- Added new forwards as well as new stocks

This commit is contained in:
Zor 2006-06-11 21:47:11 +00:00
parent 07e55f3b71
commit 84ec8ef007
8 changed files with 409 additions and 88 deletions

View File

@ -93,6 +93,14 @@ void CPlayer::Disconnect(){
bot = false;
savedScore = 0;
// Zors
olddeadflag=0;
oldteam=0;
oldplayerclass=0;
is_model_set=false;
body_num=0;
position = 0;
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
@ -153,6 +161,14 @@ void CPlayer::Init( int pi, edict_t* pe )
ingame = false;
bot = false;
savedScore = 0;
// Zors
olddeadflag=0;
oldteam=0;
oldplayerclass=0;
is_model_set=false;
body_num=0;
position = 0;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
@ -317,11 +333,67 @@ void CPlayer::killPlayer(){
pEdict->v.weapons = 0;
}
void CPlayer::initModel(char* model)
{
newmodel = model;
is_model_set = true;
}
void CPlayer::clearModel()
{
is_model_set = false;
}
bool CPlayer::setModel()
{
if(!ingame || ignoreBots(pEdict))
return false;
if(is_model_set)
{
ENTITY_SET_KEYVALUE(pEdict, "model", newmodel);
pEdict->v.body = body_num;
return true;
}
return false;
}
void CPlayer::setBody(int bn)
{
if(!ingame || ignoreBots(pEdict))
return;
body_num = bn;
return;
}
void CPlayer::checkStatus()
{
if(!ingame || ignoreBots(pEdict))
return;
if(olddeadflag != 0 && pEdict->v.deadflag == 0 && iFSpawnForward != -1)
MF_ExecuteForward(iFSpawnForward, index);
if(oldteam != pEdict->v.team && iFTeamForward != -1)
MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam);
if(oldplayerclass != pEdict->v.playerclass)
MF_ExecuteForward(iFClassForward, index, pEdict->v.playerclass, oldplayerclass);
olddeadflag = pEdict->v.deadflag;
oldteam = pEdict->v.team;
oldplayerclass = pEdict->v.playerclass;
}
// *****************************************************
// class CMapInfo
// *****************************************************
void CMapInfo::Init(){
void CMapInfo::Init()
{
pEdict = 0;
initialized = false;

View File

@ -110,6 +110,24 @@ public:
void restartStats(bool all = true);
void killPlayer();
// Zors
int oldteam;
int olddeadflag;
int oldplayerclass;
bool is_model_set;
char* newmodel;
int body_num;
int position;
void initModel(char*);
void clearModel();
bool setModel();
void setBody(int);
void checkStatus();
// Zors
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );

View File

@ -345,6 +345,49 @@ static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){ // player,wid
return iTeam;
}
static cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
return false;
int length;
pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length))));
return true;
}
static cell AMX_NATIVE_CALL dod_set_body(AMX *amx, cell *params) // player,bodynumber
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
return false;
pPlayer->setBody(params[2]);
return true;
}
static cell AMX_NATIVE_CALL dod_clear_model(AMX *amx, cell *params) // player
{
int index = params[1];
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if(!pPlayer->ingame)
return false;
pPlayer->clearModel();
return true;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "dod_wpnlog_to_name", wpnlog_to_name },
@ -383,6 +426,11 @@ AMX_NATIVE_INFO base_Natives[] = {
{ "dod_get_wpnlogname", get_weapon_logname },
{ "dod_is_melee", is_melee },
// Zors
{"dod_set_model", dod_set_model},
{"dod_set_body_number", dod_set_body},
{"dod_clear_model", dod_clear_model},
///*******************
{ NULL, NULL }
};

View File

@ -40,7 +40,7 @@
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern AMX_NATIVE_INFO stats_Natives[];
@ -68,19 +68,34 @@ void Client_RoundState(void*);
void Client_AmmoX(void*);
void Client_AmmoShort(void*);
// Zors
//void WeaponList(void*);
//void WeaponList_End(void*);
typedef void (*funEventCall)(void*);
extern int AlliesScore;
extern int AxisScore;
extern int gmsgCurWeapon;
extern int gmsgHealth;
extern int gmsgResetHUD;
extern int gmsgObjScore;
extern int gmsgRoundState;
extern int gmsgTeamScore;
extern int gmsgScoreShort;
extern int gmsgPTeam;
extern int gmsgAmmoX;
extern int gmsgAmmoShort;
extern int iFDamage;
extern int iFDeath;
extern int iFScore;
// Zors
extern int iFSpawnForward;
extern int iFTeamForward;
extern int iFClassForward;
extern cvar_t* dodstats_maxsize;
extern cvar_t* dodstats_rank;

