Update include files documentation (#360)
* Update include files documentation * Fix inconcistencies with spaces/tabs, some changes * Update fun, nvault, vector * Update sqlx.inc
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@ -13,7 +13,11 @@
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#endif
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#define _float_included
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/* Different methods of rounding */
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#pragma rational Float
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/**
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* Different methods of rounding
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*/
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enum floatround_method {
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floatround_round = 0,
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floatround_floor,
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@ -21,19 +25,242 @@ enum floatround_method {
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floatround_tozero
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};
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/**
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* Different units of measurement for angles
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*/
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enum anglemode {
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radian = 0,
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degrees,
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grades
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};
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/* Convert an integer into a floating point value */
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/**
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* Converts an integer into a floating point value.
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*
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* @param value Value to be converted
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*
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* @return Converted value
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*/
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native Float:float(value);
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/* Convert a string into a floating point value */
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/**
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* Converts a string into a floating point value.
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*
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* @param string Input string to be converted
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*
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* @return Converted value
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*/
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native Float:floatstr(const string[]);
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/* Multiple two floats together */
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/**
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* Returns the fractional part of a floating point value
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*
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* @param string Floating point value to get the fractional part from
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*
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* @return The fractional part
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*/
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native Float:floatfract(Float:value);
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/**
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* Rounds a floating point value to an integer value
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*
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* @note For the list of available rounding methods look at
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* floatround_method enumeration.
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*
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* @param value Floating point value to be rounded
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* @param method Rounding method
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*
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* @return Converted value
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*/
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native floatround(Float:value, floatround_method:method=floatround_round);
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/**
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* Compares two floating point values.
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*
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* @param fOne First value to be compared
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* @param fTwo Second value to be compared
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*
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* @return If arguments are equal, returns 0.
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* If the first one is greater, returns 1.
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* If the second one is greater, returns -1.
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*/
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native floatcmp(Float:fOne, Float:fTwo);
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/**
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* Returns the square root of a floating point value
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*
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* @note Same as floatpower(value, 0.5)
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*
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* @param value Floating point value to get square root from
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*
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* @return Square root of the input value
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*/
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native Float:floatsqroot(Float:value);
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/**
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* Returns the value raised to the power of the exponent
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*
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* @param value Floating point value to be raised
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* @param exponent The exponent
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*
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* @return Value raised to the power of the exponent
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*/
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native Float:floatpower(Float:value, Float:exponent);
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/**
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* Returns the logarithm of value
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*
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* @param value Floating point value to calculate the logarithm for
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* @param base The optional logarithmic base to use.
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* Defaults to 10, or the natural logarithm
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*
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* @return Square root of the input value
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*/
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native Float:floatlog(Float:value, Float:base=10.0);
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/**
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* Returns the sine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the sine from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The sine of a given angle
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*/
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native Float:floatsin(Float:value, anglemode:mode=radian);
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/**
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* Returns the cosine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the cosine from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The cosine of a given angle
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*/
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native Float:floatcos(Float:value, anglemode:mode=radian);
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/**
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* Returns the tangent of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the tangent from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The tangent of a given angle
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*/
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native Float:floattan(Float:value, anglemode:mode=radian);
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/**
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* Returns the hyperbolic sine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the hyperbolic sine from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The hyperbolic sine of a given angle
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*/
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native Float:floatsinh(Float:angle, anglemode:mode=radian);
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/**
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* Returns the hyperbolic cosine of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the hyperbolic cosine from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The hyperbolic cosine of a given angle
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*/
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native Float:floatcosh(Float:angle, anglemode:mode=radian);
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/**
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* Returns the hyperbolic tangent of a given angle
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The angle to calculate the hyperbolic tangent from
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* @param mode What unit of measurement is the angle specified in
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* Defaults to radians
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*
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* @return The hyperbolic tangent of a given angle
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*/
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native Float:floattanh(Float:angle, anglemode:mode=radian);
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/**
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* Returns the absolute value of a floating point value
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*
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* @param value The floating point value to get the absolute value from
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*
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* @return The absolute value
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*/
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native Float:floatabs(Float:value);
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/* Return the angle of a sine, cosine or tangent.
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* The output angle may be in radians, degrees, or grades. */
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/**
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* Returns the angle of the given tangent
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The tangent to calculate the angle from
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* @param mode What unit of measurement should the output angle be in
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*
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* @return The angle of a tangent
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*/
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native Float:floatatan(Float:angle, {anglemode,_}:radix);
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/**
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* Returns the angle of the given cosine
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The cosine to calculate the angle from
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* @param mode What unit of measurement should the output angle be in
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*
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* @return The angle of a cosine
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*/
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native Float:floatacos(Float:angle, {anglemode,_}:radix);
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/**
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* Returns the angle of the given sine
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*
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param value The sine to calculate the angle from
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* @param mode What unit of measurement should the output angle be in
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*
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* @return The angle of a sine
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*/
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native Float:floatasin(Float:angle, {anglemode,_}:radix);
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/**
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* Computes the principal value of arctangent of y/x
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*
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* @note Someone should verify this native, not sure what it actually does.
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* @note For available units of measurements(modes) look at the anglemode enum
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*
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* @param x Value representing the proportion of the x-coordinate.
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* @param y Value representing the proportion of the x-coordinate.
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* @param mode What unit of measurement should the output angle be in
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*
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* @return Arctangent of y/x
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*/
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native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
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/* Multiply two floats together */
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native Float:floatmul(Float:oper1, Float:oper2);
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/* Divide the dividend float by the divisor float */
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@ -45,50 +272,6 @@ native Float:floatadd(Float:dividend, Float:divisor);
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/* Subtract oper2 float from oper1 float */
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native Float:floatsub(Float:oper1, Float:oper2);
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/* Return the fractional part of a float */
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native Float:floatfract(Float:value);
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/* Round a float into a integer value */
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native floatround(Float:value, floatround_method:method=floatround_round);
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/* Compare two integers. If the two elements are equal, return 0.
