MSVC8 Project File + SDK Update + Some Newline Fixes

This commit is contained in:
Scott Ehlert 2006-04-07 10:12:56 +00:00
parent 26a0767737
commit 860a4ca50e
5 changed files with 499 additions and 25 deletions

View File

@ -2504,6 +2504,8 @@ PFN_REQ_FNPTR g_fn_RequestFunction;
PFN_AMX_PUSH g_fn_AmxPush;
PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
PFN_REG_AUTH_FUNC g_fn_RegAuthFunc;
PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
@ -2615,6 +2617,8 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC);
REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC);
#ifdef MEMORY_TEST
// Memory
@ -2653,11 +2657,10 @@ C_DLLEXPORT int AMXX_PluginsLoaded()
// Advanced MF functions
void MF_Log(const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
vsnprintf(msg, sizeof(msg) - 1, fmt, arglst);
va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg);
@ -2665,11 +2668,10 @@ void MF_Log(const char *fmt, ...)
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
vsnprintf(msg, sizeof(msg) - 1, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
@ -2739,6 +2741,8 @@ void ValidateMacros_DontCallThis_Smiley()
MF_RegisterFunction(NULL, "");
MF_SetPlayerTeamInfo(0, 0, "");
MF_PlayerPropAddr(0, 0);
MF_RegAuthFunc(NULL);
MF_UnregAuthFunc(NULL);
}
#endif

View File

@ -153,9 +153,137 @@ typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx);
#endif
#if defined _MSC_VER
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#if _MSC_VER >= 1400
#if !defined NO_MSVC8_AUTO_COMPAT
/* Disable deprecation warnings concerning unsafe CRT functions */
#if !defined _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
/* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */
#define access _access
#define cabs _cabs
#define cgets _cgets
#define chdir _chdir
#define chmod _chmod
#define chsize _chsize
#define close _close
#define cprintf _cprintf
#define cputs _cputts
#define creat _creat
#define cscanf _cscanf
#define cwait _cwait
#define dup _dup
#define dup2 _dup2
#define ecvt _ecvt
#define eof _eof
#define execl _execl
#define execle _execle
#define execlp _execlp
#define execlpe _execlpe
#define execv _execv
#define execve _execv
#define execvp _execvp
#define execvpe _execvpe
#define fcloseall _fcloseall
#define fcvt _fcvt
#define fdopen _fdopen
#define fgetchar _fgetchar
#define filelength _filelength
#define fileno _fileno
#define flushall _flushall
#define fputchar _fputchar
#define gcvt _gcvt
#define getch _getch
#define getche _getche
#define getcwd _getcwd
#define getpid _getpid
#define getw _getw
#define hypot _hypot
#define inp _inp
#define inpw _inpw
#define isascii __isascii
#define isatty _isatty
#define iscsym __iscsym
#define iscsymf __iscsymf
#define itoa _itoa
#define j0 _j0
#define j1 _j1
#define jn _jn
#define kbhit _kbhit
#define lfind _lfind
#define locking _locking
#define lsearch _lsearch
#define lseek _lseek
#define ltoa _ltoa
#define memccpy _memccpy
#define memicmp _memicmp
#define mkdir _mkdir
#define mktemp _mktemp
#define open _open
#define outp _outp
#define outpw _outpw
#define putch _putch
#define putenv _putenv
#define putw _putw
#define read _read
#define rmdir _rmdir
#define rmtmp _rmtmp
#define setmode _setmode
#define sopen _sopen
#define spawnl _spawnl
#define spawnle _spawnle
#define spawnlp _spawnlp
#define spawnlpe _spawnlpe
#define spawnv _spawnv
#define spawnve _spawnve
#define spawnvp _spawnvp
#define spawnvpe _spawnvpe
#define strcmpi _strcmpi
#define strdup _strdup
#define stricmp _stricmp
#define strlwr _strlwr
#define strnicmp _strnicmp
#define strnset _strnset
#define strrev _strrev
#define strset _strset
#define strupr _strupr
#define swab _swab
#define tell _tell
#define tempnam _tempnam
#define toascii __toascii
#define tzset _tzset
#define ultoa _ultoa
#define umask _umask
#define ungetch _ungetch
#define unlink _unlink
#define wcsdup _wcsdup
#define wcsicmp _wcsicmp
#define wcsicoll _wcsicoll
#define wcslwr _wcslwr
#define wcsnicmp _wcsnicmp
#define wcsnset _wcsnset
#define wcsrev _wcsrev
#define wcsset _wcsset
#define wcsupr _wcsupr
#define write _write
#define y0 _y0
#define y1 _y1
#define yn _yn
/* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant
* functions above are deprecated. */
#pragma warning (disable:4996)
#endif
#else
#define vsnprintf _vsnprintf
#endif
#endif
@ -1950,6 +2078,8 @@ enum PlayerProp
Player_NewmenuPage, //int
};
typedef void (*AUTHORIZEFUNC)(int player, const char *authstring);
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...);
@ -2027,6 +2157,8 @@ typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */);
typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC);
typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
@ -2092,6 +2224,8 @@ extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc;
extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
@ -2154,6 +2288,8 @@ int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
void MF_RegAuthFunc (AUTHORIZEFUNC fn) { }
void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
@ -2217,10 +2353,12 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format
#define MF_RegisterFunction g_fn_RegisterFunction
#define MF_RequestFunction g_fn_RequestFunction;
#define MF_RequestFunction g_fn_RequestFunction
#define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#define MF_RegAuthFunc g_fn_RegAuthFunc
#define MF_UnregAuthFunc g_fn_UnregAuthFunc
#ifdef MEMORY_TEST
/*** Memory ***/

