more changes in Damage MSG
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@ -59,10 +59,11 @@ void Client_Damage(void* mValue){
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bits = *(int*)mValue;
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bits = *(int*)mValue;
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break;
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break;
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case 3:
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case 3:
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if (!mPlayer || !damage || !*(float*)mValue || bits) {
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if (!mPlayer || !damage || bits){
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ignore = true;
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ignore = true;
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break;
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break;
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}
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}
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edict_t *enemy;
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edict_t *enemy;
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enemy = mPlayer->pEdict->v.dmg_inflictor;
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enemy = mPlayer->pEdict->v.dmg_inflictor;
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