Updated get_user_hitzones
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@ -413,16 +413,12 @@ static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_use
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// Sets user hitzones.
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// params[1] = the one(s) who shoot(s), shooter
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int shooter = params[1];
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if (shooter == -1)
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shooter = 0;
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// params[2] = the one getting hit
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int gettingHit = params[2];
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if (gettingHit == -1)
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gettingHit = 0;
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// params[3] = specified hit zones
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int hitzones = params[3];
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if (hitzones == -1)
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hitzones = 255;
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//set_user_hitzones(id, 0, 0) // Makes ID not able to shoot EVERYONE - id can shoot on 0 (all) at 0
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//set_user_hitzones(0, id, 0) // Makes EVERYONE not able to shoot ID - 0 (all) can shoot id at 0
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@ -458,7 +454,11 @@ static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_use
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int gettingHit = params[2];
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if (shooter) {
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CHECK_PLAYER(shooter);
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if (shooter < 1 || shooter > gpGlobals->maxClients) {
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", shooter);
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return 0;
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}
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return g_zones_toHit[shooter];
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}
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else {
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