View File

@ -62,7 +62,7 @@ void OnPluginsLoaded()
int Spawn(edict_t *pEntity)
int DispatchSpawn(edict_t *pEntity)
{
// Everything starting up:
// - Reset CPlayer classes
@ -485,4 +485,4 @@ BOOL CheckForPublic(const char *publicname)
}
return FALSE; // no public found in any loaded script
}
}

View File

@ -1,4 +1,5 @@
// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
@ -20,6 +21,19 @@
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
@ -27,8 +41,8 @@
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETTACH OnAmxxDettach
// AMXX detach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
@ -47,13 +61,13 @@
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta dettach
//#define FN_META_DETTACH OnMetaDettach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn Spawn /* pfnSpawn() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
@ -68,14 +82,14 @@
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
#define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
@ -90,7 +104,7 @@
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
#define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
#define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
@ -105,7 +119,7 @@
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post SpawnPost
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
@ -127,8 +141,8 @@
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
@ -204,7 +218,7 @@
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
@ -457,5 +471,5 @@
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__
#endif // __MODULECONFIG_H__

318
dlls/ns/ns/msvc8/ns.vcproj Normal file
View File

@ -0,0 +1,318 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="ns"
ProjectGUID="{5B5DEFD0-28ED-4D0E-A1B0-50F9304A65DF}"
RootNamespace="ns"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/ns_amxx.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;c:\Documents and Settings\Steve\My Documents\include\metamod&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\common&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\engine&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\dlls&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\pm_shared&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/ns_amxx.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="./Release/ns_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/ns_amxx.pdb"
ImportLibrary=".\Release/ns_amxx.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/ns_amxx.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;c:\Documents and Settings\Steve\My Documents\include\metamod&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\common&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\engine&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\dlls&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\pm_shared&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/ns_amxx.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Debug/ns_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/ns_amxx.pdb"
ImportLibrary=".\Debug/ns_amxx.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\amxxmodule.cpp"
>
</File>
<File
RelativePath="..\CPlayer.cpp"
>
</File>
<File
RelativePath="..\CSpawn.cpp"
>
</File>
<File
RelativePath="..\hookedfunctions.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;ns_amxx_EXPORTS;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;ns_amxx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\NMisc.cpp"
>
</File>
<File
RelativePath="..\NPData.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\amxxmodule.h"
>
</File>
<File
RelativePath="..\CPlayer.h"
>
</File>
<File
RelativePath="..\CSpawn.h"
>
</File>
<File
RelativePath="..\moduleconfig.h"
>
</File>
<File
RelativePath="..\ns.h"
>
</File>
<File
RelativePath="..\ns_const.h"
>
</File>
<File
RelativePath="..\plugin.h"
>
</File>
<File
RelativePath="..\utilfunctions.h"
>
</File>
</Filter>
<Filter
Name="Miscellaneous"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath="..\..\..\plugins\include\ns.inc"
>
</File>
<File
RelativePath="..\..\..\plugins\include\ns2amx.inc"
>
</File>
<File
RelativePath="..\..\..\plugins\include\ns_const.inc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>