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* If the first argument is greater than the second argument, return 1,
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* If the first argument is less than the second argument, return -1. */
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native floatcmp(Float:fOne, Float:fTwo);
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/* Return the square root of the input value, same as floatpower(value, 0.5) */
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native Float:floatsqroot(Float:value);
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/* Return the value raised to the power of the exponent */
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native Float:floatpower(Float:value, Float:exponent);
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/* Return the logarithm */
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native Float:floatlog(Float:value, Float:base=10.0);
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/* Return the sine, cosine or tangent.
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* The input angle may be in radians, degrees or grades. */
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native Float:floatsin(Float:value, anglemode:mode=radian);
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native Float:floatcos(Float:value, anglemode:mode=radian);
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native Float:floattan(Float:value, anglemode:mode=radian);
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/* Return the hyperbolic sine, cosine or tangent.
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* The input angle may be in radians, degrees or grades. */
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native Float:floatsinh(Float:angle, anglemode:mode=radian);
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native Float:floatcosh(Float:angle, anglemode:mode=radian);
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native Float:floattanh(Float:angle, anglemode:mode=radian);
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/* Return the absolute value */
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native Float:floatabs(Float:value);
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/* Return the angle of a sine, cosine or tangent.
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* The output angle may be in radians, degrees, or grades. */
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native Float:floatatan(Float:angle, {anglemode,_}:radix);
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native Float:floatacos(Float:angle, {anglemode,_}:radix);
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native Float:floatasin(Float:angle, {anglemode,_}:radix);
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native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
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#pragma rational Float
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/* user defined operators */
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native Float:operator*(Float:oper1, Float:oper2) = floatmul;
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native Float:operator/(Float:oper1, Float:oper2) = floatdiv;
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@ -171,14 +354,22 @@ stock bool:operator<=(oper1, Float:oper2)
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return floatcmp(float(oper1), oper2) <= 0;
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stock bool:operator!(Float:oper)
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return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
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works on both 32bit and 64bit systems; no constant required */
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return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
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works on both 32bit and 64bit systems; no constant required */
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/* forbidden operations */
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forward operator%(Float:oper1, Float:oper2);
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forward operator%(Float:oper1, oper2);
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forward operator%(oper1, Float:oper2);
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/**
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* Returns whichever value is the smaller one
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*
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* @param ValueA The first value
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* @param ValueB The second value
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*
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* @return ValueA if it is smaller than ValueB, and vice versa
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*/
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stock Float:floatmin(Float:ValueA, Float:ValueB)
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{
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if (ValueA<=ValueB)
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@ -189,6 +380,14 @@ stock Float:floatmin(Float:ValueA, Float:ValueB)
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return ValueB;
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}
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/**
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* Returns whichever value is the greater one
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*
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* @param ValueA The first value
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* @param ValueB The second value
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*
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* @return ValueA if it is greater than ValueB, and vice versa
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*/
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stock Float:floatmax(Float:ValueA, Float:ValueB)
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{
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if (ValueA>=ValueB)
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@ -198,6 +397,16 @@ stock Float:floatmax(Float:ValueA, Float:ValueB)
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return ValueB;
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}
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/**
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* Clamps a value between a minimum and a maximum floating point value
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*
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* @param Value The value to be clamped
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* @param MinValue Minimum value
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* @param MaxValue Maximum value
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*
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* @return The Value clamped between MinValue and MaxValue
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*/
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stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
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{
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if (Value<=MinValue)
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@ -210,4 +419,4 @@ stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
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}
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return Value;
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}
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}
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@ -21,81 +21,284 @@
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#pragma loadlib fun
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#endif
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/* Returns 1 if receiver hears sender via voice communication. */
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/**
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* Tells whether receiver hears sender via voice communication.
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*
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* @param receiver Receiver
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* @param sender Sender
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*
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* @return 1 if receiver hears the sender, 0 otherwise.
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* @error If receiver or sender are not connected or not
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* within the range of 1 to MaxClients.
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*/
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native get_client_listen(receiver, sender);
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/* Sets who can listen who. Function returns 0
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* if for some reasons this setting can't be done. */
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/**
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* Sets who can listen who.
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*
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* @param receiver Receiver
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* @param sender Sender
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* @param listen 1 if receiver should be able to hear sender, 0 if not
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*
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* @return 0 if the setting can't be done for some reason.
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* @error If receiver or sender are not connected or not
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* within the range of 1 to MaxClients.
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*/
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native set_client_listen(receiver, sender, listen);
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/* Sets player godmode. If you want to disable godmode set only first parameter. */
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/**
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* Sets player's godmode
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*
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* @param index Client index
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* @param godmode 1 to enable godmode, 0 to disable
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native set_user_godmode(index, godmode = 0);
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/* Returns 1 if godmode is set. */
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/**
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* Tells whether a player has godmode on
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*
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* @param index Client index
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*
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* @return 1 if player has godmode on, 0 if not
|
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native get_user_godmode(index);
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/* Sets player armor. */
|
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/**
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* Sets player's armor amount
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*
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* @param index Client index
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* @param armor The armor amount to set
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native set_user_armor(index, armor);
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/* Sets player health. */
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/**
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* Sets player's health amount
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*
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* @param index Client index
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* @param health The health amount to set
|
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native set_user_health(index, health);
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/* Move player to origin. */
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/**
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* Moves a player to the given origin
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*
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* @param index Client index
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* @param origin Origin to move a player to
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native set_user_origin(index, const origin[3]);
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/* Sets player rendering mode. */
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/**
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* Sets player's rendering mode
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*
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* @note A really useful render modes reference:
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* https://sites.google.com/site/svenmanor/rendermodes
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*
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* @param index Client index
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* @param fx Rendering effects. One of kRenderFx* constants.
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* @param r The amount of red color (0 to 255)
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* @param g The amount of green color (0 to 255)
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* @param b The amount of blue color (0 to 255)
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* @param render Render mode. One of kRender* constants.
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* @param amount Render amount (0 to 255)
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*
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* @noreturn
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* @error If player is not connected or not within the range
|
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* of 1 to MaxClients.
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*/
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native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
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/* Gives item to player, name of item can start
|
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* with weapon_, ammo_ and item_. This event
|
||||
* is announced with proper message to all players. */
|
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/**
|
||||
* Gives an item to a player.
|
||||
*
|
||||
* @param index Client index
|
||||
* @param item Classname of the item to give. Should start with either
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* "weapon_", "ammo_", "item_" or "tf_weapon_".
