Fixed building with newly updated SDK.

Former-commit-id: bf0455aea7c54493b2b921a2fef52120163e0959
This commit is contained in:
Scott Ehlert 2013-09-05 19:51:52 -05:00
parent 2a458530b7
commit 568bec17fc
60 changed files with 243 additions and 233 deletions

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../hlsdk/multiplayer
HLSDK = ../../hlsdk
MM_ROOT = ../../metamod/metamod
#####################################
@ -37,7 +37,7 @@ CPP_OSX = clang
LINK = -Lzlib
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT)
-I$(HLSDK)/public -I$(MM_ROOT)
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -92,7 +92,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;PAWN_CELL_SIZE=32;ASM32;JIT;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -143,7 +143,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;JIT;ASM32;PAWN_CELL_SIZE=32;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<StringPooling>true</StringPooling>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -52,13 +52,13 @@ void CtrlDetour_ClientCommand(bool set)
#endif
static unsigned char DetourOps[] =
{
'\x50', /* push eax ; just for safety */
'\xff', '\x74', '\x24', '\x08', /* push [esp+0x8] ; push the edict pointer */
'\xe8', '\x00', '\x00', '\x00', '\x00', /* call <gate> ; call our function */
'\x83', '\xc4', '\x08', /* add esp, 8 ; correct stack */
'\x85', '\xc0', /* test eax, eax ; do != 0 test */
'\x74', '\x01', /* je <cont> ; if == 0, jump to where old func is saved */
'\xc3' /* ret ; return otherwise */
0x50, /* push eax ; just for safety */
0xff, 0x74, 0x24, 0x08, /* push [esp+0x8] ; push the edict pointer */
0xe8, 0x00, 0x00, 0x00, 0x00, /* call <gate> ; call our function */
0x83, 0xc4, 0x08, /* add esp, 8 ; correct stack */
0x85, 0xc0, /* test eax, eax ; do != 0 test */
0x74, 0x01, /* je <cont> ; if == 0, jump to where old func is saved */
0xc3 /* ret ; return otherwise */
};
static unsigned char DetourJmp = '\xE9';

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -62,7 +62,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -105,7 +105,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -63,7 +63,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -104,7 +104,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -62,7 +62,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -103,7 +103,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -62,7 +62,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -103,7 +103,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -31,7 +31,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
-I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -213,7 +213,7 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
RETURN_META(MRES_IGNORED);
}
void LightStyle(int style, char *val) {
void LightStyle(int style, const char *val) {
if (!style) {
memset(glinfo.szRealLights, 0x0, 128);
memcpy(glinfo.szRealLights, val, strlen(val));

View File

@ -522,7 +522,7 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
glinfo.bCheckLights = false;
g_pFunctionTable_Post->pfnStartFrame = NULL;
memset(glinfo.szLastLights, 0x0, 128);
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szRealLights);
(g_engfuncs.pfnLightStyle)(0, glinfo.szRealLights);
return 1;
}

View File

@ -106,8 +106,8 @@ struct PlayerInfo {
struct GlobalInfo {
float fNextLights;
char *szLastLights[128];
char *szRealLights[128];
char szLastLights[128];
char szRealLights[128];
bool bCheckLights;
};

View File

@ -111,7 +111,7 @@ void StartFrame_Post()
{
if (glinfo.fNextLights < gpGlobals->time)
{
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szLastLights);
(g_engfuncs.pfnLightStyle)(0, glinfo.szLastLights);
glinfo.fNextLights = gpGlobals->time + 1;
}
}

View File

@ -52,7 +52,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -74,7 +74,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>4Bytes</StructMemberAlignment>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -31,7 +31,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
-I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -579,7 +579,7 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
// pfnLightStyle
case EngFunc_LightStyle: // void ) (int style, char* val);
case EngFunc_LightStyle: // void ) (int style, const char* val);
cRet = MF_GetAmxAddr(amx,params[2]);
iparam1=cRet[0];
temp = MF_GetAmxString(amx,params[3],0,&len);

View File

@ -40,7 +40,7 @@ enum {
EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle, // void ) (int style, char *val);
EngFunc_LightStyle, // void ) (int style, const char *val);
EngFunc_DecalIndex, // int ) (const char *name);
EngFunc_PointContents, // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);

View File

@ -400,7 +400,7 @@ SIMPLE_VOID_HOOK_EDICT_FLOAT_VECT(GetAimVector);
SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect);
// pfnLightStyle
SIMPLE_VOID_HOOK_INT_STRING(LightStyle);
SIMPLE_VOID_HOOK_INT_CONSTSTRING(LightStyle);
// pfnDecalIndex
SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex);

