Fixed building with newly updated SDK.
Former-commit-id: bf0455aea7c54493b2b921a2fef52120163e0959
This commit is contained in:
		@@ -5,7 +5,7 @@
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### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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###########################################
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					###########################################
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HLSDK = ../../hlsdk/multiplayer
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					HLSDK = ../../hlsdk
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MM_ROOT = ../../metamod/metamod
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					MM_ROOT = ../../metamod/metamod
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#####################################
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					#####################################
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@@ -37,7 +37,7 @@ CPP_OSX = clang
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LINK = -Lzlib
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					LINK = -Lzlib
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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	  -I$(MM_ROOT)
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						  -I$(HLSDK)/public -I$(MM_ROOT)
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################################################
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					################################################
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### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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@@ -92,7 +92,7 @@
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    </Midl>
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					    </Midl>
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    <ClCompile>
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					    <ClCompile>
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      <Optimization>Disabled</Optimization>
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					      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;PAWN_CELL_SIZE=32;ASM32;JIT;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;PAWN_CELL_SIZE=32;ASM32;JIT;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@@ -143,7 +143,7 @@
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      <IntrinsicFunctions>true</IntrinsicFunctions>
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					      <IntrinsicFunctions>true</IntrinsicFunctions>
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      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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					      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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      <OmitFramePointers>true</OmitFramePointers>
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					      <OmitFramePointers>true</OmitFramePointers>
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      <AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;JIT;ASM32;PAWN_CELL_SIZE=32;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;amxmodx_EXPORTS;JIT;ASM32;PAWN_CELL_SIZE=32;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
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					      <IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
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      <StringPooling>true</StringPooling>
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					      <StringPooling>true</StringPooling>
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@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
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#endif // FN_ParticleEffect
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					#endif // FN_ParticleEffect
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#ifdef FN_LightStyle
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					#ifdef FN_LightStyle
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void FN_LightStyle(int style, char *val);
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					void FN_LightStyle(int style, const char *val);
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#endif // FN_LightStyle
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					#endif // FN_LightStyle
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#ifdef FN_DecalIndex
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					#ifdef FN_DecalIndex
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@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
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#endif // FN_CrosshairAngle
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					#endif // FN_CrosshairAngle
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#ifdef FN_LoadFileForMe
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					#ifdef FN_LoadFileForMe
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byte *FN_LoadFileForMe(char *filename, int *pLength);
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					byte *FN_LoadFileForMe(const char *filename, int *pLength);
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#endif // FN_LoadFileForMe
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					#endif // FN_LoadFileForMe
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#ifdef FN_FreeFile
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					#ifdef FN_FreeFile
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@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
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#endif // FN_DeltaUnsetField
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					#endif // FN_DeltaUnsetField
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#ifdef FN_DeltaAddEncoder
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					#ifdef FN_DeltaAddEncoder
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void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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#endif // FN_DeltaAddEncoder
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					#endif // FN_DeltaAddEncoder
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#ifdef FN_GetCurrentPlayer
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					#ifdef FN_GetCurrentPlayer
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@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
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#endif // FN_engCreateInstancedBaseline
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					#endif // FN_engCreateInstancedBaseline
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#ifdef FN_Cvar_DirectSet
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					#ifdef FN_Cvar_DirectSet
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void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
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					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
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#endif // FN_Cvar_DirectSet
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					#endif // FN_Cvar_DirectSet
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#ifdef FN_ForceUnmodified
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					#ifdef FN_ForceUnmodified
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@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
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#endif // FN_ParticleEffect_Post
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					#endif // FN_ParticleEffect_Post
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#ifdef FN_LightStyle_Post
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					#ifdef FN_LightStyle_Post
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void FN_LightStyle_Post(int style, char *val);
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					void FN_LightStyle_Post(int style, const char *val);
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#endif // FN_LightStyle_Post
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					#endif // FN_LightStyle_Post
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#ifdef FN_DecalIndex_Post
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					#ifdef FN_DecalIndex_Post
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@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
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#endif // FN_CrosshairAngle_Post
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					#endif // FN_CrosshairAngle_Post
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#ifdef FN_LoadFileForMe_Post
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					#ifdef FN_LoadFileForMe_Post
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byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
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					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
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#endif // FN_LoadFileForMe_Post
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					#endif // FN_LoadFileForMe_Post
