Fixed a lot of MF_IsPlayerInGame that was done on non-player entities
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@ -193,7 +193,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_
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// params[1] = hostage entity index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -224,7 +224,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
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// params[1] = weapon index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -261,7 +261,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
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// params[2] = 1, and we silence the gun, 0 and we unsilence gun.
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -325,7 +325,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
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// params[1] = weapon index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -362,7 +362,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
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// params[2] = 1, and we set burstmode, 0 and we unset it.
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -1165,7 +1165,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
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// params[1] = hostage index
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// Valid index should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -1209,7 +1209,7 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
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// params[2] = index to follow, if -1 then set hostage to not follow anything
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// Valid index should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -1262,7 +1262,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
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// params[1] = weapon index
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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@ -1287,7 +1287,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
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// params[2] = newammo
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// Valid entity should be within range
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if (!MF_IsPlayerIngame(params[1]))
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if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
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{
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MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
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return 0;
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