strip_user_weapons should reset now the weapon status
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@ -520,7 +520,7 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us
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// SidLuke
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// SidLuke
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static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
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static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
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CHECK_PLAYER(params[1]);
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CHECK_PLAYER(params[1]);
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edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
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edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
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@ -562,7 +562,9 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde
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REMOVE_ENTITY(pent);
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REMOVE_ENTITY(pent);
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REMOVE_ENTITY(pent2);
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REMOVE_ENTITY(pent2);
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return 1;
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pPlayer->v.weapons = 0;
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return 1;
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}
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}
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AMX_NATIVE_INFO fun_Exports[] = {
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AMX_NATIVE_INFO fun_Exports[] = {
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