Update include files documentation (#360)
* Update include files documentation * Fix inconcistencies with spaces/tabs, some changes * Update fun, nvault, vector * Update sqlx.inc
This commit is contained in:
@@ -13,7 +13,11 @@
|
||||
#endif
|
||||
#define _float_included
|
||||
|
||||
/* Different methods of rounding */
|
||||
#pragma rational Float
|
||||
|
||||
/**
|
||||
* Different methods of rounding
|
||||
*/
|
||||
enum floatround_method {
|
||||
floatround_round = 0,
|
||||
floatround_floor,
|
||||
@@ -21,19 +25,242 @@ enum floatround_method {
|
||||
floatround_tozero
|
||||
};
|
||||
|
||||
/**
|
||||
* Different units of measurement for angles
|
||||
*/
|
||||
enum anglemode {
|
||||
radian = 0,
|
||||
degrees,
|
||||
grades
|
||||
};
|
||||
|
||||
/* Convert an integer into a floating point value */
|
||||
/**
|
||||
* Converts an integer into a floating point value.
|
||||
*
|
||||
* @param value Value to be converted
|
||||
*
|
||||
* @return Converted value
|
||||
*/
|
||||
native Float:float(value);
|
||||
|
||||
/* Convert a string into a floating point value */
|
||||
/**
|
||||
* Converts a string into a floating point value.
|
||||
*
|
||||
* @param string Input string to be converted
|
||||
*
|
||||
* @return Converted value
|
||||
*/
|
||||
native Float:floatstr(const string[]);
|
||||
|
||||
/* Multiple two floats together */
|
||||
/**
|
||||
* Returns the fractional part of a floating point value
|
||||
*
|
||||
* @param string Floating point value to get the fractional part from
|
||||
*
|
||||
* @return The fractional part
|
||||
*/
|
||||
native Float:floatfract(Float:value);
|
||||
|
||||
/**
|
||||
* Rounds a floating point value to an integer value
|
||||
*
|
||||
* @note For the list of available rounding methods look at
|
||||
* floatround_method enumeration.
|
||||
*
|
||||
* @param value Floating point value to be rounded
|
||||
* @param method Rounding method
|
||||
*
|
||||
* @return Converted value
|
||||
*/
|
||||
native floatround(Float:value, floatround_method:method=floatround_round);
|
||||
|
||||
/**
|
||||
* Compares two floating point values.
|
||||
*
|
||||
* @param fOne First value to be compared
|
||||
* @param fTwo Second value to be compared
|
||||
*
|
||||
* @return If arguments are equal, returns 0.
|
||||
* If the first one is greater, returns 1.
|
||||
* If the second one is greater, returns -1.
|
||||
*/
|
||||
native floatcmp(Float:fOne, Float:fTwo);
|
||||
|
||||
/**
|
||||
* Returns the square root of a floating point value
|
||||
*
|
||||
* @note Same as floatpower(value, 0.5)
|
||||
*
|
||||
* @param value Floating point value to get square root from
|
||||
*
|
||||
* @return Square root of the input value
|
||||
*/
|
||||
native Float:floatsqroot(Float:value);
|
||||
|
||||
/**
|
||||
* Returns the value raised to the power of the exponent
|
||||
*
|
||||
* @param value Floating point value to be raised
|
||||
* @param exponent The exponent
|
||||
*
|
||||
* @return Value raised to the power of the exponent
|
||||
*/
|
||||
native Float:floatpower(Float:value, Float:exponent);
|
||||
|
||||
/**
|
||||
* Returns the logarithm of value
|
||||
*
|
||||
* @param value Floating point value to calculate the logarithm for
|
||||
* @param base The optional logarithmic base to use.
