Removed money natives, cs set deaths native.
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@ -616,11 +616,9 @@ AMX_NATIVE_INFO fun_Exports[] = {
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};
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/******************************************************************************************/
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void PlayerPreThink( edict_t *pEntity)
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void PlayerPreThink(edict_t *pEntity)
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{
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int index = ENTINDEX(pEntity);
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if (silent[index]) {
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if (silent[ENTINDEX(pEntity)]) {
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pEntity->v.flTimeStepSound = 999;
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RETURN_META(MRES_HANDLED);
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}
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@ -87,7 +87,6 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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// Fun-specific defines above
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// Globals below
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@ -1,14 +1,9 @@
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/* Fun functions
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _fun_included
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#endinput
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#endif
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#define _fun_included
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*
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* (c) 2004, the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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/* (untested) Returns 1 if receiver hears sender via voice communication. */
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native get_client_listen(receiver, sender);
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@ -38,21 +33,21 @@ native set_user_origin(index, origin[3]);
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native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
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/* Gives item to player, name of item can start
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index, const item[]);
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/* (not yet implemented, don't know how to use native)
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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native set_hitzones(body = 255);
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/* backwards compatibility */
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@ -78,12 +73,6 @@ native set_user_gravity(index, Float:gravity = 1.0);
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/* Returns users gravity. */
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native get_user_gravity(index);
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/* Gives money to user. */
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native set_user_money(index, money, flash = 1);
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/* Returns users money. */
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native get_user_money(index);
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/* Spawns entity. */
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native spawn(index);
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@ -91,9 +80,6 @@ native spawn(index);
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stock user_spawn(index)
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return spawn(index)
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/* CS: Set deaths(should be removed to CS module later) (doesn't update info right away? fix later?) */
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native set_user_deaths_cs(index, newdeaths);
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/* Sets player noclip. If you want to disable noclip set only first parameter. */
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native set_user_noclip(index, noclip = 0);
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@ -102,4 +88,4 @@ native get_user_noclip(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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native set_user_footsteps(id, set = 1);
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