
|
||||
size_t capacity() const
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
iterator begin() const
|
||||
{
|
||||
return iterator(m_Data);
|
||||
}
|
||||
|
||||
iterator end() const
|
||||
{
|
||||
return iterator(m_Data + m_CurrentUsedSize);
|
||||
}
|
||||
|
||||
iterator iterAt(size_t pos)
|
||||
{
|
||||
if (pos > m_CurrentUsedSize)
|
||||
assert(0);
|
||||
return iterator(m_Data + pos);
|
||||
}
|
||||
|
||||
bool reserve(size_t newSize)
|
||||
{
|
||||
if (newSize > m_Size)
|
||||
return ChangeSize(newSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool push_back(const T & elem)
|
||||
{
|
||||
++m_CurrentUsedSize;
|
||||
if (!GrowIfNeeded())
|
||||
{
|
||||
--m_CurrentUsedSize;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Data[m_CurrentUsedSize - 1] = elem;
|
||||
return true;
|
||||
}
|
||||
|
||||
void pop_back()
|
||||
{
|
||||
--m_CurrentUsedSize;
|
||||
if (m_CurrentUsedSize < 0)
|
||||
m_CurrentUsedSize = 0;
|
||||
|
||||
FreeMemIfPossible();
|
||||
}
|
||||
|
||||
bool resize(size_t newSize)
|
||||
{
|
||||
if (!ChangeSize(newSize))
|
||||
return false;
|
||||
m_CurrentUsedSize = newSize;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool empty() const
|
||||
{
|
||||
return (m_CurrentUsedSize == 0);
|
||||
}
|
||||
|
||||
T & at(size_t pos)
|
||||
{
|
||||
if (pos > m_CurrentUsedSize)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[pos];
|
||||
}
|
||||
|
||||
const T & at(size_t pos) const
|
||||
{
|
||||
if (pos > m_CurrentUsedSize)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[pos];
|
||||
}
|
||||
|
||||
T & operator[](size_t pos)
|
||||
{
|
||||
return at(pos);
|
||||
}
|
||||
|
||||
const T & operator[](size_t pos) const
|
||||
{
|
||||
return at(pos);
|
||||
}
|
||||
|
||||
T & front()
|
||||
{
|
||||
if (m_CurrentUsedSize < 1)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[0];
|
||||
}
|
||||
|
||||
const T & front() const
|
||||
{
|
||||
if (m_CurrentUsedSize < 1)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[0];
|
||||
}
|
||||
|
||||
T & back()
|
||||
{
|
||||
if (m_CurrentUsedSize < 1)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[m_CurrentUsedSize - 1];
|
||||
}
|
||||
|
||||
const T & back() const
|
||||
{
|
||||
if (m_CurrentUsedSize < 1)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
return m_Data[m_CurrentUsedSize - 1];
|
||||
}
|
||||
|
||||
iterator insert(iterator where, const T & value)
|
||||
{
|
||||
// validate iter
|
||||
if (where < m_Data || where > (m_Data + m_CurrentUsedSize))
|
||||
return iterator(0);
|
||||
|
||||
size_t ofs = where - begin();
|
||||
|
||||
++m_CurrentUsedSize;
|
||||
if (!GrowIfNeeded())
|
||||
{
|
||||
--m_CurrentUsedSize;
|
||||
return false;
|
||||
}
|
||||
|
||||
where = begin() + ofs;
|
||||
|
||||
// Move subsequent entries
|
||||
for (T *ptr = m_Data + m_CurrentUsedSize - 2; ptr >= where.base(); --ptr)
|
||||
*(ptr + 1) = *ptr;
|
||||
|
||||
*where.base() = value;
|
||||
|
||||
return where;
|
||||
}
|
||||
|
||||
iterator erase(iterator where)
|
||||
{
|
||||
// validate iter
|
||||
if (where < m_Data || where >= (m_Data + m_CurrentUsedSize))
|
||||
return iterator(0);
|
||||
|
||||
size_t ofs = where - begin();
|
||||
|
||||
if (m_CurrentUsedSize > 1)
|
||||
{
|
||||
// move
|
||||
T *theend = m_Data + m_CurrentUsedSize;
|
||||
for (T *ptr = where.base() + 1; ptr < theend; ++ptr)
|
||||
*(ptr - 1) = *ptr;
|
||||
}
|
||||
|
||||
--m_CurrentUsedSize;
|
||||
|
||||
FreeMemIfPossible();
|
||||
|
||||
return begin() + ofs;
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_Size = 0;
|
||||
m_CurrentUsedSize = 0;
|
||||
if (m_Data)
|
||||
{
|
||||
delete [] m_Data;
|
||||
m_Data = NULL;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif // __CVECTOR_H__
|
||||
|
3090
dlls/mysqlx/sdk/amxxmodule.cpp
Executable file
3090
dlls/mysqlx/sdk/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2281
dlls/mysqlx/sdk/amxxmodule.h
Executable file
2281
dlls/mysqlx/sdk/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
472
dlls/mysqlx/sdk/moduleconfig.h
Executable file
472
dlls/mysqlx/sdk/moduleconfig.h
Executable file
@ -0,0 +1,472 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "MySQL X"
|
||||
#define MODULE_VERSION "1.00"
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "MySQLX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
//#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// use memory manager/tester?
