zomg fix for oldmenus^2
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@ -90,6 +90,7 @@ bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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time = gpGlobals->time;
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bot = IsBot();
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death_killer = 0;
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menu = 0;
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memset(flags, 0, sizeof(flags));
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memset(weapons, 0, sizeof(weapons));
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@ -86,7 +86,8 @@ public:
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bool ingame;
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bool bot;
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bool authorized;
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bool vgui;
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float time;
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float playtime;
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float menuexpire;
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@ -925,6 +925,7 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
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{
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pPlayer->keys = keys;
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pPlayer->menu = menuid;
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pPlayer->vgui = false;
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if (time == -1)
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pPlayer->menuexpire = INFINITE;
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@ -951,7 +952,8 @@ static cell AMX_NATIVE_CALL show_menu(AMX *amx, cell *params) /* 3 param */
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{
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pPlayer->keys = keys;
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pPlayer->menu = menuid;
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pPlayer->vgui = false;
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if (time == -1)
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pPlayer->menuexpire = INFINITE;
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else
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@ -59,6 +59,8 @@ void Client_VGUIMenu(void* mValue)
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{
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if (!mPlayer) return;
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mPlayer->vgui = true;
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switch (mState++)
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{
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case 0:
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@ -72,7 +74,9 @@ void Client_VGUIMenu(void* mValue)
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void Client_ShowMenu(void* mValue)
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{
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if (!mPlayer) return;
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mPlayer->vgui = true;
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switch (mState++)
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{
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case 0:
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@ -716,7 +716,7 @@ void C_ClientCommand(edict_t *pEntity)
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if (pPlayer->keys & bit_key)
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{
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if ((pPlayer->menu > 0) && (gpGlobals->time > pPlayer->menuexpire))
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if ((pPlayer->menu > 0 && !pPlayer->vgui) && (gpGlobals->time > pPlayer->menuexpire))
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{
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pPlayer->menu = 0;
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pPlayer->keys = 0;
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