strip_user_weapons should reset now the weapon status

This commit is contained in:
Borja Ferrer 2005-11-12 00:47:34 +00:00
parent 18bf26efb6
commit 31b71760e4

View File

@ -562,6 +562,8 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde
REMOVE_ENTITY(pent);
REMOVE_ENTITY(pent2);
pPlayer->v.weapons = 0;
return 1;
}