New ENGINE
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@ -1829,35 +1829,25 @@ static cell AMX_NATIVE_CALL create_entity(AMX *amx, cell *params) {
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return ENTINDEX(pNewEntity);
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}
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// FindEntity, use this in a while loop. will return 0 when theres no entities left.
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// It searches by classname.
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//(vexd)
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static cell AMX_NATIVE_CALL find_entity(AMX *amx, cell *params) {
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int iStartEnt = params[1];
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//ej ref'd by jghg
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static cell AMX_NATIVE_CALL find_entity(AMX *amx, cell *params) /* 3 param */
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{
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edict_t *pSearch_after_ent = INDEXENT(params[1]);
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int iLengthSearchStrn;
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char *szValue = AMX_GET_STRING(amx, params[2], iLengthSearchStrn);
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char* sCatagory = NULL;
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edict_t *pStartEnt;
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int len;
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char* sValue = GET_AMXSTRING(amx, params[3], 1, len);
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if(iStartEnt == -1) {
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pStartEnt = NULL;
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} else {
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pStartEnt = INDEXENT(iStartEnt);
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edict_t *pEnt = FIND_ENTITY_BY_STRING(pSearch_after_ent, "classname", sValue);
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if(FNullEnt(pStartEnt)) {
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return 0;
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}
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}
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int iReturnEnt = ENTINDEX(FIND_ENTITY_BY_STRING(pStartEnt, "classname", szValue));
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if(pEnt) // This even needed?
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return ENTINDEX(pEnt);
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else
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return 0;
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}
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if(!iReturnEnt || FNullEnt(iReturnEnt)) {
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return -1;
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}
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return iReturnEnt;
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}
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// DispatchKeyValue, sets a key-value pair for a newly created entity.
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// Use DispatchSpawn after doing ALL DispatchKeyValues on an entity.
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