Added a few more calls (+macros)
Added support for game dll func hooking Fixed table pointer...
This commit is contained in:
parent
7f41ac3410
commit
2cd6ea9de3
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@ -7,6 +7,7 @@ void OnAmxxAttach()
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MF_AddNatives(engfunc_natives);
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MF_AddNatives(dllfunc_natives);
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MF_AddNatives(pev_natives);
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MF_AddNatives(forward_natives);
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}
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// sawce: Do not null out the forward for ServerActivate. It's required for the INDEXENT() fix. (I don't think ServerActivate is planned on being forwarded anyway)
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@ -23,9 +23,18 @@ inline edict_t* INDEXENT2( int iEdictNum )
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extern AMX_NATIVE_INFO engfunc_natives[];
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extern AMX_NATIVE_INFO dllfunc_natives[];
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extern AMX_NATIVE_INFO pev_natives[];
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extern AMX_NATIVE_INFO forward_natives[];
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extern TraceResult g_tr;
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/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
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extern enginefuncs_t g_EngineFuncs_Table;
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extern enginefuncs_t g_EngineFuncs_Post_Table;
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*/
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// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern enginefuncs_t *g_pengfuncsTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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#endif //_FAKEMETA_INCLUDE_H
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@ -12,12 +12,72 @@ const char *mlStringResult;
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int retType = 0;
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int lastFmRes = FMRES_IGNORED;
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#define SIMPLE_INT_HOOK_STRING(call) \
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int call (char *s) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), s)); \
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); \
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}
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#define SIMPLE_INT_HOOK_CONSTSTRING(call) \
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int call (const char *s) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), s)); \
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); \
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}
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#define SIMPLE_VOID_HOOK_EDICT(call) \
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void call (edict_t *ent) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), ENTINDEX(ent))); \
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RETURN_META(mswi(lastFmRes)); \
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}
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#define SIMPLE_VOID_HOOK_EDICT_EDICT(call) \
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void call (edict_t *ent,edict_t *entb) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), ENTINDEX(ent), ENTINDEX(entb))); \
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RETURN_META(mswi(lastFmRes)); \
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}
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#define SIMPLE_VOID_HOOK_VOID(call) \
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void call () \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i))); \
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RETURN_META(mswi(lastFmRes)); \
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}
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#define SIMPLE_INT_HOOK_EDICT(call) \
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int call (edict_t *pent) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), ENTINDEX(pent))); \
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); \
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}
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#define SIMPLE_INT_HOOK_INT(call) \
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int call (int v) \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i), v)); \
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); \
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}
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#define SIMPLE_INT_HOOK_VOID(call) \
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int call () \
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{ \
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FM_ENG_HANDLE(FM_##call, (Engine[FM_##call].at(i))); \
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); \
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}
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#define ENGHOOK(pfnCall) \
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if (engtable->pfn##pfnCall == NULL) \
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engtable->pfn##pfnCall = pfnCall
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#define DLLHOOK(pfnCall) \
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if (dlltable->pfn##pfnCall == NULL) \
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dlltable->pfn##pfnCall = pfnCall
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#define FM_ENG_HANDLE(pfnCall, pfnArgs) \
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register unsigned int i = 0; \
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clfm(); \
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@ -93,18 +153,11 @@ static cell AMX_NATIVE_CALL fm_return(AMX *amx, cell *params)
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}
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// pfnPrecacheModel
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SIMPLE_INT_HOOK_STRING(PrecacheModel);
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int PrecacheModel(char *s)
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{
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FM_ENG_HANDLE(FM_PrecacheModel, (Engine[FM_PrecacheModel].at(i), s));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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int PrecacheSound(char *s)
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{
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FM_ENG_HANDLE(FM_PrecacheSound, (Engine[FM_PrecacheSound].at(i), s));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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// pfnPrecacheSound
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SIMPLE_INT_HOOK_STRING(PrecacheSound);
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void SetModel(edict_t *e, const char *m)
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{
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@ -112,17 +165,11 @@ void SetModel(edict_t *e, const char *m)
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RETURN_META(mswi(lastFmRes));
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}
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int ModelIndex(const char *m)
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{
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FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), m));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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// pfnModelIndex
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SIMPLE_INT_HOOK_CONSTSTRING(ModelIndex);
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int ModelFrames(int modelIndex)
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{
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FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), modelIndex));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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// pfnModelFrames
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SIMPLE_INT_HOOK_INT(ModelFrames);
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void SetSize(edict_t *e, const float *rgflMin, const float *rgflMax)
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{
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@ -166,34 +213,103 @@ void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType)
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RETURN_META(mswi(lastFmRes));
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}
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void ChangeYaw(edict_t *ent)
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{
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FM_ENG_HANDLE(FM_ChangeYaw, (Engine[FM_ChangeYaw].at(i), ENTINDEX(ent)));
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RETURN_META(mswi(lastFmRes));
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}
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void ChangePitch(edict_t *ent)
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{
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FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(ent)));
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RETURN_META(mswi(lastFmRes));