View File

@ -47,27 +47,33 @@ int mPlayerIndex;
int AlliesScore;
int AxisScore;
int iFDamage;
int iFDeath;
int iFScore;
int iFDamage = -1;
int iFDeath = -1;
int iFScore = -1;
// Zors
int iFSpawnForward = -1;
int iFTeamForward = -1;
int iFClassForward = -1;
int gmsgCurWeapon;
int gmsgHealth;
int gmsgResetHUD;
int gmsgObjScore;
int gmsgRoundState;
int gmsgTeamScore;
int gmsgScoreShort;
int gmsgPTeam;
int gmsgAmmoX;
int gmsgAmmoShort;
// Zors
//int gmsgWeaponList;
//int gmsgWeaponList_End;
RankSystem g_rank;
Grenades g_grenades;
cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_dodstats_reset ={"dodstats_reset","0"};
cvar_t init_dodstats_rank ={"dodstats_rank","0"};
@ -90,13 +96,16 @@ struct sUserMsg {
{ "RoundState",&gmsgRoundState,Client_RoundState,false },
{ "Health",&gmsgHealth,Client_Health_End,true },
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "TeamScore",&gmsgTeamScore,Client_TeamScore,false },
{ "ScoreShort",&gmsgScoreShort,NULL,false },
{ "PTeam",&gmsgPTeam,NULL,false },
{ "AmmoX",&gmsgAmmoX,Client_AmmoX,false},
{ "AmmoShort",&gmsgAmmoShort,Client_AmmoShort,false},
{ "ScoreShort",&gmsgScoreShort,NULL,false },
//Zors
//{ "WeaponList",&gmsgWeaponList,WeaponList,true },
//{ "WeaponList",&gmsgWeaponList_End,WeaponList_End,true },
{ 0,0,0,false }
};
@ -147,6 +156,9 @@ void PlayerPreThink_Post( edict_t *pEntity ) {
if ( !pPlayer->ingame )
RETURN_META(MRES_IGNORED);
// Zors
pPlayer->checkStatus();
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time){
if ( !ignoreBots(pEntity) ){
pPlayer->clearStats = 0.0f;
@ -323,7 +335,8 @@ void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *
RETURN_META(MRES_IGNORED);
}
void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ){
void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd )
{
if ( !pkvd->szClassName ){
// info_doddetect
@ -352,8 +365,34 @@ void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ){
RETURN_META(MRES_IGNORED);
}
void OnMetaAttach() {
void SetClientKeyValue(int id, char *protocol, char *type, char *var)
{
// ID: Number
// protocol: \name\Sgt.MEOW\topcolor\1\bottomcolor\1\cl_lw\1\team\axis\model\axis-inf
// type: model
// var: axis-inf
// Check to see if its a player and we are setting a model
if(strcmp(type, "model") == 0 &&
(strcmp(var, "axis-inf") == 0 ||
strcmp(var, "axis-para") == 0 ||
strcmp(var, "us-inf") == 0 ||
strcmp(var, "us-para") == 0 ||
strcmp(var, "brit-inf") == 0))
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if(!pPlayer->ingame)
RETURN_META(MRES_IGNORED);
if(pPlayer->setModel())
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void OnMetaAttach()
{
CVAR_REGISTER (&init_dodstats_maxsize);
CVAR_REGISTER (&init_dodstats_reset);
CVAR_REGISTER (&init_dodstats_rank);
@ -366,34 +405,45 @@ void OnMetaAttach() {
dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name);
}
void OnAmxxAttach() {
void OnAmxxAttach()
{
MF_AddNatives( stats_Natives );
MF_AddNatives( base_Natives );
const char* path = get_localinfo("dodstats_score","addons/amxmodx/data/dodstats.amxx");
if ( path && *path ) {
if ( path && *path )
{
char error[128];
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
}
if ( !g_rank.begin() ){
if ( !g_rank.begin() )
{
g_rank.loadRank( MF_BuildPathname("%s",
get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) );
get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) );
}
g_map.Init();
}
void OnAmxxDetach() {
void OnAmxxDetach()
{
g_rank.clear();
g_grenades.clear();
g_rank.unloadCalc();
}
void OnPluginsLoaded(){
void OnPluginsLoaded()
{
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
// Zors
iFTeamForward = MF_RegisterForward("dod_client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*team*/,FP_CELL/*oldteam*/,FP_DONE);
iFSpawnForward = MF_RegisterForward("dod_client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE);
iFClassForward = MF_RegisterForward("dod_client_changeclass",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*class*/,FP_CELL/*oldclass*/,FP_DONE);
}