|
||||
// note that if you use this, you cannot construct/allocate
|
||||
// anything before the module attached (OnAmxxAttach).
|
||||
// be careful of default constructors using new/malloc!
|
||||
// #define MEMORY_TEST
|
||||
|
||||
// Unless you use STL or exceptions, keep this commented.
|
||||
// It allows you to compile without libstdc++.so as a dependency
|
||||
// #define NO_ALLOC_OVERRIDES
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
#define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
291
dlls/mysqlx/sdk/sh_list.h
Normal file
291
dlls/mysqlx/sdk/sh_list.h
Normal file
@ -0,0 +1,291 @@
|
||||
/* ======== SourceMM ========
|
||||
* Copyright (C) 2004-2005 Metamod:Source Development Team
|
||||
* No warranties of any kind
|
||||
*
|
||||
* License: zlib/libpng
|
||||
*
|
||||
* Author(s): David "BAILOPAN" Anderson
|
||||
* ============================
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_SMM_LIST_H
|
||||
#define _INCLUDE_SMM_LIST_H
|
||||
|
||||
#include <new>
|
||||
#include <malloc.h>
|
||||
|
||||
namespace SourceHook
|
||||
{
|
||||
|
||||
//This class is from CSDM for AMX Mod X
|
||||
/*
|
||||
A circular, doubly-linked list with one sentinel node
|
||||
|
||||
Empty:
|
||||
m_Head = sentinel
|
||||
m_Head->next = m_Head;
|
||||
m_Head->prev = m_Head;
|
||||
One element:
|
||||
m_Head = sentinel
|
||||
m_Head->next = node1
|
||||
m_Head->prev = node1
|
||||
node1->next = m_Head
|
||||
node1->prev = m_Head
|
||||
Two elements:
|
||||
m_Head = sentinel
|
||||
m_Head->next = node1
|
||||
m_Head->prev = node2
|
||||
node1->next = node2
|
||||
node1->prev = m_Head
|
||||
node2->next = m_Head
|
||||
node2->prev = node1
|
||||
*/
|
||||
template <class T>
|
||||
class List
|
||||
{
|
||||
public:
|
||||
class iterator;
|
||||
friend class iterator;
|
||||
class ListNode
|
||||
{
|
||||
public:
|
||||
ListNode(const T & o) : obj(o) { };
|
||||
ListNode() { };
|
||||
T obj;
|
||||
ListNode *next;
|
||||
ListNode *prev;
|
||||
};
|
||||
private:
|
||||
// Initializes the sentinel node.
|
||||
// BAIL used malloc instead of new in order to bypass the need for a constructor.
