Updated hamsandwich offsets for DOD.
Former-commit-id: e65de8d409bbfde88cb96a8a33e658ee77a321ea
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@ -372,117 +372,117 @@
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@end
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@section dod linux
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pev 0
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base 0x154
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pev 4
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base 0x0
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spawn 5
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precache 6
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keyvalue 7
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objectcaps 10
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activate 11
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objectcollisionbox 14
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classify 15
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deathnotice 16
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traceattack 19
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takedamage 20
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takehealth 21
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killed 22
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bloodcolor 23
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tracebleed 24
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mymonsterpointer 25
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mysquadmonsterpointer 26
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gettogglestate 27
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addpoints 28
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addpointstoteam 29
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addplayeritem 30
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removeplayeritem 31
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giveammo 32
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getdelay 33
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ismoving 34
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overridereset 35
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damagedecal 36
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settogglestate 37
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startsneaking 38
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stopsneaking 39
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oncontrols 40
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issneaking 41
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isalive 42
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isbspmodel 43
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reflectgauss 44
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hastarget 45
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isinworld 46
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isplayer 47
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isnetclient 48
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teamid 49
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getnexttarget 50
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think 51
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touch 52
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use 53
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blocked 54
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respawn 55
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updateowner 56
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fbecomeprone 57
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center 58
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eyeposition 59
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earposition 60
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bodytarget 61
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illumination 62
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fvisible 63
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fvecvisible 64
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spawn 3
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precache 4
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keyvalue 5
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objectcaps 8
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activate 9
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objectcollisionbox 12
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classify 13
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deathnotice 14
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traceattack 17
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takedamage 18
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takehealth 19
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killed 20
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bloodcolor 21
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tracebleed 22
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mymonsterpointer 23
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mysquadmonsterpointer 24
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gettogglestate 25
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addpoints 26
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addpointstoteam 27
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addplayeritem 28
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removeplayeritem 29
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giveammo 30
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getdelay 31
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ismoving 32
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overridereset 33
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damagedecal 34
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settogglestate 35
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startsneaking 36
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stopsneaking 37
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oncontrols 38
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issneaking 39
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isalive 40
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isbspmodel 41
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reflectgauss 42
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hastarget 43
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isinworld 44
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isplayer 45
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isnetclient 46
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teamid 47
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getnexttarget 48
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think 49
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touch 50
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use 51
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blocked 52
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respawn 53
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updateowner 54
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fbecomeprone 55
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center 56
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eyeposition 57
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earposition 58
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bodytarget 59
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illumination 60
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fvisible 61
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fvecvisible 62
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player_jump 136
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player_duck 137
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player_prethink 134
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player_postthink 135
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player_getgunposition 128
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player_shouldfadeondeath 68
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player_impulsecommands 139
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player_updateclientdata 138
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player_jump 134
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player_duck 135
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player_prethink 132
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player_postthink 133
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player_getgunposition 126
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player_shouldfadeondeath 66
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player_impulsecommands 137
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player_updateclientdata 136
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item_addtoplayer 66
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item_addduplicate 67
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item_getiteminfo 68
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item_candeploy 69
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item_deploy 70
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item_canholster 75
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item_holster 76
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item_updateiteminfo 77
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item_preframe 78
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item_postframe 79
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item_drop 80
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item_kill 81
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item_attachtoplayer 82
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item_primaryammoindex 83
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item_secondaryammoindex 84
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item_updateclientdata 85
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item_getweaponptr 86
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item_itemslot 87
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item_addtoplayer 64
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item_addduplicate 65
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item_getiteminfo 66
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item_candeploy 67
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item_deploy 68
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item_canholster 73
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item_holster 74
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item_updateiteminfo 75
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item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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item_primaryammoindex 81
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item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 85
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weapon_extractammo 88
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weapon_extractclipammo 89
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weapon_addweapon 90