View File

@ -296,7 +296,7 @@
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
#define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric

View File

@ -31,31 +31,40 @@
#include "amxxmodule.h"
#include "dodx.h"
void Client_ResetHUD_End(void* mValue){
void Client_ResetHUD_End(void* mValue)
{
mPlayer->clearStats = gpGlobals->time + 0.25f;
}
void Client_RoundState(void* mValue){
void Client_RoundState(void* mValue)
{
if ( mPlayer ) return;
int result = *(int*)mValue;
if ( result == 1 ){
for (int i=1;i<=gpGlobals->maxClients;i++){
if ( result == 1 )
{
for (int i=1;i<=gpGlobals->maxClients;i++)
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->ingame) {
if (pPlayer->ingame)
{
pPlayer->clearRound = gpGlobals->time + 0.25f;
}
}
}
}
void Client_TeamScore(void* mValue){
void Client_TeamScore(void* mValue)
{
static int index;
switch(mState++){
switch(mState++)
{
case 0:
index = *(int*)mValue;
break;
case 1:
switch (index){
switch (index)
{
case 1:
AlliesScore = *(int*)mValue;
break;
@ -67,16 +76,20 @@ void Client_TeamScore(void* mValue){
}
}
void Client_ObjScore(void* mValue){
void Client_ObjScore(void* mValue)
{
static CPlayer *pPlayer;
static int score;
switch(mState++){
switch(mState++)
{
case 0:
pPlayer = GET_PLAYER_POINTER_I(*(int*)mValue);
break;
case 1:
score = *(int*)mValue;
if ( (pPlayer->lastScore = score - pPlayer->savedScore) && isModuleActive() ){
if ( (pPlayer->lastScore = score - pPlayer->savedScore) && isModuleActive() )
{
pPlayer->updateScore(pPlayer->current,pPlayer->lastScore);
pPlayer->sendScore = gpGlobals->time + 0.25f;
}
@ -86,10 +99,13 @@ void Client_ObjScore(void* mValue){
}
void Client_CurWeapon(void* mValue){
void Client_CurWeapon(void* mValue)
{
static int iState;
static int iId;
switch (mState++){
switch (mState++)
{
case 0:
iState = *(int*)mValue;
break;
@ -103,17 +119,20 @@ void Client_CurWeapon(void* mValue){
int iClip = *(int*)mValue;
mPlayer->current = iId;
if ( weaponData[iId].needcheck ){
if ( weaponData[iId].needcheck )
{
iId = get_weaponid(mPlayer);
mPlayer->current = iId;
}
if (iClip > -1) {
if ( mPlayer->current == 17 ){
if ( mPlayer->current == 17 )
{
if ( iClip+2 == mPlayer->weapons[iId].clip)
mPlayer->saveShot(iId);
}
else {
else
{
if ( iClip+1 == mPlayer->weapons[iId].clip)
mPlayer->saveShot(iId);
}
@ -141,15 +160,18 @@ void Client_Health_End(void* mValue){
mPlayer->pEdict->v.dmg_take = 0.0;
CPlayer* pAttacker = NULL;
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
pAttacker = GET_PLAYER_POINTER(enemy);
weapon = pAttacker->current;
if ( weaponData[weapon].needcheck )
weapon = get_weaponid(pAttacker);
aim = pAttacker->aiming;
if ( weaponData[weapon].melee )
pAttacker->saveShot(weapon);
}
@ -158,49 +180,125 @@ void Client_Health_End(void* mValue){
int TA = 0;
if ( !pAttacker ){
if ( !pAttacker )
{
pAttacker = mPlayer;
}
if ( pAttacker->index != mPlayer->index ){
if ( pAttacker->index != mPlayer->index )
{
pAttacker->saveHit( mPlayer , weapon , damage, aim );
if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
TA = 1;
}
MF_ExecuteForward( iFDamage,pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
if ( !mPlayer->IsAlive() ){
if ( !mPlayer->IsAlive() )
{
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA );
}
}
void Client_AmmoX(void* mValue){
void Client_AmmoX(void* mValue)
{
static int iAmmo;
switch (mState++){
switch (mState++)
{
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
if (!mPlayer )
break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
{
