fixed null weapon problems in get_user_astats
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1a2ef38588
commit
8589f0bcf5
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@ -130,7 +130,7 @@ void RankSystem::clear(){
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bool RankSystem::loadCalc(const char* filename, char* error)
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{
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if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
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if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
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(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
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@ -305,5 +305,4 @@ void RankSystem::saveRank( const char* filename )
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fwrite( &i , 1, sizeof(short int), bfp); // null terminator
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fclose(bfp);
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}
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}
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@ -119,5 +119,4 @@ public:
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};
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#endif
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#endif
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@ -26,7 +26,6 @@ bool rankBots;
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int gmsgCurWeapon;
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int gmsgDeathMsg;
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int gmsgDamage;
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int gmsgDamageEnd;
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int gmsgWeaponList;
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int gmsgResetHUD;
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int gmsgAmmoX;
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@ -57,7 +56,6 @@ struct sUserMsg {
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} g_user_msg[] = {
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{ "CurWeapon" , &gmsgCurWeapon , Client_CurWeapon, false },
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{ "Damage" , &gmsgDamage,Client_Damage, false },
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{ "Damage" , &gmsgDamageEnd, Client_Damage_End, true },
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{ "WeaponList" , &gmsgWeaponList, Client_WeaponList, false },
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{ "ResetHUD" , &gmsgResetHUD,Client_ResetHUD, true },
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{ "AmmoX" , &gmsgAmmoX, Client_AmmoX , false },
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@ -289,7 +287,7 @@ void OnMetaAttach() {
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void OnAmxxAttach(){
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MF_AddNatives(stats_Natives);
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const char* path = get_localinfo("csstats_score","addons/amxmodx/data/csstats.amxx");
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const char* path = get_localinfo("csstats_score");
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if ( path && *path )
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{
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char error[128];
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@ -299,7 +297,7 @@ void OnAmxxAttach(){
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if ( !g_rank.begin() )
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{
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g_rank.loadRank( MF_BuildPathname("%s",
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get_localinfo("csstats","addons/amxmodx/data/csstats.dat") ) );
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get_localinfo("csstats") ) );
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}
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}
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@ -52,7 +52,6 @@ extern int mPlayerIndex;
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extern int mState;
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extern int gmsgCurWeapon;
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extern int gmsgDamageEnd;
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extern int gmsgDamage;
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extern int gmsgWeaponList;
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extern int gmsgResetHUD;
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@ -69,7 +68,6 @@ void Client_CurWeapon(void*);
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void Client_Damage(void*);
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void Client_WeaponList(void*);
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void Client_AmmoPickup(void*);
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void Client_Damage_End(void*);
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void Client_ScoreInfo(void*);
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void Client_ResetHUD(void*);
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@ -5,12 +5,6 @@
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weaponsVault weaponData[MAX_WEAPONS];
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int damage;
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int TK;
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int weapon;
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int aim;
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CPlayer *pAttacker;
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int g_Planter;
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int g_Defuser;
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@ -52,6 +46,12 @@ void Client_WeaponList(void* mValue){
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void Client_Damage(void* mValue){
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static int bits;
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static int damage;
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static int TK;
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static int weapon;
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static int aim;
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static CPlayer *pAttacker;
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switch (mState++) {
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case 1:
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damage = *(int*)mValue;
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@ -79,19 +79,16 @@ void Client_Damage(void* mValue){
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}
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if( g_grenades.find(enemy , &pAttacker , &weapon ) )
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pAttacker->saveHit( mPlayer , weapon , damage, aim );
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}
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}
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void Client_Damage_End(void* mValue){
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if ( !mPlayer || !damage || mPlayer->IsAlive() )
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return;
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break;
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case 4:
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if ( !pAttacker )
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pAttacker = mPlayer;
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pAttacker = mPlayer;
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TK = 0;
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if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
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TK = 1;
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TK = 1;
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pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TK);
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break;
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}
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}
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void Client_CurWeapon(void* mValue){
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