strip_user_weapons should reset now the weapon status
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		| @@ -562,6 +562,8 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde | ||||
| 	REMOVE_ENTITY(pent); | ||||
| 	REMOVE_ENTITY(pent2); | ||||
|  | ||||
| 	pPlayer->v.weapons = 0; | ||||
|  | ||||
| 	return 1; | ||||
| } | ||||
|  | ||||
|   | ||||
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