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients or item creation fails.
|
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*/
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native give_item(index, const item[]);
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/* Sets hit zones for player.
|
||||
* Parts of body are as bits:
|
||||
* 1 - generic
|
||||
* 2 - head
|
||||
* 4 - chest
|
||||
* 8 - stomach
|
||||
* 16 - left arm
|
||||
* 32 - right arm
|
||||
* 64 - left leg
|
||||
* 128 - right leg */
|
||||
/**
|
||||
* Sets (adds, removes) hit zones for a player.
|
||||
*
|
||||
* @note This actually set rules of how any player can hit any other. Example:
|
||||
* set_user_hitzones(id, target, 2);
|
||||
* makes @id be able to hit @target only in the head.
|
||||
*
|
||||
* @param index Client index
|
||||
* @param target The target player
|
||||
* @param body A bitsum of the body parts that can/can't be shot.
|
||||
* 1 generic
|
||||
* 2 - head
|
||||
* 4 - chest
|
||||
* 8 - stomach
|
||||
* 16 - left arm
|
||||
* 32 - right arm
|
||||
* 64 - left leg
|
||||
* 128 - right leg
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_hitzones(index = 0, target = 0, body = 255);
|
||||
|
||||
/* Get user hitzones. */
|
||||
/**
|
||||
* Gets the set of hit zone "rules" between @index and @target players.
|
||||
*
|
||||
* @note For the body part bitsum take a look at the set_user_hitzones() native.
|
||||
*
|
||||
* @param index Client index
|
||||
* @param target The target player
|
||||
*
|
||||
* @return The bitsum of @target's body parts @index is able to hit
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native get_user_hitzones(index, target);
|
||||
|
||||
/* Sets users max. speed. */
|
||||
/**
|
||||
* Sets player's maximum movement speed
|
||||
*
|
||||
* @param index Client index
|
||||
* @param speed The maximum speed player will be able to run at
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_maxspeed(index, Float:speed = -1.0);
|
||||
|
||||
/* Returns users max. speed. */
|
||||
/**
|
||||
* Gets player's maximum movement speed
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @return Player's maximum movement speed
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native Float:get_user_maxspeed(index);
|
||||
|
||||
/* Sets users gravity. */
|
||||
/**
|
||||
* Sets player's gravity
|
||||
*
|
||||
* @param index Client index
|
||||
* @param gravity Gravity value to set, 1.0 being normal gravity (800)
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_gravity(index, Float:gravity = 1.0);
|
||||
|
||||
/* Returns users gravity. */
|
||||
/**
|
||||
* Gets player's gravity
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @return Player's gravity value, 1.0 being normal gravity (800)
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native Float:get_user_gravity(index);
|
||||
|
||||
/* Spawns entity. */
|
||||
/**
|
||||
* Spawns an entity
|
||||
*
|
||||
* @param index Entity index
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native spawn(index);
|
||||
|
||||
/* Sets player noclip. If you want to disable noclip set only first parameter. */
|
||||
/**
|
||||
* Sets player's noclip
|
||||
*
|
||||
* @param index Client index
|
||||
* @param noclip 1 to enable noclip, 0 to disable
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_noclip(index, noclip = 0);
|
||||
|
||||
/* Returns 1 if noclip is set. */
|
||||
/**
|
||||
* Gets player's noclip
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @return 1 if noclip is enabled, 0 if disabled
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native get_user_noclip(index);
|
||||
|
||||
/* Returns 1 if player has silent footsteps, 0 if footsteps are set to normal */
|
||||
/**
|
||||
* Tells whether a player has silent footsteps
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @return 1 if silent footsteps are enabled, 0 if not
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native get_user_footsteps(index);
|
||||
|
||||
/* Gives player silent footsteps.
|
||||
* if set = 0 it will return footsteps to normal */
|
||||
/**
|
||||
* Sets player's silent footsteps
|
||||
*
|
||||
* @param index Client index
|
||||
* @param set 1 if player should have silent footsteps, 0 otherwise
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_footsteps(id, set = 1);
|
||||
|
||||
/* Strips all weapons from user. */
|
||||
/**
|
||||
* Strips all weapons from a player, including their knife.
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native strip_user_weapons(index);
|
||||
|
||||
/* Sets player frags. */
|
||||
/**
|
||||
* Sets player's frags amount
|
||||
*
|
||||
* @param index Client index
|
||||
* @param frags The amount of frags to set
|
||||
*
|
||||
* @noreturn
|
||||
* @error If player is not connected or not within the range
|
||||
* of 1 to MaxClients.
|
||||
*/
|
||||
native set_user_frags(index, frags);
|
||||
|
@ -21,43 +21,131 @@
|
||||
#pragma loadlib nvault
|
||||
#endif
|
||||
|
||||
/* All timestamps are in UNIX epoch form. */
|
||||
/**
|
||||
* @global All timestamps are in UNIX epoch form.
|
||||
*/
|
||||
|
||||
/* Opens a vault by name (such as "myvault")
|
||||
* Returns a vault id, INVALID_HANDLE otherwise (-1)
|
||||
/**
|
||||
* Opens a vault by name. Creates a vault if it doesn't exist yet.
|
||||
*
|
||||
* @param name Name of the vault. The vault will be created in
|
||||
* ${amxx_datadir}/vault directory.
|
||||
*
|
||||
* @return The vault handle to be used in other natives.
|
||||
* INVALID_HANDLE (-1) if not successfully opened.
|
||||
*/
|
||||
native nvault_open(const name[]);
|
||||
|
||||
/* Gets a vault value by returning an int
|
||||
* setting a byref float or setting a string + maxlength
|
||||
/**
|
||||
* Retrieves a value from the given key
|
||||
*
|
||||
* @note An example of retrieving a string:
|
||||
* nvault_get(vaultHandle, "myKey", myString, charsmax(myString));
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key A key to get the value from
|
||||
* @param ... If three argument are given, gets a float value and
|
||||
* puts it in the third argument by reference.
|
||||
* If four arguments are given, gets a string from the
|
||||
* vault and copies it to the third argument, up to
|
||||
* 4th argument characters.
