Changed to 0.20 API
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@ -33,36 +33,7 @@
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#include <extdll.h>
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#include <meta_api.h>
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#include <modules.h>
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// Check later if all of these really are needed!
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meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
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gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
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mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
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enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
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globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclients, (time?) etc, stringbase is here :-) seems to be used with entity classnames...
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// Must provide at least one of these...
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static META_FUNCTIONS gMetaFunctionTable = {
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NULL, // pfnGetEntityAPI HL SDK; called before game DLL
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NULL, // pfnGetEntityAPI_Post META; called after game DLL
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GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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NULL, // pfnGetEntityAPI2_Post META; called after game DLL
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NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
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NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
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GetEngineFunctions, // pfnGetEngineFunctions META; called before HL engine
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NULL // pfnGetEngineFunctions_Post META; called after HL engine
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};
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pfnamx_engine_g* g_engAmxFunc; // These seem to be meta/amxmod related
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pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define NAME "Fun"
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#define AUTHOR "AMX Mod X Dev Team"
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#define VERSION "0.16"
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#define URL "http://www.amxmodx.org"
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#define LOGTAG "FUN"
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#define DATE __DATE__
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#include "amxxmodule.h"
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// Fun-specific defines below
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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@ -82,26 +53,6 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
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// Globals below
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plugin_info_t Plugin_info = {
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META_INTERFACE_VERSION,
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NAME,
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VERSION,
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DATE,
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AUTHOR,
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URL,
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LOGTAG,
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PT_ANYTIME,
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PT_ANYTIME,
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};
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module_info_s module_info = {
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NAME,
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AUTHOR,
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VERSION,
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AMX_INTERFACE_VERSION,
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RELOAD_MODULE,
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};
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// The stuff below might end up in a class soon
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//int g_zones_toHit[33]; // where can people hit other people?
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//int g_zones_getHit[33]; // where can people get hit by other people?
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