client_ forwards will now work with kill command
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@ -110,6 +110,18 @@ const char* get_localinfo( const char* name , const char* def = 0 )
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return b;
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}
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void ClientKill(edict_t *pEntity){
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( !pPlayer->IsAlive())
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RETURN_META(MRES_IGNORED);
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MF_ExecuteForward( iFDamage,pPlayer->index , pPlayer->index , 0, 0, 0, 0 );
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pPlayer->saveKill(pPlayer,0,0,0);
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MF_ExecuteForward( iFDeath,pPlayer->index, pPlayer->index, 0, 0, 0 );
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RETURN_META(MRES_IGNORED);
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}
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void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
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rankBots = (int)csstats_rankbots->value ? true:false;
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@ -70,7 +70,7 @@
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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@ -389,7 +389,7 @@ AMX_NATIVE_INFO stats_Natives[] = {
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{ "xmod_get_stats_size", get_stats_size },
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//***************************************
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{ "get_weaponname", get_wpnname },
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//{ "get_weaponname", get_wpnname },
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///*******************
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{ NULL, NULL }
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