damage message changes
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		@@ -7,12 +7,14 @@ int damage;
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int TA;
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int weapon;
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int aim;
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bool ignore;
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CPlayer *pAttacker;
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void Client_ResetHUD(void* mValue){
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	if ( mPlayer ) 
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	if ( mPlayer ){ 
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		mPlayer->clearStats = gpGlobals->time + 0.25f;
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	}
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}
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void Client_WeaponList(void* mValue){
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@@ -50,22 +52,29 @@ void Client_Damage(void* mValue){
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  static int bits;
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  switch (mState++) {
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  case 1: 
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	ignore = false;
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    damage = *(int*)mValue;
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    break;
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  case 2:
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    bits = *(int*)mValue;
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    break;
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  case 3:
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    if (!mPlayer || !damage || !*(float*)mValue || bits)  break;
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	  if (!mPlayer || !damage || !*(float*)mValue || bits)  {
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	    ignore = true;
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		break;
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	  }
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    edict_t *enemy;
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	enemy = mPlayer->pEdict->v.dmg_inflictor;
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	if ( FNullEnt( enemy ) )
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	if ( FNullEnt( enemy ) ){
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		ignore = true;
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		break;
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	}
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	aim = 0;
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	weapon = 0;
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	pAttacker = NULL;
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	if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
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		pAttacker = GET_PLAYER_POINTER(enemy);
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		aim = pAttacker->aiming;
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@@ -81,7 +90,7 @@ void Client_Damage(void* mValue){
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}
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void Client_Damage_End(void* mValue){
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	if ( !mPlayer || !damage )
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	if ( ignore )
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		return;
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	if ( !pAttacker ) pAttacker = mPlayer;
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@@ -203,4 +212,5 @@ void Client_BarTime(void* mValue){
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		g_Defuser = mPlayerIndex;
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		g_bombAnnounce = BOMB_DEFUSING;
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	}
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}
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}
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