|
||||
ListNode *_Initialize()
|
||||
{
|
||||
ListNode *n = (ListNode *)malloc(sizeof(ListNode));
|
||||
n->next = n;
|
||||
n->prev = n;
|
||||
return n;
|
||||
}
|
||||
public:
|
||||
List() : m_Head(_Initialize()), m_Size(0)
|
||||
{
|
||||
}
|
||||
List(const List &src) : m_Head(_Initialize()), m_Size(0)
|
||||
{
|
||||
iterator iter;
|
||||
for (iter=src.begin(); iter!=src.end(); iter++)
|
||||
push_back( (*iter) );
|
||||
}
|
||||
~List()
|
||||
{
|
||||
clear();
|
||||
|
||||
// Don't forget to free the sentinel
|
||||
if (m_Head)
|
||||
{
|
||||
free(m_Head);
|
||||
m_Head = NULL;
|
||||
}
|
||||
}
|
||||
void push_back(const T &obj)
|
||||
{
|
||||
ListNode *node = new ListNode(obj);
|
||||
|
||||
node->prev = m_Head->prev;
|
||||
node->next = m_Head;
|
||||
m_Head->prev->next = node;
|
||||
m_Head->prev = node;
|
||||
|
||||
m_Size++;
|
||||
}
|
||||
size_t size()
|
||||
{
|
||||
return m_Size;
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
ListNode *node = m_Head->next;
|
||||
ListNode *temp;
|
||||
m_Head->next = m_Head;
|
||||
m_Head->prev = m_Head;
|
||||
|
||||
// Iterate through the nodes until we find g_Head (the sentinel) again
|
||||
while (node != m_Head)
|
||||
{
|
||||
temp = node->next;
|
||||
delete node;
|
||||
node = temp;
|
||||
}
|
||||
m_Size = 0;
|
||||
}
|
||||
bool empty()
|
||||
{
|
||||
return (m_Size == 0);
|
||||
}
|
||||
T & back()
|
||||
{
|
||||
return m_Head->prev->obj;
|
||||
}
|
||||
private:
|
||||
ListNode *m_Head;
|
||||
size_t m_Size;
|
||||
public:
|
||||
class iterator
|
||||
{
|
||||
friend class List;
|
||||
public:
|
||||
iterator()
|
||||
{
|
||||
m_This = NULL;
|
||||
}
|
||||
iterator(const List &src)
|
||||
{
|
||||
m_This = src.m_Head;
|
||||
}
|
||||
iterator(ListNode *n) : m_This(n)
|
||||
{
|
||||
}
|
||||
iterator(const iterator &where)
|
||||
{
|
||||
m_This = where.m_This;
|
||||
}
|
||||
//pre decrement
|
||||
iterator & operator--()
|
||||
{
|
||||
if (m_This)
|
||||
m_This = m_This->prev;
|
||||
return *this;
|
||||
}
|
||||
//post decrement
|
||||
iterator operator--(int)
|
||||
{
|
||||
iterator old(*this);
|
||||
if (m_This)
|
||||
m_This = m_This->prev;
|
||||
return old;
|
||||
}
|
||||
|
||||
//pre increment
|
||||
iterator & operator++()
|
||||
{
|
||||
if (m_This)
|
||||
m_This = m_This->next;
|
||||
return *this;
|
||||
}
|
||||
//post increment
|
||||
iterator operator++(int)
|
||||
{
|
||||
iterator old(*this);
|
||||
if (m_This)
|
||||
m_This = m_This->next;
|
||||
return old;
|
||||
}
|
||||
|
||||
const T & operator * () const
|
||||
{
|
||||
return m_This->obj;
|
||||
}
|
||||
T & operator * ()
|
||||
{
|
||||
return m_This->obj;
|
||||
}
|
||||
|
||||
T * operator -> ()
|
||||
{
|
||||
return &(m_This->obj);
|
||||
}
|
||||
const T * operator -> () const
|
||||
{
|
||||
return &(m_This->obj);
|
||||
}
|
||||
|
||||
bool operator != (const iterator &where) const
|
||||
{
|
||||
return (m_This != where.m_This);
|
||||
}
|
||||
bool operator ==(const iterator &where) const
|
||||
{
|
||||
return (m_This == where.m_This);
|
||||
}
|
||||
private:
|
||||
ListNode *m_This;
|
||||
};
|
||||
public:
|
||||
iterator begin() const
|
||||
{
|
||||
return iterator(m_Head->next);
|
||||
}
|
||||
iterator end() const
|
||||
{
|
||||
return iterator(m_Head);
|
||||
}
|
||||
iterator erase(iterator &where)
|
||||
{
|
||||
ListNode *pNode = where.m_This;
|
||||
iterator iter(where);
|
||||
iter++;
|
||||
|
||||
|
||||
// Works for all cases: empty list, erasing first element, erasing tail, erasing in the middle...
