strip_user_weapons should reset now the weapon status
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		| @@ -520,7 +520,7 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us | ||||
| } | ||||
|  | ||||
| // SidLuke | ||||
| static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index  | ||||
| static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index | ||||
| 	CHECK_PLAYER(params[1]); | ||||
|  | ||||
| 	edict_t* pPlayer = MF_GetPlayerEdict(params[1]); | ||||
| @@ -562,7 +562,9 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde | ||||
| 	REMOVE_ENTITY(pent); | ||||
| 	REMOVE_ENTITY(pent2); | ||||
|  | ||||
| 	return 1;  | ||||
| 	pPlayer->v.weapons = 0; | ||||
|  | ||||
| 	return 1; | ||||
| } | ||||
|  | ||||
| AMX_NATIVE_INFO fun_Exports[] = { | ||||
|   | ||||
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