View File

@ -52,7 +52,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -73,7 +73,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -63,7 +63,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -104,7 +104,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -31,7 +31,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
-I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -52,7 +52,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -76,7 +76,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
MYSQL_DIR = ../../../mysql-5.0
@ -33,7 +33,7 @@ CPP_OSX = clang
LINK = $(MYSQL_DIR)/lib/libmysqlclient_r.a -lz -lpthread -L$(MYSQL_DIR)/lib
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(MYSQL_DIR)/include -Ithread -Imysql -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -I$(MYSQL_DIR)/include -Ithread -Imysql -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -52,7 +52,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -75,7 +75,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -33,7 +33,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
-I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
@ -91,6 +91,11 @@ ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(
CPPFLAGS += -Wno-delete-non-virtual-dtor
endif
# GCC >= 4.8
ifeq "$(shell expr $(IS_CLANG) \= 0 \& \( \( $(CPP_MAJOR) \= 4 \& $(CPP_MINOR) \>= 8 \) \| $(CPP_MAJOR) \> 4 \))" "1"
CFLAGS += -Wno-unused-local-typedefs
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc

View File

@ -63,7 +63,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -102,7 +102,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK = -lpcre
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
SQL = sqlite-source
@ -42,7 +42,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -I$(SQL) -Isqlitepp -Ithread -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -I$(SQL) -Isqlitepp -Ithread -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
@ -96,6 +96,11 @@ ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# GCC >= 4.6
ifeq "$(shell expr $(IS_CLANG) \= 0 \& \( \( $(CPP_MAJOR) \= 4 \& $(CPP_MINOR) \>= 6 \) \| $(CPP_MAJOR) \> 4 \))" "1"
CFLAGS += -Wno-unused-but-set-variable
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CPPFLAGS += -Wno-delete-non-virtual-dtor

View File

@ -53,7 +53,7 @@
<ClCompile>
<AdditionalOptions>/D "NO_TCL" %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -82,7 +82,7 @@
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../hlsdk/multiplayer
HLSDK = ../../../hlsdk
MM_ROOT = ../../../metamod/metamod
#####################################
@ -31,7 +31,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -61,7 +61,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -103,7 +103,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -30,7 +30,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post

View File

@ -5,7 +5,7 @@
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
HLSDK = ../../../../hlsdk/multiplayer
HLSDK = ../../../../hlsdk
MM_ROOT = ../../../../metamod/metamod
#####################################
@ -31,7 +31,7 @@ CPP_OSX = clang
LINK =
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
-I$(MM_ROOT) -Isdk
-I$(HLSDK)/public -I$(MM_ROOT) -Isdk
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###

View File

@ -61,7 +61,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -103,7 +103,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>

View File

@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
#endif // FN_ParticleEffect
#ifdef FN_LightStyle
void FN_LightStyle(int style, char *val);
void FN_LightStyle(int style, const char *val);
#endif // FN_LightStyle
#ifdef FN_DecalIndex
@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle
#ifdef FN_LoadFileForMe
byte *FN_LoadFileForMe(char *filename, int *pLength);
byte *FN_LoadFileForMe(const char *filename, int *pLength);
#endif // FN_LoadFileForMe
#ifdef FN_FreeFile
@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField
#ifdef FN_DeltaAddEncoder
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder
#ifdef FN_GetCurrentPlayer
@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
#endif // FN_engCreateInstancedBaseline
#ifdef FN_Cvar_DirectSet
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet
#ifdef FN_ForceUnmodified
@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
#endif // FN_ParticleEffect_Post
#ifdef FN_LightStyle_Post
void FN_LightStyle_Post(int style, char *val);
void FN_LightStyle_Post(int style, const char *val);
#endif // FN_LightStyle_Post
#ifdef FN_DecalIndex_Post
@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
#endif // FN_CrosshairAngle_Post
#ifdef FN_LoadFileForMe_Post
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
#endif // FN_LoadFileForMe_Post
#ifdef FN_FreeFile_Post
@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
#endif // FN_DeltaUnsetField_Post
#ifdef FN_DeltaAddEncoder_Post
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
#endif // FN_DeltaAddEncoder_Post
#ifdef FN_GetCurrentPlayer_Post
@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
#endif // FN_engCreateInstancedBaseline_Post
#ifdef FN_Cvar_DirectSet_Post
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
#endif // FN_Cvar_DirectSet_Post
#ifdef FN_ForceUnmodified_Post