Cstrike: Move all hardcoded datas to its own gamedata files

This commit is contained in:
Arkshine
2015-06-24 17:46:03 +02:00
parent 6555ecf6b8
commit 864e0b88eb
121 changed files with 10184 additions and 524 deletions

View File

@ -0,0 +1,74 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGibShooter"
{
"Offsets"
{
"m_iGibs" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_iGibCapacity" // int
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_iGibMaterial" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_iGibModelIndex" // int
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_flGibVelocity" // float
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_flVariance" // float
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flGibLife" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
}
}
}
}
}