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#ifdef FN_FreeFile_Post
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					#ifdef FN_FreeFile_Post
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@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
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#endif // FN_DeltaUnsetField_Post
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					#endif // FN_DeltaUnsetField_Post
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#ifdef FN_DeltaAddEncoder_Post
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					#ifdef FN_DeltaAddEncoder_Post
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void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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#endif // FN_DeltaAddEncoder_Post
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					#endif // FN_DeltaAddEncoder_Post
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#ifdef FN_GetCurrentPlayer_Post
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					#ifdef FN_GetCurrentPlayer_Post
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@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
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#endif // FN_engCreateInstancedBaseline_Post
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					#endif // FN_engCreateInstancedBaseline_Post
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#ifdef FN_Cvar_DirectSet_Post
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					#ifdef FN_Cvar_DirectSet_Post
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void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
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					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
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#endif // FN_Cvar_DirectSet_Post
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					#endif // FN_Cvar_DirectSet_Post
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#ifdef FN_ForceUnmodified_Post
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					#ifdef FN_ForceUnmodified_Post
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@@ -52,13 +52,13 @@ void CtrlDetour_ClientCommand(bool set)
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#endif
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					#endif
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	static unsigned char DetourOps[] = 
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						static unsigned char DetourOps[] = 
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	{
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						{
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		'\x50',									/* push eax         ; just for safety */
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							0x50,									/* push eax         ; just for safety */
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		'\xff', '\x74', '\x24', '\x08',			/* push [esp+0x8]	; push the edict pointer */
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							0xff, 0x74, 0x24, 0x08,			/* push [esp+0x8]	; push the edict pointer */
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		'\xe8', '\x00', '\x00', '\x00', '\x00', /* call <gate>		; call our function */
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							0xe8, 0x00, 0x00, 0x00, 0x00, /* call <gate>		; call our function */
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		'\x83', '\xc4', '\x08',					/* add esp, 8		; correct stack */
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							0x83, 0xc4, 0x08,					/* add esp, 8		; correct stack */
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		'\x85', '\xc0',							/* test eax, eax	; do != 0 test */
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							0x85, 0xc0,							/* test eax, eax	; do != 0 test */
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		'\x74', '\x01',							/* je <cont>		; if == 0, jump to where old func is saved */
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							0x74, 0x01,							/* je <cont>		; if == 0, jump to where old func is saved */
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		'\xc3'									/* ret				; return otherwise */
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							0xc3									/* ret				; return otherwise */
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	};
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						};
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	static unsigned char DetourJmp = '\xE9';
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						static unsigned char DetourJmp = '\xE9';
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@@ -5,7 +5,7 @@
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### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
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###########################################
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					###########################################
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HLSDK = ../../../../hlsdk/multiplayer
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					HLSDK = ../../../../hlsdk
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MM_ROOT = ../../../../metamod/metamod
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					MM_ROOT = ../../../../metamod/metamod
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#####################################
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					#####################################
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@@ -30,7 +30,7 @@ CPP_OSX = clang
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LINK =
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					LINK =
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
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	  -I$(MM_ROOT) -Isdk
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						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
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################################################
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					################################################
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### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
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@@ -62,7 +62,7 @@
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    </Midl>
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					    </Midl>
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    <ClCompile>
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					    <ClCompile>
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      <Optimization>Disabled</Optimization>
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					      <Optimization>Disabled</Optimization>
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      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@@ -105,7 +105,7 @@
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    <ClCompile>
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					    <ClCompile>
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      <Optimization>MaxSpeed</Optimization>
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					      <Optimization>MaxSpeed</Optimization>
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      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <StringPooling>true</StringPooling>
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					      <StringPooling>true</StringPooling>
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      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
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#endif // FN_ParticleEffect
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					#endif // FN_ParticleEffect
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#ifdef FN_LightStyle
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					#ifdef FN_LightStyle
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void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
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#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
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#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
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@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
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#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
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byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
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			||||||
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			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
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			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
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			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
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#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
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void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
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 | 
				
