Updated hamsandwich offsets for DOD.

Former-commit-id: e65de8d409bbfde88cb96a8a33e658ee77a321ea
This commit is contained in:
Scott Ehlert 2013-03-17 04:05:41 -05:00
parent 52178abe4d
commit 2c2de2169f

View File

@ -372,117 +372,117 @@
@end
@section dod linux
pev 0
base 0x154
pev 4
base 0x0
spawn 5
precache 6
keyvalue 7
objectcaps 10
activate 11
objectcollisionbox 14
classify 15
deathnotice 16
traceattack 19
takedamage 20
takehealth 21
killed 22
bloodcolor 23
tracebleed 24
mymonsterpointer 25
mysquadmonsterpointer 26
gettogglestate 27
addpoints 28
addpointstoteam 29
addplayeritem 30
removeplayeritem 31
giveammo 32
getdelay 33
ismoving 34
overridereset 35
damagedecal 36
settogglestate 37
startsneaking 38
stopsneaking 39
oncontrols 40
issneaking 41
isalive 42
isbspmodel 43
reflectgauss 44
hastarget 45
isinworld 46
isplayer 47
isnetclient 48
teamid 49
getnexttarget 50
think 51
touch 52
use 53
blocked 54
respawn 55
updateowner 56
fbecomeprone 57
center 58
eyeposition 59
earposition 60
bodytarget 61
illumination 62
fvisible 63
fvecvisible 64
spawn 3
precache 4
keyvalue 5
objectcaps 8
activate 9
objectcollisionbox 12
classify 13
deathnotice 14
traceattack 17
takedamage 18
takehealth 19
killed 20
bloodcolor 21
tracebleed 22
mymonsterpointer 23
mysquadmonsterpointer 24
gettogglestate 25
addpoints 26
addpointstoteam 27
addplayeritem 28
removeplayeritem 29
giveammo 30
getdelay 31
ismoving 32
overridereset 33
damagedecal 34
settogglestate 35
startsneaking 36
stopsneaking 37
oncontrols 38
issneaking 39
isalive 40
isbspmodel 41
reflectgauss 42
hastarget 43
isinworld 44
isplayer 45
isnetclient 46
teamid 47
getnexttarget 48
think 49
touch 50
use 51
blocked 52
respawn 53
updateowner 54
fbecomeprone 55
center 56
eyeposition 57
earposition 58
bodytarget 59
illumination 60
fvisible 61
fvecvisible 62
player_jump 136
player_duck 137
player_prethink 134
player_postthink 135
player_getgunposition 128
player_shouldfadeondeath 68
player_impulsecommands 139
player_updateclientdata 138
player_jump 134
player_duck 135
player_prethink 132
player_postthink 133
player_getgunposition 126
player_shouldfadeondeath 66
player_impulsecommands 137
player_updateclientdata 136
item_addtoplayer 66
item_addduplicate 67
item_getiteminfo 68
item_candeploy 69
item_deploy 70
item_canholster 75
item_holster 76
item_updateiteminfo 77
item_preframe 78
item_postframe 79
item_drop 80
item_kill 81
item_attachtoplayer 82
item_primaryammoindex 83
item_secondaryammoindex 84
item_updateclientdata 85
item_getweaponptr 86
item_itemslot 87
item_addtoplayer 64
item_addduplicate 65
item_getiteminfo 66
item_candeploy 67
item_deploy 68
item_canholster 73
item_holster 74
item_updateiteminfo 75
item_preframe 76
item_postframe 77
item_drop 78
item_kill 79
item_attachtoplayer 80
item_primaryammoindex 81
item_secondaryammoindex 82
item_updateclientdata 83
item_getweaponptr 84
item_itemslot 85
weapon_extractammo 88
weapon_extractclipammo 89
weapon_addweapon 90
weapon_playemptysound 91
weapon_resetemptysound 92
weapon_sendweaponanim 93
