Merge pull request #181 from Arkshine/feature/add-new-fcvar
Add FCVAR_NOEXTRAWHITEPACE in amxconst.inc
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		| @@ -108,15 +108,16 @@ public stock const MaxClients; /* Maximum number of players the server supports | ||||
| /** | ||||
|  * CVAR flags for register_cvar() | ||||
|  */ | ||||
| #define FCVAR_ARCHIVE       1   /* set to cause it to be saved to vars.rc */ | ||||
| #define FCVAR_USERINFO      2   /* changes the client's info string */ | ||||
| #define FCVAR_SERVER        4   /* notifies players when changed */ | ||||
| #define FCVAR_EXTDLL        8   /* defined by external DLL */ | ||||
| #define FCVAR_CLIENTDLL     16  /* defined by the client dll */ | ||||
| #define FCVAR_PROTECTED     32  /* It's a server cvar, but we don't send the data since it's a password, etc.  Sends 1 if it's not bland/zero, 0 otherwise as value */ | ||||
| #define FCVAR_SPONLY        64  /* This cvar cannot be changed by clients connected to a multiplayer server. */ | ||||
| #define FCVAR_PRINTABLEONLY 128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */ | ||||
| #define FCVAR_UNLOGGED      256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ | ||||
| #define FCVAR_ARCHIVE           1   /* Set to cause it to be saved to vars.rc */ | ||||
| #define FCVAR_USERINFO          2   /* Changes the client's info string */ | ||||
| #define FCVAR_SERVER            4   /* Notifies players when changed */ | ||||
| #define FCVAR_EXTDLL            8   /* Defined by external DLL */ | ||||
| #define FCVAR_CLIENTDLL         16  /* Defined by the client dll */ | ||||
| #define FCVAR_PROTECTED         32  /* It's a server cvar, but we don't send the data since it's a password, etc.  Sends 1 if it's not bland/zero, 0 otherwise as value */ | ||||
| #define FCVAR_SPONLY            64  /* This cvar cannot be changed by clients connected to a multiplayer server. */ | ||||
| #define FCVAR_PRINTABLEONLY     128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */ | ||||
| #define FCVAR_UNLOGGED          256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ | ||||
| #define FCVAR_NOEXTRAWHITEPACE  512 /* Strip trailing/leading white space from this cvar */ | ||||
|  | ||||
| /** | ||||
|  * IDs of weapons in CS | ||||
|   | ||||
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