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#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
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			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
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			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
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			||||||
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			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
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			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
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			||||||
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 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
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			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
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			||||||
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			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
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			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../../metamod/metamod
 | 
					MM_ROOT = ../../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -63,7 +63,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
@@ -104,7 +104,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../../metamod/metamod
 | 
					MM_ROOT = ../../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -62,7 +62,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
@@ -103,7 +103,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodfun_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../../metamod/metamod
 | 
					MM_ROOT = ../../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -62,7 +62,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
@@ -103,7 +103,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;dodx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -31,7 +31,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -213,7 +213,7 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
 | 
				
			|||||||
	RETURN_META(MRES_IGNORED);
 | 
						RETURN_META(MRES_IGNORED);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void LightStyle(int style, char *val) {
 | 
					void LightStyle(int style, const char *val) {
 | 
				
			||||||
	if (!style) {
 | 
						if (!style) {
 | 
				
			||||||
		memset(glinfo.szRealLights, 0x0, 128);
 | 
							memset(glinfo.szRealLights, 0x0, 128);
 | 
				
			||||||
		memcpy(glinfo.szRealLights, val, strlen(val));
 | 
							memcpy(glinfo.szRealLights, val, strlen(val));
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -522,7 +522,7 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
 | 
				
			|||||||
		glinfo.bCheckLights = false;
 | 
							glinfo.bCheckLights = false;
 | 
				
			||||||
		g_pFunctionTable_Post->pfnStartFrame = NULL;
 | 
							g_pFunctionTable_Post->pfnStartFrame = NULL;
 | 
				
			||||||
		memset(glinfo.szLastLights, 0x0, 128);
 | 
							memset(glinfo.szLastLights, 0x0, 128);
 | 
				
			||||||
		(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szRealLights);
 | 
							(g_engfuncs.pfnLightStyle)(0, glinfo.szRealLights);
 | 
				
			||||||
		return 1;
 | 
							return 1;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -106,8 +106,8 @@ struct PlayerInfo {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
struct GlobalInfo {
 | 
					struct GlobalInfo {
 | 
				
			||||||
	float fNextLights;
 | 
						float fNextLights;
 | 
				
			||||||
	char *szLastLights[128];
 | 
						char szLastLights[128];
 | 
				
			||||||
	char *szRealLights[128];
 | 
						char szRealLights[128];
 | 
				
			||||||
	bool bCheckLights;
 | 
						bool bCheckLights;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -111,7 +111,7 @@ void StartFrame_Post()
 | 
				
			|||||||
	{
 | 
						{
 | 
				
			||||||
		if (glinfo.fNextLights < gpGlobals->time)
 | 
							if (glinfo.fNextLights < gpGlobals->time)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szLastLights);
 | 
								(g_engfuncs.pfnLightStyle)(0, glinfo.szLastLights);
 | 
				
			||||||
			glinfo.fNextLights = gpGlobals->time + 1;
 | 
								glinfo.fNextLights = gpGlobals->time + 1;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -52,7 +52,7 @@
 | 
				
			|||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <MinimalRebuild>true</MinimalRebuild>
 | 
					      <MinimalRebuild>true</MinimalRebuild>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
@@ -74,7 +74,7 @@
 | 
				
			|||||||
  </ItemDefinitionGroup>
 | 
					  </ItemDefinitionGroup>
 | 
				
			||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
      <StructMemberAlignment>4Bytes</StructMemberAlignment>
 | 
					      <StructMemberAlignment>4Bytes</StructMemberAlignment>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -31,7 +31,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -579,7 +579,7 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
		// pfnLightStyle
 | 
							// pfnLightStyle
 | 
				
			||||||
	case	EngFunc_LightStyle:			// void )			(int style, char* val);
 | 
						case	EngFunc_LightStyle:			// void )			(int style, const char* val);
 | 
				
			||||||
		cRet = MF_GetAmxAddr(amx,params[2]);
 | 
							cRet = MF_GetAmxAddr(amx,params[2]);
 | 
				
			||||||
		iparam1=cRet[0];
 | 
							iparam1=cRet[0];
 | 
				
			||||||
		temp = MF_GetAmxString(amx,params[3],0,&len);
 | 
							temp = MF_GetAmxString(amx,params[3],0,&len);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -40,7 +40,7 @@ enum {
 | 
				
			|||||||
	EngFunc_TraceSphere,				// void )			(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
 | 
						EngFunc_TraceSphere,				// void )			(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
 | 
				
			||||||
	EngFunc_GetAimVector,				// void )			(edict_t *ent, float speed, float *rgflReturn);
 | 
						EngFunc_GetAimVector,				// void )			(edict_t *ent, float speed, float *rgflReturn);
 | 
				
			||||||
	EngFunc_ParticleEffect,				// void )			(const float *org, const float *dir, float color, float count);
 | 
						EngFunc_ParticleEffect,				// void )			(const float *org, const float *dir, float color, float count);
 | 
				
