Cstrike: Move all hardcoded datas to its own gamedata files
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CFuncWeaponCheck"
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{
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"Offsets"
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{
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"sTriggerWithItems" // string_t
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{
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"windows" "136"
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"linux" "152"
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"mac" "152"
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}
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"sTriggerNoItems" // string_t
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{
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"windows" "140"
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"linux" "156"
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"mac" "156"
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}
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"sMaster" // string_t
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{
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"windows" "144"
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"linux" "160"
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"mac" "160"
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}
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"sItemName" // unsigned int[32]
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{
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"windows" "148"
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"linux" "164"
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"mac" "164"
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}
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"iItemCount" // int
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{
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"windows" "276"
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"linux" "292"
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"mac" "292"
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}
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"iAnyWeapon" // int
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{
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"windows" "280"
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"linux" "296"
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"mac" "296"
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}
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}
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}
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}
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}
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}
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