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_get(vault, const key[], any:...);
|
||||
|
||||
/* Looks up a vault value for full information
|
||||
* Returns 0 if the entry is not found
|
||||
/**
|
||||
* Retrieves full information about a vault entry
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key A key to get information from
|
||||
* @param value A string where the value should be stored
|
||||
* @param maxlen Maximum length of the @value string
|
||||
* @param timestamp The timestamp of the entry
|
||||
*
|
||||
* @return 1 if an entry was found, 0 otherwise.
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_lookup(vault, const key[], value[], maxlen, ×tamp);
|
||||
|
||||
/* Sets a vault value (with current timestamp) */
|
||||
/**
|
||||
* Sets value of a vault entry and updates the timestamp.
|
||||
*
|
||||
* @note A new entry is created if one with the given key doesn't exist.
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key A key to set the value for
|
||||
* @param value A value to set
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_set(vault, const key[], const value[]);
|
||||
|
||||
/* Sets a permanent vault value (no timestamp) */
|
||||
/**
|
||||
* Sets value of a vault entry and makes it permanent (non-erasable with nvault_prune()).
|
||||
*
|
||||
* @note A new entry is created if one with the given key doesn't exist.
|
||||
* @note Permanent entries have no timestamp.
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key A key to set the permanent value for
|
||||
* @param value A permanent value to set
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_pset(vault, const key[], const value[]);
|
||||
|
||||
/* Prunes the vault for entries that are within the given timestamps.
|
||||
* This will not erase values set with pset
|
||||
/**
|
||||
* Prunes the vault for entries that are within the given timestamps.
|
||||
*
|
||||
* @note This will not erase values set with nvault_pset().
|
||||
* @note An example of pruning all entries that are older than 24 hours:
|
||||
* nvault_prune(vaultHandle, 0, get_systime() - (60 * 60 * 24));
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param start The timestamp to start erasing from
|
||||
* @param end The timestamp to erase to
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_prune(vault, start, end);
|
||||
|
||||
/* Closes a vault */
|
||||
/**
|
||||
* Closes a vault.
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_close(vault);
|
||||
|
||||
/* Removes a key from the vault */
|
||||
/**
|
||||
* Removes an entry from the vault by its key.
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key The key to remove from the vault
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_remove(vault, const key[]);
|
||||
|
||||
/* "Touches" a key to update its timestamp value.
|
||||
* If stamp is -1 (default), it will use the current time.
|
||||
* Like the unix command "touch," it will create an empty key
|
||||
* if the value does not exist.
|
||||
/**
|
||||
* "Touches" an entry in the vault, updating its timestamp.
|
||||
*
|
||||
* @note If timestamp is equal to -1, it will use the current time.
|
||||
* @note An empty entry is created if one with the given key doesn't exist.
|
||||
*
|
||||
* @param vault A vault handle returned from nvault_open()
|
||||
* @param key The key to search for
|
||||
* @param timestamp Update an entry's timestamp to this one. Default is -1.
|
||||
*
|
||||
* @noreturn
|
||||
* @error On invalid vault handle.
|
||||
*/
|
||||
native nvault_touch(vault, const key[], timestamp=-1);
|
||||
|
@ -96,6 +96,10 @@ native socket_close(_socket);
|
||||
*
|
||||
* @note The amount of bytes than you end up receiving can be less than the one you expected.
|
||||
*
|
||||
* @note This function will completely block the server until some data arrives
|
||||
* to the given socket. Use this only if you are sure there is some data
|
||||
* to be retrieved. You can do that by polling with socket_is_readable().
|
||||
*
|
||||
* @param _socket Socket descriptor
|
||||
* @param _data Array to save the data
|
||||
* @param _length Length of the array
|
||||
|
@ -30,33 +30,49 @@ enum Handle
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a connection information tuple.
|
||||
* This tuple must be passed into connection routines.
|
||||
* Freeing the tuple is not necessary, but is a good idea if you
|
||||
* create many of them. You can cache these handles globally.
|
||||
* !!NOTE!! I have seen most people think that this connects to the DB.
|
||||
* Nowhere does it say this, and in fact it does not. It only caches
|
||||
* the connection information, the host/user/pass/etc.
|
||||
*
|
||||
* The optional timeout parameter specifies how long connections should wait before
|
||||
* giving up. If 0, the default (which is undefined) is used.
|
||||
*
|
||||
* Creates a connection information tuple. This tuple must be passed
|
||||
* into connection routines.
|
||||
*
|
||||
* @note Freeing the tuple is not necessary, but is a good idea if you create
|
||||
* many of them. You can cache these handles globally.
|
||||
* @note This does not connect to the DB; it only caches the connection information.
|
||||
*
|
||||
* @param host Database host
|
||||
* @param user Database user
|
||||
* @param pass Database password
|
||||
* @param db Database name to use
|
||||
* @param timeout Specifies how long connections should wait before giving up.
|
||||
* If <= 0, the default of 60s is used.
|
||||
*
|
||||
* @return A newly created tuple handle to be used in connection routines.
|
||||
*/
|
||||
native Handle:SQL_MakeDbTuple(const host[], const user[], const pass[], const db[], timeout=0);
|
||||
|
||||
|
||||
/**
|
||||
* Frees an SQL handle.
|
||||
* The handle can be to anything (tuple, connection, query, results, etc).
|
||||
* If you free a database connection, it closes the connection as well.
|
||||
*
|
||||
* @note The handle can be to anything (tuple, connection, query, results, etc).
|
||||
* @note If you free the database connection handle, it closes the connection as well.
|
||||
*
|
||||
* @param h Handle to be freed.
