New naming convention, new natives: cs_set/get/reset_user_model and cs_get/set_hostage_follow

This commit is contained in:
Johnny Bergström
2004-03-04 16:08:31 +00:00
parent 526d8a5de2
commit 3dcc2335b2
6 changed files with 580 additions and 137 deletions

View File

@ -1,4 +1,4 @@
//#define CS_WON_BUILD // comment when compiling for STEAM
//#define __cswonbuild__ // comment when compiling for STEAM
/* AMX Mod X
* Counter-Strike Module
@ -34,16 +34,20 @@
*/
// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
// This implementation uses Vexd's way (lightly modified) of setting models on players.
#include <extdll.h>
#include <meta_api.h>
#include <modules.h>
#include "CstrikePlayer.h"
meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxcliens, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
enginefuncs_t meta_engfuncs;
globalvars_t *gpGlobals;
DLL_FUNCTIONS gFunctionTable;
// Must provide at least one of these...
static META_FUNCTIONS gMetaFunctionTable; /* = {
@ -55,7 +59,7 @@ static META_FUNCTIONS gMetaFunctionTable; /* = {
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
NULL, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
}; */
};*/
pfnamx_engine_g* g_engAmxFunc;
pfnmodule_engine_g* g_engModuleFunc;
@ -71,135 +75,79 @@ pfnmodule_engine_g* g_engModuleFunc;
#define LOGTAG "AMXCS"
#define DATE __DATE__
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#if defined CS_WON_BUILD
#if defined __linux__
#define LINUXOFFSET 5
// "player" entities
#define OFFSET_TEAM 114 + LINUXOFFSET // same as STEAM
#define OFFSET_CSMONEY 115 + LINUXOFFSET // same as STEAM
#define OFFSET_NVGOGGLES 129 + LINUXOFFSET // same as STEAM
#define OFFSET_DEFUSE_PLANT 193 + LINUXOFFSET // same as STEAM
#define OFFSET_VIP 215 + LINUXOFFSET // same as STEAM
#define OFFSET_BUYZONE 239 + LINUXOFFSET // differs -2 from STEAM
#define OFFSET_AWM_AMMO 381 + LINUXOFFSET // differs -1 from STEAM
#define OFFSET_SCOUT_AMMO 382 + LINUXOFFSET // all of these probably differs by -1, didn't really test that yet though
#define OFFSET_PARA_AMMO 383 + LINUXOFFSET
#define OFFSET_FAMAS_AMMO 384 + LINUXOFFSET
#define OFFSET_M3_AMMO 385 + LINUXOFFSET
#define OFFSET_USP_AMMO 386 + LINUXOFFSET
#define OFFSET_FIVESEVEN_AMMO 387 + LINUXOFFSET
#define OFFSET_DEAGLE_AMMO 388 + LINUXOFFSET
#define OFFSET_P228_AMMO 389 + LINUXOFFSET
#define OFFSET_GLOCK_AMMO 390 + LINUXOFFSET
#define OFFSET_FLASH_AMMO 391 + LINUXOFFSET
#define OFFSET_HE_AMMO 392 + LINUXOFFSET
#define OFFSET_SMOKE_AMMO 393 + LINUXOFFSET
#define OFFSET_C4_AMMO 394 + LINUXOFFSET // differs -1 from STEAM
#define OFFSET_CSDEATHS 448 + LINUXOFFSET // differs -1 from STEAM
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + LINUXOFFSET // same as STEAM
#define OFFSET_SILENCER_FIREMODE 70 + LINUXOFFSET // differs -4 from STEAM
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487 + LINUXOFFSET // same as STEAM
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#else
// "player" entities
#define OFFSET_TEAM 114
#define OFFSET_CSMONEY 115
#define OFFSET_NVGOGGLES 129
#define OFFSET_DEFUSE_PLANT 193
#define OFFSET_VIP 215
#define OFFSET_BUYZONE 239
#define OFFSET_AWM_AMMO 381
#define OFFSET_SCOUT_AMMO 382
#define OFFSET_PARA_AMMO 383
#define OFFSET_FAMAS_AMMO 384
#define OFFSET_M3_AMMO 385
#define OFFSET_USP_AMMO 386
#define OFFSET_FIVESEVEN_AMMO 387
#define OFFSET_DEAGLE_AMMO 388
#define OFFSET_P228_AMMO 389
#define OFFSET_GLOCK_AMMO 390
#define OFFSET_FLASH_AMMO 391
#define OFFSET_HE_AMMO 392
#define OFFSET_SMOKE_AMMO 393
#define OFFSET_C4_AMMO 394
#define OFFSET_CSDEATHS 448
#define OFFSET_WEAPONTYPE 43
#define OFFSET_SILENCER_FIREMODE 70
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487
#define EXTRAOFFSET 0 // no change in Windows builds
#endif // defined __linux__
#if defined __cswonbuild__ // from here WON build looks for offsets
// "player" entities
#define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM
#define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM
#define OFFSET_VIP 215 + EXTRAOFFSET // same as STEAM
#define OFFSET_BUYZONE 239 + EXTRAOFFSET // differs -2 from STEAM
#define OFFSET_AWM_AMMO 381 + EXTRAOFFSET // differs -1 from STEAM
#define OFFSET_SCOUT_AMMO 382 + EXTRAOFFSET // all of these probably differs by -1, didn't really test that yet though
#define OFFSET_PARA_AMMO 383 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 384 + EXTRAOFFSET