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}
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edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue)
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{
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FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue));
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RETURN_META_VALUE(mswi(lastFmRes), INDEXENT2((int)mlCellResult));
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}
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// pfnGetEntityIllum
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SIMPLE_INT_HOOK_EDICT(GetEntityIllum);
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int GetEntityIllum(edict_t *pent)
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{
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FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(pent)));
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RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
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}
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// pfnChangeYaw
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SIMPLE_VOID_HOOK_EDICT(ChangeYaw);
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// pfnChangePitch
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SIMPLE_VOID_HOOK_EDICT(ChangePitch);
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// pfnRemoveEntity
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SIMPLE_VOID_HOOK_EDICT(RemoveEntity);
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// pfnMakeStatic
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SIMPLE_VOID_HOOK_EDICT(MakeStatic);
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// pfnEntIsOnFloor
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SIMPLE_INT_HOOK_EDICT(EntIsOnFloor);
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// pfnDropToFloor
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SIMPLE_INT_HOOK_EDICT(DropToFloor);
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// pfnNumberOfEntities
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SIMPLE_INT_HOOK_VOID(NumberOfEntities);
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/*
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* Beginning of Game DLL hooks
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*/
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// pfnSpawn
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SIMPLE_INT_HOOK_EDICT(Spawn);
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// pfnThink
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SIMPLE_VOID_HOOK_EDICT(Think);
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// pfnUse
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SIMPLE_VOID_HOOK_EDICT_EDICT(Use);
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// pfnTouch
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SIMPLE_VOID_HOOK_EDICT_EDICT(Touch);
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// pfnBlocked
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SIMPLE_VOID_HOOK_EDICT_EDICT(Blocked);
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// pfnSetAbsBox
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SIMPLE_VOID_HOOK_EDICT(SetAbsBox);
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// pfnClientDisconnect
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SIMPLE_VOID_HOOK_EDICT(ClientDisconnect);
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// pfnClientPutInServer
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SIMPLE_VOID_HOOK_EDICT(ClientPutInServer);
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// pfnClientKill
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SIMPLE_VOID_HOOK_EDICT(ClientKill);
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// pfnClientCommand
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SIMPLE_VOID_HOOK_EDICT(ClientCommand);
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// pfnServerDeactivate
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SIMPLE_VOID_HOOK_VOID(ServerDeactivate);
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// pfnPlayerPreThink
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SIMPLE_VOID_HOOK_EDICT(PlayerPreThink);
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// pfnPlayerPostThink
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SIMPLE_VOID_HOOK_EDICT(PlayerPostThink);
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// pfnStartFrame
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SIMPLE_VOID_HOOK_VOID(StartFrame);
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// pfnParmsNewLevel
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SIMPLE_VOID_HOOK_VOID(ParmsNewLevel);
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// pfnParmsChangeLevel
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SIMPLE_VOID_HOOK_VOID(ParmsChangeLevel);
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// pfnSpectatorConnect
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SIMPLE_VOID_HOOK_EDICT(SpectatorConnect);
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// pfnSpectatorDisconnect
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SIMPLE_VOID_HOOK_EDICT(SpectatorDisconnect);
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// pfnSpectatorThink
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SIMPLE_VOID_HOOK_EDICT(SpectatorThink);
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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{
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int func = params[1];
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int post = params[2];
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// You originally had both post coming from params[2] AND the function name. I've moved post to 3.
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int post = params[3];
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if (func > ENGFUNC_NUM || func < 1)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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@ -205,10 +321,18 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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enginefuncs_t *engtable;
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DLL_FUNCTIONS *dlltable;
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if (post)
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engtable = &g_EngineFuncs_Table;
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{
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engtable = g_pengfuncsTable_Post;
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dlltable = g_pFunctionTable_Post;
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}
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else
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engtable = &g_EngineFuncs_Post_Table;
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{
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engtable = g_pengfuncsTable;
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dlltable = g_pFunctionTable;
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}
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switch (func)
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{
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@ -288,18 +412,22 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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break;
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case FM_RemoveEntity:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(RemoveEntity);
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break;
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case FM_CreateNamedEntity:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
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break;
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case FM_MakeStatic:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(MakeStatic);
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break;
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case FM_EntIsOnFloor:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(EntIsOnFloor);
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break;
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case FM_DropToFloor:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(DropToFloor);
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break;
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case FM_WalkMove:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_CELL, FP_DONE);
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@ -393,6 +521,7 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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break;
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case FM_NumberOfEntities:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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ENGHOOK(NumberOfEntities);
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break;
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case FM_StaticDecal:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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@ -466,6 +595,11 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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case FM_SetClientKeyValue:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE);
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break;
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/*
