- Added new forwards as well as new stocks
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@ -31,35 +31,55 @@ enum {
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}
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/* Use this function to register forwards */
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native register_statsfwd( ftype );
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native register_statsfwd(ftype);
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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forward client_death(killer, victim, wpnindex, hitplace, TK);
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/* Function is called if player scored */
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forward client_score(index,score,total);
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forward client_score(id, score, total);
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/* This Forward is called when a player changes team */
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forward dod_client_changeteam(id, team, oldteam);
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/* This Forward is called if a player changes class, but just after spawn */
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forward dod_client_changeclass(id, class, oldclass);
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/* This Forward is called when a player spawns */
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forward dod_client_spawn(id);
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/* Sets the model for a player */
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native dod_set_model(id, model[]);
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/* Sets the model for a player */
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native dod_set_body_number(id, bodynumber);
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/* Un-Sets the model for a player */
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native dod_clear_model(id);
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
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native custom_weapon_add( wpnname[], melee = 0, logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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native custom_weapon_shot( weapon, index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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native xmod_get_wpnname(wpnindex, name[], len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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native xmod_get_wpnlogname(wpnindex, name[], len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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