Added client_spawn(id) & client_changeteam(id,newteam,oldteam) forwards
This commit is contained in:
parent
07ed1baee9
commit
5867e3398f
|
@ -9,10 +9,18 @@ void CPlayer::PreThink()
|
|||
Connect();
|
||||
bot=true;
|
||||
}
|
||||
if (olddeadflag && pev->deadflag == 0 && SpawnForward != -1)
|
||||
MF_ExecuteForward(SpawnForward,index);
|
||||
|
||||
if (oldteam != pev->team && TeamForward != -1)
|
||||
MF_ExecuteForward(TeamForward,index,pev->team,oldteam);
|
||||
|
||||
int tClass = GetClass();
|
||||
if (tClass != iclass)
|
||||
ChangeClass(tClass);
|
||||
oldimpulse=pev->impulse;
|
||||
olddeadflag = pev->deadflag;
|
||||
oldteam = pev->team;
|
||||
}
|
||||
void CPlayer::PreThink_Post()
|
||||
{
|
||||
|
@ -34,6 +42,7 @@ void CPlayer::PostThink_Post()
|
|||
}
|
||||
void CPlayer::ChangeClass(int newclass)
|
||||
{
|
||||
if (ChangeclassForward != -1)
|
||||
MF_ExecuteForward(ChangeclassForward, index, newclass, iclass, oldimpulse);
|
||||
iclass=newclass;
|
||||
}
|
||||
|
@ -75,6 +84,7 @@ void CPlayer::Connect()
|
|||
{
|
||||
connected=true;
|
||||
bot=false;
|
||||
|
||||
Reset();
|
||||
}
|
||||
void CPlayer::Disconnect()
|
||||
|
@ -95,4 +105,7 @@ void CPlayer::Reset()
|
|||
this->body=0;
|
||||
this->fov=0.0;
|
||||
this->foved=false;
|
||||
olddeadflag=0;
|
||||
oldteam=0;
|
||||
|
||||
}
|
|
@ -19,6 +19,8 @@ public:
|
|||
edict_t *edict;
|
||||
entvars_t *pev;
|
||||
int oldimpulse; // Store the previous impulse.
|
||||
int olddeadflag;
|
||||
int oldteam;
|
||||
int index;
|
||||
|
||||
bool connected;
|
||||
|
|
|
@ -10,9 +10,10 @@ CPlayer g_player[33];
|
|||
edict_t *player_edicts[33];
|
||||
|
||||
int gmsgHudText2=0;
|
||||
int ChangeclassForward = 0;
|
||||
int BuiltForward = 0;
|
||||
|
||||
int ChangeclassForward = -1;
|
||||
int BuiltForward = -1;
|
||||
int SpawnForward = -1;
|
||||
int TeamForward = -1;
|
||||
// Index of last entity hooked in CreateNamedEntity
|
||||
int iCreateEntityIndex;
|
||||
BOOL iscombat;
|
||||
|
@ -41,6 +42,8 @@ void OnPluginsLoaded()
|
|||
// No sense in this if it's combat..
|
||||
if (!iscombat)
|
||||
BuiltForward = MF_RegisterForward("client_built", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
|
||||
SpawnForward = MF_RegisterForward("client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE);
|
||||
TeamForward = MF_RegisterForward("client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*new team*/,FP_CELL/*old team*/,FP_DONE);
|
||||
}
|
||||
|
||||
|
||||
|
@ -272,6 +275,7 @@ void AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...)
|
|||
iForward = 1;
|
||||
}
|
||||
// ns2amx_built.execute(index,iCreateEntityIndex,iForward,iType);
|
||||
if (BuiltForward != -1)
|
||||
MF_ExecuteForward(BuiltForward, index, iCreateEntityIndex, iForward, iType);
|
||||
iCreateEntityIndex=0;
|
||||
}
|
||||
|
|
|
@ -23,7 +23,8 @@ extern int gmsgHudText2;
|
|||
extern AMX_NATIVE_INFO ns_misc_natives[];
|
||||
extern AMX_NATIVE_INFO ns_pdata_natives[];
|
||||
|
||||
|
||||
extern int SpawnForward;
|
||||
extern int TeamForward;
|
||||
|
||||
extern int ChangeclassForward;
|
||||
extern int BuiltForward;
|
||||
|
|
Loading…
Reference in New Issue
Block a user