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* Begin of DLLFuncs
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*/
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//DLLFunc_GameInit, // void) ( void );
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case FM_GameInit:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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@ -473,22 +607,27 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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//DLLFunc_Spawn, // int ) ( edict_t *pent );
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case FM_Spawn:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(Spawn);
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break;
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//DLLFunc_Think, // void ) ( edict_t *pent );
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case FM_Think:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(Think);
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break;
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//DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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case FM_Use:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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DLLHOOK(Use);
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break;
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//DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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case FM_Touch:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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DLLHOOK(Touch);
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break;
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//DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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case FM_Blocked:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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DLLHOOK(Blocked);
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break;
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//DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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/*
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@ -499,6 +638,7 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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//DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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case FM_SetAbsBox:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(SetAbsBox);
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break;
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//DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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@ -508,45 +648,55 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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//DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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case FM_ClientDisconnect:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(ClientDisconnect);
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break;
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//DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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case FM_ClientKill:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(ClientKill);
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break;
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//DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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case FM_ClientPutInServer:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(ClientPutInServer);
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break;
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//DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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case FM_ClientCommand:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(ClientCommand);
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break;
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//DLLFunc_ServerDeactivate, // void) ( void );
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case FM_ServerDeactivate:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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DLLHOOK(ServerDeactivate);
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break;
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//DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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case FM_PlayerPreThink:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(PlayerPreThink);
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break;
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//DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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case FM_PlayerPostThink:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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DLLHOOK(PlayerPostThink);
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break;
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//DLLFunc_StartFrame, // void ) ( void );
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case FM_StartFrame:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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DLLHOOK(StartFrame);
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break;
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//DLLFunc_ParmsNewLevel, // void ) ( void );
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case FM_ParmsNewLevel:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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DLLHOOK(ParmsNewLevel);
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break;
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//DLLFunc_ParmsChangeLevel, // void ) ( void );
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case FM_ParmsChangeLevel:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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DLLHOOK(ParmsChangeLevel);
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break;
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
|
||||
|
@ -559,14 +709,17 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
|
|||
//DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
|
||||
case FM_SpectatorConnect:
|
||||
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
|
||||
DLLHOOK(SpectatorConnect);
|
||||
break;
|
||||
//DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
|
||||
case FM_SpectatorDisconnect:
|
||||
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
|
||||
DLLHOOK(SpectatorDisconnect);
|
||||
break;
|
||||
//DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
|
||||
case FM_SpectatorThink:
|
||||
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
|
||||
DLLHOOK(SpectatorThink);
|
||||
break;
|
||||
|
||||
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
|
||||
|
@ -622,3 +775,8 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
|
|||
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO forward_natives[] = {
|
||||
{ "register_forward", register_forward },
|
||||
{ NULL, NULL }
|
||||
};
|
|
@ -89,6 +89,9 @@ enum {
|
|||
FM_InfoKeyValue, // char* ) (char *infobuffer, char *key);
|
||||
FM_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
|
||||
FM_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
|
||||
|
||||
|
||||
|
||||
FM_GameInit, // void) ( void );
|
||||
FM_Spawn, // int ) ( edict_t *pent );
|
||||
FM_Think, // void ) ( edict_t *pent );
|
||||
|
|
|
@ -39,10 +39,18 @@
|
|||
#include <stdio.h>
|
||||
#include "amxxmodule.h"
|
||||
|
||||
DLL_FUNCTIONS *g_pFunctionTable;
|
||||
DLL_FUNCTIONS *g_pFunctionTable_Post;
|
||||
enginefuncs_t *g_pengfuncsTable;
|
||||
enginefuncs_t *g_pengfuncsTable_Post;
|
||||
|
||||
|
||||
/************* METAMOD SUPPORT *************/
|
||||
#ifdef USE_METAMOD
|
||||
|
||||
enginefuncs_t g_engfuncs;
|
||||
DLL_FUNCTIONS *gameDLLFunc;
|
||||
|
||||
globalvars_t *gpGlobals;
|
||||
|
||||
// GetEntityAPI2 functions
|
||||
|
@ -2114,6 +2122,8 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
|
|||
return(FALSE);
|
||||
}
|
||||
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
|
||||
// Mark down the pointer to this mod's function tables...
|
||||
g_pFunctionTable=pFunctionTable;
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
|
@ -2131,7 +2141,8 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
|
|||
return(FALSE);
|
||||
}
|
||||
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
|
||||
|
||||
// Mark down the pointer to this mod's function tables...
|
||||
g_pFunctionTable_Post=pFunctionTable;
|
||||
return(TRUE);
|
||||
}
|
||||
|
||||
|
@ -2154,6 +2165,8 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
|
|||
return(FALSE);
|
||||
}
|
||||
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
|
||||
// Mark down the pointer to this mod's function tables...
|
||||
g_pengfuncsTable=pengfuncsFromEngine;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -2171,6 +2184,8 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
|
|||
return(FALSE);
|
||||
}
|
||||
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
|
||||
// Mark down the pointer to this mod's function tables...
|
||||
g_pengfuncsTable_Post=pengfuncsFromEngine;
|
||||
return TRUE;
|
||||
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@
|
|||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
|
|
Loading…
Reference in New Issue
Block a user