Add client_remove() forward and fix a bug with client not internally disconnected (#414)
* Rename client_disconnected to client_disconnecting * Add client_disconnected as post forward * Fix client not properly disconnected internally Introduced in #264. Edict is reset once SV_DropClient is called, so that second check would be always false. * Reflect changes on the concerned plugins * Revert renaming, let's add only client_remove as post forward
This commit is contained in:
parent
b973d24081
commit
3568fb8747
|
@ -136,6 +136,7 @@ int FF_ClientCommand = -1;
|
|||
int FF_ClientConnect = -1;
|
||||
int FF_ClientDisconnect = -1;
|
||||
int FF_ClientDisconnected = -1;
|
||||
int FF_ClientRemove = -1;
|
||||
int FF_ClientInfoChanged = -1;
|
||||
int FF_ClientPutInServer = -1;
|
||||
int FF_PluginInit = -1;
|
||||
|
@ -498,6 +499,7 @@ int C_Spawn(edict_t *pent)
|
|||
FF_ClientConnect = registerForward("client_connect", ET_IGNORE, FP_CELL, FP_DONE);
|
||||
FF_ClientDisconnect = registerForward("client_disconnect", ET_IGNORE, FP_CELL, FP_DONE);
|
||||
FF_ClientDisconnected = registerForward("client_disconnected", ET_IGNORE, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
|
||||
FF_ClientRemove = registerForward("client_remove", ET_IGNORE, FP_CELL, FP_CELL, FP_STRING, FP_DONE);
|
||||
FF_ClientInfoChanged = registerForward("client_infochanged", ET_IGNORE, FP_CELL, FP_DONE);
|
||||
FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE);
|
||||
FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE);
|
||||
|
@ -688,8 +690,15 @@ void C_ServerDeactivate()
|
|||
|
||||
if (pPlayer->ingame)
|
||||
{
|
||||
auto wasDisconnecting = pPlayer->disconnecting;
|
||||
|
||||
pPlayer->Disconnect();
|
||||
--g_players_num;
|
||||
|
||||
if (!wasDisconnecting && DropClientDetour)
|
||||
{
|
||||
executeForwards(FF_ClientRemove, static_cast<cell>(pPlayer->index), FALSE, const_cast<char*>(""));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -881,8 +890,15 @@ void C_ClientDisconnect(edict_t *pEntity)
|
|||
--g_players_num;
|
||||
}
|
||||
|
||||
auto wasDisconnecting = pPlayer->disconnecting;
|
||||
|
||||
pPlayer->Disconnect();
|
||||
|
||||
if (!wasDisconnecting && DropClientDetour)
|
||||
{
|
||||
executeForwards(FF_ClientRemove, static_cast<cell>(pPlayer->index), FALSE, const_cast<char*>(""));
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
|
@ -896,12 +912,10 @@ DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, con
|
|||
ke::SafeVsprintf(buffer, sizeof(buffer) - 1, format, ap);
|
||||
va_end(ap);
|
||||
|
||||
CPlayer *pPlayer;
|
||||
auto pPlayer = cl->edict ? GET_PLAYER_POINTER(cl->edict) : nullptr;
|
||||
|
||||
if (cl->edict)
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer = GET_PLAYER_POINTER(cl->edict);
|
||||
|
||||
if (pPlayer->initialized)
|
||||
{
|
||||
pPlayer->disconnecting = true;
|
||||
|
@ -911,9 +925,10 @@ DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, con
|
|||
|
||||
DETOUR_STATIC_CALL(SV_DropClient)(cl, crash, "%s", buffer);
|
||||
|
||||
if (cl->edict)
|
||||
if (pPlayer)
|
||||
{
|
||||
pPlayer->Disconnect();
|
||||
executeForwards(FF_ClientRemove, pPlayer->index, TRUE, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1597,7 +1612,7 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
|
|||
}
|
||||
else
|
||||
{
|
||||
AMXXLOG_Log("client_disconnected forward has been disabled - check your gamedata files.");
|
||||
AMXXLOG_Log("client_disconnected and client_remove forwards have been disabled - check your gamedata files.");
|
||||
}
|
||||
|
||||
GET_IFACE<IFileSystem>("filesystem_stdio", g_FileSystem, FILESYSTEM_INTERFACE_VERSION);
|
||||
|
|
|
@ -56,11 +56,11 @@ public client_authorized(id)
|
|||
server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
|
||||
}
|
||||
|
||||
public client_disconnected(id)
|
||||
public client_remove(id)
|
||||
{
|
||||
if (get_pcvar_num(g_HidePtr))
|
||||
{
|
||||
setVisibleSlots(get_playersnum(1) - 1, MaxClients - get_pcvar_num(g_ResPtr))
|
||||
setVisibleSlots(get_playersnum(1), MaxClients - get_pcvar_num(g_ResPtr))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -178,24 +178,39 @@ forward client_authorized(id, const authid[]);
|
|||
#pragma deprecated Use client_disconnected() instead.
|
||||
forward client_disconnect(id);
|
||||
|
||||
/**
|
||||
/**
|
||||
* Called when a client is disconnected from the server.
|
||||
*
|
||||
* @note This will be called in some additional cases that client_disconnect doesn't cover,
|
||||
* most notably when a client aborts the connection process. It is guaranteed to pair
|
||||
* with the client_connect() forward.
|
||||
* @note By this point it is already too late to do anything that directly
|
||||
* affects the client.
|
||||
* @note When this fires the player entity is still valid (e.g. is_user_connected(id) will
|
||||
* return true), but no networked commands will reach the client.
|
||||
*
|
||||
* @param id Client index
|
||||
* @param drop If true, client has been explicitly dropped by game
|
||||
* @param message If drop is true, a disconnected message or buffer to copy a new message to
|
||||
* @param drop If true, the game has explicitly dropped the client
|
||||
* @param message If drop is true, a writable buffer containing the disconnect info message
|
||||
* @param maxlen Maximum size of buffer
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward client_disconnected(id, bool:drop, message[], maxlen);
|
||||
|
||||
/**
|
||||
* Called when a client entity has been removed from the server.
|
||||
*
|
||||
* @note This fires after the client_disconnected() forward, when the player entity has been
|
||||
* removed (e.g. is_user_connected(id) will return false).
|
||||
*
|
||||
* @param id Client index
|
||||
* @param drop If true, the game has explicitly dropped the client
|
||||
* @param message If drop is true, contains the disconnect info message
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward client_remove(id, bool:drop, const message[]);
|
||||
|
||||
|
||||
/**
|
||||
* Called when a client attempts to execute a command.
|
||||
*
|
||||
|
|
Loading…
Reference in New Issue
Block a user