strip_user_weapons should reset now the weapon status

This commit is contained in:
Borja Ferrer 2005-11-12 00:47:34 +00:00
parent 18bf26efb6
commit 31b71760e4

View File

@ -520,7 +520,7 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us
}
// SidLuke
static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
CHECK_PLAYER(params[1]);
edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
@ -562,7 +562,9 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde
REMOVE_ENTITY(pent);
REMOVE_ENTITY(pent2);
return 1;
pPlayer->v.weapons = 0;
return 1;
}
AMX_NATIVE_INFO fun_Exports[] = {