Cstrike: Add cs_is_valid_itemid() stock

This commit is contained in:
Arkshine 2015-07-27 11:26:32 +02:00
parent 75853dae60
commit 2c5cc4289e
2 changed files with 73 additions and 34 deletions

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@ -11,7 +11,7 @@
// Counter-Strike Module
//
#include "CstrikeitemsInfos.h"
#include "CstrikeItemsInfos.h"
CsItemInfo ItemsManager;

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@ -1096,47 +1096,86 @@ stock CsWeaponClassType:cs_get_weapon_class(weapon_id)
{
new CsWeaponClassType:type = CS_WEAPONCLASS_NONE;
if (CSI_NONE <= weapon_id <= CSI_LAST_WEAPON || weapon_id == CSI_SHIELDGUN || weapon_id == CSI_SHIELD)
if (cs_is_valid_itemid(weapon_id, .weapon_only = true) || weapon_id == CSI_SHIELD)
{
new const bits = (1 << weapon_id);
switch (weapon_id)
{
case CSI_SHIELDGUN, CSI_SHIELD:
{
type = CS_WEAPONCLASS_PISTOL;
}
case CSI_KNIFE:
{
type = CS_WEAPONCLASS_KNIFE;
}
default:
{
new const bits = (1 << weapon_id);
if (bits & (1 << CSI_KNIFE))
{
type = CS_WEAPONCLASS_KNIFE;
}
else if(bits & CSI_ALL_PISTOLS || weapon_id == CSI_SHIELDGUN || weapon_id == CSI_SHIELD)
{
type = CS_WEAPONCLASS_PISTOL;
}
else if(bits & CSI_ALL_GRENADES)
{
type = CS_WEAPONCLASS_GRENADE;
}
else if(bits & CSI_ALL_SMGS)
{
type = CS_WEAPONCLASS_SUBMACHINEGUN;
}
else if(bits & CSI_ALL_SHOTGUNS)
{
type = CS_WEAPONCLASS_SHOTGUN;
}
else if(bits & CSI_ALL_MACHINEGUNS)
{
type = CS_WEAPONCLASS_MACHINEGUN;
}
else if(bits & CSI_ALL_RIFLES)
{
type = CS_WEAPONCLASS_RIFLE;
}
else if(bits & CSI_ALL_SNIPERRIFLES)
{
type = CS_WEAPONCLASS_SNIPERRIFLE;
if(bits & CSI_ALL_PISTOLS)
{
type = CS_WEAPONCLASS_PISTOL;
}
else if(bits & CSI_ALL_GRENADES)
{
type = CS_WEAPONCLASS_GRENADE;
}
else if(bits & CSI_ALL_SMGS)
{
type = CS_WEAPONCLASS_SUBMACHINEGUN;
}
else if(bits & CSI_ALL_SHOTGUNS)
{
type = CS_WEAPONCLASS_SHOTGUN;
}
else if(bits & CSI_ALL_MACHINEGUNS)
{
type = CS_WEAPONCLASS_MACHINEGUN;
}
else if(bits & CSI_ALL_RIFLES)
{
type = CS_WEAPONCLASS_RIFLE;
}
else if(bits & CSI_ALL_SNIPERRIFLES)
{
type = CS_WEAPONCLASS_SNIPERRIFLE;
}
}
}
}
return type;
}
/**
* Checks whether an item id is not out of bounds.
*
* @param id Item id (CSI_* constants)
* @param weapon_only If true, only the real weapon ids will be checked,
* including shield as well
*
* @return True if item id is valid, false otherwise
*/
stock bool:cs_is_valid_itemid(id, bool:weapon_only = false)
{
if (id <= CSI_NONE)
{
return false;
}
if (id > CSI_LAST_WEAPON && id != CSI_SHIELDGUN && weapon_only)
{
return false;
}
if (id >= CSI_MAX_COUNT)
{
return false;
}
return true;
}
/**
* Called when CS internally fires a command to a player.
*