channels should clear again
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@ -177,6 +177,8 @@ new t_sText[MAX_TEXT_LENGTH + 1] = ""
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new t_sName[MAX_NAME_LENGTH + 1] = ""
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new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
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new g_LastChannel[33] = {0, ...}
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//--------------------------------
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// Initialize
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//--------------------------------
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@ -266,8 +268,10 @@ public plugin_cfg()
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set_hudtype_killer(Float:fDuration)
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set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_endround(Float:fDuration)
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set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_endround(id, Float:fDuration)
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{
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set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, g_LastChannel[id])
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}
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set_hudtype_attacker(Float:fDuration)
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set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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@ -833,7 +837,7 @@ show_roundend_hudstats(id, Float:fGameTime)
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// If round end timer is zero clear round end stats.
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if (g_fShowStatsTime == 0.0)
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{
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set_hudtype_endround(0.05)
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set_hudtype_endround(id, 0.05)
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show_hudmessage(id, "")
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#if defined STATSX_DEBUG
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log_amx("Clear round end HUD stats for #%d", id)
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@ -856,7 +860,8 @@ show_roundend_hudstats(id, Float:fGameTime)
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// Show stats only if more time left than coded minimum.
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if (fDuration >= HUD_MIN_DURATION)
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{
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set_hudtype_endround(fDuration)
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g_LastChannel[id] = next_hudchannel(id)
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set_hudtype_endround(id, fDuration)
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show_hudmessage(id, g_sAwardAndScore)
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#if defined STATSX_DEBUG
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log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
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