|
||||
pNode->prev->next = pNode->next;
|
||||
pNode->next->prev = pNode->prev;
|
||||
|
||||
delete pNode;
|
||||
m_Size--;
|
||||
|
||||
return iter;
|
||||
}
|
||||
|
||||
iterator insert(iterator where, const T &obj)
|
||||
{
|
||||
// Insert obj right before where
|
||||
|
||||
ListNode *node = new ListNode(obj);
|
||||
ListNode *pWhereNode = where.m_This;
|
||||
|
||||
pWhereNode->prev->next = node;
|
||||
node->prev = pWhereNode->prev;
|
||||
pWhereNode->prev = node;
|
||||
node->next = pWhereNode;
|
||||
|
||||
m_Size++;
|
||||
|
||||
return iterator(node);
|
||||
}
|
||||
|
||||
public:
|
||||
void remove(const T & obj)
|
||||
{
|
||||
iterator b;
|
||||
for (b=begin(); b!=end(); b++)
|
||||
{
|
||||
if ( (*b) == obj )
|
||||
{
|
||||
erase( b );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
template <typename U>
|
||||
iterator find(const U & equ)
|
||||
{
|
||||
iterator iter;
|
||||
for (iter=begin(); iter!=end(); iter++)
|
||||
{
|
||||
if ( (*iter) == equ )
|
||||
return iter;
|
||||
}
|
||||
return end();
|
||||
}
|
||||
List & operator =(const List &src)
|
||||
{
|
||||
clear();
|
||||
iterator iter;
|
||||
for (iter=src.begin(); iter!=src.end(); iter++)
|
||||
push_back( (*iter) );
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
}; //NAMESPACE
|
||||
|
||||
#endif //_INCLUDE_CSDM_LIST_H
|
219
dlls/mysqlx/sdk/sh_stack.h
Executable file
219
dlls/mysqlx/sdk/sh_stack.h
Executable file
@ -0,0 +1,219 @@
|
||||
/* ======== SourceMM ========
|
||||
* Copyright (C) 2004-2005 Metamod:Source Development Team
|
||||
* No warranties of any kind
|
||||
*
|
||||
* License: zlib/libpng
|
||||
*
|
||||
* Author(s): Pavol "PM OnoTo" Marko
|
||||
* ============================
|
||||
*/
|
||||
|
||||
#ifndef __SH_STACK_H__
|
||||
#define __SH_STACK_H__
|
||||
|
||||
#define SH_STACK_DEFAULT_SIZE 4
|
||||
|
||||
//namespace SourceHook
|
||||
//{/
|
||||
// Vector
|
||||
template <class T> class CStack
|
||||
{
|
||||
T *m_Elements;
|
||||
size_t m_AllocatedSize;
|
||||
size_t m_UsedSize;
|
||||
public:
|
||||
friend class iterator;
|
||||
class iterator
|
||||
{
|
||||
CStack<T> *m_pParent;
|
||||
size_t m_Index;
|
||||
public:
|
||||
iterator(CStack<T> *pParent, size_t id) : m_pParent(pParent), m_Index(id)
|
||||
{
|
||||
}
|
||||
|
||||
iterator(CStack<T> *pParent) : m_pParent(pParent), m_Index(0)
|
||||
{
|
||||
}
|
||||
|
||||
iterator() : m_pParent(NULL), m_Index(0)
|
||||
{
|
||||
}
|
||||
|
||||
T &operator *()
|
||||
{
|
||||
return m_pParent->m_Elements[m_Index];
|
||||
}
|
||||
const T &operator *() const
|
||||
{
|
||||
return m_pParent->m_Elements[m_Index];
|
||||
}
|
||||
|
||||
T * operator->()
|
||||
{
|
||||
return m_pParent->m_Elements + m_Index;
|
||||
}
|
||||
|
||||
const T * operator->() const
|
||||
{
|
||||
return m_pParent->m_Elements + m_Index;
|
||||
}
|
||||
|
||||
iterator & operator++() // preincrement
|
||||
{
|
||||
++m_Index;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator operator++(int) // postincrement
|
||||
{
|
||||
iterator tmp = *this;
|
||||
++m_Index;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
iterator & operator--() // predecrement
|
||||
{
|
||||
--m_Index;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