|
||||
* Defaults to 10, or the natural logarithm
|
||||
*
|
||||
* @return Square root of the input value
|
||||
*/
|
||||
native Float:floatlog(Float:value, Float:base=10.0);
|
||||
|
||||
/**
|
||||
* Returns the sine of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the sine from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The sine of a given angle
|
||||
*/
|
||||
native Float:floatsin(Float:value, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the cosine of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the cosine from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The cosine of a given angle
|
||||
*/
|
||||
native Float:floatcos(Float:value, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the tangent of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the tangent from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The tangent of a given angle
|
||||
*/
|
||||
native Float:floattan(Float:value, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the hyperbolic sine of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the hyperbolic sine from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The hyperbolic sine of a given angle
|
||||
*/
|
||||
native Float:floatsinh(Float:angle, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the hyperbolic cosine of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the hyperbolic cosine from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The hyperbolic cosine of a given angle
|
||||
*/
|
||||
native Float:floatcosh(Float:angle, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the hyperbolic tangent of a given angle
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The angle to calculate the hyperbolic tangent from
|
||||
* @param mode What unit of measurement is the angle specified in
|
||||
* Defaults to radians
|
||||
*
|
||||
* @return The hyperbolic tangent of a given angle
|
||||
*/
|
||||
native Float:floattanh(Float:angle, anglemode:mode=radian);
|
||||
|
||||
/**
|
||||
* Returns the absolute value of a floating point value
|
||||
*
|
||||
* @param value The floating point value to get the absolute value from
|
||||
*
|
||||
* @return The absolute value
|
||||
*/
|
||||
native Float:floatabs(Float:value);
|
||||
|
||||
/* Return the angle of a sine, cosine or tangent.
|
||||
* The output angle may be in radians, degrees, or grades. */
|
||||
|
||||
/**
|
||||
* Returns the angle of the given tangent
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The tangent to calculate the angle from
|
||||
* @param mode What unit of measurement should the output angle be in
|
||||
*
|
||||
* @return The angle of a tangent
|
||||
*/
|
||||
native Float:floatatan(Float:angle, {anglemode,_}:radix);
|
||||
|
||||
/**
|
||||
* Returns the angle of the given cosine
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The cosine to calculate the angle from
|
||||
* @param mode What unit of measurement should the output angle be in
|
||||
*
|
||||
* @return The angle of a cosine
|
||||
*/
|
||||
native Float:floatacos(Float:angle, {anglemode,_}:radix);
|
||||
|
||||
/**
|
||||
* Returns the angle of the given sine
|
||||
*
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param value The sine to calculate the angle from
|
||||
* @param mode What unit of measurement should the output angle be in
|
||||
*
|
||||
* @return The angle of a sine
|
||||
*/
|
||||
native Float:floatasin(Float:angle, {anglemode,_}:radix);
|
||||
|
||||
/**
|
||||
* Computes the principal value of arctangent of y/x
|
||||
*
|
||||
* @note Someone should verify this native, not sure what it actually does.
|
||||
* @note For available units of measurements(modes) look at the anglemode enum
|
||||
*
|
||||
* @param x Value representing the proportion of the x-coordinate.
|
||||
* @param y Value representing the proportion of the x-coordinate.
|
||||
* @param mode What unit of measurement should the output angle be in
|
||||
*
|
||||
* @return Arctangent of y/x
|
||||
*/
|
||||
native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
|
||||
|
||||
|
||||
|
||||
/* Multiply two floats together */
|
||||
native Float:floatmul(Float:oper1, Float:oper2);
|
||||
|
||||
/* Divide the dividend float by the divisor float */
|
||||
@@ -45,50 +272,6 @@ native Float:floatadd(Float:dividend, Float:divisor);
|
||||
/* Subtract oper2 float from oper1 float */
|
||||
native Float:floatsub(Float:oper1, Float:oper2);
|
||||
|
||||
/* Return the fractional part of a float */
|
||||
native Float:floatfract(Float:value);
|
||||
|
||||
/* Round a float into a integer value */
|
||||
native floatround(Float:value, floatround_method:method=floatround_round);
|
||||
|
||||
/* Compare two integers. If the two elements are equal, return 0.
|
||||
* If the first argument is greater than the second argument, return 1,
|
||||
* If the first argument is less than the second argument, return -1. */
|
||||
native floatcmp(Float:fOne, Float:fTwo);
|
||||
|
||||
/* Return the square root of the input value, same as floatpower(value, 0.5) */
|
||||
native Float:floatsqroot(Float:value);
|
||||
|
||||
/* Return the value raised to the power of the exponent */
|
||||
native Float:floatpower(Float:value, Float:exponent);
|
||||
|
||||
/* Return the logarithm */
|
||||
native Float:floatlog(Float:value, Float:base=10.0);
|
||||
|
||||
/* Return the sine, cosine or tangent.