weapon_isusable 94
weapon_primaryattack 104
weapon_secondaryattack 105
weapon_reload 106
weapon_weaponidle 107
weapon_retireweapon 108
weapon_shouldweaponidle 109
weapon_usedecrement 110
dod_roundrespawn 2
dod_roundrespawnent 3
dod_roundstore 4
dod_areasetindex 12
dod_areasendstatus 13
dod_getstate 17
dod_getstateent 18
dod_item_candrop 72
weapon_extractammo 86
weapon_extractclipammo 87
weapon_addweapon 88
weapon_playemptysound 89
weapon_resetemptysound 90
weapon_sendweaponanim 91
weapon_isusable 92
weapon_primaryattack 102
weapon_secondaryattack 103
weapon_reload 104
weapon_weaponidle 106
weapon_retireweapon 107
weapon_shouldweaponidle 108
weapon_usedecrement 109
dod_roundrespawn 0
dod_roundrespawnent 1
dod_roundstore 2
dod_areasetindex 10
dod_areasendstatus 11
dod_getstate 15
dod_getstateent 16
dod_item_candrop 70
@end
@section dod windows
pev 4
base 0x0
@ -580,10 +580,122 @@
weapon_primaryattack 102
weapon_secondaryattack 103
weapon_reload 104
weapon_weaponidle 105
weapon_retireweapon 106
weapon_shouldweaponidle 107
weapon_usedecrement 108
weapon_weaponidle 106
weapon_retireweapon 107
weapon_shouldweaponidle 108
weapon_usedecrement 109
dod_roundrespawn 0
dod_roundrespawnent 1
dod_roundstore 2
dod_areasetindex 10
dod_areasendstatus 11
dod_getstate 15
dod_getstateent 16
dod_item_candrop 70
@end
@section dod mac
pev 4
base 0x0
spawn 3
precache 4
keyvalue 5
objectcaps 8
activate 9
objectcollisionbox 12
classify 13
deathnotice 14
traceattack 17
takedamage 18
takehealth 19
killed 20
bloodcolor 21
tracebleed 22
mymonsterpointer 23
mysquadmonsterpointer 24
gettogglestate 25
addpoints 26
addpointstoteam 27
addplayeritem 28
removeplayeritem 29
giveammo 30
getdelay 31
ismoving 32
overridereset 33
damagedecal 34
settogglestate 35
startsneaking 36
stopsneaking 37
oncontrols 38
issneaking 39
isalive 40
isbspmodel 41
reflectgauss 42
hastarget 43
isinworld 44
isplayer 45
isnetclient 46
teamid 47
getnexttarget 48
think 49
touch 50
use 51
blocked 52
respawn 53
updateowner 54
fbecomeprone 55
center 56
eyeposition 57
earposition 58
bodytarget 59
illumination 60
fvisible 61
fvecvisible 62
player_jump 134
player_duck 135
player_prethink 132
player_postthink 133
player_getgunposition 126
player_shouldfadeondeath 66
player_impulsecommands 137
player_updateclientdata 136
item_addtoplayer 64
item_addduplicate 65
item_getiteminfo 66
item_candeploy 67
item_deploy 68
item_canholster 73
item_holster 74
item_updateiteminfo 75
item_preframe 76
item_postframe 77
item_drop 78
item_kill 79
item_attachtoplayer 80
item_primaryammoindex 81
item_secondaryammoindex 82
item_updateclientdata 83
item_getweaponptr 84
item_itemslot 85
weapon_extractammo 86
weapon_extractclipammo 87
weapon_addweapon 88
weapon_playemptysound 89
weapon_resetemptysound 90
weapon_sendweaponanim 91
weapon_isusable 92
weapon_primaryattack 102
weapon_secondaryattack 103
weapon_reload 104
weapon_weaponidle 106
weapon_retireweapon 107
weapon_shouldweaponidle 108
weapon_usedecrement 109
dod_roundrespawn 0
dod_roundrespawnent 1