			||||||
	EngFunc_LightStyle,					// void )			(int style, char *val);
 | 
						EngFunc_LightStyle,					// void )			(int style, const char *val);
 | 
				
			||||||
	EngFunc_DecalIndex,					// int  )			(const char *name);
 | 
						EngFunc_DecalIndex,					// int  )			(const char *name);
 | 
				
			||||||
	EngFunc_PointContents,				// int  )			(const float *rgflVector);
 | 
						EngFunc_PointContents,				// int  )			(const float *rgflVector);
 | 
				
			||||||
	EngFunc_FreeEntPrivateData,			// void )			(edict_t *pEdict);
 | 
						EngFunc_FreeEntPrivateData,			// void )			(edict_t *pEdict);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -400,7 +400,7 @@ SIMPLE_VOID_HOOK_EDICT_FLOAT_VECT(GetAimVector);
 | 
				
			|||||||
SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect);
 | 
					SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// pfnLightStyle
 | 
					// pfnLightStyle
 | 
				
			||||||
SIMPLE_VOID_HOOK_INT_STRING(LightStyle);
 | 
					SIMPLE_VOID_HOOK_INT_CONSTSTRING(LightStyle);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// pfnDecalIndex
 | 
					// pfnDecalIndex
 | 
				
			||||||
SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex);
 | 
					SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -52,7 +52,7 @@
 | 
				
			|||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <MinimalRebuild>true</MinimalRebuild>
 | 
					      <MinimalRebuild>true</MinimalRebuild>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
@@ -73,7 +73,7 @@
 | 
				
			|||||||
  </ItemDefinitionGroup>
 | 
					  </ItemDefinitionGroup>
 | 
				
			||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
					      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -63,7 +63,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
@@ -104,7 +104,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FUN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -31,7 +31,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -52,7 +52,7 @@
 | 
				
			|||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <MinimalRebuild>true</MinimalRebuild>
 | 
					      <MinimalRebuild>true</MinimalRebuild>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
@@ -76,7 +76,7 @@
 | 
				
			|||||||
  </ItemDefinitionGroup>
 | 
					  </ItemDefinitionGroup>
 | 
				
			||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
					      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
MYSQL_DIR = ../../../mysql-5.0
 | 
					MYSQL_DIR = ../../../mysql-5.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -33,7 +33,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK = $(MYSQL_DIR)/lib/libmysqlclient_r.a -lz -lpthread -L$(MYSQL_DIR)/lib
 | 
					LINK = $(MYSQL_DIR)/lib/libmysqlclient_r.a -lz -lpthread -L$(MYSQL_DIR)/lib
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -I$(MYSQL_DIR)/include -Ithread -Imysql -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -I$(MYSQL_DIR)/include -Ithread -Imysql -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -52,7 +52,7 @@
 | 
				
			|||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <MinimalRebuild>true</MinimalRebuild>
 | 
					      <MinimalRebuild>true</MinimalRebuild>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
@@ -75,7 +75,7 @@
 | 
				
			|||||||
  </ItemDefinitionGroup>
 | 
					  </ItemDefinitionGroup>
 | 
				
			||||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
					  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\mysql;..\sdk;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;$(MYSQL5)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MYSQL2_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
					      <RuntimeTypeInfo>false</RuntimeTypeInfo>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -33,7 +33,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(HLSDK)/pm_shared -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
@@ -91,6 +91,11 @@ ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(
 | 
				
			|||||||
	CPPFLAGS += -Wno-delete-non-virtual-dtor
 | 
						CPPFLAGS += -Wno-delete-non-virtual-dtor
 | 
				
			||||||
endif
 | 
					endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GCC >= 4.8
 | 
				
			||||||
 | 
					ifeq "$(shell expr $(IS_CLANG) \= 0 \& \( \( $(CPP_MAJOR) \= 4 \& $(CPP_MINOR) \>= 8 \) \| $(CPP_MAJOR) \> 4 \))" "1"
 | 
				
			||||||
 | 
						CFLAGS += -Wno-unused-local-typedefs
 | 
				
			||||||
 | 
					endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# OS is Linux and not using clang
 | 
					# OS is Linux and not using clang
 | 
				
			||||||
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
 | 
					ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
 | 
				