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
native SQL_FreeHandle(Handle:h);
|
||||
|
||||
|
||||
/**
|
||||
* Opens a database connection.
|
||||
* Returns an SQL handle, which must be freed.
|
||||
* Returns Empty_Handle on failure.
|
||||
*
|
||||
* @param cn_tuple Tuple handle, returned from SQL_MakeDbTuple().
|
||||
* @param errcode An error code set by reference.
|
||||
* @param error String where error string will be stored.
|
||||
* @param maxlength Maximum length of the error buffer.
|
||||
*
|
||||
* @return Returns an SQL connection handle, which must be freed.
|
||||
* Returns Empty_Handle on failure.
|
||||
* @error Invalid info tuple handle.
|
||||
*/
|
||||
native Handle:SQL_Connect(Handle:cn_tuple, &errcode, error[], maxlength);
|
||||
|
||||
@ -65,38 +81,48 @@ native Handle:SQL_Connect(Handle:cn_tuple, &errcode, error[], maxlength);
|
||||
* Sets the character set of the current connection.
|
||||
* Like SET NAMES .. in mysql, but stays after connection problems.
|
||||
*
|
||||
* If a connection tuple is supplied, this should be called before SQL_Connect or SQL_ThreadQuery.
|
||||
* Also note the change will remain until you call this function with another value.
|
||||
* This native does nothing in SQLite.
|
||||
* @note If a connection tuple is supplied, this should be called before SQL_Connect or SQL_ThreadQuery.
|
||||
* @note The change will remain until you call this function with another value.
|
||||
* @note This native does nothing in SQLite.
|
||||
*
|
||||
* Example: "utf8", "latin1"
|
||||
*
|
||||
* @param h Database or connection tuple Handle.
|
||||
* @param charset The character set string to change to.
|
||||
* @return True, if character set was changed, false otherwise.
|
||||
* @param h Database or connection tuple Handle.
|
||||
* @param charset The character set string to change to.
|
||||
*
|
||||
* @return True, if character set was changed, false otherwise.
|
||||
*/
|
||||
native bool:SQL_SetCharset(Handle:h, const charset[]);
|
||||
|
||||
|
||||
/**
|
||||
* Prepares a query.
|
||||
* The query must always be freed.
|
||||
* This does not actually do the query!
|
||||
*
|
||||
* @note This does not actually do a query!
|
||||
*
|
||||
* @param db Connection handle, returned from SQL_Connect().
|
||||
* @param fmt Query string. Can be formated with format specifiers.
|
||||
* @param ... Additional format specifiers used to format the query.
|
||||
*
|
||||
* @return Returns an SQL query handle, which must always be freed.
|
||||
* Returns Empty_Handle on failure.
|
||||
*/
|
||||
native Handle:SQL_PrepareQuery(Handle:db, const fmt[], any:...);
|
||||
|
||||
|
||||
/**
|
||||
* Back-quotes characters in a string for database querying.
|
||||
* Note: The buffer's maximum size should be 2*strlen(string) to catch
|
||||
* all scenarios.
|
||||
*
|
||||
* @note The buffer's maximum size should be 2*strlen(string) to catch all scenarios.
|
||||
*
|
||||
* @param db Database handle for localization, or Empty_Handle
|
||||
* for when a handle is not available.
|
||||
* @param buffer Buffer to copy to.
|
||||
* @param buflen Maximum size of the buffer.
|
||||
* @param string String to backquote (should not overlap buffer).
|
||||
* @return Length of new string, or -1 on failure.
|
||||
* @param db Database handle for localization, or Empty_Handle
|
||||
* for when a handle is not available.
|
||||
* @param buffer Buffer to copy to.
|
||||
* @param buflen Maximum size of the buffer.
|
||||
* @param string String to backquote (should not overlap buffer).
|
||||
*
|
||||
* @return Length of new string, or -1 on failure.
|
||||
* @error Invalid database handle.
|
||||
*/
|
||||
native SQL_QuoteString(Handle:db, buffer[], buflen, const string[]);
|
||||
|
||||
@ -105,171 +131,275 @@ native SQL_QuoteString(Handle:db, buffer[], buflen, const string[]);
|
||||
* Note: The buffer's maximum size should be 2*strlen(string) to catch
|
||||
* all scenarios.
|
||||
*
|
||||
* @param db Database handle for localization, or Empty_Handle
|
||||
* for when a handle is not available.
|
||||
* @param buffer Buffer to copy to.
|
||||
* @param buflen Maximum size of the buffer.
|
||||
* @param fmt Format of string to backquote (should not overlap buffer).
|
||||
* @param ... Format arguments.
|
||||
* @return Length of new string, or -1 on failure.
|
||||
* @param db Database handle for localization, or Empty_Handle
|
||||
* for when a handle is not available.
|
||||
* @param buffer Buffer to copy to.
|
||||
* @param buflen Maximum size of the buffer.
|
||||
* @param fmt Format of string to backquote (should not overlap buffer).
|
||||
* @param ... Format arguments.
|
||||
*
|
||||
* @return Length of new string, or -1 on failure.
|
||||
*/
|
||||
native SQL_QuoteStringFmt(Handle:db, buffer[], buflen, const fmt[], any:...);
|
||||
|
||||
|
||||
/**
|
||||
* Threaded query states. Used to check the state of a complete threaded query.
|
||||
*/
|
||||
#define TQUERY_CONNECT_FAILED -2
|
||||
#define TQUERY_QUERY_FAILED -1
|
||||
#define TQUERY_SUCCESS 0
|
||||
|
||||
/**
|
||||
* Prepares and executes a threaded query.
|
||||
* This will not interrupt gameplay in the event of a poor/lossed
|
||||
* connection, however, the interface is more complicated and
|
||||
* asynchronous. Furthermore, a new connection/disconnection is
|
||||
* made for each query to simplify driver support.
|
||||
* The handler should look like:
|
||||
* @note The handler should look like:
|
||||
* public QueryHandler(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
|
||||
* failstate - One of the three TQUERY_ defines.
|
||||
* query - Handle to the query, do not free it.
|
||||
* error - An error message, if any.
|
||||
* errnum - An error code, if any.
|
||||
* data - Data array you passed in.
|
||||
* size - Size of the data array you passed in.
|
||||
* queuetime - Amount of gametime that passed while the query was resolving.
|
||||
* @note This will not interrupt gameplay in the event of a poor/lossed
|
||||
* connection, however, the interface is more complicated and
|
||||
* asynchronous. Furthermore, a new connection/disconnection is
|
||||
* made for each query to simplify driver support.
|
||||
* @note The handle does not need to be freed.
|
||||
*
|
||||
* @param failstate - One of the three TQUERY_ defines.
|
||||
* @param query - Handle to the query, do not free it.
|
||||
* @param error - An error message, if any.