#define OFFSET_M3_AMMO 385 + EXTRAOFFSET
#define OFFSET_USP_AMMO 386 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 387 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 388 + EXTRAOFFSET
#define OFFSET_P228_AMMO 389 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 390 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 391 + EXTRAOFFSET
#define OFFSET_HE_AMMO 392 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 393 + EXTRAOFFSET
#define OFFSET_C4_AMMO 394 + EXTRAOFFSET // differs -1 from STEAM
#define OFFSET_CSDEATHS 448 + EXTRAOFFSET // differs -1 from STEAM
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
// "hostage_entity" entities
//#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // NOT YET CHECKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! find out before build
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
#else // from here STEAM build looks for offsets
#if defined __linux__
#define LINUXOFFSET 5
// "player" entities
#define OFFSET_TEAM 114 + LINUXOFFSET
#define OFFSET_CSMONEY 115 + LINUXOFFSET
#define OFFSET_NVGOGGLES 129 + LINUXOFFSET
#define OFFSET_DEFUSE_PLANT 193 + LINUXOFFSET
#define OFFSET_VIP 215 + LINUXOFFSET
#define OFFSET_BUYZONE 241 + LINUXOFFSET
// "player" entities
#define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
#define OFFSET_VIP 215 + EXTRAOFFSET
#define OFFSET_BUYZONE 241 + EXTRAOFFSET
#define OFFSET_AWM_AMMO 382 + LINUXOFFSET
#define OFFSET_SCOUT_AMMO 383 + LINUXOFFSET
#define OFFSET_PARA_AMMO 384 + LINUXOFFSET
#define OFFSET_FAMAS_AMMO 385 + LINUXOFFSET
#define OFFSET_M3_AMMO 386 + LINUXOFFSET
#define OFFSET_USP_AMMO 387 + LINUXOFFSET
#define OFFSET_FIVESEVEN_AMMO 388 + LINUXOFFSET
#define OFFSET_DEAGLE_AMMO 389 + LINUXOFFSET
#define OFFSET_P228_AMMO 390 + LINUXOFFSET
#define OFFSET_GLOCK_AMMO 391 + LINUXOFFSET
#define OFFSET_FLASH_AMMO 392 + LINUXOFFSET
#define OFFSET_HE_AMMO 393 + LINUXOFFSET
#define OFFSET_SMOKE_AMMO 394 + LINUXOFFSET
#define OFFSET_C4_AMMO 395 + LINUXOFFSET
#define OFFSET_AWM_AMMO 382 + EXTRAOFFSET
#define OFFSET_SCOUT_AMMO 383 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 384 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 385 + EXTRAOFFSET
#define OFFSET_M3_AMMO 386 + EXTRAOFFSET
#define OFFSET_USP_AMMO 387 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 388 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 389 + EXTRAOFFSET
#define OFFSET_P228_AMMO 390 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 391 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 392 + EXTRAOFFSET
#define OFFSET_HE_AMMO 393 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 394 + EXTRAOFFSET
#define OFFSET_C4_AMMO 395 + EXTRAOFFSET
#define OFFSET_CSDEATHS 449 + LINUXOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + LINUXOFFSET
#define OFFSET_SILENCER_FIREMODE 74 + LINUXOFFSET
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487 + LINUXOFFSET
#else
// "player" entities
#define OFFSET_TEAM 114
#define OFFSET_CSMONEY 115
#define OFFSET_NVGOGGLES 129
#define OFFSET_DEFUSE_PLANT 193
#define OFFSET_VIP 215
#define OFFSET_BUYZONE 241
#define OFFSET_AWM_AMMO 382
#define OFFSET_SCOUT_AMMO 383
#define OFFSET_PARA_AMMO 384
#define OFFSET_FAMAS_AMMO 385
#define OFFSET_M3_AMMO 386
#define OFFSET_USP_AMMO 387
#define OFFSET_FIVESEVEN_AMMO 388
#define OFFSET_DEAGLE_AMMO 389
#define OFFSET_P228_AMMO 390
#define OFFSET_GLOCK_AMMO 391
#define OFFSET_FLASH_AMMO 392
#define OFFSET_HE_AMMO 393
#define OFFSET_SMOKE_AMMO 394
#define OFFSET_C4_AMMO 395
#define OFFSET_CSDEATHS 449
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43
#define OFFSET_SILENCER_FIREMODE 74
// "hostage_entity" entities
#define OFFSET_HOSTAGEID 487
#endif // defined __linux__
#endif // defined CS_WON_BUILD
#define OFFSET_CSDEATHS 449 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
#endif // defined __cswonbuild__
// Offsets of ammo amount in player entities
/*
@ -276,6 +224,7 @@ pfnmodule_engine_g* g_engModuleFunc;
#define DEFUSER_COLOUR_B 0
#define HAS_NVGOGGLES (1<<0)
#define MODELRESETTIME 1.0
// cstrike-specific defines above
// Globals below
@ -298,7 +247,6 @@ module_info_s module_info = {
RELOAD_MODULE,
};
//int g_msgMoney;
//int g_msgTextMsg;
//int g_msgStatusIcon;
CCstrikePlayer g_players[33];
//bool g_initialized = false;
// Globals above