iterator operator--(int) // postdecrememnt
|
||||
{
|
||||
iterator tmp = *this;
|
||||
--m_Index;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
bool operator==(const iterator & right) const
|
||||
{
|
||||
return (m_pParent == right.m_pParent && m_Index == right.m_Index);
|
||||
}
|
||||
|
||||
bool operator!=(const iterator & right) const
|
||||
{
|
||||
return !(*this == right);
|
||||
}
|
||||
};
|
||||
CStack() : m_Elements(new T[SH_STACK_DEFAULT_SIZE]),
|
||||
m_AllocatedSize(SH_STACK_DEFAULT_SIZE),
|
||||
m_UsedSize(0)
|
||||
{
|
||||
}
|
||||
CStack(size_t size) : m_Elements(new T[size]),
|
||||
m_AllocatedSize(size),
|
||||
m_UsedSize(0)
|
||||
{
|
||||
}
|
||||
|
||||
CStack(const CStack &other) : m_Elements(NULL),
|
||||
m_AllocatedSize(0),
|
||||
m_UsedSize(0)
|
||||
{
|
||||
reserve(other.m_AllocatedSize);
|
||||
m_UsedSize = other.m_UsedSize;
|
||||
for (size_t i = 0; i < m_UsedSize; ++i)
|
||||
m_Elements[i] = other.m_Elements[i];
|
||||
}
|
||||
|
||||
~CStack()
|
||||
{
|
||||
if (m_Elements)
|
||||
delete [] m_Elements;
|
||||
}
|
||||
|
||||
void operator=(const CStack &other)
|
||||
{
|
||||
if (m_AllocatedSize < other.m_AllocatedSize)
|
||||
{
|
||||
if (m_Elements)
|
||||
delete [] m_Elements;
|
||||
m_Elements = new T[other.m_AllocatedSize];
|
||||
m_AllocatedSize = other.m_AllocatedSize;
|
||||
}
|
||||
m_UsedSize = other.m_UsedSize;
|
||||
for (size_t i = 0; i < m_UsedSize; ++i)
|
||||
m_Elements[i] = other.m_Elements[i];
|
||||
}
|
||||
|
||||
bool push(const T &val)
|
||||
{
|
||||
if (m_UsedSize + 1 == m_AllocatedSize)
|
||||
{
|
||||
// zOHNOES! REALLOCATE!
|
||||
m_AllocatedSize *= 2;
|
||||
T *newElements = new T[m_AllocatedSize];
|
||||
if (!newElements)
|
||||
{
|
||||
m_AllocatedSize /= 2;
|
||||
return false;
|
||||
}
|
||||
if (m_Elements)
|
||||
{
|
||||
for (size_t i = 0; i < m_UsedSize; ++i)
|
||||
newElements[i] = m_Elements[i];
|
||||
delete [] m_Elements;
|
||||
}
|
||||
m_Elements = newElements;
|
||||
}
|
||||
m_Elements[m_UsedSize++] = val;
|
||||
return true;
|
||||
}
|
||||
void pop()
|
||||
{
|
||||
--m_UsedSize;
|
||||
}
|
||||
|
||||
T &front()
|
||||
{
|
||||
return m_Elements[m_UsedSize - 1];
|
||||
}
|
||||
|
||||
const T &front() const
|
||||
{
|
||||
return m_Elements[m_UsedSize - 1];
|
||||
}
|
||||
|
||||
iterator begin()
|
||||
{
|
||||
return iterator(this, 0);
|
||||
}
|
||||
iterator end()
|
||||
{
|
||||
return iterator(this, m_UsedSize);
|
||||
}
|
||||
|
||||
size_t size()
|
||||
{
|
||||
return m_UsedSize;
|
||||
}
|
||||
size_t capacity()
|
||||
{
|
||||
return m_AllocatedSize;
|
||||
}
|
||||
bool empty()
|
||||
{
|
||||
return m_UsedSize == 0 ? true : false;
|
||||
}
|
||||
bool reserve(size_t size)
|
||||
{
|
||||
if (size > m_AllocatedSize)
|
||||
{
|
||||
T *newElements = new T[size];
|
||||
if (!newElements)
|
||||
return false;
|
||||
if (m_Elements)
|
||||
{
|
||||
for (size_t i = 0; i < m_UsedSize; ++i)
|
||||
newElements[i] = m_Elements[i];
|
||||
delete [] m_Elements;
|
||||
}
|
||||
m_Elements = newElements;
|
||||
m_AllocatedSize = size;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
//}; //namespace SourceHook
|
||||
|
||||
#endif
|
367
dlls/mysqlx/sdk/sh_string.h
Executable file
367
dlls/mysqlx/sdk/sh_string.h