|
||||
* @param errnum - An error code, if any.
|
||||
* @param data - Data array you passed in.
|
||||
* @param size - Size of the data array you passed in.
|
||||
* @param queuetime - Amount of gametime that passed while the query was resolving.
|
||||
*
|
||||
* public QueryHandler(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
|
||||
* @param db_tuple Tuple handle, returned from SQL_MakeDbTuple().
|
||||
* @param handler A function to be called when the query finishes. It has to be public.
|
||||
* @param query The query string.
|
||||
* @param data Additional data array that will be passed to the handler function.
|
||||
* @param dataSize The size of the additional data array.
|
||||
*
|
||||
* Note! The handle you pass in is a DB Tuple, NOT an active connection!
|
||||
* Note! The handle does not need to be freed.
|
||||
* Also note: This function is not guaranteed to be in another thread
|
||||
* (in fact - it's not). You're seeing data "after the fact",
|
||||
* and as such to execute another query you should run
|
||||
* SQL_ThreadQuery again with new data.
|
||||
* @noreturn
|
||||
* @error Thread worker was unable to start.
|
||||
* Invalid info tuple handle.
|
||||
* Handler function not found.
|
||||
*/
|
||||
native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0);
|
||||
|
||||
|
||||
/**
|
||||
* Executes a query.
|
||||
* Returns 1 if the query succeeded.
|
||||
* Returns 0 if the query failed.
|
||||
* NOTE: You can call this multiple times as long as its parent
|
||||
* connection is kept open. Each time the result set will be freed
|
||||
* from the previous call.
|
||||
* Executes an already prepared query.
|
||||
*
|
||||
* @note You can call this multiple times as long as its parent connection is kept open.
|
||||
* Each time the result set from the previous call will be freed.
|
||||
*
|
||||
* @param query Handle of a prepared query to be executed.
|
||||
*
|
||||
* @return 1 if the query succeeded, 0 if the query failed.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_Execute(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Gets information about a failed query error.
|
||||
* Returns the errorcode.
|
||||
*
|
||||
* @param query Handle of a query to extract the error from.
|
||||
* @param error Buffer where to store the error string.
|
||||
* @param maxlength The maximum length of the output buffer.
|
||||
*
|
||||
* @return The error code.
|
||||
*/
|
||||
native SQL_QueryError(Handle:query, error[], maxlength);
|
||||
|
||||
|
||||
/**
|
||||
* Returns 1 if there are more results to be read,
|
||||
* 0 otherwise.
|
||||
* Checks whether there are more results to be read.
|
||||
*
|
||||
* @param query Handle of a query to check.
|
||||
*
|
||||
* @return 1 if there are more results, 0 otherwise.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_MoreResults(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Tells whether a specific column in the current row
|
||||
* is NULL or not.
|
||||
* Tells whether a specific column in the current row is NULL or not.
|
||||
*
|
||||
* @param query Handle of a query to check.
|
||||
* @param column Which column to check for NULL.
|
||||
*
|
||||
* @return 1 if the column is NULL, 0 otherwise.
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
* Invalid column.
|
||||
*/
|
||||
native SQL_IsNull(Handle:query, column);
|
||||
|
||||
|
||||
/**
|
||||
* Retrieves the current result.
|
||||
* A successful query starts at the first result,
|
||||
* so you should not call SQL_NextRow() first.
|
||||
* Passing no extra params - return int
|
||||
* Passing one extra param - return float in 1st extra arg
|
||||
* Passing two extra params - return string in 1st arg, max length in 2nd
|
||||
* Example:
|
||||
* new num = SQL_ReadResult(query, 0)
|
||||
* new Float:num2
|
||||
* new str[32]
|
||||
* SQL_ReadResult(query, 1, num2)
|
||||
* SQL_ReadResult(query, 2, str, 31)
|
||||
*
|
||||
* @note A successful query starts at the first result, so you should not call
|
||||
* SQL_NextRow() first.
|
||||
*
|
||||
* @note Example how to get different types of values:
|
||||
* new num = SQL_ReadResult(query, 0)
|
||||
* new Float:num2
|
||||
* new string[32]
|
||||
* SQL_ReadResult(query, 1, num2)
|
||||
* SQL_ReadResult(query, 2, string, charsmax(string))
|
||||
*
|
||||
* @param query Handle of a query to read results from.
|
||||
* @param column Which column to get the value from.
|
||||
* @param ... Passing no extra arguments - returns an integer.
|
||||
* Passing one extra argument - returns a float in the first extra argument
|
||||
* Passing two extra params - returns a string in the first argument
|
||||
* with a maximum string length in the second argument.
|
||||
*
|
||||
* @return If no extra arguments are passed, returns an integer value.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_ReadResult(Handle:query, column, any:...);
|
||||
|
||||
|
||||
/**
|
||||
* Advances to the next result (return value should be ignored).
|
||||
* Advances to the next result (row).
|
||||
*
|
||||
* @param query Handle of a query.
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
*/
|
||||
native SQL_NextRow(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of affected rows.
|
||||
/**
|
||||
* Returns the number of affected rows by a query.
|
||||
*
|
||||
* @param query Handle of a query to check.
|
||||
*
|
||||
* @return The number of affected rows.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_AffectedRows(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of rows total.
|
||||
* The number of retrieved rows (results) after a query.
|
||||
*
|
||||
* @param query Handle of a query to check.
|
||||
*
|
||||
* @return The number of retrieved rows by the query.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_NumResults(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of columns total.
|
||||
* Returns the total number of columns.
|
||||
*
|
||||
* @param query Handle of a query to check.
|
||||
*
|
||||
* @return The number of retrieved columns by the query.
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
*/
|
||||
native SQL_NumColumns(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the name of a column.
|
||||
* Errors on a bad field number.
|
||||
/**
|
||||
* Retrieves the name of a column by its index.
|
||||
*
|
||||
* @param query Handle of a query.
|
||||
* @param num The number (index) of a column to retrieve the name from.
|
||||
* @param name Buffer where to store the column's name.
|
||||
* @param maxlength Maximum length of the output buffer.
