Reverted a CreateInstancedBaselines change due to a 31 character limit to enum symbols that causes a compiler warning
(Real function that FM uses is called CreateInstancedBaselines and is different from CreateInstancedBaseline... So something should be done, but I'm not sure what yet)
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@ -156,7 +156,7 @@ enum
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DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_CreateInstancedBaseline, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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@ -241,8 +241,8 @@ stock DF_RegisterEncoders()
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stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
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return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
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stock DF_CreateInstancedBaselines()
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return dllfunc(DLLFunc_CreateInstancedBaselines)
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stock DF_CreateInstancedBaseline()
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return dllfunc(DLLFunc_CreateInstancedBaseline)
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stock DF_pfnAllowLagCompensation()
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return dllfunc(DLLFunc_pfnAllowLagCompensation)
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stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
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