|
||||
* The input angle may be in radians, degrees or grades. */
|
||||
native Float:floatsin(Float:value, anglemode:mode=radian);
|
||||
native Float:floatcos(Float:value, anglemode:mode=radian);
|
||||
native Float:floattan(Float:value, anglemode:mode=radian);
|
||||
|
||||
/* Return the hyperbolic sine, cosine or tangent.
|
||||
* The input angle may be in radians, degrees or grades. */
|
||||
native Float:floatsinh(Float:angle, anglemode:mode=radian);
|
||||
native Float:floatcosh(Float:angle, anglemode:mode=radian);
|
||||
native Float:floattanh(Float:angle, anglemode:mode=radian);
|
||||
|
||||
/* Return the absolute value */
|
||||
native Float:floatabs(Float:value);
|
||||
|
||||
/* Return the angle of a sine, cosine or tangent.
|
||||
* The output angle may be in radians, degrees, or grades. */
|
||||
native Float:floatatan(Float:angle, {anglemode,_}:radix);
|
||||
native Float:floatacos(Float:angle, {anglemode,_}:radix);
|
||||
native Float:floatasin(Float:angle, {anglemode,_}:radix);
|
||||
native Float:floatatan2(Float:x, Float:y, {anglemode,_}:radix);
|
||||
|
||||
#pragma rational Float
|
||||
|
||||
/* user defined operators */
|
||||
native Float:operator*(Float:oper1, Float:oper2) = floatmul;
|
||||
native Float:operator/(Float:oper1, Float:oper2) = floatdiv;
|
||||
@@ -171,14 +354,22 @@ stock bool:operator<=(oper1, Float:oper2)
|
||||
return floatcmp(float(oper1), oper2) <= 0;
|
||||
|
||||
stock bool:operator!(Float:oper)
|
||||
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
|
||||
works on both 32bit and 64bit systems; no constant required */
|
||||
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
|
||||
works on both 32bit and 64bit systems; no constant required */
|
||||
/* forbidden operations */
|
||||
forward operator%(Float:oper1, Float:oper2);
|
||||
forward operator%(Float:oper1, oper2);
|
||||
forward operator%(oper1, Float:oper2);
|
||||
|
||||
|
||||
/**
|
||||
* Returns whichever value is the smaller one
|
||||
*
|
||||
* @param ValueA The first value
|
||||
* @param ValueB The second value
|
||||
*
|
||||
* @return ValueA if it is smaller than ValueB, and vice versa
|
||||
*/
|
||||
stock Float:floatmin(Float:ValueA, Float:ValueB)
|
||||
{
|
||||
if (ValueA<=ValueB)
|
||||
@@ -189,6 +380,14 @@ stock Float:floatmin(Float:ValueA, Float:ValueB)
|
||||
return ValueB;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whichever value is the greater one
|
||||
*
|
||||
* @param ValueA The first value
|
||||
* @param ValueB The second value
|
||||
*
|
||||
* @return ValueA if it is greater than ValueB, and vice versa
|
||||
*/
|
||||
stock Float:floatmax(Float:ValueA, Float:ValueB)
|
||||
{
|
||||
if (ValueA>=ValueB)
|
||||
@@ -198,6 +397,16 @@ stock Float:floatmax(Float:ValueA, Float:ValueB)
|
||||
|
||||
return ValueB;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps a value between a minimum and a maximum floating point value
|
||||
*
|
||||
* @param Value The value to be clamped
|
||||
* @param MinValue Minimum value
|
||||
* @param MaxValue Maximum value
|
||||
*
|
||||
* @return The Value clamped between MinValue and MaxValue
|
||||
*/
|
||||
stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
|
||||
{
|
||||
if (Value<=MinValue)
|
||||
@@ -210,4 +419,4 @@ stock Float:floatclamp(Float:Value, Float:MinValue, Float:MaxValue)
|
||||
}
|
||||
|
||||
return Value;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user