StatsX: Switch cvar access to pcvars
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@ -155,6 +155,11 @@ new Float:g_fHUDDuration = 0.0
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new g_iRoundEndTriggered = 0
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new g_iRoundEndProcessed = 0
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new g_pFreezeTime = 0
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new g_pRoundTime = 0
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new g_pHudDuration = 0
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new g_pHudFreezeLimit = 0
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new Float:g_fStartGame = 0.0
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new g_izTeamScore[MAX_TEAMS] = {0, ...}
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new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
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@ -230,8 +235,11 @@ public plugin_init()
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register_clcmd("say /hudtest", "cmdHudTest")
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#endif
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register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
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register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
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g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
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g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)
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g_pFreezeTime = get_cvar_pointer("mp_freezetime")
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g_pRoundTime = get_cvar_pointer("mp_roundtime")
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// Init buffers and some global vars.
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g_sBuffer[0] = 0
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@ -344,17 +352,17 @@ set_plugin_mode(id, sFlags[])
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// Get config parameters.
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get_config_cvars()
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{
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g_fFreezeTime = get_cvar_float("mp_freezetime")
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g_fFreezeTime = get_pcvar_float(g_pFreezeTime)
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if (g_fFreezeTime < 0.0)
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g_fFreezeTime = 0.0
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g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
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g_fHUDDuration = get_pcvar_float(g_pHudDuration)
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if (g_fHUDDuration < 1.0)
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g_fHUDDuration = 1.0
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g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
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g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
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}
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// Get and format attackers header and list.
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@ -1271,7 +1279,7 @@ public eventStartRound()
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{
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new iTeam, id, i
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new Float:roundtime = get_cvar_float("mp_roundtime");
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new Float:roundtime = get_pcvar_float(g_pRoundTime);
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if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
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{
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#if defined STATSX_DEBUG
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