			||||||
	LINK += -static-libgcc
 | 
						LINK += -static-libgcc
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -63,7 +63,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
@@ -102,7 +102,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK = -lpcre
 | 
					LINK = -lpcre
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
SQL = sqlite-source
 | 
					SQL = sqlite-source
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -42,7 +42,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -I$(SQL) -Isqlitepp -Ithread -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -I$(SQL) -Isqlitepp -Ithread -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
@@ -96,6 +96,11 @@ ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
 | 
				
			|||||||
	CPPFLAGS += $(CPP_GCC4_FLAGS)
 | 
						CPPFLAGS += $(CPP_GCC4_FLAGS)
 | 
				
			||||||
endif
 | 
					endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GCC >= 4.6
 | 
				
			||||||
 | 
					ifeq "$(shell expr $(IS_CLANG) \= 0 \& \( \( $(CPP_MAJOR) \= 4 \& $(CPP_MINOR) \>= 6 \) \| $(CPP_MAJOR) \> 4 \))" "1"
 | 
				
			||||||
 | 
						CFLAGS += -Wno-unused-but-set-variable
 | 
				
			||||||
 | 
					endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Clang >= 3 || GCC >= 4.7
 | 
					# Clang >= 3 || GCC >= 4.7
 | 
				
			||||||
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
 | 
					ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
 | 
				
			||||||
	CPPFLAGS += -Wno-delete-non-virtual-dtor
 | 
						CPPFLAGS += -Wno-delete-non-virtual-dtor
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -53,7 +53,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <AdditionalOptions>/D "NO_TCL" %(AdditionalOptions)</AdditionalOptions>
 | 
					      <AdditionalOptions>/D "NO_TCL" %(AdditionalOptions)</AdditionalOptions>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <MinimalRebuild>true</MinimalRebuild>
 | 
					      <MinimalRebuild>true</MinimalRebuild>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
@@ -82,7 +82,7 @@
 | 
				
			|||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <OmitFramePointers>true</OmitFramePointers>
 | 
					      <OmitFramePointers>true</OmitFramePointers>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;..\sqlite-source;..\sqlitepp;..\thread;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;sqlite_EXPORTS;SM_DEFAULT_THREADER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../metamod/metamod
 | 
					MM_ROOT = ../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -31,7 +31,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
          -I$(MM_ROOT) -Isdk
 | 
					          -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -61,7 +61,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
@@ -103,7 +103,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;tfcx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../../metamod/metamod
 | 
					MM_ROOT = ../../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -30,7 +30,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -5,7 +5,7 @@
 | 
				
			|||||||
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
					### EDIT THESE PATHS FOR YOUR OWN SETUP ###
 | 
				
			||||||
###########################################
 | 
					###########################################
 | 
				
			||||||
 | 
					
 | 
				
			||||||
HLSDK = ../../../../hlsdk/multiplayer
 | 
					HLSDK = ../../../../hlsdk
 | 
				
			||||||
MM_ROOT = ../../../../metamod/metamod
 | 
					MM_ROOT = ../../../../metamod/metamod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#####################################
 | 
					#####################################
 | 
				
			||||||
@@ -31,7 +31,7 @@ CPP_OSX = clang
 | 
				
			|||||||
LINK =
 | 
					LINK =
 | 
				
			||||||
 | 
					
 | 
				
			||||||
INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
					INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared \
 | 
				
			||||||
	  -I$(MM_ROOT) -Isdk
 | 
						  -I$(HLSDK)/public -I$(MM_ROOT) -Isdk
 | 
				
			||||||
 | 
					
 | 
				
			||||||
################################################
 | 
					################################################
 | 
				
			||||||
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
					### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -61,7 +61,7 @@
 | 
				
			|||||||
    </Midl>
 | 
					    </Midl>
 | 
				
			||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>Disabled</Optimization>
 | 
					      <Optimization>Disabled</Optimization>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
					      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
				
			||||||
@@ -103,7 +103,7 @@
 | 
				
			|||||||
    <ClCompile>
 | 
					    <ClCompile>
 | 
				
			||||||
      <Optimization>MaxSpeed</Optimization>
 | 
					      <Optimization>MaxSpeed</Optimization>
 | 
				
			||||||
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
					      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
 | 
				
			||||||
      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\multiplayer\common;$(HLSDK)\multiplayer\engine;$(HLSDK)\multiplayer\dlls;$(HLSDK)\multiplayer\pm_shared;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
					      <AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
 | 
				
			||||||
      <PreprocessorDefinitions>tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
					      <PreprocessorDefinitions>tsx_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
				
			||||||
      <StringPooling>true</StringPooling>
 | 
					      <StringPooling>true</StringPooling>
 | 
				