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
* Invalid column index.
|
||||
*/
|
||||
native SQL_FieldNumToName(Handle:query, num, name[], maxlength);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the number of a named column, or -1 if not found.
|
||||
* Retrieves the number of a named column.
|
||||
*
|
||||
* @param query Handle of a query.
|
||||
* @param name Name to search for.
|
||||
*
|
||||
* @return Column index if found (>= 0); -1 otherwise.
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
*/
|
||||
native SQL_FieldNameToNum(Handle:query, const name[]);
|
||||
|
||||
|
||||
/**
|
||||
* Rewinds a result set to the first row.
|
||||
*
|
||||
* @param query Handle of a query to rewind the result set of.
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
*/
|
||||
native SQL_Rewind(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns the insert id of the last INSERT query.
|
||||
* Returns 0 otherwise.
|
||||
* Retrieves the instert ID of the latest INSERT query.
|
||||
*
|
||||
* @param query Handle of a query.
|
||||
*
|
||||
* @return The insert ID of the latest INSERT query.
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_GetInsertId(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* Returns which driver this plugin is currently bound to.
|
||||
* Retrieves which driver is this plugin currently bound to.
|
||||
*
|
||||
* @param driver Buffer to store the driver name in.
|
||||
* @param maxlen Maximum length of the output buffer.
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
native SQL_GetAffinity(driver[], maxlen);
|
||||
|
||||
|
||||
/**
|
||||
* Sets driver affinity. You can use this to force a particular
|
||||
* driver implementation. This will automatically change all SQL
|
||||
* natives in your plugin to be "bound" to the module in question.
|
||||
* If no such module is found, it will return 0. This isn't necessarily bad -
|
||||
* the user might have typed the wrong driver. Unless your plugin is built
|
||||
* to handle different driver types at once, you should let this error pass.
|
||||
* Note, that using this while you have open handles to another database
|
||||
* type will cause problems. I.e., you cannot open a handle, switch
|
||||
* affinity, then close the handle with a different driver.
|
||||
* Switching affinity is an O(n*m) operation, where n is the number of
|
||||
* SQL natives and m is the number of used natives in total.
|
||||
* Intuitive programmers will note that this causes problems for threaded queries.
|
||||
* You will have to either force your script to work under one affinity, or to
|
||||
* pack the affinity type into the query data, check it against the current, then
|
||||
* set the new affinity if necessary. Then, restore the old for safety.
|
||||
* Sets driver affinity. You can use this to force a particular driver implementation.
|
||||
* This will automatically change all SQL natives in your plugin to be "bound" to
|
||||
* the module in question.
|
||||
*
|
||||
* @note Using this while you have open handles to another database type will
|
||||
* cause problems. I.e., you cannot open a handle, switch affinity,
|
||||
* then close the handle with a different driver.
|
||||
* @note Switching affinity is an O(n * m) operation, where n is the number of
|
||||
* SQL natives and m is the number of used natives in total.
|
||||
* @note Intuitive programmers will note that this causes problems for
|
||||
* threaded queries. You will have to either force your script to work
|
||||
* under one affinity, or to pack the affinity type into the query data,
|
||||
* check it against the current, then set the new affinity if necessary.
|
||||
* Then, restore the old one for safety.
|
||||
*
|
||||
* @param driver The name of a driver to use.
|
||||
*
|
||||
* @return If no module with the given name is found, returns 0.
|
||||
* Unless your plugin is bult to handle different driver
|
||||
* types at once, you should let this error pass.
|
||||
*/
|
||||
native SQL_SetAffinity(const driver[]);
|
||||
|
||||
/**
|
||||
* Returns the original query string that a query handle used.
|
||||
*
|
||||
* @param query Handle of a query.
|
||||
* @param buffer Buffer where to put the query string in.
|
||||
* @param maxlength The maximum length of the output buffer.
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid query handle.
|
||||
*/
|
||||
native SQL_GetQueryString(Handle:query, buffer[], maxlength);
|
||||
|
||||
@ -278,18 +408,26 @@ native SQL_GetQueryString(Handle:query, buffer[], maxlength);
|
||||
* result set if one is available. Otherwise, the current result set is
|
||||
* destroyed and will no longer be accessible.
|
||||
*
|
||||
* This function will always return false on SQLite, and when using threaded
|
||||
* queries in MySQL. Nonetheless, it has the same effect of removing the last
|
||||
* result set.
|
||||
* @note This function will always return false on SQLite, and when using threaded
|
||||
* queries in MySQL. Nonetheless, it has the same effect of removing the last
|
||||
* result set.
|
||||
*
|
||||
* @param query Query Handle.
|
||||
* @return True on success, false on failure.
|
||||
* @param query Query Handle.
|
||||
*
|
||||
* @return True on success, false on failure.
|
||||
* @error Invalid query handle.
|
||||
* No result set in this query.
|
||||
*/
|
||||
native bool:SQL_NextResultSet(Handle:query);
|
||||
|
||||
|
||||
/**
|
||||
* This function can be used to find out if a table in a Sqlite database exists.
|
||||
* (updated for newer API)
|
||||
* This function can be used to find out if a table in a SQLite database exists.
|
||||
*
|
||||
* @param db Connection handle returned from SQL_Connect().
|
||||
* @param table The table name to check for.
|
||||
*
|
||||
* @return True if it exists, false otherwise.
|
||||
*/
|
||||
stock bool:sqlite_TableExists(Handle:db, const table[])
|
||||
{
|
||||
@ -311,7 +449,14 @@ stock bool:sqlite_TableExists(Handle:db, const table[])
|
||||
|
||||
/**
|
||||
* Use this for executing a query where you don't care about the result.
|
||||
* Returns 0 on failure, 1 on success
|
||||
*
|
||||
* @param db Connection handle returned from SQL_Connect().
|
||||
* @param query The query string.
|
||||
* @param error If an error occurs, it will be placed into this buffer.
|
||||
* @param maxlength Maximum length of the error buffer.
|
||||
* @param rows Optional. If put, retrieves the number of rows the query returned.
|
||||
*
|
||||
* @return 1 on success, 0 on failure.
|
||||
*/
|
||||
stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0)
|
||||
{
|
||||
@ -331,9 +476,20 @@ stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Use this for executing a query where you don't care about the result.
