New version of Engine.
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@ -4,7 +4,7 @@
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "Engine"
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#define MODULE_NAME "ENGINE"
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#define MODULE_VERSION "0.20"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "www.amxmodx.org"
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@ -32,7 +32,7 @@
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//#define FN_AMXX_DETTACH OnAmxxDettach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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@ -53,13 +53,13 @@
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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//#define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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#define FN_DispatchThink DispatchThink /* pfnThink() */
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#define FN_DispatchUse DispatchUse /* pfnUse() */
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#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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@ -73,8 +73,8 @@
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#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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@ -123,7 +123,7 @@
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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#define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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@ -163,7 +163,7 @@
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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// #define FN_ChangeLevel ChangeLevel
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#define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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@ -280,7 +280,7 @@
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// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
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// #define FN_GetPhysicsInfoString GetPhysicsInfoString
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// #define FN_PrecacheEvent PrecacheEvent
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// #define FN_PlaybackEvent PlaybackEvent
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#define FN_PlaybackEvent PlaybackEvent
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// #define FN_SetFatPVS SetFatPVS
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// #define FN_SetFatPAS SetFatPAS
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// #define FN_CheckVisibility CheckVisibility
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