strip_user_weapons should reset now the weapon status
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@ -562,6 +562,8 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde
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REMOVE_ENTITY(pent);
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REMOVE_ENTITY(pent2);
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pPlayer->v.weapons = 0;
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return 1;
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}
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