Added a few more calls (+macros)
Added support for game dll func hooking Fixed table pointer...
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@@ -89,6 +89,9 @@ enum {
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FM_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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FM_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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FM_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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FM_GameInit, // void) ( void );
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FM_Spawn, // int ) ( edict_t *pent );
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FM_Think, // void ) ( edict_t *pent );
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