Fixed building with newly updated SDK.
Former-commit-id: bf0455aea7c54493b2b921a2fef52120163e0959
This commit is contained in:
@ -5,7 +5,7 @@
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### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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###########################################
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HLSDK = ../../../hlsdk/multiplayer
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HLSDK = ../../../hlsdk
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MM_ROOT = ../../../metamod/metamod
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#####################################
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@ -31,7 +31,7 @@ CPP_OSX = clang
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LINK =
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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-I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
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-I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
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################################################
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### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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@ -579,7 +579,7 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
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// pfnLightStyle
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case EngFunc_LightStyle: // void ) (int style, char* val);
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case EngFunc_LightStyle: // void ) (int style, const char* val);
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cRet = MF_GetAmxAddr(amx,params[2]);
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iparam1=cRet[0];
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temp = MF_GetAmxString(amx,params[3],0,&len);
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@ -40,7 +40,7 @@ enum {
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char *val);
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EngFunc_LightStyle, // void ) (int style, const char *val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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@ -400,7 +400,7 @@ SIMPLE_VOID_HOOK_EDICT_FLOAT_VECT(GetAimVector);
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SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect);
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// pfnLightStyle
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SIMPLE_VOID_HOOK_INT_STRING(LightStyle);
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SIMPLE_VOID_HOOK_INT_CONSTSTRING(LightStyle);
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// pfnDecalIndex
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SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex);
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@ -52,7 +52,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -73,7 +73,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
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#endif // FN_ParticleEffect
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#ifdef FN_LightStyle
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void FN_LightStyle(int style, char *val);
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void FN_LightStyle(int style, const char *val);
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#endif // FN_LightStyle
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#ifdef FN_DecalIndex
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@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
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#endif // FN_CrosshairAngle
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#ifdef FN_LoadFileForMe
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byte *FN_LoadFileForMe(char *filename, int *pLength);
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byte *FN_LoadFileForMe(const char *filename, int *pLength);
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#endif // FN_LoadFileForMe
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#ifdef FN_FreeFile
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@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
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#endif // FN_DeltaUnsetField
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#ifdef FN_DeltaAddEncoder
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void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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#endif // FN_DeltaAddEncoder
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#ifdef FN_GetCurrentPlayer
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@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
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#endif // FN_engCreateInstancedBaseline
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#ifdef FN_Cvar_DirectSet
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void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
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void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
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#endif // FN_Cvar_DirectSet
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#ifdef FN_ForceUnmodified
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@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
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#endif // FN_ParticleEffect_Post
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#ifdef FN_LightStyle_Post
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void FN_LightStyle_Post(int style, char *val);
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void FN_LightStyle_Post(int style, const char *val);
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#endif // FN_LightStyle_Post
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#ifdef FN_DecalIndex_Post
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@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
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#endif // FN_CrosshairAngle_Post
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#ifdef FN_LoadFileForMe_Post
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byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
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byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
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#endif // FN_LoadFileForMe_Post
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#ifdef FN_FreeFile_Post
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@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
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#endif // FN_DeltaUnsetField_Post
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#ifdef FN_DeltaAddEncoder_Post
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void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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#endif // FN_DeltaAddEncoder_Post
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#ifdef FN_GetCurrentPlayer_Post
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@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
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#endif // FN_engCreateInstancedBaseline_Post
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#ifdef FN_Cvar_DirectSet_Post
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void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
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void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
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#endif // FN_Cvar_DirectSet_Post
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#ifdef FN_ForceUnmodified_Post
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