amxmodx/dlls/fakemeta/fakemeta_amxx.h
Steve Dudenhoeffer 2cd6ea9de3 Added a few more calls (+macros)
Added support for game dll func hooking
Fixed table pointer...
2004-08-06 00:56:48 +00:00

40 lines
1.2 KiB
C
Executable File

#ifndef _FAKEMETA_INCLUDE_H
#define _FAKEMETA_INCLUDE_H
#include "sdk/amxxmodule.h"
#include "CVector.h"
#include "engfunc.h"
#include "dllfunc.h"
#include "pev.h"
#include "forward.h"
extern edict_t *g_player_edicts[33];
inline edict_t* INDEXENT2( int iEdictNum )
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
return g_player_edicts[iEdictNum];
else
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT2(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; }
extern AMX_NATIVE_INFO engfunc_natives[];
extern AMX_NATIVE_INFO dllfunc_natives[];
extern AMX_NATIVE_INFO pev_natives[];
extern AMX_NATIVE_INFO forward_natives[];
extern TraceResult g_tr;
/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
extern enginefuncs_t g_EngineFuncs_Table;
extern enginefuncs_t g_EngineFuncs_Post_Table;
*/
// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
#endif //_FAKEMETA_INCLUDE_H