Fix incomplete implementation of csstats_pause cvar (bug 5755, r=joropito)

Former-commit-id: 4766f848641edeab86fca1d6637fc0ae09af3744
This commit is contained in:
Vincent HERBET 2013-06-20 17:53:59 +02:00
parent 4cfa4fa1ca
commit 57dd24a2e0

View File

@ -132,7 +132,10 @@ void CPlayer::Init( int pi, edict_t* pe )
rank = 0; rank = 0;
} }
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict,pVictim->pEdict) ) if ( ignoreBots(pEdict,pVictim->pEdict) )
return; return;
@ -186,7 +189,10 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
life.tks += ttk; life.tks += ttk;
} }
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict,pVictim->pEdict) ) if ( ignoreBots(pEdict,pVictim->pEdict) )
return; return;
@ -229,7 +235,10 @@ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
} }
void CPlayer::saveShot(int weapon){ void CPlayer::saveShot(int weapon)
{
if ( !isModuleActive() )
return;
if ( ignoreBots(pEdict) ) if ( ignoreBots(pEdict) )
return; return;
@ -243,19 +252,35 @@ void CPlayer::saveShot(int weapon){
} }
void CPlayer::saveBPlant(){ void CPlayer::saveBPlant()
{
if ( !isModuleActive() )
return;
life.bPlants++; life.bPlants++;
} }
void CPlayer::saveBExplode(){ void CPlayer::saveBExplode()
{
if ( !isModuleActive() )
return;
life.bExplosions++; life.bExplosions++;
} }
void CPlayer::saveBDefusing(){ void CPlayer::saveBDefusing()
{
if ( !isModuleActive() )
return;
life.bDefusions++; life.bDefusions++;
} }
void CPlayer::saveBDefused(){ void CPlayer::saveBDefused()
{
if ( !isModuleActive() )
return;
life.bDefused++; life.bDefused++;
} }
@ -273,7 +298,7 @@ bool ignoreBots(edict_t *pEnt, edict_t *pOther)
} }
bool isModuleActive(){ bool isModuleActive(){
if ( !(int)CVAR_GET_FLOAT("csstats_pause") ) if ( !(int)csstats_pause->value )
return true; return true;
return false; return false;
} }