			||||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
					      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1010,7 +1010,7 @@ void FN_ParticleEffect(const float *org, const float *dir, float color, float co
 | 
				
			|||||||
#endif // FN_ParticleEffect
 | 
					#endif // FN_ParticleEffect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle
 | 
					#ifdef FN_LightStyle
 | 
				
			||||||
void FN_LightStyle(int style, char *val);
 | 
					void FN_LightStyle(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle
 | 
					#endif // FN_LightStyle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex
 | 
					#ifdef FN_DecalIndex
 | 
				
			||||||
@@ -1218,7 +1218,7 @@ void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle
 | 
					#endif // FN_CrosshairAngle
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe
 | 
					#ifdef FN_LoadFileForMe
 | 
				
			||||||
byte *FN_LoadFileForMe(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe
 | 
					#endif // FN_LoadFileForMe
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile
 | 
					#ifdef FN_FreeFile
 | 
				
			||||||
@@ -1354,7 +1354,7 @@ void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField
 | 
					#endif // FN_DeltaUnsetField
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder
 | 
					#ifdef FN_DeltaAddEncoder
 | 
				
			||||||
void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder
 | 
					#endif // FN_DeltaAddEncoder
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer
 | 
					#ifdef FN_GetCurrentPlayer
 | 
				
			||||||
@@ -1386,7 +1386,7 @@ int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline
 | 
					#endif // FN_engCreateInstancedBaseline
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet
 | 
					#ifdef FN_Cvar_DirectSet
 | 
				
			||||||
void FN_Cvar_DirectSet(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet
 | 
					#endif // FN_Cvar_DirectSet
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified
 | 
					#ifdef FN_ForceUnmodified
 | 
				
			||||||
@@ -1591,7 +1591,7 @@ void FN_ParticleEffect_Post(const float *org, const float *dir, float color, flo
 | 
				
			|||||||
#endif // FN_ParticleEffect_Post
 | 
					#endif // FN_ParticleEffect_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LightStyle_Post
 | 
					#ifdef FN_LightStyle_Post
 | 
				
			||||||
void FN_LightStyle_Post(int style, char *val);
 | 
					void FN_LightStyle_Post(int style, const char *val);
 | 
				
			||||||
#endif // FN_LightStyle_Post
 | 
					#endif // FN_LightStyle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DecalIndex_Post
 | 
					#ifdef FN_DecalIndex_Post
 | 
				
			||||||
@@ -1799,7 +1799,7 @@ void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw);
 | 
				
			|||||||
#endif // FN_CrosshairAngle_Post
 | 
					#endif // FN_CrosshairAngle_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_LoadFileForMe_Post
 | 
					#ifdef FN_LoadFileForMe_Post
 | 
				
			||||||
byte *FN_LoadFileForMe_Post(char *filename, int *pLength);
 | 
					byte *FN_LoadFileForMe_Post(const char *filename, int *pLength);
 | 
				
			||||||
#endif // FN_LoadFileForMe_Post
 | 
					#endif // FN_LoadFileForMe_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_FreeFile_Post
 | 
					#ifdef FN_FreeFile_Post
 | 
				
			||||||
@@ -1935,7 +1935,7 @@ void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname);
 | 
				
			|||||||
#endif // FN_DeltaUnsetField_Post
 | 
					#endif // FN_DeltaUnsetField_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_DeltaAddEncoder_Post
 | 
					#ifdef FN_DeltaAddEncoder_Post
 | 
				
			||||||
void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
					void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
 | 
				
			||||||
#endif // FN_DeltaAddEncoder_Post
 | 
					#endif // FN_DeltaAddEncoder_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_GetCurrentPlayer_Post
 | 
					#ifdef FN_GetCurrentPlayer_Post
 | 
				
			||||||
@@ -1967,7 +1967,7 @@ int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *bas
 | 
				
			|||||||
#endif // FN_engCreateInstancedBaseline_Post
 | 
					#endif // FN_engCreateInstancedBaseline_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_Cvar_DirectSet_Post
 | 
					#ifdef FN_Cvar_DirectSet_Post
 | 
				
			||||||
void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value);
 | 
					void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value);
 | 
				
			||||||
#endif // FN_Cvar_DirectSet_Post
 | 
					#endif // FN_Cvar_DirectSet_Post
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FN_ForceUnmodified_Post
 | 
					#ifdef FN_ForceUnmodified_Post
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user