Executable file
@ -0,0 +1,367 @@
|
||||
/* ======== SourceMM ========
|
||||
* Copyright (C) 2004-2005 Metamod:Source Development Team
|
||||
* No warranties of any kind
|
||||
*
|
||||
* License: zlib/libpng
|
||||
*
|
||||
* Author(s): David "BAILOPAN" Anderson
|
||||
* ============================
|
||||
*/
|
||||
|
||||
/* AMX Mod X
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_CSTRING_H
|
||||
#define _INCLUDE_CSTRING_H
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
namespace SourceHook
|
||||
{
|
||||
class String
|
||||
{
|
||||
public:
|
||||
String()
|
||||
{
|
||||
v = NULL;
|
||||
a_size = 0;
|
||||
//assign("");
|
||||
}
|
||||
|
||||
~String()
|
||||
{
|
||||
if (v)
|
||||
delete [] v;
|
||||
}
|
||||
|
||||
String(const char *src)
|
||||
{
|
||||
v = NULL;
|
||||
a_size = 0;
|
||||
assign(src);
|
||||
}
|
||||
|
||||
String(const String &src)
|
||||
{
|
||||
v = NULL;
|
||||
a_size = 0;
|
||||
assign(src.c_str());
|
||||
}
|
||||
|
||||
const char *c_str() { return v?v:""; }
|
||||
|
||||
const char *c_str() const { return v?v:""; }
|
||||
|
||||
void append(const char *t)
|
||||
{
|
||||
Grow(size() + strlen(t) + 1);
|
||||
strcat(v, t);
|
||||
}
|
||||
|
||||
void append(const char c)
|
||||
{
|
||||
size_t len = size();
|
||||
Grow(len + 2);
|
||||
v[len] = c;
|
||||
v[len + 1] = '\0';
|
||||
}
|
||||
|
||||
void append(String &d)
|
||||
{
|
||||
append(d.c_str());
|
||||
}
|
||||
|
||||
void assign(const String &src)
|
||||
{
|
||||
assign(src.c_str());
|
||||
}
|
||||
|
||||
void assign(const char *d)
|
||||
{
|
||||
if (!d)
|
||||
{
|
||||
clear();
|
||||
} else {
|
||||
Grow(strlen(d) + 1, false);
|
||||
strcpy(v, d);
|
||||
}
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
if (v)
|
||||
v[0] = '\0';
|
||||
}
|
||||
|
||||
int compare (const char *d)
|
||||
{
|
||||
if (!v)
|
||||
return strcmp("", d);
|
||||
else
|
||||
return strcmp(v, d);
|
||||
}
|
||||
|
||||
//Added this for amxx inclusion
|
||||
bool empty()
|
||||
{
|
||||
if (!v)
|
||||
return true;
|
||||
|
||||
if (v[0] == '\0')
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t size()
|
||||
{
|
||||
if (v)
|
||||
return strlen(v);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
int find(const char c, int index = 0)
|
||||
{
|
||||
int len = static_cast<int>(size());
|
||||
if (len < 1)
|
||||
return npos;
|
||||
if (index >= len || index < 0)
|
||||
return npos;
|
||||
int i = 0;
|
||||
for (i=index; i<len; i++)
|
||||
{
|
||||
if (v[i] == c)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return npos;
|
||||
}
|
||||
|
||||
bool is_space(int c)
|
||||
{
|
||||
if (c == '\f' || c == '\n' ||
|
||||
c == '\t' || c == '\r' ||
|
||||
c == '\v' || c == ' ')
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void trim()
|
||||
{
|
||||
if (!v)
|
||||
return;
|
||||
|
||||
unsigned int i = 0;
|
||||
unsigned int j = 0;
|
||||
size_t len = strlen(v);
|
||||
|
||||
if (len == 1)
|
||||
{
|
||||
if (is_space(v[i]))
|
||||
{
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char c0 = v[0];
|
||||
|
||||
if (is_space(c0))
|
||||
{
|
||||
for (i=0; i<len; i++)
|
||||
{
|
||||
if (!is_space(v[i]) || (is_space(v[i]) && ((unsigned char)i==len-1)))
|
||||
{
|
||||
erase(0, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
