fixed potential in-game bug
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@ -310,7 +310,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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}
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}
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if (EnemyRemaining)
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if (EnemyRemaining && is_user_connected(victim))
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{
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new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
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new epplnum = 0
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