|
||||
* Returns 0 on failure, 1 on success
|
||||
*
|
||||
* @note Differs from SQL_SimpleQuery() because the query can be formated.
|
||||
*
|
||||
* @param db Connection handle returned from SQL_Connect().
|
||||
* @param error If an error occurs, it will be placed into this buffer.
|
||||
* @param maxlength The maximum length of the error buffer.
|
||||
* @param rows Optional. If put, retrieves the number of rows the query returned.
|
||||
* @param fmt The query string that can be formated with format specifiers.
|
||||
* @param ... Additional arguments for formating the query.
|
||||
*
|
||||
* @return 1 on success, 0 on failure.
|
||||
*/
|
||||
stock SQL_SimpleQueryFmt(Handle:db, error[]="", maxlength=0, &rows=0, const fmt[], any:...)
|
||||
{
|
||||
@ -358,7 +514,13 @@ stock SQL_SimpleQueryFmt(Handle:db, error[]="", maxlength=0, &rows=0, const fmt[
|
||||
|
||||
/**
|
||||
* Use this for executing a query and not caring about the error.
|
||||
* Returns -1 on error, >=0 on success (with number of affected rows)
|
||||
*
|
||||
* @param db A connection handle returned from SQL_Connect().
|
||||
* @param queryfmt The query string that can be formated with format specifiers.
|
||||
* @pram ... Additional arguments for formating the query.
|
||||
*
|
||||
* @return 1 on error.
|
||||
* >= 0 on success (with the number of affected rows).
|
||||
*/
|
||||
stock SQL_QueryAndIgnore(Handle:db, const queryfmt[], any:...)
|
||||
{
|
||||
@ -382,6 +544,14 @@ stock SQL_QueryAndIgnore(Handle:db, const queryfmt[], any:...)
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Use this for making a standard DB Tuple, using AMXX's database info cvars.
|
||||
*
|
||||
* @param timeout Specifies how long connections should wait before giving up.
|
||||
* If 0, the value is read from "amx_sql_timeout" cvar.
|
||||
*
|
||||
* @return A newly created tuple handle to be used in connection routines.
|
||||
*/
|
||||
stock Handle:SQL_MakeStdTuple(timeout = 0)
|
||||
{
|
||||
static host[64], user[32], pass[32], db[128];
|
||||
|
@ -16,34 +16,93 @@
|
||||
#endif
|
||||
#define _corevector_included
|
||||
|
||||
/* Used for angle_vector() */
|
||||
/**
|
||||
* Used for angle_vector()
|
||||
*/
|
||||
#define ANGLEVECTOR_FORWARD 1
|
||||
#define ANGLEVECTOR_RIGHT 2
|
||||
#define ANGLEVECTOR_UP 3
|
||||
|
||||
/* Returns distance between two vectors. */
|
||||
/**
|
||||
* Calculates the distance between two input vectors.
|
||||
*
|
||||
* @param origin1 The first vector
|
||||
* @param origin2 The second vector
|
||||
*
|
||||
* @return The distance between two input vectors
|
||||
*/
|
||||
native get_distance(const origin1[3], const origin2[3]);
|
||||
|
||||
/* Gets distance between two origins (float). */
|
||||
/**
|
||||
* Calculates the distance between two input float vectors.
|
||||
*
|
||||
* @param origin1 The first vector
|
||||
* @param origin2 The second vector
|
||||
*
|
||||
* @return The distance between two input vectors
|
||||
*/
|
||||
native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
|
||||
|
||||
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
|
||||
/**
|
||||
* Calculates velocity in the direction player is looking.
|
||||
*
|
||||
* @param iIndex Client index
|
||||
* @param iVelocity Multiply vRetValue length by this much
|
||||
* @param vRetValue Store the calculated velocity in this vector.
|
||||
*
|
||||
* @noreturn
|
||||
* @error If client is not connected or client index is not
|
||||
* within the range of 1 to MaxClients.
|
||||
*/
|
||||
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
|
||||
|
||||
/* Changes a vector into an angle vector. */
|
||||
/**
|
||||
* Changes a vector into an angle vector.
|
||||
*
|
||||
* @param fVector Input vector
|
||||
* @param vReturn Output angle vector
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
native vector_to_angle(const Float:fVector[3], Float:vReturn[3]);
|
||||
|
||||
/* Changes an angle vector into a vector. */
|
||||
/**
|
||||
* Changes an angle vector into a vector.
|
||||
*
|
||||
* @param vector Input angle vector
|
||||
* @param FRU One of the ANGLEVECTOR_* constants
|
||||
* @param ret Output vector
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
native angle_vector(const Float:vector[3], FRU, Float:ret[3]);
|
||||
|
||||
/* Gets the length of a vector (float[3]). */
|
||||
/**
|
||||
* Calculates the length of a vector.
|
||||
*
|
||||
* @param vVector Input vector
|
||||
*
|
||||
* @return Length of the input vector
|
||||
*/
|
||||
native Float:vector_length(const Float:vVector[3]);
|
||||
|
||||
/* Gets the distance between 2 vectors (float[3]). */
|
||||
/**
|
||||
* Calculates the distance between two vectors.
|
||||
*
|
||||
* @param vVector The first vector
|
||||
* @param vVector2 The second vector
|
||||
*
|
||||
* @return Distance between two input vectors
|
||||
*/
|
||||
native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
|
||||
|
||||
/* Changes an integer vec to a floating vec
|
||||
* This is not a for loop because that's slower
|
||||
/**
|
||||
* Converts an integer vector to a floating point vector.
|
||||
*
|
||||
* @param IVec Input integer vector
|
||||
* @param FVec Output float vector
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
stock IVecFVec(const IVec[3], Float:FVec[3])
|
||||
{
|
||||
@ -54,7 +113,14 @@ stock IVecFVec(const IVec[3], Float:FVec[3])
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Changes a float vec to an integer vec */
|
||||
/**
|
||||
* Converts a floating point vector into an integer vector.
|
||||
*
|
||||
* @param FVec Input float vector
|
||||
* @param IVec Output integer vector
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
stock FVecIVec(const Float:FVec[3], IVec[3])
|
||||
{
|
||||
IVec[0] = floatround(FVec[0]);
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user