len = strlen(v);
|
||||
|
||||
if (len < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_space(v[len-1]))
|
||||
{
|
||||
for (i=len-1; i>=0; i--)
|
||||
{
|
||||
if (!is_space(v[i])
|
||||
|| (is_space(v[i]) && i==0))
|
||||
{
|
||||
erase(i+1, j);
|
||||
break;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
if (len == 1)
|
||||
{
|
||||
if (is_space(v[0]))
|
||||
{
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void erase(unsigned int start, int num = npos)
|
||||
{
|
||||
if (!v)
|
||||
return;
|
||||
unsigned int i = 0;
|
||||
size_t len = size();
|
||||
//check for bounds
|
||||
if (num == npos || start+num > len-start)
|
||||
num = len - start;
|
||||
//do the erasing
|
||||
bool copyflag = false;
|
||||
for (i=0; i<len; i++)
|
||||
{
|
||||
if (i>=start && i<start+num)
|
||||
{
|
||||
if (i+num < len)
|
||||
{
|
||||
v[i] = v[i+num];
|
||||
} else {
|
||||
v[i] = 0;
|
||||
}
|
||||
copyflag = true;
|
||||
} else if (copyflag) {
|
||||
if (i+num < len)
|
||||
{
|
||||
v[i] = v[i+num];
|
||||
} else {
|
||||
v[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
len -= num;
|
||||
v[len] = 0;
|
||||
}
|
||||
|
||||
String substr(unsigned int index, int num = npos)
|
||||
{
|
||||
if (!v)
|
||||
{
|
||||
String b("");
|
||||
return b;
|
||||
}
|
||||
|
||||
String ns;
|
||||
|
||||
size_t len = size();
|
||||
|
||||
if (index >= len || !v)
|
||||
return ns;
|
||||
|
||||
if (num == npos)
|
||||
{
|
||||
num = len - index;
|
||||
} else if (index+num >= len) {
|
||||
num = len - index;
|
||||
}
|
||||
|
||||
unsigned int i = 0;
|
||||
unsigned int nslen = num + 2;
|
||||
|
||||
ns.Grow(nslen);
|
||||
|
||||
for (i=index; i<index+num; i++)
|
||||
ns.append(v[i]);
|
||||
|
||||
return ns;
|
||||
}
|
||||
|
||||
void toLower()
|
||||
{
|
||||
if (!v)
|
||||
return;
|
||||
unsigned int i = 0;
|
||||
size_t len = strlen(v);
|
||||
for (i=0; i<len; i++)
|
||||
{
|
||||
if (v[i] >= 65 && v[i] <= 90)
|
||||
v[i] &= ~(1<<5);
|
||||
}
|
||||
}
|
||||
|
||||
String & operator = (const String &src)
|
||||
{
|
||||
assign(src);
|
||||
return *this;
|
||||
}
|
||||
|
||||
String & operator = (const char *src)
|
||||
{
|
||||
assign(src);
|
||||
return *this;
|
||||
|
||||
}
|
||||
|
||||
char operator [] (unsigned int index)
|
||||
{
|
||||
if (index > size() || !v)
|
||||
{
|
||||
return -1;
|
||||
} else {
|
||||
return v[index];
|
||||
}
|
||||
}
|
||||
|
||||
int at(int a)
|
||||
{
|
||||
if (a < 0 || a >= (int)size() || !v)
|
||||
return -1;
|
||||
|
||||
return v[a];
|
||||
}
|
||||
|
||||
bool at(int at, char c)
|
||||
{
|
||||
if (at < 0 || at >= (int)size() || !v)
|
||||
return false;
|
||||
|
||||
v[at] = c;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
void Grow(unsigned int d, bool copy=true)
|
||||
{
|
||||
if (d <= a_size)
|
||||
return;
|
||||
char *n = new char[d + 1];
|
||||
if (copy && v)
|
||||
strcpy(n, v);
|
||||
if (v)
|
||||
delete [] v;
|
||||
else
|
||||
strcpy(n, "");
|
||||
v = n;
|
||||
a_size = d + 1;
|
||||
}
|
||||
|
||||
char *v;
|
||||
unsigned int a_size;
|
||||
public:
|
||||
static const int npos = -1;
|
||||
};
|
||||
|
||||
}; //NAMESPACE
|
||||
|
||||
#endif //_INCLUDE_CSTRING_H
|
Reference in New Issue
Block a user