Fix for amb437
dod_set_user_kills & dod_set_user_score no longer have the dead scoreboard class side effect. dod_set_pl_deaths comment has been updated to reflect the side effect.
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@ -154,6 +154,7 @@ static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
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*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) = params[2];
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if ( params[3]){
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/*
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//ScoreShort message
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MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
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WRITE_BYTE(pPlayer->index);
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@ -162,6 +163,11 @@ static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
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WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
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WRITE_BYTE(1);
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MESSAGE_END();
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*/
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MESSAGE_BEGIN(MSG_ALL, gmsgObjScore);
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WRITE_BYTE(pPlayer->index);
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WRITE_SHORT(params[2]);
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MESSAGE_END();
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}
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}
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@ -177,7 +183,9 @@ static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params){
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pPlayer->pEdict->v.frags = (float)params[2];
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if ( params[3]){
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/*
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//ScoreShort message
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MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
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WRITE_BYTE(pPlayer->index);
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WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
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@ -185,6 +193,11 @@ static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params){
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WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
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WRITE_BYTE(1);
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MESSAGE_END();
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*/
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MESSAGE_BEGIN(MSG_ALL, gmsgFrags);
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WRITE_BYTE(pPlayer->index);
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WRITE_SHORT((int)pPlayer->pEdict->v.frags);
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MESSAGE_END();
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}
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}
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return 1;
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@ -55,6 +55,8 @@ extern int gmsgScoreShort;
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extern int gmsgPTeam;
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extern int gmsgInitObj;
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extern int gmsgSetObj;
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extern int gmsgFrags;
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extern int gmsgObjScore;
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extern int iFGrenade;
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extern int iFRocket;
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@ -56,6 +56,8 @@ int gmsgScoreShort;
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int gmsgPTeam;
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int gmsgInitObj;
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int gmsgSetObj;
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int gmsgFrags;
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int gmsgObjScore;
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struct sUserMsg {
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const char* name;
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@ -68,6 +70,8 @@ struct sUserMsg {
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{ "ScoreShort",&gmsgScoreShort,NULL,false },
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{ "PTeam",&gmsgPTeam,NULL,false },
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{ "SetObj",&gmsgSetObj,Client_SetObj,false },
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{ "Frags",&gmsgFrags,NULL,false },
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{ "ObjScore", &gmsgObjScore, NULL, false },
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{ 0,0,0,false }
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};
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@ -49,7 +49,10 @@ native dod_is_randomclass(index);
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/* Returns player deaths */
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native dod_get_pl_deaths(index);
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/* Sets player deaths. */
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/* Sets player deaths.
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* Note if you opt to refresh the scoreboard, it
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* will make the player appear as "DEAD" in the scoreboard.
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*/
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native dod_set_pl_deaths(index,value,refresh=1);
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/* Returns player deaths. */
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