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
}
void Client_AmmoShort(void* mValue){
void Client_AmmoShort(void* mValue)
{
static int iAmmo;
switch (mState++){
switch (mState++)
{
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
{
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
}
/*
Working on being able to modify and switch weapons as they are sent to the client
void WeaponList(void* value)
{
if(!mPlayer)
return;
if(!mPlayer->ingame || ignoreBots(mPlayer->pEdict))
return;
switch(mPlayer->position)
{
case 0: MF_Log("pszName = %s", value); break; // string weapon name
case 1: MF_Log("pszAmmo1 = %d", (int)value); break; // byte Ammo Type
case 2: MF_Log("iMaxAmmo1 = %d", (int)value); break; // byte Max Ammo 1
case 3: MF_Log("pszAmmo2 = %d", (int)value); break; // byte Ammo2 Type
case 4: MF_Log("iMaxAmmo2 = %d", (int)value); break; // byte Max Ammo 2
case 5: MF_Log("iSlot = %d", (int)value); break; // byte bucket
case 6: MF_Log("iPosition = %d", (int)value); break; // byte bucket pos
case 7: MF_Log("iId = %d", (int)value); break; // byte id (bit index into pev->weapons)
case 8: MF_Log("iFlags = %d", (int)value); break; // byte Flags
};
mPlayer->position++;
}
void WeaponList_End(void* mValue)
{
if(!mPlayer)
return;
MF_Log("Done with %d", mPlayer->position);
mPlayer->position = 0;
}
struct weapon_info_s
{
char *pszName; // string weapon name
int pszAmmo1; // byte Ammo Type
int iMaxAmmo1; // byte Max Ammo 1
int pszAmmo2; // byte Ammo2 Type
int iMaxAmmo2; // byte Max Ammo 2
int iSlot; // byte bucket
int iPosition; // byte bucket pos
int iId; // byte id (bit index into pev->weapons)
int iFlags; // byte Flags
}weapon_info_t;
MESSAGE_BEGIN( MSG_ONE, gmsgWeaponList, NULL, pev );
WRITE_STRING(pszName); // string weapon name
WRITE_BYTE(GetAmmoIndex(II.pszAmmo1)); // byte Ammo Type
WRITE_BYTE(II.iMaxAmmo1); // byte Max Ammo 1
WRITE_BYTE(GetAmmoIndex(II.pszAmmo2)); // byte Ammo2 Type
WRITE_BYTE(II.iMaxAmmo2); // byte Max Ammo 2
WRITE_BYTE(II.iSlot); // byte bucket
WRITE_BYTE(II.iPosition); // byte bucket pos
WRITE_BYTE(II.iId); // byte id (bit index into pev->weapons)
WRITE_BYTE(II.iFlags); // byte Flags
MESSAGE_END();
*/

View File

@ -31,35 +31,55 @@ enum {
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
native register_statsfwd(ftype);
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
forward client_death(killer, victim, wpnindex, hitplace, TK);
/* Function is called if player scored */
forward client_score(index,score,total);
forward client_score(id, score, total);
/* This Forward is called when a player changes team */
forward dod_client_changeteam(id, team, oldteam);
/* This Forward is called if a player changes class, but just after spawn */
forward dod_client_changeclass(id, class, oldclass);
/* This Forward is called when a player spawns */
forward dod_client_spawn(id);
/* Sets the model for a player */
native dod_set_model(id, model[]);
/* Sets the model for a player */
native dod_set_body_number(id, bodynumber);
/* Un-Sets the model for a player */
native dod_clear_model(id);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
native custom_weapon_add( wpnname[], melee = 0, logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
native custom_weapon_shot( weapon, index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
native xmod_get_wpnname(wpnindex, name[], len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
native xmod_get_wpnlogname(wpnindex, name[], len);
/* Returns weapons array size */
native xmod_get_maxweapons();