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weapon_playemptysound 91
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weapon_resetemptysound 92
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weapon_sendweaponanim 93
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weapon_isusable 94
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weapon_primaryattack 104
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weapon_secondaryattack 105
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weapon_reload 106
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weapon_weaponidle 107
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weapon_retireweapon 108
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weapon_shouldweaponidle 109
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weapon_usedecrement 110
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weapon_extractammo 86
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weapon_extractclipammo 87
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weapon_addweapon 88
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weapon_playemptysound 89
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weapon_resetemptysound 90
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weapon_sendweaponanim 91
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weapon_isusable 92
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weapon_primaryattack 102
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weapon_secondaryattack 103
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weapon_reload 104
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weapon_weaponidle 106
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weapon_retireweapon 107
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weapon_shouldweaponidle 108
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weapon_usedecrement 109
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dod_roundrespawn 2
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dod_roundrespawnent 3
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dod_roundstore 4
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dod_areasetindex 12
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dod_areasendstatus 13
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dod_getstate 17
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dod_getstateent 18
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dod_item_candrop 72
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dod_roundrespawn 0
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dod_roundrespawnent 1
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dod_roundstore 2
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dod_areasetindex 10
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dod_areasendstatus 11
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dod_getstate 15
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dod_getstateent 16
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dod_item_candrop 70
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@end
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@section dod windows
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pev 4
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base 0x0
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@ -580,10 +580,122 @@
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weapon_primaryattack 102
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weapon_secondaryattack 103
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weapon_reload 104
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weapon_weaponidle 105
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weapon_retireweapon 106
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weapon_shouldweaponidle 107
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weapon_usedecrement 108
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weapon_weaponidle 106
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weapon_retireweapon 107
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weapon_shouldweaponidle 108
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weapon_usedecrement 109
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dod_roundrespawn 0
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dod_roundrespawnent 1
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dod_roundstore 2
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dod_areasetindex 10
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dod_areasendstatus 11
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dod_getstate 15
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dod_getstateent 16
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dod_item_candrop 70
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@end
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@section dod mac
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pev 4
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base 0x0
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spawn 3
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precache 4
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keyvalue 5
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objectcaps 8
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activate 9
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objectcollisionbox 12
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classify 13
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deathnotice 14
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traceattack 17
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takedamage 18
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takehealth 19
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killed 20
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bloodcolor 21
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tracebleed 22
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mymonsterpointer 23
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mysquadmonsterpointer 24
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gettogglestate 25
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addpoints 26
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addpointstoteam 27
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addplayeritem 28
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removeplayeritem 29
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giveammo 30
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getdelay 31
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ismoving 32
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overridereset 33
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damagedecal 34
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settogglestate 35
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startsneaking 36
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stopsneaking 37
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oncontrols 38
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issneaking 39
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isalive 40
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isbspmodel 41
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reflectgauss 42
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hastarget 43
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isinworld 44
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isplayer 45
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isnetclient 46
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teamid 47
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getnexttarget 48
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think 49
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touch 50
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use 51
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blocked 52
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respawn 53
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updateowner 54
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fbecomeprone 55
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center 56
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eyeposition 57
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earposition 58
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bodytarget 59
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illumination 60
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fvisible 61
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fvecvisible 62
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player_jump 134
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player_duck 135
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player_prethink 132
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player_postthink 133
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player_getgunposition 126
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player_shouldfadeondeath 66
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player_impulsecommands 137
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player_updateclientdata 136
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item_addtoplayer 64
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item_addduplicate 65
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item_getiteminfo 66
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item_candeploy 67
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item_deploy 68
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item_canholster 73
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item_holster 74
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item_updateiteminfo 75
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item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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item_primaryammoindex 81
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item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 85
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weapon_extractammo 86
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weapon_extractclipammo 87
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weapon_addweapon 88
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weapon_playemptysound 89
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weapon_resetemptysound 90
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weapon_sendweaponanim 91
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weapon_isusable 92
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weapon_primaryattack 102
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weapon_secondaryattack 103
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weapon_reload 104
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weapon_weaponidle 106
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weapon_retireweapon 107
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weapon_shouldweaponidle 108
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weapon_usedecrement 109
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dod_roundrespawn 0
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dod_roundrespawnent 1
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